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Post by Yanbetari on Feb 3, 2005 23:29:22 GMT -5
-Turn 11-"There goes the shield. Guess I need to clear the air a bit." DEFENSE PHASE: Attacker: Moebius 1-5 (Mook 1-5) Weapon: Linear Rifle x5 Action: Take x3, Shield x2 Damage: 40 (10 x3, 10 * .5[Shield] = 5 x2) Cost: 2 AB-Shields[/color] ATTACK PHASE: Weapon: Missile Launcher (PGSR) Target: Moebius 1-5 (Mook 1-5) Damage: 16 #5 (6 + 10[A-Up] = 16 #5) - Moebius 1: 16, Moebius 2: 16, Moebius 3: 16, Moebius 4: 16, Moebius 5: 16 Modifiers: +3 DC[G] Cost: 10 PC[/color] Statistics: HP: 5/115 EN: 14/20 PC: 70/100 SP(GF): 120/120 AB Shield: 0/10 Weapons: Beam Rifle: 8/8 Missile Pod: 3/4 Bazooka 7/8[/color]
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Post by Mechalomaniac on Feb 3, 2005 23:32:00 GMT -5
Defense Phase:
Attacking Weapons: Missiles Action Taken: 1 Die, Dodge x 4 Damage Taken: 0 Resources Spent: Life for 1, 23 PCs for 1
"Crap There goes Fred!"
Attack Phase:
Weapon Used: Linear Rifle Target: Blue Frame x 4 Damage Dealt: 10 x 4 Resources Spent: 1 round each Modifiers: None
Status:
HP: 10/10 10/10 10/10 10/10 EN: 5/5 5/5 5/5 5/5 PCs: 31/100 31/100 31/100 31/100
Vulcans: 20 20 20 20 Linear Rifle: 6 6 6 6 Missiles: 4 4 4 4
Weapons: 1) Vulcan- 1 damage, 20 rounds 2) Missile Launcher (PGV)- 15 damage, 4 rounds 3) Linear Rifle- 10 damage, 10 rounds
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Post by Yanbetari on Feb 3, 2005 23:35:26 GMT -5
-Turn 12-"That's one, and here goes number two." SEISHIN PHASE Seishin: Greater Perserverence Target: Astray Blue (Gai) Cost: 40 SP Effect: +100% HPDEFENSE PHASE: Attacker: Moebius 2-5 (Mook 2-5) Weapon: Linear Rifle x4 Action: Take x4 Damage: 40 (10 x4)[/color] ATTACK PHASE: Weapon: Missile Pod (PG) x2 Target: Moebius 2 (Mook 2) Damage: 30 x2 (20 + 10[A-Up] = 30 x2) Modifiers: +3 DC[G] Cost: 1 Round[/color] Statistics: HP: 75/115 EN: 14/20 PC: 70/100 SP(GF): 80/120 AB Shield: 0/10 Weapons: Beam Rifle: 8/8 Missile Pod: 2/4 Bazooka 7/8[/color]
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Post by Mechalomaniac on Feb 3, 2005 23:36:59 GMT -5
Defense Phase:
Attacking Weapons: Missiles Action Taken: Dodge, Die Damage Taken: 0 Resources Spent: 23 PCs, Moebius
"Like, there goes Velma!"
Attack Phase:
Weapon Used: Linear Rifle Target: Blue Frame x 3 Damage Dealt: 10 x 3 Resources Spent: 1 round each Modifiers: None
Status:
HP: 10/10 10/10 10/10 EN: 5/5 5/5 5/5 PCs: 31/100 31/100 31/100
Vulcans: 20 20 20 Linear Rifle: 5 5 5 Missiles: 4 4 4
Weapons: 1) Vulcan- 1 damage, 20 rounds 2) Missile Launcher (PGV)- 15 damage, 4 rounds 3) Linear Rifle- 10 damage, 10 rounds
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Post by Yanbetari on Feb 3, 2005 23:40:15 GMT -5
-Turn 13-"Next." DEFENSE PHASE: Attacker: Moebius 3-5 (Mook 3-5) Weapon: Linear Rifle x3 Action: Take x3 Damage: 30 (10 x3)[/color] ATTACK PHASE: Weapon: Missile Pod (PG) x2 Target: Moebius 3 (Mook 3) Damage: 30 x2 (20 + 10[A-Up] = 30 x2) Modifiers: +3 DC[G] Cost: 1 Round[/color] Statistics: HP: 45/115 EN: 14/20 PC: 70/100 SP(GF): 80/120 AB Shield: 0/10 Weapons: Beam Rifle: 8/8 Missile Pod: 1/4 Bazooka 7/8[/color]
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Post by Mechalomaniac on Feb 3, 2005 23:43:25 GMT -5
Defense Phase:
Attacking Weapons: Missiles Action Taken: Dodge, Die Damage Taken: 0 Resources Spent: 23 PCs, Moebius
"~Raphnie!"
Attack Phase:
Weapon Used: Linear Rifle Target: Blue Frame x 2 Damage Dealt: 10 x 2 Resources Spent: 1 round each Modifiers: None
Status:
HP: 10/10 10/10 EN: 5/5 5/5 PCs: 31/100 31/100
Vulcans: 20 20 Linear Rifle: 4 4 Missiles: 4 4
Weapons: 1) Vulcan- 1 damage, 20 rounds 2) Missile Launcher (PGV)- 15 damage, 4 rounds 3) Linear Rifle- 10 damage, 10 rounds
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Post by Yanbetari on Feb 3, 2005 23:46:39 GMT -5
-Turn 14-"Take this message for your commander. No one double crosses Serpent Tail. I'm sure he'll be joining you in the afterlife shortly." DEFENSE PHASE: Attacker: Moebius 4-5 (Mook 4-5) Weapon: Linear Rifle x2 Action: Take x2 Damage: 20 (10 x2)[/color] ATTACK PHASE: Weapon: Missile Launcher (PGSR) Target: Moebius 4-5 (Mook 4-5) Damage: 16 #2 (6 + 10[A-Up] = 16 #2) - Moebius 4: 16, Moebius 5: 16 Modifiers: +3 DC[G] Cost: 4 PC[/color] Statistics: HP: 25/115 EN: 14/20 PC: 66/100 SP(GF): 80/120 AB Shield: 0/10 Weapons: Beam Rifle: 8/8 Missile Pod: 1/4 Bazooka 7/8[/color]
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Post by Mechalomaniac on Feb 3, 2005 23:49:17 GMT -5
Defense Phase:
Attacking Weapons: Missiles Action Taken: First one: Dodge Support Defend #5 Damage Taken: Enough Resources Spent: 23 PCs on 4, Moebius 4 dies
"SCOOOOOOOOBBBBBBBBBYYYYYYYYYY!"
Attack Phase:
Weapon Used: Linear Rifle Target: Blue Frame x 1 Damage Dealt: 10 x 1 Resources Spent: 1 round each Modifiers: None
Status:
HP: 10/10 EN: 5/5 PCs: 31/100
Vulcans: 20 Linear Rifle: 3 Missiles: 4
Weapons: 1) Vulcan- 1 damage, 20 rounds 2) Missile Launcher (PGV)- 15 damage, 4 rounds 3) Linear Rifle- 10 damage, 10 rounds
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Post by Yanbetari on Feb 3, 2005 23:52:25 GMT -5
-Turn 15-"Too little, too late. It's a shame you had to betray me. This was such an easy mission. And I would have gotten away with it too, if it wasn't for you meddling kids." DEFENSE PHASE: Attacker: Moebius 5 (Shaggy) Weapon: Linear Rifle x1 Action: Take x1 Damage: 10 (10 x1)[/color] ATTACK PHASE: Weapon: Missile Pod (PG) x2 Target: Moebius 5 (Shaggy) Damage: 30 x2 (20 + 10[A-Up] = 30 x2) Modifiers: +3 DC[G] Cost: 1 Round[/color] Statistics: HP: 15/115 EN: 14/20 PC: 66/100 SP(GF): 80/120 AB Shield: 0/10 Weapons: Beam Rifle: 8/8 Missile Pod: 0/4 Bazooka 7/8[/color]
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Post by Mechalomaniac on Feb 3, 2005 23:57:03 GMT -5
Defense Phase:
Attacking Weapons: Missiles Action Taken: Experience a pot induced delusion....the die Damage Taken: Death Resources Spent: 1 Moebius
Status: Destroyed.
Gai escapes with Blue Frame to have many adventures. He eventually gets it trashed and rebuilt as Blue Frame Second L.
...
Oh, and the Scooby gang didn't die. They were just transported to another dimension where they became popular cartoon characters.
All right Yan, you're 2/3rds of the way there. Go ahead and deploy for the FINAL STAGE!
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Post by Yanbetari on Feb 4, 2005 9:32:19 GMT -5
Pilot Registration Computer - Nomad Serpent Tail AlphaName: Gai Murakumo Class Shell: Gundam Fighter Badass DC: 10/5 CC: 1/3 SP: 120 Mobile Fighter Pilot- Capable of piloting Mobile Fighters Super/Hyper Mode- Activates for X% PCs or at 50% HP - Turn 1: 30%, Turn 2: 20%, Turn 3: 10%, Turn 4+: 0% - Super Mode: Damage Dealt * 1.25, Damage Received * 0.75, DC -3, CC Cost * 1.25 on (M) attacks - Hyper Mode: Damage Dealt * 1.5, Damage Received * 0.5, DC -5, CC Cost * 1.5 on (M) attacks Martial Arts Master- Gains Countercut in all (M) equipped units - Damage Dealt * 1.25 on attacks Seishin- Greater Perseverence - Flash - Mercy - Resupply Mecha # - Gundam Astray Blue Frame Second LBase Stats: Gundam Astray Blue Frame Second L Modifications: None Class: Low-Tier Rank: SG HP: 50 EN: 35 IS: 2 Size: M Move: F/G Weapons Igelstellung - 3 damage - 20 rounds Armor Schneider - (M) - 6 damage x 2 Kick - 4 damage Beam Saber - (BM) - 10 damage Beam Rifle - (B) - 12 damage - 8 rounds 90mm Gatling Gun - (V) - 18 damage - 20 rounds Tactical Arms Blade - (M) - 40 damage - 1 EN Abilites- Anti-Beam Shield- Armor: Phase Shift Armor - DC: -5 - Countercut- Countershoot - Igelstellung, 90mm Gatling Gun, Beam Rifle Items- Tohou Fuhai Trace System - G-Wall Generator
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Post by Mechalomaniac on Feb 4, 2005 16:53:22 GMT -5
Edward HarrelsonGundam Fighter Melee AceSkills & Abilities:- Dodge Cost is 10. Minimum Dodge Cost is 5.- Countercut: 1 EN or 3 PCs- Only ones able to pilot Mobile Fighters.- Super/Hyper Mode Activation Unit must have the Super/Hyper Mode ability to be able to activate. To activate at Turn 1, pay 30% of your total allocated PC Limit.To activate at Turn 2, pay 20% of your total allocated PC Limit.To activate at Turn 3, pay 10% of your total allocated PC Limit.You can choose to activate at Turn 4 or thereafter for no cost.Super/Hyper Mode is automatically activated when your HP drops below 50%.(Super Mode: Weapon Damage +25%, Damage Received -25%, Dodge Cost -3, all (M) attacks gain: Target's Countercut Cost x1.25(Hyper Mode: Weapon Damage +50%, Damage Received -50%, Dodge Cost -5, all (M) attacks gain: Target's Countercut Cost x1.5Martial Arts Mastery: Gains Countercut ability in any unit as long as it has at least one (M) attack. -Type Weapon Damage +25% Sword CalamityStatistics: HP: 60, EN: 40, IS: 2, Move: G, Size: MWeapons: Armor Schneider (M)- 11 (6) damage x 2 Midas Messer (P)- 19 (10) damage x 2 Panzer Eisen (P)- PARALYZE, 26 (14) damage x 2 Schwert Gewehr (BM)- 94 damage x 2, 4 EN/attack Scylla (BS)- 40 damage, 1 EN/shot
MAP Attacks: Scylla (BI:3)- 30 damage, 4 EN/shotInherent Abilities: 1) Usable by Lieutenants or higher 2) Anti-Beam Shield: Panzer Eisen, Midas Messer 3) Countercut 4) Countershoot: Scylla 5) Dodge Cost -5 6) Trans-Phase Armor (Armor)Items: 1) Tohou Fuhai Mobile Trace System 2) Grapple Sensor
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Post by Mechalomaniac on Feb 4, 2005 16:54:01 GMT -5
- Still 48 hour prone limit.
- Yan still goes first, followed by myself.
- Double and triple check your math.
- Good luck again.
Final Round, Allez Cuisine!
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Post by Yanbetari on Feb 4, 2005 20:33:24 GMT -5
-Turn 1-"Him again? I'll need to draw him away. Hey, ugly! Over here!" ATTACK PHASE: Weapon: 90mm Gatling Gun (V) Target: Sword Calamity (Ed) Damage: 18 Cost: 1 Round[/color] Statistics: HP: 50/50 EN: 35/35 PC: 100/100 SP(GF): 120/120 AB Shield: 10/10
Hyper Badass Mode: Charging - 1/4 Weapons: Igelstellung: 20/20 Beam Rifle: 8/8 90mm Gatling Gun: 19/20[/color]
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Post by Mechalomaniac on Feb 4, 2005 21:18:30 GMT -5
Defense Phase:
Attacking Weapons: Gatling Gun Action Taken: TPA Damage Taken: 3 Resources Spent: 3 HPAttack Phase:
Weapon Used: Panzer Eisen Target: Blue Second Damage Dealt: 26 Resources Spent: None Modifiers: +3 DC, 1.5 x CC Cost.Status:
HP: 57/60 EN: 38/40 PCs: 100/100 Shields: 10/10
Hyper Mode Kensei: 1/4
Items: Tohou Fuhai MTS Grapple Sensor
Weapons:
Armor Schneider (M)- 11 (6) damage x 2 Midas Messer (P)- 19 (10) damage x 2 Panzer Eisen (P)- PARALYZE, 26 (14) damage x 2 Schwert Gewehr (BM)- 94 damage x 2, 4 EN/attack Scylla (BS)- 40 damage, 1 EN/shot
MAP Attacks: Scylla (BI:3)- 30 damage, 4 EN/shot
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