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Post by Regris Kallen on Jan 24, 2005 3:03:26 GMT -5
0700 hours, EST, late in the year NC 196. An Earth Forces outpost recieved a garbled transmission. Though a few moments of relative clarity were present, the voice on the other end was not able to be positively identified. However, he claimed to be a pilot from a recently destroyed station formerly near Saturn. Technicians worked hard to reconfigure the message they recieved, and came out with the following.
"Come in. Come in, Earth Federation. This is [portion unintelligle], pilot serial number [portion unintelligible]. Listen closely, as I don't have much time. Earth is in danger. Repeat, Earth is in danger. A large craft is en route, intent on conquest. They want our resources. We tried to fight them off, but they killed everyone else. Tore through their Gespensts like tissue paper. My Grungast was badly damaged, and I was captured. I broke out of jail, and recovered it. I'm going to attempt to.. fight them off. Ready an intercept force. Bring anything you can, the bigger the better. Real robots not recommended.. enemy too strong. Please, hurry.. they're almo--"
Shortly thereafter, our long-range scanners detected the craft, and it was indeed headed for Earth. Sadly, we do not know how long ago the transmission was sent. The pilot may or may not still be alive up there, so rescue is high-priority. We predict the craft is too large to fight from outside. You'll have to find a way in... good luck.
Players: GM: Myself Player slots: 10 + 1 Mothership + Thrudgelmir (Odin Ymir)
Mission: Main Objective: Destroy the two Brothers and both Waves. Secondary Objective: Defend the NPC. Losing Conditions: All players and the NPC are defeated.
Rewards: Completing Main Objective: 1000 PCs and 100 UPs for each participant. Completing Secondary Objective: An extra 300 PCs and 30 UPs for each participant. Losing: 70 UPs for each participant.
Terrain/Field: Space (outside ship)
Mission Flowout: Round 1: Players deploy, then Brothers, NPC and Wave 1 After the death of one brother: Wave 2 arrives
Other Notes: 150 PC limit for players and NPC 200 PC limit for Brothers 100 PC limit for Waves 1 and 2 Only SRs allowed (no Dress-ups); Hi-Tier and Boss class allowed. All items allowed. NPC shall be considered a Psychodriver, with 120 SP and Iron Wall. Wave 1 and Wave 2 shall all be AI units. Classless stats apply unless otherwise noted in unit stats. Elder Brother Dertah shall be considered a Getter Pilot, with 200 SP, Vanishing Body, Direct Attack, Hot Blood, and Spirit. Younger Brother Regna shall be consiered a Mazinger Pilot, with 173 SP, Provoke, Substitution, Iron Wall, and Resist. NPC starts at 75% HP, EN, and PCs. (to simulate combat prior to player arrival) Wave 2 will vary depending on how the match is going. Pull-Back: Mothership will have the ability to sacrifice Attack Phase to pull away from or move into the combat zone. Doing so means it cannot attack, but it cannot be attacked either. Units moving to and from Mothership must take one extra turn to reach their destination. Disable this ability if there are no player units in the combat zone.
Participants: Mothership: Umbaglo (Grey Gespenst) Special Slot: Odin Ymir (Perfect Daizengar) Slot 01: Kai Terra (Goshogun) Slot 02: Seth Valentine (Shin Getter) Slot 03: Yanbetari (RyuKouOh) Slot 04: Radius (Valcion) Slot 05: Cowboy Johnny (TFO) Slot 06: Rooster (Dendoh) Slot 07: Kira Yamato (Dancougar) Slot 08: Tavish (Grendizer) Slot 09: Zilduar (Zuphiroude) Slot 10: Avitar Diggs (Gunbuster)
Should any applicant be unable to compete, an Alternate will take their place. Numerical order prevails.
Alternate 01: Imban (Kenryu) Alternate 02: Trigger (Go Lion)
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Post by Umbaglo on Jan 24, 2005 16:13:08 GMT -5
" Come on, lads! We've got fighting to be done!" Name: Andran Cegram Rank: Lieutenant Class: Mazinger Pilot Current Max SP: 230 Maximum SP Cap: 230 Skills & Abilities:Spells: 1) Greater Perseverence 2) Flash 3) Iron Wall 4) Substitute 5) N/A 6) N/A Skills: 1) Concentration Lv 2 2) N/A 3) N/A Dodge Cost is 27. Minimum Dodge Cost is 17.Countercut: 3 EN or 8 PCs Potential: Gain bonuses when HP is low. Bonus varies depending on level of remaining HP. -50% HP and below: Damage Received -45%; Weapon Damage +25% -40% HP and below: Damage Received -55%; Weapon Damage +50% instead -30% HP and below: Damage Received -65%; Weapon Damage +75% instead -20% HP and below: Damage Received -75%; Weapon Damage +100% instead Mazin Power: - Usable in units with inherent ability Mazin Power only. - After four turns, damage received -30%, weapon power +30%. - when active, blocking negates PARALYZE attacks at the cost of 10% of max EN, DESTROY:L1 attacks for 25% of max HP, DESTROY:L2 attacks for 40% of max HP. Ignore ability if cost cannot be paid. Kiai:- Gain a Kiai Counter for every attack that hits and successfully deals damage to you, but fails to kill you, for this match. For every Kiai counter gained, players receives a Damage Received -2%, Damage dealt +2% bonus. The maximum number of counters is 25. - Pay 4% of max PC's to add a Kiai Counter. This can only be done during the Seishin Phase. " I'm telling you, I'M the captain!" Name: Umbaglo Tseng Rank: Lieutenant Class: Valkyrie Pilot Current Max SP: 150 Maximum SP Cap: 150 Skills & Abilities:Spells: 1) Concentrate 2) Flash 3) Replenish 4) Provoke 5) Aid 6) Resurrection " Importe-t-il vraiment?" Name: Aidemoi Silvuplais Rank: Lieutenant Class: Masoukishin Herald Frame Runner Current Max SP: 200 Maximum SP Cap: 200 Skills & Abilities:Spells: 1) Greater Perseverence 2) Flash 3) Hot Blood 4) Lucky 5) N/A 6) N/A " Oh come on, guys. Lighten up!" Name: Mystic Credenza Rank: Lieutenant Class: Psychodriver Current Max SP: 175 Maximum SP Cap: 175 Skills & Abilities:Spells: 1) Trust 2) Flash 3) Provoke 4) Iron Wall 5) N/A 6) N/A " This is not the time for such things." Name: Charles Noname Rank: Lieutenant Class: Enhanced Human Current Max SP: 175 Maximum SP Cap: 175 Skills & Abilities:Spells: 1) Greater Perseverence 2) Flash 3) Direct Attack 4) Concentrate 5) Snipe Attack 6) Exaust Gray Gespenst (Vaea Infused)Statistics: HP: 760, EN: 120, IS: 2, Size: LL, Class: BossWeapons: Schneider- 60 damage, 2 EN/attack 14-Linked Bulge Cannon- 100 damage, 20 rounds Space Squid Missile (X)- 100 damage/10 EN Gravity Wave (SV)- 20 damage/ENInherent Abilities: 1) Usable by Lieutenants or higher 2) Mothership Class (30) 3) Heavy Construction 4) HP/EN Regen 25% 5) Gravity Territory (Barrier) 6) Vaea Infusion (Armour): Damage Received -60% 6) Maya (Sidekick) 7) Vital Guarder Defensive Mechanism (Geist): Pay half of your remaining EN. Summon Geist x 1 (stats in hanger). Geist's remaining EN is equal to the amount of EN paid to summon it. When Geist is unsummoned, restore remaining amount of EN on Geist to Gespenst. 8) 14-Linked Bulge Cannon: 14-Linked Bulge Cannon is disabled on Gespenst and its ammo is carried over when Geist is summoned. If Geist is destroyed, disable 14-Linked Bulge Cannon on Gespenst permanently. 9) Space Squid Missile: Resource Cost cannot be modified in any way.Purchasing Cost: 3000 PCsSuper AM Wars Pilot Slots: 5Items: 1) Space Gren Alloy Sidebar: 1) Key of Victory 2) Mother's Stew
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Post by MISTER TIBBS on Jan 24, 2005 16:32:45 GMT -5
"The Armament of the War God has arrived! To you, those who would threaten the planet Earth, you have made a foolish mistake. We, the heros of our planet, shall teach you a hard lesson! We shall not back down! We will fight to the very end to protect our home, and our loved ones! Hear this! No matter how many of you stand in my way, I will defeat you! I.. am Zengar Zombolt! And I am.. The Sword that Cleaves Evil!" PILOTMajor Zengar ZomboltClass: Tensai Rank: Lieutenant Max SP: 210 Seishins:1) Hot Blood2) Great Effort3) Flash4) Direct Attack5) Iron WallPilot Abilities- Dodge Cost: 15. Minimum Dodge Cost is 5. - Countercut: 2 EN or 5 PCs- Immune against PARALYZE, DESTROY:L1 and DESTROY:L2 attacks. - Reduced Consumption of PC/EN abilities and weapons. This is based by rank and does NOT affect Dodge Cost and CC Cost: Lieutenant: Consumption -50%- Increased Bonus of PC and UP awards if victorous at the end of a fight. This is based on rank: Lieutenant: Bonus x 2.0MECHAPerfect DaizengarType: Armored Module Designation: DGG-XAM1 Manufacturer: Divine Crusaders Operator: Divine Crusaders Height: 50m Weight: 300 tons
Rank Requirement: Lieutenant Designated Pilots: Zengar Zambolt Battle Theme: None Resale Value: N/A, Unique Unit
Additional Notes: None.Statistics: HP: 275, EN: 90, IS: 2, Move: F/G, Size: L, Class: Hi-TierWeapons: Zankantou Denkousekka- 50 damage, 2 EN/attack Zankantou Daisharin (P)- 65 damage Neo Chakram Shooter (P)- 20 damage # 4, PARALYZE, 4 EN/attack G-Impact Stake- 100 damage, 4 rounds Dynamic Knuckle- 50 damage x 2, 4 EN/attack Zankantou Raikougiri- 90 damage x 2, 8 EN/attack General Blaster (S)- 150 damage, 10 EN/attack Ougi Zankantou: Jigoku Nibai Giri- DESTROY:L3, 45 EN/attackInherent Abilities: 1) Countercut 2) HP/EN Regen 10% 3) Gravity Territory (Barrier) 4) Space Gren Alloy (Armor): Damage Received -75%5) Hellrock Armor Chip: Installed unit's inherent Damage Reduction or Armor is increased by 50% and is converted into Armor. Cannot be removed.6) Enhancement Module Chip: Permanently adds 1 IS to unit. Cannot be removed.7) Nuclear Generator Chip: Installed unit gains EN regen: 10%. Cannot be removed.ITEMS1) Space Gren Alloy 2) Solar Panel
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Post by Avitar Diggs on Jan 24, 2005 17:34:34 GMT -5
Avitar: So this is a REAL super robot, huh? SWE: Trider's a real SR. Avitar: No, it's not. This is the true power of a super robot. I just wish it had some funnels. Pilots: Main: Name: Avitar Diggs Age: 19 DOB: May 16 Point of Origin: Unknown Class: Newtype Ability Ranking: Lieutenent Secondary: Name: Stormwatcheagle Age: 17 DOB: Point of Origin: Unknown Class: Enhanced Human Ability Ranking: Lieutenent Mech: GunbusterStatistics: HP: 300, EN: 90, IS: 1, Move: F/G, Size: LLWeapons: Buster Tomahawk (M) - 30 damage Buster Tomahawk Boomerang (PS) - 20 damage x 2 Buster Missile (PGSV) - 6 damage/PC Buster Homerun - 50 damage, 8 rounds Buster Collider - 100 damage, 4 EN/attack Buster Beam (BS) - 120 damage, 5 EN/shot Double Buster Collider - PARALYZE, 200 damage, 10 EN/attack Super Inazuma Kick (S) - DESTROY:L2, 15 EN/attack
MAP Attacks: Homing Laser (D:3) - 50 damage, 3 EN/shot
Combo Attacks: Stoner Homerun - 400 damage, 30 EN/attackInherent Abilities: 1) Usable by Lieutenants or higher 2) Shield 3) Countercut 4) Inertial Canceller (Barrier) 5) Damage Received -25% 6) Homing Laser: Target's Dodge Cost +5 7) Stoner Homerun: Target's Dodge Cost +10. Requires an allied Shin Getter-1 piloted by a Getter Pilot to execute.Purchased from the HangarSuper AM Wars Pilot Slots: 2Item: (Umb's) Blue Haro
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Post by Tavish on Jan 24, 2005 18:15:52 GMT -5
The alien super robot arrives, eyes gleaming from its craft. Shooting out, the mecha shifts as the pilot adjusts for humanoid form. Some modifications are evident, lending the Grendizer a more mechanical appearance than usual... Robo[/color] "Until I can find the proper owner of this machine, I will use it to protect others throughout time!" The mecha draws its main weapon: the Double Harkens. Futuristic AI Robot[/b] Training: Grendizer Pilot; Lieutenant Essence: 120 (220 maximum) Powers: * Second Breath - 40 Essence to Manifest; Restores all HP. * Ghost Step - 15 Essence to Manifest; Dodge first attack received. GrendizerStatistics: HP: (200) 120, EN: 60, IS: 2, Move: G, Size: MWeapons: Melt Shower (BV)- 8 damage/EN. Spacer mode only. Spin Saucer (P)- 14 damage x 2, 6 rounds. Spacer mode only. Spin Drill (P)- 16 damage x 2, 8 rounds. Spacer mode only. Hand Beam (V)- 15 damage, 20 rounds Shoulder Boomerang (PS)- 15 damage x 2, 1 EN/attack Screw Crusher Punch (PS)- 35 damage x 2, 2 EN/attack Hanjuryoku Storm- 80 damage, 4 EN/attack Space Thunder- 120 damage, 5 EN/shot Double Harken (MX)- 25 damage/EN Double Harken Storm- 80 damage + 25 damage x 2, 5 EN/attack Spacer Tornado (V)- 30 damage/EN. Spacer Mode Only
Combo Attacks: Double Mazinger Punch (PS)- 40 damage x 2, 2 EN/attack Double Lightning Buster (S)- 250 damage, 12 EN/shot Triple Mazinger Punch (PS)- 40 damage x 3, 3 EN/attack Mazinger Tornado (S)- 200 damage, 15 EN/attack Final Dynamic Special (S)- DESTROY:L3, 30 EN/attack, Requires Grendizer Pilot Class to execute.Inherent Abilities: 1) Usable by Ensigns or higher 2) Countercut: Normal Mode Only 3) Space Gren Alloy (Armor): Damage Received -60%. 4) Spacer Mode: Dodge Cost -5 and Move: F only. Disable Hanjuryoku Storm, Double Harken, Double Harken Storm. 5) Space Thunder is usable every 3 turns when used by a non-Grendizer Pilot. 6) Space Thunder: Add (SV)-attribute and PARALYZE status when used by a Grendizer Pilot. 7) Double Harken: Remove (M)-attribute when used by a Grendizer Pilot. 8) Double Mazinger Punch: Requires an allied Mazinger Z or Great Mazinger/(GB) to execute. 9) Triple Mazinger Punch: Requires an allied Mazinger Z and Great Mazinger/(GB) to execute. 10) Double Lightning Buster: Target's Dodge Cost +5. Requires an allied Great Mazinger/(GB), Mass Produced Great, or Black Great to execute. 11) Mazinger Tornado: Target's Dodge Cost +5. Requires an allied Great Mazinger and Mazinger/(GB) to execute. 12) Final Dynamic Special: Target's Dodge Cost +10. Requires 3 allied units with Final Dynamic Special to execute. Allied units cannot be the same as this unit, or any other unit used in this combo. Final Dynamic Special may also be used with 2 allied units, but damage is DESTROY:L2 and cost is 20 EN instead, or with 1 allied unit, but damage is DESTROY:L1 and cost is 10 EN instead. All allied units involved in this combo must be the proper pilot class to use their unit's Final Dynamic Special.[/size][/color] Purchasing Cost: 700 PCs Item Slots:Orihalconium [FROSTING; MaullarMaullar's] Bio Relations System [FROSTING; MaullarMaullar's] MaullarMaullar's Spacers have also been ganked...
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Post by Rooster on Jan 25, 2005 2:11:34 GMT -5
NAME: Shinobu CLASS: Ninja Senshi SP: 155 (Max 185) Skills & Abilities:Dodge Cost: 10. Minimum Dodge Cost: 5 Countercut: 1 EN or 4 PCs - Bunshin: Dodge 1 attack for free. Allowed ability usage per fight depends on rank. --Can be used 10 times per fight. - Stealth: Negate any attack (including status attacks) dealt against you for a whole turn. Has to be charged/recharged to use, and can be only used on yourself (i.e., cannot be used for Support Defense). --Can be used once every 4 turns. Senshin-Resist (20 SP) -Flash (15 SP) NAME: Rooster CLASS: Masoukishin Herald SP: 200 (Max 200) Senshin-Iron Wall(40 SP) -Flash(15 SP) DendohStatistics: HP: 70, EN: 50, IS: 2, Move: F/G, Size: M- Tori (Daki's) - Bio Relations System (Regris) Weapons: Gouwan Funsai (M)- 20 damage, 1 EN/attack Hadou Ryuujin Geki (SV)- 15 damage/EN Shippuu Sanren Geki (M)- 30 damage x 3, 3 EN/attack Bakusai Chourakka- 90 damage, 5 EN/attack Akatsuki no Daitaitou- DESTROY:L2, 15 EN/attack
MAP Attacks: Senkou Raijin Geki (I:5)- 100 damage, PARALYZE, 20 EN/attack
Combo Attacks: Shippuu Souren Geki (M)- 60 damage x 2, 6 EN/attack Double Senkou Raijin Geki (S)- DESTROY:L1, 15 EN/attackInherent Abilities: 1) Usable by Ensigns or higher 2) Hyper Plasma Drive 3) Data Weapon Singularity 4) Data Weapon Incompatibility 5) File Load Data Weapon 6) Install Data Weapon: Transform to Dendoh UD/LC/GB/BH/VW/DF/KS/PA. All current stats (HP/EN/PC/Item) will be carried over. Requires Data Weapons in inventory; KS requires both Leo Circle and Unicorn Drill. If a Data Weapon has been loaded, it must be unsummoned before it can be installed. 7) Akatsuki no Daitaitou: Target's Dodge Cost +10. Requires all Data Weapons in inventory. Requires 5 Evo Points with Dendoh (any variant) to use. 8) Shippuu Souren Geki: Requires an Allied Dendoh or Knight Ogre to execute. 9) Double Senkou Raijin Geki: Target's Dodge Cost +5. Requires an Allied Dendoh or Knight Ogre to execute.Purchasing Cost: 650 PCsSuper AM Wars Pilot Slots: 2
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Post by Radius on Jan 25, 2005 11:49:49 GMT -5
"Alright, I'm here to help" *far off somewhere, several galaxies away, a small solar system blinks out of existence.* "Pay that no mind." Pilot Class: Tensai Pilot Name: Washu SP: 165 Maximum SP Cap: 210 Skills & Abilities:Dodge Cost: 15 Minimum Dodge Cost: 5 Countercut: 2 EN or 5 PCs - Immune against PARALYZE, DESTROY:L1 and DESTROY:L2 attacks. - Reduced Consumption of PC/EN abilities and weapons based on rank but does NOT affect Dodge Cost and CC Cost: Private: Consumption -10% Corporal: Consumption -20% Sergeant: Consumption -30% Ensign: Consumption -40% Lieutenant: Consumption -50%- Increased Bonus of PC and UP awards if victorous at the end of a fight based on rank: Private: Bonus x 1.2 Corporal: Bonus x 1.4 Sergeant: Bonus x 1.6 Ensign: Bonus x 1.8 Lieutenant: Bonus x 2.0SeishinsSnipe AttackEffect: + 10 DC for first attack phase, No other DC modifier's apply SP Cost: 30 SP ResistEffect: First damage taken this turn is reduced to 1. SP Cost: 20 SP FlashEffect: Auto Dodge SP Cost: 15 SP Iron WallEffect: All damage recieved this turn x 1/4 SP Cost: 40 SP [glow=red,2,300]----------------[/glow] ValcionStatistics: HP: 400, EN: 120, IS: 1, Move: F/G, Size: L, Class: BossWeapons: Energy Drain- 15% EN Drain, 10 EN Armor Breaker- Armor Break, 3 rounds Jam Grenade- Accuracy Break, 3 rounds Divine Arm (MS)- 50 damage Cross Smasher- 150 damage, 20 rounds Mega Graviton Wave- (SX) 25 damage, 2 EN Black Hole Cluster- DESTROY:L2, 8 rounds
MAP Attacks: Big Bang Wave (I:6)- DESTROY:L2, 5 rounds Mega Graviton Wave (I:7)- 225 damage, 30 ENInherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) EN Regen 25% 4) Damage Recieved: -30% 5) Waikyoku Field (Barrier) 6) Cross Smasher: Target's Dodge Cost +7Item Slots: 1) Bio Relation System (FROSTING - Imban)
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Post by CowboyJohnny on Jan 25, 2005 17:45:27 GMT -5
Pilot: Kim Anderson Class: Martian Successor Rank: Lieutenant Max SP: 140 Seishin: 1) Provoke 2) Great Effort 3) Resist Pilot Abilities: - Dodge Cost is 13. Minimum Dodge Cost is 5. - Countercut: 2 EN or 5 PCs - Nanomachine Implant: n/a here - Boson Jump: Dodge all attacks from one attack phase. Charge 1 unit for each enemy attack phase directed wholly or partly at you that is not support defended; charge 1 unit after a turn in which there is no attack directed at you that is not support defended. Lieutenant: Start with 3 uses, max 3 uses. Charge 5 units to regain one use. - A-Class Jumper: Ignore terrain Dodge Cost penalties. Lieutenant Martian Successors only. Something very small weaves between the larger robots. Is it a chip of paint flaked off Daizengar? Gunbuster's discarded toenail clipping? No, it's... TFOStatistics: HP: 25, EN: 10, IS: 4, Move: F, Size: SSWeapons: Missile (PG)- 10 damage, 20 roundsInherent Abilities: 1) Usable by anyone 2) Dodge Cost is 5 3) Repair 4) ResupplyItems: 1) Blue Haro (Maullar's, 60 SP) 2) V-MAX System 3) Hyper Jammer (Daki's) 4) Gekigangar Doll
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Post by Seth Valentine on Jan 25, 2005 18:32:28 GMT -5
Name: Seth ValentineRank: LieutennantClass: Getter PilotTheme: Martian Successor Nadesico - Let's Go Gekiganger 3!UPs: 92Starting Max SP: 105Maximum SP Cap: 210Seishin:1) Iron Wall - Teppeki SP Cost: 30 SPName: Genichiro TsukiomiRank: LieutennantClass: Martian SuccessorTheme: Martian Successor Nadesico - You Get To BurningUPs: 001Starting Max SP: 75Maximum SP Cap: 150Seishin:1) Hot Blood - Nekketsu SP Cost: 40 SP2) Flash - Hirameki SP Cost: 15 SP3) Direct Attack - Jyokugeki SP Cost: 20 SP4) Resupply - Hokyuu SP Cost: 60 SPName: Saburota TagasukiRank: LieutennantClass: Masoukishin HeraldTheme: Martian Successor Nadesico: The Prince of Darkness - DearestUPs: 156Starting Max SP: 100Maximum SP Cap: 200Seishin:1) Iron Wall - Teppeki SP Cost: 30 SP
2) Flash - Hirameki SP Cost: 15 SP- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Shin Getter-1Statistics: HP: 120, EN: 80, IS: 2, Move: F/G, Size: L, Class: Hi-TierWeapons: Tomahawk Lancer (P)- 25 damage Getter Scythe (MSV)- 8 damage/PC Head Getter Beam- 30 damage, 1 EN/attack Getter Tomahawk (M)- 50 damage Torso Getter Beam (V)- 25 damage/3 EN Shin Shine Spark- 120 damage, 10 EN/attack. Requires Getter Pilot Class to execute. Shin Getter Change Attack - 75 damage x 3, 20 EN/attack. Requires Getter Pilot Class to execute. Stoner Sunshine- 250 damage, 25 EN/shot. Requires Getter Pilot Class to execute. Getter Final Crush- DESTROY:L2, 30 EN/attack. Requires Getter Pilot Class to execute.
Combo Attacks: Final Getter Beam (S)- 500 damage, 10 EN/attack, Barrier Pierce Stoner Homerun- 800 damage, 25 EN/attack. Requires Getter Pilot Class to execute. Final Getter Tomahawk- DESTROY:L2, 30 EN/attack. Stoner Sun Shine Spark- DESTROY:L2, 30 EN/shot. Requires Getter Pilot Class to execute. Final Dynamic Special (S)- DESTROY:L3, 30 EN/attack. Requires Getter Pilot Class to execute.Inherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) HP/EN Regen 10% 4) Open Get 5) Change to Shin Getter-2 6) Change to Shin Getter-3 7) Final Getter Beam: Requires an allied Shin Dragon to execute. 8) Final Getter Tomahawk: Target's Dodge Cost +10. Requires an allied Shin Dragon to execute. 9) Stoner Sun Shine Spark: Target's Dodge Cost +10, Requires an allied Getter Dragon to execute. 10) Final Dynamic Special: Target's Dodge Cost +10. Requires 3 allied units with Final Dynamic Special to execute. Allied units cannot be the same as this unit, or any other unit used in this combo. Final Dynamic Special may also be used with 2 allied units, but damage is DESTROY:L2 and cost is 20 EN instead, or with 1 allied unit, but damage is DESTROY:L1 and cost is 10 EN instead. All allied units involved in this combo must be the proper pilot class to use their unit's Final Dynamic Special. 11) Stoner Homerun: Target's Dodge Cost +10. Requires an allied Gunbuster to execute.Purchasing Cost: 950 PCsSuper AM Wars Pilot Slots: 3 (Switch main pilot to second character when Change to Getter-2 is performed; Switch main pilot to third character when Change to Getter-3 is performed.)- - - - - - - - - - - - - - - - - - - - - - - - - - - - Shin Getter-2Statistics: HP: 120, EN: 80, IS: 2, Move: G, Size: L, Class: Hi-TierWeapons: Drill Missile (PG)- 30 damage, 10 rounds Plasma Drill Hurricane- 45 damage, 2 EN/attack Drill Hurricane (V)- 15 damage/EN Shin Getter Change Attack- 75 damage x 3, 20 EN/attack. Requires Getter Pilot Class to execute.Inherent Abilities: 1) Usable by Lieutenants or higher 2) HP/EN Regen 10% 3) Dodge Cost -5 4) Open Get 4) Shin Mach Special 5) Burrow 7) Change to Shin Getter-1 8) Change to Shin Getter-3Purchasing Costs: Not Applicable. Purchase Shin Getter-1 and switch transformation to acquire this unit.Super AM Wars Pilot Slots: 3 (Switch main pilot to first character when Change to Getter-1 is performed; Switch main pilot to third character when Change to Getter-3 is performed.)- - - - - - - - - - - - - - - - - - - - - - - - - - - - Shin Getter-3Statistics: HP: 120, EN: 80, IS: 2, Move: W/G, Size: L, Class: Hi-TierWeapons: Getter Homing Missile (PG)- 40 damage, 10 rounds Hammer Punch (M)- 60 damage Missile All-Out Attack (GS)- 150 damage, 3 rounds Daisetsuzan Oroshi Nidan Gaeshi (V)- 20 damage/EN. Requires Getter Pilot Class to execute. Shin Getter Change Attack- 75 damage x 3, 20 EN/attack. Requires Getter Pilot Class to execute. Inherent Abilities: 1) Usable by Lieutenants or higher 2) HP/EN Regen 10% 3) Dodge Cost +5 4) Damage Received -25% 5) Open Get 6) Change to Shin Getter-1 7) Change to Shin Getter-2Purchasing Costs: Not Applicable. Purchase Shin Getter-1 and switch transformation to acquire this unit.Super AM Wars Pilot Slots: 3 (Switch main pilot to first character when Change to Getter-1 is performed; Switch main pilot to second character when Change to Getter-2 is performed.)Items: - Bio-Relation System (Tilus's from Inferno)
- Giga Generator (Yuki Eiri's from Inferno)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The Shin Getter stood inside the hangar, as three long haired men approached - One with brown hair, one with black hair, and one with blonde hair. The black haired one spoke first."So Blaine's letting us use this, huh?" The brown haired man stared up at it, his eyes widening and becoming all watery."It's beautiful..." The blonde haired one spoke finally, staring at it and blinking."Meh, I suppose it looks kinda cool." The brown haired one immediately clung onto the giant robot's leg, nuzzling it."Seth, get off that." "I don't wanna..." "Come on, Genichiro, let him admire it for a minute eh?" "But we haven't got time. This is urgent, Saburota." "Bah, alright." "Man, you're no fun." Seth let go of the leg sadly, and walked up one of the docking stands, getting into the main pilot's seat. He stared at the controls before him excitedly."Come on you two!" Genichiro followed, getting into the second seat, while Saburota followed casually, getting into the third pilot seat."Hey, guys..." Seth begun timidly."What?" Genichiro asked, frustrated."Do Getter Rays give you cancer?" Genichiro sighed, while Saburota smirked. After a second, Seth, knowing he wasn't going to get an answer, started up the unit."Shin Getter 1... Switch ON!" With extreme speed, the Shin Getter Robo burst from its surroundings, destroying the docking rig around it and possibly half of the building, but Seth was much too excited to care. With a flash, it disappeared into the atmosphere above, and into space.
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Post by Arad Baranga on Jan 26, 2005 11:32:20 GMT -5
The invading craft wasn't doing wonders for the Earth's TV reception. Jamming the signals of communications satellites, they had to be stopped. This was a job for... GOSHOGUN!!PILOT Shingo HojoClass: King Arrow Pilot (Tensai) Rank: Lieutenant Max SP: 210 Seishins:1) Resist 2) Concentrate 3) Direct Attack 4) Hot Blood 5) Great Effort 6) Rage Pilot Skills:1) Concentration Lv2 (SP Costs -20%) Pilot Abilities- Dodge Cost is 15. Minimum Dodge Cost is 5. - Countercut: 2 EN or 5 PCs - Hagane no Tamashii: Immune to PARALYZE, DESTROY:L1 and DESTROY:L2 attacks. - E-Saver: Reduces PC/EN costs for abilities and weapons. This is based by rank and does NOT affect Dodge Cost: [/li][li] Lieutenant: -50%- Hard Worker: Increased PC and UP awards if victorous at the end of a fight. This is based on rank: [/li][li] Lieutenant: Bonus x 2.0 CO-PILOT 1 Killer GagleyClass: Jack Knight Pilot (Grendizer Pilot) Rank: Lieutenant Max SP: 130 Seishins:1) Flash 2) Iron Wall 3) Greater Perserverance CO-PILOT 2 Remy ShimadaClass: Queen Rose Pilot (Enhanced Human) Rank: Lieutenant Max SP: 105 Seishins:1) Concentrate 2) Direct Attack 3) Sure Hit 4) Snipe Attack UNIT GoshogunStatistics: HP: 150, EN: 70, IS: 2, Move: F/G, Size: LWeapons: Cosmo Beam- 15 damage, 1 EN/shot Red Impulser (SV)- 10 damage/EN Go-Saber (M)- 30 damage x 2 Holster Beam- 25 damage x 2, 3 EN/shot Go-Stick- 50 damage # 2, 5 EN/attack Space Bazooka- 80 damage, 6 rounds Go-Flasher- 180 damage, 15 EN/attack Go-Flasher Special (S)- 250 damage, 20 EN/attack MAP Attacks: Go-Flasher Special (D:8)- PARALYZE, 200 damage, 30 EN/attack[/color] Inherent Abilities:1) Usable by Lieutenants or higher 2) Countercut 3) Go-Flasher Special: Target's Dodge Cost +5. If hit, target's charge abilities are all reset to 0 as if that unit has just deployed (this includes pilot, unit and item abilities). Also, any special enhancement ability (be it pilot, unit or item) is also disabled for a single turn if this attack connects. This attack is considered DESTROY:L3 if it connects on an AI controlled unit, or a Summon Unit.[/color] Super AM Wars Pilot Slots: 3 ITEMS1) Inertial Canceller Generator (Barrier) 2) OVA (Sidekick) - (Angel Haro, 30 SP) - Courtesy of Mafty
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Post by Yanbetari on Jan 26, 2005 20:41:28 GMT -5
"Naddy, how much farther do we have to walk?" Ken whined, sagging visibly. Nadeshiko whipped around. "As far as we have to to find onii-chan~. I'll walk to the ends of the earth to defend him in the name of love and peace!" "Except, you have no idea where he is." Ken retorted. Nadeshiko stood speechless for a moment as the wind raced over the grassy hill. "I think you really got her on that one, Boss." Dosen, a sleek blue armored wolf chuckled as he and his larger red animal partner leisurely strolled up on either side. "You would think with all the magic she claims to have, she would have come up with some way to find him by now." "Quiet, dog breath. It's not my fault my training was primarily in combat magic." "But were you not self taught, lady Nadeshiko?" Fero, the larger red one, asked innocently. Dosen could barely supress a snicker. Nadeshiko reddened visibly, and prepared to launch into a raging temper tantrum, when Dosen perked his ears up. "Did you hear that?" "Of course not, kibble brain! We don't have mechanically engineered super hearing like you do!" Dosen ignored her, focused on the message he was picking up. "Radio signal. Very low power band. Distress signal from some Earth Federation pilot. Something about a hostile force with intentions of conquest..." "Hostile alien force! This looks like a job for..." Nadeshiko shouted, posing, "Magical Successor Nadeshiko!"[/i][/color] "And they need Super Robots to fight it." "Ha! That's no problem with my powers!" "You can summon Super Robots, lady Nadeshiko?" Fero asked eagarly. "No... but I've got a better idea. You two! Do that combine thing!" Fero and Dosen stared at her. "Well, get to it!" She shouted. "Sorry. No can do." Dosen smile back. "Why not?!" "Because we, the Great Beast Armors can only heed the commands of the Chosen One, for he is our Master!" Feros answered with pride. "Well, I was going to say because our voice activation module is programmed to only acknowledge him, but that works too." "Ken! Command them to combine then!" "But Naddy, Dosen's right. We don't have the kind of power needed to fight an alien space force." "Ken-ken... Let me put it this way. Order them to combine..." She leaned over to him, "OR ELSE." Ken gulped, and stepped back. "Fero, D-Dosen. You heard the lady." "I hate this part." Dosen sighed. "Beast Armor Fusion!"[/i][/color] In a burst of light, the two robotic dogs combined into a large powerful looking human sized suit of armor, and Ken climbed into it. "Now, move over and let me in too!" Nadeshiko ordered as she lifted herself up to it. "N-Naddy! You can't fit in here! It's too cramped!" "Shut up and move over. I know what I'm doing." She shoved her way in, cramming the two teens very closely together in the tight space. Ken blushed brightly, but Nadeshiko didn't notice as the tapped the inside of the armor with a short staff. "Enlarge!" The suit quickly began growing, expanding magically, until the cramped space grew into a spacious cockpit with a pair of seats in it. Fero and Dozen has grown to the size of an office building in the change. "How did you do that?!" "Magic!" She smiled, adding "and a stolen copy of your blueprints" under her breath. "Now, sit down and strap in! We've got aliens to fight!" Grabbing the controls, she sent the now Super Robot hurtling into space! Pilot Registration Computer - Nomad BetaName: Magical Successor Nadeshiko (aka Nadeshiko Tamako) Class: Magical Girl Class Shell: Personal Trooper Pilot DC: 15/5 CC: 2/5 SP: 110 Magical Power- Damage Dealt * 1.25 Vengance- Gain additional attack phases - LT: 10 Magical Shield- Negate (P) attacks with specified weapons Seishin- Hot Blood - Resist - Concentrate - Direct Attack Pilot Registration Computer - Nomad DeltaName: Beast Warrior Ken (aka Ken Wakusei) Class: Beast Warrior Class Shell: Newtype DC: X/5 CC: 2/4 SP: 90 High-End Equipment- DC is X, TDC +Y - LT: 7/5 Intimidate- Disable Target's Attack Phase - Requires Y turns to charge - LT: 4 Intercept- Negate (P) attacks with specified weapons Seishin- Trust - 0 UP - Flash - 100 UP Mecha 36/37a - Tenrousei FeroBase Stats: Ryukoou Modifications: None Class: Hi-Tier Rank: LT HP: 200 EN: 80 IS: 2 Size: L Move: F/G Weapons Hound Vulcan - 15 damage - 20 rounds Flame Breath - 25 damage - 1 EN Hound Claw - (P) - 45 damage Flame Wave - (S) - 70 damage - 3 rounds Crimson Rush - 90 damage - 4 EN Burning Claw Combo - (X)- 60 damage / 4 EN Driving Fang - 200 damage - 8 EN Beast Cannon - DESTROY:L2 - 15 EN MAP Weapons Beast Cannon: Vermillion Star - (D:3) - DESTROY:L2 - 1 round Abilites- Barrier: Flame Field (Nendou Field) - HP Regen: 25% - Countercut- Transformation - Tenrousei Dosen - SAMW slots: 2 Items- Fero's Anger (Tohou Fuhai Trace System) - Dosen's Wisdom (Pink Haro) Sidekick 3 - Dosen's WisdomBase Stats: Pink Haro SP: 30 Knowledge- Ignore Pilot Class/Rank requirements of unit and all weapons/items/unit abilities Seishin- Concentrate - Trust - Friendship - Bless
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Post by Kira Yamato on Feb 6, 2005 20:28:47 GMT -5
Pilot: ?? Rank: Lt. Class: Tensai (main), Coordinator, NewType, Yuusha SP: 110/110, 170/170, 95/95, 135/135 (Tensai) /me Great Perserverence /me Flash (Coordinator) /me Concentrate /me Flash /me Great Effort /me Direct Attack /me Perserverence /me Hot Blood (NewType) /me Direct Attack /me Flash /me Resist (Yuusha) /me Great Perserverence /me Flash /me Iron Wall DancougarStatistics: HP: 150, EN: 60, IS: 2, Move: F/G, Size: LWeapons: Pulse Laser- 5 damage, 10 rounds Missile Launcher (PGSV)- 5 damage/PC Dual Cannon Gun (S)- 10 damage x 2, 6 rounds Beam Launcher (B)- 15 damage, 8 rounds Daigun- 15 damage, 12 rounds Tekken (M)- 25 damage Dankuuken- 40 damage, 2 EN/attack Dankuuhou- 85 damage, 5 EN/shot Dankuuhou Formation (S)- 60 damage x 3, 15 EN/shot Aggressive Beast Charge- 45 damage x 4, 25 EN/attack Dankuukougaken (S)- 300 damage, 25 EN/attack
MAP Attacks: Dankuukougaken (I:4)- DESTROY:L2, 30 EN/attackInherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Bestial FuryPurchasing Cost: Not applicable. To acquire this unit, you must have Eagle Fighter, Big Moth, Land Cougar and Land Lyger in your inventory. Dancougar will then be available to use. This is a Combined Unit.Super AM Wars Pilot Slots: 4 IS: Solar Panel Inertial Canceller Generator
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Post by Imban on Feb 7, 2005 2:17:22 GMT -5
Subclass 1: Mazinger Pilot Current SP : 150Current Spirit Powers : Mercy (10 SP)Flash (15 SP)Iron Wall (40 SP)Greater Perserverance (40 SP)Skills and Abilities- Dodge Cost is 27. Minimum Dodge Cost is 17. - Countercut: 3 EN or 8 PCs- Kiai: - Gain a Kiai Counter for every attack that hits and successfully deals damage to you, but fails to kill you, for this match. For every Kiai counter gained, players receives a damage received -2%, damage dealt +2% bonus. The maximum number of counters is 25. - Pay 4% of max PC's to add a Kiai Counter. This can only be done during the Seishin Phase.- Potential: Gain bonuses when HP is low. Bonus varies depending on level of remaining HP.-50% HP and below: Damage Received -45%; Weapon Damage +25% -40% HP and below: Damage Received -55%; Weapon Damage +50% instead -30% HP and below: Damage Received -65%; Weapon Damage +75% instead -20% HP and below: Damage Received -75%; Weapon Damage +100% instead- Mazin Power: - Only usable in units with the inherent ability Mazin Power. - After four turns, Damage Received -30%, Weapon Damage +30%. - When active, blocking negates PARALYZE attacks at the cost of 10% of max EN, DESTROY L1 attacks for 25% of max HP, DESTROY L2 attacks for 40% of max HP. Ignore ability if cost cannot be paid.--- KenryuStatistics: HP: 50, EN: 70, IS: 2, Move: G, Size: MWeapons: Kenrou (M)- 16 damage Tenkuushinken Shinkuu Tatsumaki (V)- 15 damage/EN Tenkuushinken Inazuma Nidangiri- 20 damage x 2, 2 EN/attack Tenkuushinken Bakuretsukuuten (S)- 50 damage, 4 EN/attack
Combo Attacks: Tenkuushinken Ougi - Kasane Kamaitachi (X)- 25 damage/2 ENInherent Abilities: 1) Usable by Lieutenants or higher 2) Shield 3) Countercut 4) Pile Formation 5) Machine Interface: Dodge Cost -5Items: 1) Giga Generator (Rooster's, FROSTING) 2) Psycho Haro
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Post by Blaine Kodos on Feb 10, 2005 6:51:47 GMT -5
On the bridge of his warship, the Grand Commander Dertah sat silently, smiling to himself, watching the blue planet draw nearer and nearer on the long-range screens. His invasion force had managed to slip almost totally undetected through this backwater galaxy, quickly smothering any resistance while making its way to the lush planet MLK-03, which his intelligence told him was called Ee-Arth, or some such nonsense. To him and his force, it was nothing more than a ball of resources, which would serve half to replenish his own world, and to be sold at a handsome price to some other deprived planet.
A low beep, and the door behind him slid open silently. Footsteps echoed as they approached, but Dertah did not flinch. He knew that only one at the rank of Commander would dare enter the bridge unannounced, which there were only two on the entire ship. Himself, and his younger brother Regna. Sure enough, Regna appeared beside him, looking at the screen."Regna.""Brother. Security reports that there was a 40 gureck break in our signal jam, which allowed some form of message to leave the ship."Dertah's smile faded."The ape?""The ape. Guards in his sector reported that he escaped his cell. Before anyone could find him, he reached his unit. He's approximately 77.54 gurecks from breaking through the hull as we speak, and escaping the ship entirely."Dertah turned to look at his brother, who had not changed his expression from one of calm."You seem unconcerned.""He cannot get far. His fuel systems allow for only enough transportation to make it halfway to the nearest remotely inhabitable location, planet or otherwise. Not to mention he is intent on fighting his way to freedom instead of simply running."Dertah steepled his fingers, staring forward at the main screen."He has honor, for one who fights against the winds of fate.""He does. But he shall not live long."A warning klaxon suddenly filled the ship. Red light bathed the entire bridge, as several targetters appeared over incoming dots on the screen."What the... Ensign! Magnify image."The screen was soon full of the sight of humanoid robots, closing in on the warship. They ranged the gammit from the large to the very large, in all colors and shapes. Behind them, a warship of their own, albeit much smaller. Dertah was livid."A defense force? That blasted ape must have gotten through!"Dertah rose from his chair, clenching his fists as he stared at the screen. All of his eyes seemed to go red from his anger. Regna remained calm, but he knew what part came next. He turned, and proceeded to the High Command Armory, which held the personal battle units he and his brother used. Dertah was soon to follow.
Out on the surface of the ship itself, the two Brothers emerged. Their large mechs seemed as alike as most would expect of two brothers. The designs were identical, except they each had their own colored markings. As the enemy approached from the distance, they saw the unit of their prisoner erupt from the hull of the ship a kercik or two in the distance. Dertah's eyes narrowed."Let them come... their deaths will herald a mighty entrance for us."The two brothers stood fast on the surface of their massive ship, awaiting the arrival of their enemies. Neither felt worried in the least, as they had played through this moment several times in their lives.Elder Brother Dertah
Invasion Grand Commander
- Dodge Cost is 26. Minimum Dodge Cost is 15. - Countercut: 2 EN or 7 PCs
-Conqueror: Gain bonuses when HP is low. Bonus varies depending on level of remaining HP. -50% HP and below: Damage Received -20%; Weapon Damage +75% -40% HP and below: Damage Received -30%; Weapon Damage +150% instead -30% HP and below: Damage Received -40%; Weapon Damage +225% instead -20% HP and below: Damage Received -50%; Weapon Damage +300% instead
Growing Rage: - Gain a Kiai Counter for every attack that hits and successfully deals damage to you, but fails to kill you, for this match. For every Kiai counter gained, players receives a Damage Received -4%, Damage dealt +4% bonus. The maximum number of counters is 13. - Pay 8% of max PC's to add a Kiai Counter. This can only be done during the Seishin Phase.
Total SP: 200
Seishin: Direct Attack: 20 SP Hot Blood: 40 SP Spirit: 60 SP Vanishing Body: 60 SPJorkian War Machine 'Garjilxa'Statistics: HP: 1500, EN: 300, IS: 1, Move: F/G, Size: LL, Class: Final BossWeapons: Terror Gaze- Weapon Lock, 2 rounds Anarchy Song- Seishin Lock, 2 rounds Pandemonium Ghost- SP Drain 25%, 2 rounds Tragedy Sword (MSX)- 50 damage/2 EN Calamity Breath (S)- 300 damage, 5 EN/shot Chaos Shift- DESTROY:L3, 20 EN/attack
MAP Attacks: Xenocide Aura (I:10)- 300 damage, 2 roundsInherent Abilities: 1) Dodge Cost is locked at 10 2) Invader's Resolve: Same effects as Heavy Construction 3) HP/EN Regen 25% 4) Damage Received -50% 5) Invader Wall (Barrier): Same effects as Waikyoku Field 6) Status Canceller 7) Summon: Pellzein Richt (Einst) x 4 or Einst Regisseur x 2 or any combination of Einst Series (excluding Neue Regisseur, Stern Regisseur, Gespenst Mk-II (Einst) and Weißritter (Einst)) x 8 (stats in Hangar) 8) Calamity Breath: Target's Dodge Cost +5 9) Chaos Shift: Target's Dodge Cost +15 10) Xenocide Aura: Target's Dodge Cost +10. Damage can't be reduced in any way.Younger Brother Regna
Invasion Sub-Commander
- Dodge Cost is 27. Minimum Dodge Cost is 17. - Countercut: 3 EN or 8 PCs
Conqueror's Guard: Gain bonuses when HP is low. Bonus varies depending on level of remaining HP. -50% HP and below: Damage Received -45%; Weapon Damage +25% -40% HP and below: Damage Received -55%; Weapon Damage +50% instead -30% HP and below: Damage Received -65%; Weapon Damage +75% instead -20% HP and below: Damage Received -75%; Weapon Damage +100% instead
Growing Fury: - Gain a Kiai Counter for every attack that hits and successfully deals damage to you, but fails to kill you, for this match. For every Kiai counter gained, players receives a Damage Received -2%, Damage dealt +2% bonus. The maximum number of counters is 25. - Pay 4% of max PC's to add a Kiai Counter. This can only be done during the Seishin Phase.
Total SP: 173
Seishin: Resist: 20 SP Provoke: 35 SP Substitute: 35 SP Iron Wall: 40 SPJorkian War Machine 'Xerchot'Statistics: HP: 1500, EN: 300, IS: 1, Move: F/G, Size: LL, Class: Final BossWeapons: Quasar Gaze- Weapon Lock, 2 rounds Neutron Star- Seishin Lock, 2 rounds Supernova Field- SP Drain 25%, 2 rounds Cosmos Saber (MSX)- 50 damage/2 EN Galactic Radiance (S)- 300 damage, 5 EN/shot Shadow Universe- DESTROY:L3, 20 EN/attack
MAP Attacks: Xenocide Aura (I:10)- 300 damage, 2 roundsInherent Abilities: 1) Dodge Cost is locked at 10 2) Invader's Legacy: Same effects as Heavy Construction 3) HP/EN Regen 25% 4) Damage Received -50% 5) Invader Wall (Barrier): Same effects as Waikyoku Field 6) Status Canceller 7) Summon: Pellzein Richt (Einst) x 4 or Einst Regisseur x 2 or any combination of Einst Series (excluding Neue Regisseur, Stern Regisseur, Gespenst Mk-II (Einst) and Weißritter (Einst)) x 8 (stats in Hangar) 8) Galactic Radiance: Target's Dodge Cost +5 9) Shadow Universe: Target's Dodge Cost +15 10) Xenocide Aura: Target's Dodge Cost +10. Damage can't be reduced in any way.
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Post by Blaine Kodos on Feb 10, 2005 6:53:28 GMT -5
Throughout the hallways of the massive alien craft, a Grungast was valiantly breaking its way through sentry units and ceilings, in a desperate bid to get outside the ship. The pilot was sweating inside his helmet, since he didn't know what awaited him in the coldness of space. He had managed to send a message out of the ship's signal jammer, but it was short. He hoped there was enough information to get some help to him.
As another of the sentry mechs fell to the Nishiki's blade, the pilot finally decided to go for broke. Angling upwards, he fired the units Maxi Blaster upwards, making a large tunnel which led out of the ship. As air rushed out of the ship, the Nishiki flew forward, breaking through the hole and coming out on the surface. His victory was short-lived, as he saw the two heads of this godforsaken army standing just down the way.
As he feared having to fight them both on his own, his scanners picked up something behind him. He spun, and his eyes widened. Not in fear, but in joy. Super Robots! Almost a dozen of Earth's mightiest had come to fight! Quickly opening a commlink to them all, the pilot began to thank them all in a string that seemed to slip in and out of English and Japanese, showing his over-excitement. Eventually, someone asked just who the devil he was."...oh... I'm the one who sent the distress signal! Now we don't have much time! Let's go!" As the two forces closed in for conflict, the pilot opened one more message. "Oh, by the way... my name's..." Pilot's Name: Garret Kodos Pilot's Rank: Lieutenant Pilot's Class: Psychodriver Abilities:-Dodge Cost: 12 PCs, Minimum: 5 -Psychic Overload: 10 uses; 1 turn charge -Nendou Field: 20 damage Seishin (88 SP):1) Iron Wall: Damage Recieved -75% for 1 turn, Self. (30 SP) Grungast NishikiStatistics: HP: 70, EN: 35, IS: 2, Move: G, Size: LWeapons: Eyesolid Laser- 10 damage, 1 EN/shot Split Missiles (PSV)- 1 damage/PC. G-Hawk Mode only. Nishiki Bakurenda (M)- 12 damage Boost Knuckle (P)- 22 damage Spiral Attack- 40 damage, 2 EN/attack. G-Hawk Mode only. Maxi Blaster- 50 damage, 3 EN/shot Keitou Shungokuken- 120 damage, 10 EN/attackInherent Abilities: 1) Usable by Sergeants or higher 2) Countercut: Keitou Shungokuken 3) Nendou Field (Barrier) 4) Uranus System (System) 5) G-Hawk Mode: Dodge Cost is -5 and Move: F only. Only Eyesolid Laser, Split Missile and Spiral Attack are enabled.Stats: HP: 113/150 EN: 41/55 SP: 120/120 PC: 113/150 IS1: Orihalconium IS2: Large Generator
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