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Post by Umbaglo on Jan 31, 2005 10:12:31 GMT -5
"This match is using the replenishable dodging rules as found here. Yanbetari is to deploy using a "dodging" class while Tavish is to deploy using a "tanking" class. Be advised that both challengers' minimum DC will be 5 for this match. Both challengers are also strongly encouraged to work off their strengths, be it dodging or tanking." Participants/Mechs: Yanbetari/Shin Jaldabaoth, Tavish/Shin Jaldabaoth Format: 1v1 Location: Outside the Museum Limit: 100 Weapon PCs, 150 Dodging PCs for Yanbetari, 50 Dodging PCs for Tavish Items: Low-Tier Perishables (+ Testing-Only Dodge Replenisher) Size: Active "Who will survive? The heat will be on!"
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Post by Tavish on Jan 31, 2005 20:13:24 GMT -5
Tetsujin[/color] The metal training dummy looks around for a bit before blinking as it realizes it is in the seat of a mecha. Reaching out, it starts to manipulate the controls and bring it online with the iron ball-hands... Godborne[/b] Training: Grendizer Pilot; Lieutenant Essence: 120 (220 maximum) Powers: * Second Breath - 40 Essence to Manifest; Restores all HP. * Ghost Step - 15 Essence to Manifest; Dodge first attack received. Shin Jaldabaoth
Statistics:HP: 240, EN: 80, IS: 1, Move: F/G, Size: M, Class: Hi-Tier[/color] Weapons: Kishin Ken (MV)- 30 damage/EN Mahaku Kou Ken- 35 damage, 1 EN/attack Mahaku Gou Shousen (SV)- 35 damage/2 EN Mahaku Mougeki Reppa (MX)- 35 damage/EN + (V) 70 damage/5 EN[/color] Inherent Abilities:1) Usable by Lieutenants or higher 2) EN Regen 10%3) Dodge Cost -10 4) Damage Received -40%[/color] Purchasing Costs: Not applicable. To acquire this unit, participate in a total of 7 SimChamber battles with Jaldabaoth. Shin Jaldabaoth will then replace the original Jaldabaoth.
Hanger Resale Value: 500 PCsSlots:Batou's Natural Oil (Restores Dodge)
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Post by Yanbetari on Jan 31, 2005 20:24:43 GMT -5
"All right rusty." Leonard taunts, hoping back and forth jabbing at the air. "Let's see if you can keep up with me!" Pilot Registration Computer - Nomad AlphaName: Leonard Young Class Shell: Gundam Fighter DC: 10/5 CC: 1/3 SP: 120 Mobile Fighter Pilot- Capable of piloting Mobile Fighters Super/Hyper Mode- Activates for X% PCs or at 50% HP - Turn 1: 30%, Turn 2: 20%, Turn 3: 10%, Turn 4+: 0% - Super Mode: Damage Dealt * 1.25, Damage Received * 0.75, DC -3, CC Cost * 1.25 on (M) attacks - Hyper Mode: Damage Dealt * 1.5, Damage Received * 0.5, DC -5, CC Cost * 1.5 on (M) attacks Martial Arts Master- Gains Countercut in all (M) equipped units - Damage Dealt * 1.25 on attacks Seishin- Greater Perseverence - Flash - Mercy - Resupply Shin Jaldabaoth Statistics:HP: 240, EN: 80, IS: 1, Move: F/G, Size: M, Class: Hi-Tier[/color] Weapons: Kishin Ken (MV)- 30 damage/EN Mahaku Kou Ken- 35 damage, 1 EN/attack Mahaku Gou Shousen (SV)- 35 damage/2 EN Mahaku Mougeki Reppa (MX)- 35 damage/EN + (V) 70 damage/5 EN[/color] Inherent Abilities:1) Usable by Lieutenants or higher 2) EN Regen 10%3) Dodge Cost -10 4) Damage Received -40%[/color] Items- Energy Drink (Dodge Restorer)
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Post by Umbaglo on Jan 31, 2005 20:25:37 GMT -5
"Before you begin, there are a few simple rules to follow. Follow them well, for they are the key to victory."
Initiative: Tavish Prone Time: 48 hours per side Math: 3X Check
"Take it to the max, competetors, and don't hold back! Let's ROBATTLE!"
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Post by Tavish on Jan 31, 2005 20:35:47 GMT -5
TetsujinTetsujin stretches out, causing the mecha to mirror the move... and steam flares out of it, as joints refit themselves. An eerie seeming has taken over the mecha, and it appears to be twice as large as before, though the skeptic will notice it doesn't really take up any more space than before... Battle FocusCost: 100 Weapon PCs Effect: Full Focus Counters (Kiai!) Regeneration Phase[/color] EN Regeneration:[/color] +8 (80) Seishin PhaseSeishin Used: --- SP Spent: --- Target: --- Effect: --- Defense PhaseAttack #1: --- Attacking Weapon: --- Response: --- Damage: --- Resources Spent: --- Item Phase[/color] Item Used:[/color] --- Effect:[/color] --- Attack PhaseWeapon Used:[/color] Mahaku Gou Shousen Target:[/color] You! Damage:[/color] (35*1.5) x4= 210Modifiers:[/color] --- Resources Spent:[/color] 8 EN Current Status[/color] Mecha:[/color] Shin Jaldabaoth HP:[/color] 240 / 240 EN:[/color] 72 / 80 SP:[/color] 120 / 120 WPC:[/color] 0 / 100 DPC:[/color] 50 / 50 Weapons:[/color] Kishin Ken (MV)- 30 damage/EN Mahaku Kou Ken- 35 damage, 1 EN/attack Mahaku Gou Shousen (SV)- 35 damage/2 EN Mahaku Mougeki Reppa (MX)- 35 damage/EN + (V) 70 damage/5 EN Items: Batou's Natural Oil Effects:[/color] --- Focus:[/color] 25 / 25 Maximum (+50% Damage, -50% Damage Received) Potential:[/color] Inactive * 50% HP and below: Damage Received -25%; Weapon Damage +50% * 40% HP and below: Damage Received -35%; Weapon Damage +100% * 30% HP and below: Damage Received -50%; Weapon Damage +150% * 20% HP and below: Damage Received -65%; Weapon Damage +200%
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Post by Yanbetari on Jan 31, 2005 21:19:28 GMT -5
Leonard leans left, ducking the attack easily. "Ha? That all you got? Take this!" he cries, aiming a strong right punch at his opponent's jaw. REGENERATION PHASE: 10% EN Regenerated: +8 (80 * .1 = 8)DEFENSE PHASE: Attacker: Shin J (Rusty) Weapon: Mahaku Gou Shousen (SV) Action: Dodge Cost: 5 DP (10 - 10[Inherent] = 0 >> 5)[/color] ATTACK PHASE: Weapon: Haymaker (MV) Target: Shin J (Rusty) Damage: 304 (30 * 1.25[GF] = 37.5 >> 38 * 8[V] = 304) Cost: 8 EN[/color] Statistics: HP: 240/240 EN: 72/80 DP: 145/150 PC: 100/100 SP(GF): 120/120 Perishable Items: Energy Drink[/color]
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Post by Tavish on Jan 31, 2005 21:32:36 GMT -5
TetsujinRegeneration Phase[/color] EN Regeneration:[/color] +8 (80) Seishin PhaseSeishin Used: --- SP Spent: --- Target: --- Effect: --- Defense PhaseAttack #1: You! Attacking Weapon: Haymaker Response: Take Damage: 304*.5*.6 = 91Resources Spent: HP Item Phase[/color] Item Used:[/color] --- Effect:[/color] --- Attack PhaseWeapon Used:[/color] Mahaku Mougeki Reppa (MX) + (V)Target:[/color] You! Damage:[/color] (35*1.5) and (70*1.5) ~ 53 damage x20 Melee hits + 105 damage Modifiers:[/color] --- Resources Spent:[/color] 25 EN Current Status[/color] Mecha:[/color] Shin Jaldabaoth HP:[/color] 149 / 240 EN:[/color] 55 / 80 SP:[/color] 120 / 120 WPC:[/color] 0 / 100 DPC:[/color] 50 / 50 Weapons:[/color] Kishin Ken (MV)- 30 damage/EN Mahaku Kou Ken- 35 damage, 1 EN/attack Mahaku Gou Shousen (SV)- 35 damage/2 EN Mahaku Mougeki Reppa (MX)- 35 damage/EN + (V) 70 damage/5 EN Items: Batou's Natural Oil Effects:[/color] --- Focus:[/color] 25 / 25 Maximum (+50% Damage, -50% Damage Received) Potential:[/color] Inactive * 50% HP and below: Damage Received -25%; Weapon Damage +50%; Activates at 120 * 40% HP and below: Damage Received -35%; Weapon Damage +100%; Activates at 96 * 30% HP and below: Damage Received -50%; Weapon Damage +150%; Activates at 72 * 20% HP and below: Damage Received -65%; Weapon Damage +200%; Activates at 48
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Post by Yanbetari on Jan 31, 2005 21:58:32 GMT -5
"Wow, tough guy." he taunts, deflecting strike after strike, before diving over the finisher. "But you know what they say. Bigger they are... HARDER THEY FALL!" REGENERATION PHASE: 10% EN Regenerated: +8 (80 * .1 = 8)DEFENSE PHASE: Attacker: Shin J (Rusty) Weapon: Mahaku Mougeki Reppa (MX) x20 + (V) Action: CC(EN) x20 + Dodge Cost: 20 EN, 5 DP (10 - 10[Inherent] = 0 >> 5)[/color] ATTACK PHASE: Weapon: Jab (SV) Target: Shin J (Rusty) Damage: 88 (35 * 1.25[GF] = 43.75 >> 44 * 2[V] = 88) Cost: 4 EN[/color] Statistics: HP: 240/240 EN: 56/80 DP: 140/150 PC: 100/100 SP(GF): 120/120 Perishable Items: Energy Drink[/color]
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Post by Tavish on Jan 31, 2005 22:36:21 GMT -5
TetsujinRegeneration Phase[/color] EN Regeneration:[/color] +8 (63) Seishin PhaseSeishin Used: --- SP Spent: --- Target: --- Effect: --- Defense PhaseAttack #1: You! Attacking Weapon: Jab Response: Take Damage: 88*.5*.6 = 26Resources Spent: HP Item Phase[/color] Item Used:[/color] --- Effect:[/color] --- Attack PhaseWeapon Used:[/color] Mahaku Mougeki Reppa (MX) + (V)Target:[/color] You! Damage:[/color] (35*Foc*Pot) and (70*Foc*Pot) ~ 53 damage x20 Melee hits + 105 damage Modifiers:[/color] --- Resources Spent:[/color] 25 EN Current Status[/color] Mecha:[/color] Shin Jaldabaoth HP:[/color] 123 / 240 EN:[/color] 38 / 80 SP:[/color] 120 / 120 WPC:[/color] 0 / 100 DPC:[/color] 50 / 50 Weapons:[/color] Kishin Ken (MV)- 30 damage/EN Mahaku Kou Ken- 35 damage, 1 EN/attack Mahaku Gou Shousen (SV)- 35 damage/2 EN Mahaku Mougeki Reppa (MX)- 35 damage/EN + (V) 70 damage/5 EN Items: Batou's Natural Oil Effects:[/color] --- Focus:[/color] 25 / 25 Maximum (+50% Damage, -50% Damage Received) Potential:[/color] Inactive * 50% HP and below: Damage Received -25%; Weapon Damage +50%; Activates at 120 * 40% HP and below: Damage Received -35%; Weapon Damage +100%; Activates at 96 * 30% HP and below: Damage Received -50%; Weapon Damage +150%; Activates at 72 * 20% HP and below: Damage Received -65%; Weapon Damage +200%; Activates at 48
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Post by Yanbetari on Jan 31, 2005 23:02:03 GMT -5
"Swing and a miss, pal! TAKE THIS!" REGENERATION PHASE: 10% EN Regenerated: +8 (80 * .1 = 8)DEFENSE PHASE: Attacker: Shin J (Rusty) Weapon: Mahaku Mougeki Reppa (MX) x20 + (V) Action: CC(EN) x20 + Dodge Cost: 20 EN, 5 DP (10 - 10[Inherent] = 0 >> 5)[/color] ATTACK PHASE: Weapon: Haymaker (MV) Target: Shin J (Rusty) Damage: 418 (30 * 1.25[GF] = 37.5 >> 38 * 11[V] = 418) Cost: 11 EN[/color] Statistics: HP: 240/240 EN: 33/80 DP: 135/150 PC: 100/100 SP(GF): 120/120 Perishable Items: Energy Drink[/color]
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Post by Tavish on Jan 31, 2005 23:07:25 GMT -5
TetsujinRegeneration Phase[/color] EN Regeneration:[/color] +8 (46) Seishin PhaseSeishin Used: Second Breath SP Spent: 40 Target: --- Effect: Full HP Restore Defense PhaseAttack #1: You! Attacking Weapon: Jab Response: Take Damage: 418*.5*.6 = 125Resources Spent: HP Item Phase[/color] Item Used:[/color] --- Effect:[/color] --- Attack PhaseWeapon Used:[/color] Mahaku Mougeki Reppa (MX) + (V)Target:[/color] You! Damage:[/color] (35*Foc*Pot) and (70*Foc*Pot) ~ 79 damage x20 Melee hits + 158 damage Modifiers:[/color] --- Resources Spent:[/color] 25 EN Current Status[/color] Mecha:[/color] Shin Jaldabaoth HP:[/color] 115 / 240 EN:[/color] 21 / 80 SP:[/color] 120 / 120 WPC:[/color] 0 / 100 DPC:[/color] 50 / 50 Weapons:[/color] Kishin Ken (MV)- 30 damage/EN Mahaku Kou Ken- 35 damage, 1 EN/attack Mahaku Gou Shousen (SV)- 35 damage/2 EN Mahaku Mougeki Reppa (MX)- 35 damage/EN + (V) 70 damage/5 EN Items: Batou's Natural Oil Effects:[/color] --- Focus:[/color] 25 / 25 Maximum (+50% Damage, -50% Damage Received) Potential:[/color] Level 1 * 50% HP and below: Damage Received -25%; Weapon Damage +50%; Activates at 120 * 40% HP and below: Damage Received -35%; Weapon Damage +100%; Activates at 96 * 30% HP and below: Damage Received -50%; Weapon Damage +150%; Activates at 72 * 20% HP and below: Damage Received -65%; Weapon Damage +200%; Activates at 48
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Post by Yanbetari on Jan 31, 2005 23:16:13 GMT -5
"Ha! I'm not even breaking a sweat!" REGENERATION PHASE: 10% EN Regenerated: +8 (80 * .1 = 8)DEFENSE PHASE: Attacker: Shin J (Rusty) Weapon: Mahaku Mougeki Reppa (MX) x20 + (V) Action: CC(EN) x20 + Dodge Cost: 20 EN, 5 DP (10 - 10[Inherent] = 0 >> 5)[/color] ATTACK PHASE: Weapon: Left Jab Target: Shin J (Rusty) Damage: 44 (35 * 1.25[GF] = 43.75 >> 44) Cost: 1 EN[/color] Statistics: HP: 240/240 EN: 20/80 DP: 130/150 PC: 100/100 SP(GF): 120/120 Perishable Items: Energy Drink[/color]
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Post by Tavish on Jan 31, 2005 23:20:02 GMT -5
TetsujinRegeneration Phase[/color] EN Regeneration:[/color] +8 (29) Seishin PhaseSeishin Used: --- SP Spent: --- Target: --- Effect: --- Defense PhaseAttack #1: You! Attacking Weapon: Jab Response: Take Damage: 44*.5*.6 = 10Resources Spent: HP Item Phase[/color] Item Used:[/color] --- Effect:[/color] --- Attack PhaseWeapon Used:[/color] Mahaku Mougeki Reppa (MX) + (V)Target:[/color] You! Damage:[/color] (35*Foc*Pot) and (70*Foc*Pot) ~ 79 damage x20 Melee hits + 158 damage Modifiers:[/color] --- Resources Spent:[/color] 25 EN Current Status[/color] Mecha:[/color] Shin Jaldabaoth HP:[/color] 105 / 240 EN:[/color] 4 / 80 SP:[/color] 80 / 120 WPC:[/color] 0 / 100 DPC:[/color] 50 / 50 Weapons:[/color] Kishin Ken (MV)- 30 damage/EN Mahaku Kou Ken- 35 damage, 1 EN/attack Mahaku Gou Shousen (SV)- 35 damage/2 EN Mahaku Mougeki Reppa (MX)- 35 damage/EN + (V) 70 damage/5 EN Items: Batou's Natural Oil Effects:[/color] --- Focus:[/color] 25 / 25 Maximum (+50% Damage, -50% Damage Received) Potential:[/color] Level 1 * 50% HP and below: Damage Received -25%; Weapon Damage +50%; Activates at 120 * 40% HP and below: Damage Received -35%; Weapon Damage +100%; Activates at 96 * 30% HP and below: Damage Received -50%; Weapon Damage +150%; Activates at 72 * 20% HP and below: Damage Received -65%; Weapon Damage +200%; Activates at 48
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Post by Yanbetari on Jan 31, 2005 23:26:35 GMT -5
Leon ducked cleanly under the assault, and countered with a sharp jab. "Wide open!" REGENERATION PHASE: 10% EN Regenerated: +8 (80 * .1 = 8)DEFENSE PHASE: Attacker: Shin J (Rusty) Weapon: Mahaku Mougeki Reppa (MX) x20 + (V) Action: CC(EN) x20 + Dodge Cost: 20 EN, 5 DP (10 - 10[Inherent] = 0 >> 5)[/color] ATTACK PHASE: Weapon: Uppercut Target: Shin J (Rusty) Damage: 44 (35 * 1.25[GF] = 43.75 >> 44) Cost: 1 EN[/color] Statistics: HP: 240/240 EN: 7/80 DP: 125/150 PC: 100/100 SP(GF): 120/120 Perishable Items: Energy Drink[/color]
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Post by Tavish on Jan 31, 2005 23:43:12 GMT -5
TetsujinRegeneration Phase[/color] EN Regeneration:[/color] +8 (12) Seishin PhaseSeishin Used: --- SP Spent: --- Target: --- Effect: --- Defense PhaseAttack #1: You! Attacking Weapon: Jab Response: Take Damage: 44*.5*.6 = 10Resources Spent: HP Item Phase[/color] Item Used:[/color] --- Effect:[/color] --- Attack PhaseWeapon Used:[/color] Mahaku Kou Ken Target:[/color] You! Damage:[/color] (35*Foc*Pot) = 105 damage Modifiers:[/color] --- Resources Spent:[/color] 1 EN Current Status[/color] Mecha:[/color] Shin Jaldabaoth HP:[/color] 95 / 240 EN:[/color] 11 / 80 SP:[/color] 80 / 120 WPC:[/color] 0 / 100 DPC:[/color] 50 / 50 Weapons:[/color] Kishin Ken (MV)- 30 damage/EN Mahaku Kou Ken- 35 damage, 1 EN/attack Mahaku Gou Shousen (SV)- 35 damage/2 EN Mahaku Mougeki Reppa (MX)- 35 damage/EN + (V) 70 damage/5 EN Items: Batou's Natural Oil Effects:[/color] --- Focus:[/color] 25 / 25 Maximum (+50% Damage, -50% Damage Received) Potential:[/color] Level 2 * 50% HP and below: Damage Received -25%; Weapon Damage +50%; Activates at 120 * 40% HP and below: Damage Received -35%; Weapon Damage +100%; Activates at 96 * 30% HP and below: Damage Received -50%; Weapon Damage +150%; Activates at 72 * 20% HP and below: Damage Received -65%; Weapon Damage +200%; Activates at 48
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