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Post by Ryune Zoldark on Jan 24, 2005 4:46:42 GMT -5
This is it, boys and girls, the last round of this tourney (not counting the special event following). THe four participants listed below are to use the exact mecha and items that they have sent to Eviscerator far earlier.
Participants are:
- Maullarmaullar - Belmont - Seth Valentine - Ryune Zoldark
Now, go ahead and deploy!
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Post by MaullarMaullar on Jan 24, 2005 4:57:41 GMT -5
-=Subcharacter 3=-Name: Alenby Biasly Gender: Rank: Lieutenant Pilot Class: Grendizer Pilot "Gundam Fighter" Seishins:-Greater Perseverance -Flash -Iron Wall -Spirit -Exhaust -Substitute SP: 200 UPs: 172 -=Machine 42=-Classification: cute super robot GrendizzyStatistics: HP: 120, EN: 60, IS: 2, Size: MWeapons: Hanashi Aite (Beam) (BV)- 8 damage/EN. Full Flight Mode only. Hanashi Aite A (P)- 14 damage x 2, 6 rounds. Full Flight Mode only. Hanashi Aite B (P)- 16 damage x 2, 8 rounds. Full Flight Mode only. Ice Kunai (V)- 15 damage, 20 rounds Bubble (PS)- 15 damage x 2, 1 EN/attack Daisharin Rocket Punch (PS)- 35 damage x 2, 2 EN/attack Arctic Impaler- 80 damage, 4 EN/attack Imperial Ray- 120 damage, 5 EN/shot Ice Harken (MX)- 25 damage/EN Arctic Harken- 80 damage + 25 damage x 2, 5 EN/attack Gamma Ray (V)- 30 damage/EN. Full Flight Mode Only
Combo Attacks: Double Mazinger Punch (PS)- 50 damage x 2, 2 EN/attack Double Lightning Buster (S)- 188 damage, 12 EN/shot Triple Mazinger Punch (PS)- 50 damage x 3, 3 EN/attack Mazinger Tornado (S)- 250 damage, 15 EN/attack F Dynamic Special (S)- DESTROY, 30 EN/attack[/s] Inherent Abilities: 1) Usable by Ensigns or higher cute blue-haired girls. 2) Countercut: Normal Mode Only 3) Space Gear Alloy (Armor): Damage Received -60%. 4) Full Flight Mode: Dodge Cost -5. Disable Arctic Impaler, Ice Harken, Arctic Harken then enable Gamma Ray. 5) Imperial Ray is usable every 3 turns when used by a non-Grendizer Pilot. 6) Imperial Ray: Add (SV)-attribute and PARALYZE status when used by a Grendizer Pilot. 7) Ice Harken: Remove (M)-attribute when used by a Grendizer Pilot.
8) Double Mazinger Punch: Must have an allied Mazinger Z or Great Mazinger/Great Mazinger (GB) to execute. 9) Triple Mazinger Punch: Must have an allied Mazinger Z and Great Mazinger/Great Mazinger (GB) to execute. 10) Double Lightning Buster: Target's Dodge Cost +5. Must have an allied Great Mazinger/Great Mazinger (GB) to execute. 11) Mazinger Tornado: Target's Dodge Cost +5. Must have an allied Great Mazinger and Mazinger/Great Mazinger (GB) to execute. 12) F Dynamic Special: Target's Dodge Cost +10. Must have an allied Mazinger Z, Great Mazinger/Great Mazinger (GB) and Shin Getter 1 to execute. X) Ice Chip X) Nuclear Reactor (Real): EN Regen 10%[/s] Purchasing Cost: 700 PCsItems:-Propellent Tank -G-Wall Generator
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Post by Belmont on Jan 28, 2005 3:13:22 GMT -5
Pilot: Belmont Rank: Ensign Ability: -Antibody Reaction Level --Dodge Cost - 6, All weapon +20% to damage ---Chakra Shield,Chakra Shield Extend,Vital Jump Senshin lvl: 90 Senshins: -Flash -ConcentrateMy the Goddess Grant me Victory Yuu Brain
Statistics:HP: 45, EN: 35(60), IS: 2, Move: F/G, Size: S[/color] Weapons: Brain Blade (M)- 12 damage Microwave Emitter (SV)- 20 damage/PC Sword Extension [Shoot]- 20 damage, 1 EN/shot. Usable by Antibodies only. Sword Extension [Slash] (V)- 25 damage/2 EN. Usable by Antibodies only. Combo Attacks: Chakra Extension (SV)- 50 damage/EN. Usable by Antibodies only.[/color] Inherent Abilities:1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Sword Extension [Shoot] 4) Dodge Cost -3 5) Slit Wafer6) Vital Jump7) Chakra Shield (Barrier)8) Microwave Emitter: Target's Dodge Cost +3. If hit, disable all non-basic Pilot abilities for a single turn. Pilot abilities that requires charging will not charge for a single turn. 9) Chakra Extension: Target's Dodge Cost +5. Requires an allied Hime Brain piloted by an Antibody to execute.[/color] ITEMS 1) Prop. Tank 2) Large Gen.
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Post by Seth Valentine on Jan 29, 2005 20:51:03 GMT -5
Name: Raul GreydonRank: LieutennantClass: Gekiga PilotFaction: Big FireOccupation: Pilot of ExcellenceTheme: Super Robot Wars Reversal - Raul's ThemeUPs: 12Starting Max SP: 105Maximum SP Cap: 210Skills & Abilities:- Dodge Cost is 26. Minimum Dodge Cost is 15.
- Countercut: 2 EN or 7 PCs
Dairyoku: Gain bonuses when HP is low. Bonus varies depending on level of remaining HP. -50-41% HP: Damage received -20%; Damage dealt +75% -40-31% HP: Damage received -30%; Damage dealt +150% -30-21% HP: Damage received -40%; Damage dealt +225% -20% HP and below: Damage received -50%; Damage dealt +300%
Gekigan Out: Gain additional Gekigan Out usages in mechs with the "Open Get" ability according to your rank. -Private: Gain 2 additional Gekigan Outs. -Corporal: Gain 4 additional Gekigan Outs. -Sergeant: Gain 6 additional Gekigan Outs. -Ensign: Gain 8 additional Gekigan Outs. -Lieutenant: Gain 10 additional Gekigan Outs.
Makenai Ki: - Gain a Kiai Counter for every attack that hits and successfully deals damage to you, but fails to kill you, for this match. For every Kiai counter gained, players receives a Damage Received -4%, Damage dealt +4% bonus. The maximum number of counters is 13. - Pay 8% of max PC's to add a Kiai Counter. This can only be done during the Seishin Phase.
Series of Origin: Gekiganger 3Seishin:1) Iron Wall - Teppeki All damage received this turn is halved SP Cost: 30 SP
2) Flash - Hirameki The FIRST attack received is automatically dodged at no cost. SP Cost: 15 SPOriginal Stats: Getter Pilot[/b][/color] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Excellence Argent FighterThe normal, frameless form of the Excellence unit is a fighter craft, with weapons that have limited ammunition, and weak armour plating. However, this is merely the core of Excellence, as high-powered frames can be attached to it to form a much more powerful unit. It has so many different frames available to it that it can battle in literally any situation.
The Excellence runs on a Timedrive engine system. This allows it not only to regenerate energy, but also to travel through time. However, while the energy regenerating ability has been tested, the time travel ability has not.Statistics: HP: 30, EN: 10, IS: 3, Move: F, Size: SWeapons: Solid Vulcan- 3 damage, 20 rounds Grenade Attacker (PV)- 4 damage/PC Beam Shot (B)- 14 damage, 10 rounds Solid Beam (B)- 16 damage, 2 EN/shot. AH Mode Only.Inherent Abilities: 1) Usable by anyone 2) Countershoot: Solid Vulcan, Beam Shot, Solid Beam 3) EN Regen 10% 4) Dodge Cost -5 5) AH Mode: Dodge Cost -0 instead. Only Solid Beam is enabled.Purchased from HangarExcellence Development - Projects Lightning and Eternal: (X)(X)(X)(X)(X)[/b] - Dry Run Final Stage
- Retrieval of the XGP~!
- Iron Caterpillar
- EVA vs Excellence
-
[/li][/ul] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Excellence FlyerThis combat frame is attached to the Excellence Argent Fighter, and turns it into a much more formidable mech. This is the Flyer frame, a frame that allows the mech to travel through air and space. It isn't as strong as the other frames, but has some rather useful weaponry, example, it's plasma sword. But the thing to fear about the Flyer frame is it's speed. It moves so fast, it can attack multiple times within a few seconds, and dodge attacks easily. It may not cause as much damge in a single hit, but it hits so many times to make up for it.Statistics: HP: 50, EN: 40, IS: 2, Move: F, Size: MWeapons: Machine Cannon- 8 damage, 20 rounds Distraction Rifle- 25 damage, 10 rounds Plasma Sword (M)- 8 damage x 3 D-Rifle MAX Mode (S)- 80 damage, 8 EN/shotInherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: Machine Cannon, Distraction Rifle 4) EN Regen 10% 5) Flight Frame: Dodge Cost -5 6) Separate (Excellence AF)Purchasing Costs: Not Applicable. To acquire this unit, purchase the Excellence F Frame and install it onto Excellence AF.- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Equipment:Installables:- Link Combo:
Equipped unit gains an extra attack on ANY ONE (M) or (P) weapon.
- Grapple Sensor:
All -type weapons gain Damage +50%, Target's Dodge Cost +3 and Target's Countercut Cost x 1.50 for non (X)-Type weapons. Non stackable with other Grapple Sensors, but stacks with inherent abilities and/or pilot abilities.
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Post by Ryune Zoldark on Jan 31, 2005 19:43:16 GMT -5
Gespenst Mk.II Custom “Schwarzer Ritter”.[/color] Purchased for 300 PCs as Gespenst Dressup, Upgraded to PT dressup and paid 300 PCs for 30 extra points, EVOed after 5 fights. Designated Pilot: Katina Tarasuku. Current Rank: Lieutenant. Pilot Class: Personal Trooper Pilot SP: 180. Skills & Abilities: - Dodge Cost is 15. - Minimum Dodge Cost is 5. - Countercut: Pay 2 EN or 5 PCs. - Countershoot: Shoot down (negate) a single enemy (P) Type weapon with any weapon usable for Countershoot purposes. - Overload: Gain additional Attack Phases during your turn. Allowed ability usage depends on rank. Private: Usable 2 times in a fight. Corporal: Usable 4 times in a fight. Sergeant: Usable 6 times in a fight. Ensign: Usable 8 times in a fight. Lieutenant: Usable 10 times in a fight. - Attacker: Damage dealt +25% - Gunfight Level 1: attack damage +10% - Infight Level 1: attack damage +10% Seishins: - Flash - Hot Blood - Direct Attack - Concentrate - Resist - Iron Wall Statistics: HP: 100 EN: 45 IS: 4 Size: M - A-Up Unit (SC) - A-Up Unit (SC) - Dual Tesla Drive - Reloader Cartridge Weapons: 1) Twin Machine Cannon - 8 (32) damage x 2, 20 rounds 2) Hissatsu! Gespenst Punch! ( M) - 11 (36) damage 3) Cold Metal Dagger ( M) - 12 (38) damage 4) Magna Assault Rifle ( B) – 25 (55) damage, 10 rounds 5) Photon Burst Rifle ( SV) - 20 (49) damage/PC 6) Magnum Piledriver – 35 (69) damage, Paralyze, 6 rounds 7) Triad Assault Chaingun ( S) - 11 (36) damage x 3, 10 rounds 8) Dual Solid Cannon - 50 (90) damage x 2, 6 rounds Inherent Abilities: 1. Usable by Ensigns or higher. 2. Countercut: Cold Metal Dagger. 3. Countershoot: Twin Machine Cannon, Magna Assault Rifle, Photon Burst Rifle, Triple Assault Chaingun. 4. Tesla Drive: Dodge Cost –5. 5. Gravity Wall. 6. Orihalcon: Damage received –25%
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Post by Ryune Zoldark on Jan 31, 2005 19:45:02 GMT -5
A few rules before we get this brawl over with:
- 48 hours prone limit. pass twice and bye-bye.
- Check your math.
- Turn order is: Maullar, Belmont, Seth, Ryune.
Now let`s get it on!
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Post by MaullarMaullar on Feb 1, 2005 1:22:30 GMT -5
P.S. PHASE Seishin Used: - Target: - SP Used: 0 Effect: -
DEFENSE PHASE:
Attacking Weapon #1: - Action Taken: - Damage Taken: 0 Resources Spent: - [/color]
"So many opponents... I'll take you on first!"
ATTACK PHASE:
Weapon Used: Ice Kunai (V) Target(s): Belmont Damage Dealt: 45 Resources Spent: 3 rounds Status Effect: - Modifiers: - [/color] Statistics:
HP: 120/120 EN: 60/60 PCs: 150/150 SP: 200/200 Current Form: Grendizzy
Potential: - Ki-Ai: 0/25
Perishable Items: -Prop tank
Weapons: Hanashi Aite A - 6/6 Hanashi Aite B - 8/8 Ice Kunai - 17/20[/color]
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Post by Belmont on Feb 2, 2005 15:38:56 GMT -5
P.S. PHASE Seishin Used: - Flash Target: - Belmont SP Used: 15 Effect: - Dodge first incoming attack at no PC cost DEFENCE PHASE: Attacking Weapon #1: Ice Kunai (V) Action Taken: Flash Damage Taken: - 0 Resources Spent: - 15 sp [/color] Of..course if history is going to repeat itself so be it...but im not gonna to fall so easily! ATTACK PHASE:
Weapon Used: Sword Extension [Slash] (V)- Target(s): MaullarMaullar Damage Dealt: 60 damage Resources Spent: 4 en Status Effect: - Modifiers: -
[/color] Statistics:
HP: 45/45 EN: 56/60 PCs: 150/150 SP: 75/90 Vital Jump: 1/4
Weapons: Brain Blade (M)- 14 damage Microwave Emitter (SV)- 24 damage/PC Sword Extension [Shoot]- 24 damage, 1 EN/shot. Usable by Antibodies only. Sword Extension [Slash] (V)- 30 damage/2 EN. Usable by Antibodies only.
[/color]
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Post by Seth Valentine on Feb 3, 2005 19:09:49 GMT -5
Raul: Survival of the fittest... Sorry, but you have to go. The crystal blue frame swooped down from the skies and revealed its blade, before moving in swiftly and elegantly.- Pilot's Seishin Phase:
- Seishin Used: None
- Target: None
- SP Used: None
- Effect: None
- Defensive Phase:
- Attacker: ZAFT Soldier
- Weapon Used: Cattus
- Weapon Type: (None)
- Weapon Damage: 25
- Status Effect: None
- Additonal Modifers: None
- Action Taken: Dodged
- Damage Taken: None
- Resources Spent: 13 PCs
- Transformation and Maintenance Phase:
- Current Form: Hyper Bazooka
- New Form: Beam Saber
- Offensive Phase:
- Target: Belmont
- Weapon Used: Plasma Sword
- Resources Spent: None
- Weapon Type: (M)
- Damage Dealt: 12 x 3
- Status Effect: None
- Additional Modifiers: +3 DC, CC x 1.5, Link Combo
- Total Damage: 12 x 4
- Mechanoid Status Report:[/color] [/li][li]EN: 40/40[/color] [/li][li]PCs: 150/150 [/li][li]SP: 105/105 [/li][li]Equipped Items: - IS 1 - Grapple Sensor
- IS 2 - Link Combo
- IS 3 - Excellence F Frame
[/li][li]Weapons: - Machine Cannon- 8 damage, 20 rounds
- Distraction Rifle- 25 damage, 10 rounds
- Plasma Sword (M)- 12 damage x 3
- D-Rifle MAX Mode (S)- 80 damage, 8 EN/shot
[/color][/li][/ul]
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Post by Ryune Zoldark on Feb 4, 2005 5:00:50 GMT -5
"No, mister. YOU are the one to go!"
Overload!
Attack Phase:
Attack Used: Dual Solid Cannon. Target: Seth. Damage Dealt: 90 x 4. Resources Used: 2 rounds of ammunition, 1 overlaod. Status Efect: N/A. Dodge Modifier: N/A.
Statistics: HP: 100/100 EN: 45/45 PC: 150/150 SP: 185/185
- Reloader Cartridge
Weapons: Twin Machine Cannon - 20/20 rounds Magna Assault Rifle - 10/10 rounds Magnum Piledriver – 6/6 rounds Triad Assault Chaingun - 10/10 rounds Dual Solid Cannon - 4/6 round
Overload - 9/10
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Post by MaullarMaullar on Feb 4, 2005 5:03:34 GMT -5
P.S. PHASE Seishin Used: - Target: - SP Used: 0 Effect: -
DEFENSE PHASE:
Attacking Weapon #1: Sword Extension Action Taken: Take Damage Taken: 30 Resources Spent: Hp [/color]
"We'll see about that!"
ATTACK PHASE:
Weapon Used: Ice Kunai (V) Target(s): Belmont Damage Dealt: 45 Resources Spent: 3 rounds Status Effect: - Modifiers: - [/color] Statistics:
HP: 90/120 EN: 60/60 PCs: 150/150 SP: 200/200 Current Form: Grendizzy
Potential: - Ki-Ai: 1/25
Perishable Items: -Prop tank
Weapons: Hanashi Aite A - 6/6 Hanashi Aite B - 8/8 Ice Kunai - 14/20[/color]
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Post by Belmont on Feb 6, 2005 4:46:18 GMT -5
P.S. PHASE Seishin Used: - Target: - SP Used: Effect: - Dodge first incoming attack at no PC cost DEFENCE PHASE: Attacking Weapon #1: Plasma Sword x 3 Action Taken: Chakra Shield x 3 Damage Taken: - 0 Resources Spent: - 0 [/color] DEFENCE PHASE: Attacking Weapon #1: Ice Kunai (V) Action Taken: dodge Damage Taken: - 0 Resources Spent: - 5 pc's [/color] Hold that tongue Knave..prepare yourself! ATTACK PHASE:
Weapon Used: Sword Extension [Slash] (V)- Target(s): Seth Damage Dealt: 90 damage Resources Spent: 6 en Status Effect: - Modifiers: -
[/color] Statistics:
HP: 45/45 EN: 50/60 PCs: 145/150 SP: 75/90 Vital Jump: 2/4
Weapons: Brain Blade (M)- 14 damage Microwave Emitter (SV)- 24 damage/PC Sword Extension [Shoot]- 24 damage, 1 EN/shot. Usable by Antibodies only. Sword Extension [Slash] (V)- 30 damage/2 EN. Usable by Antibodies only.
[/color]
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Post by Seth Valentine on Feb 6, 2005 14:05:58 GMT -5
Raul: Oh really? The crystal mech avoided the first shot, and raised an almost impenetrable barrier around itself.Raul: Because I personally think I just survived. - Pilot's Seishin Phase:
- Seishin Used: Flash, Iron Wall
- Target: Self
- SP Used: 15, 30
- Effect: First attack is evaded at no extra cost, damage taken x 0.25
- Defensive Phase:
- Attacker: Ryune
- Weapon Used: Dual Sold Cannon
- Weapon Type: (None)
- Weapon Damage: 90 x 4
- Status Effect: None
- Additonal Modifers: Iron Wall
- Action Taken: Flashed, taken x 1, dodged
- Damage Taken: 22.5 ~ 3
- Resources Spent: 42 PCs
- Defensive Phase:
- Attacker: Belmont
- Weapon Used: Sword Extension [Slash]
- Weapon Type: (V)
- Weapon Damage: 90
- Status Effect: None
- Additonal Modifers: Iron Wall, DR -4% (Ki-ai)
- Action Taken: Dodged
- Damage Taken: None
- Resources Spent: 21 PCs
- Transformation and Maintenance Phase:
- Current Form: Hyper Bazooka
- New Form: Beam Saber
- Offensive Phase:
- Target: Belmont, Ryune
- Weapon Used: D-Rifle MAX
- Resources Spent: 8 EN
- Weapon Type: (S)
- Damage Dealt: 80
- Status Effect: None
- Additional Modifiers: +4% Damage (Ki-Ai)
- Total Damage: 83.2 ~ 83, 60 at Belmont, 23 at Ryune
- Mechanoid Status Report:[/color] [/li][li]EN: 32/40[/color] [/li][li]PCs: 87/150 [/li][li]SP: 70/105 [/li][li]Potential Level: 0 [/li][li]Ki-Ai Counters: 1 [/li][li]Equipped Items: - IS 1 - Grapple Sensor
- IS 2 - Link Combo
- IS 3 - Excellence F Frame
[/li][li]Weapons: - Machine Cannon- 8 damage, 20 rounds
- Distraction Rifle- 25 damage, 10 rounds
- Plasma Sword (M)- 12 damage x 3
- D-Rifle MAX Mode (S)- 80 damage, 8 EN/shot
[/color][/li][/ul]
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Post by Ryune Zoldark on Feb 9, 2005 6:39:58 GMT -5
"That won't be for long... you can count on that..."
Defense Phase:
Attacking Weapon: D-Rifle. Action Taken: G-Wall. Damag Taken: 8. REsources Used: 1 EN.
Overload!
Attack Phase:
Attack Used: Dual Solid Cannon. Target: Seth. Damage Dealt: 90 x 4. Resources Used: 2 rounds of ammunition, 1 overlaod. Status Efect: N/A. Dodge Modifier: N/A.
Statistics: HP: 92/100 EN: 44/45 PC: 150/150 SP: 185/185
- Reloader Cartridge
Weapons: Twin Machine Cannon - 20/20 rounds Magna Assault Rifle - 10/10 rounds Magnum Piledriver – 6/6 rounds Triad Assault Chaingun - 10/10 rounds Dual Solid Cannon - 2/6 round
Overload - 8/10
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Post by MaullarMaullar on Feb 9, 2005 18:58:17 GMT -5
(Hey, Belmont. You couldn't have used Flash to defend against my attack, because it came after Seth's. The first attack received, in Flash's description, means the first attack in relation to you.)
P.S. PHASE Seishin Used: - Target: - SP Used: 0 Effect: -
DEFENSE PHASE:
Attacking Weapon #1: - Action Taken: - Damage Taken: 0 Resources Spent: - [/color]
"It's not very sporting to gang up on people..."
ATTACK PHASE:
Weapon Used: Ice Kunai (V) Target(s): Belmont Damage Dealt: 45 Resources Spent: 3 rounds Status Effect: - Modifiers: - [/color] Statistics:
HP: 90/120 EN: 60/60 PCs: 150/150 SP: 200/200 Current Form: Grendizzy
Potential: - Ki-Ai: 1/25
Perishable Items: -Prop tank
Weapons: Hanashi Aite A - 6/6 Hanashi Aite B - 8/8 Ice Kunai - 11/20[/color]
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