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Post by Kyousuke Sumeragi on Mar 2, 2004 19:44:12 GMT -5
Special Event 1: Survival
Game Master: Ebanis
Mission: - Kill as many grunts as you can - Survive for 10 turns
Enemy units: lots of random 'grunt' mechas (it'll start with 10 units) 1 'borrowed' secret Boss Unit of your choice (any Boss Type Unit EXCEPT Volkruss Units and SCW Event Units. and Ssshhhhh! keep it a secret. XD)
Reinforcements: Yes (lot's of them, and infinite too), 5 reinforcement units per turn.
Rules: - 48 hours prone - Player's PC limit: 150 PCs each - GM's PC limit: 50 PCs each AI grunt unit, 200 PCs for Boss/GM's Unit - you cannot engage a AI grunt unit being engage by your rival player - you cannot attack your rival players - all players MAY engage the GM's Unit - you may bring 1 SAMW chara in a unit. So that means you have 2 units to control.
Players: - GM Ebanis' Team - Maullar - Keiichi - Daki
Players may now deploy!!!
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Post by MaullarMaullar on Mar 2, 2004 19:59:43 GMT -5
-=Main Character=-Name: MaullarMaullar -Rank: Lieutenant -Pilot Class: Valkyrie Pilot Starting Max SP: 50
Maximum SP Cap: 100
Skills & Abilities: Lightning Reflexes: Dodge Cost is based on Rank. Private: Dodge Cost is 9. Corporal: Dodge Cost is 8. Sergeant: Dodge Cost is 7. Ensign: Dodge Cost is 6. Lieutenant: Dodge Cost is 5.
Evasive Maneuver: Dodge all incoming attacks for one Defense Phase. Cannot Attack, Refuel or Resupply this turn, or use Lock-On. Can be used after X turns of charging, where X is: Private: 8 turns Corporal: 7 turns Sergeant: 6 turns Ensign: 5 turns Lieutenant: 4 turns
Lock-On: Cannot Attack, Repair or Resupply this turn. Next turn, target's DC +10. Cannot be used with (X) attacks. Can be used after 5 turns of charging.
Countershoot: Shoot down (negate) a single enemy (P) Type weapon with any non-(M) weapon. The cost (EN/PCs/Ammo) of using the skill depends on the cost of the weapon used.
Anima Spiritia: Choose whether to use this ability when deploying. Deactivate all weapons, Lock-On, Countershoot, and Countercut for this battle. May use the Sound System and Sound Booster.
Countercut: 3 EN or 7 PCs
Conversion Cost: 1300 PCs
Series of Origin: Super Dimensional Fortress Macross-Seishins: Resist, Flash -SP: 60 -UPs: 75 -=Mecha 2=- Gespenst SR Type (Aerogator Ver.)Statistics: HP: 280, EN: 80, IS: 1 Class: BossWeapons 1) Split Missiles (PSV)- 20 damage/PC 2) Plasma Cutter (M)- 35 damage 3) Tackle (M)- 40 damage 4) Blaster Cannon (S)- 150 damage, 10 EN/shotInherent Abilities: 1) Usable by Lieutenants or higher. 2) Countercut 3) HP/EN Regen 25% 4) Damage Received -25% 5) Gravity Wall (Barrier)Purchasing Costs: Not Applicable. To acquire this unit, participate in a total of 10 SimChamber battles with Gespenst SR Type. Gespenst SR Type (Aerogator Ver.) will then replace the original Gespenst SR Type.Acquired: bought for 60 PCs, installed Gespenst SR frame (100 PCs), fought ten long hard battles to evolve itTheme song: I'll Make A Man Out Of You ("Mulan" OST) Item: Mobile Doll System (borrowed from Kai Terra) --------------------------------------------------------- -=Subcharacter 1 / Fiancée=-Name: Dizzy -Pilot Class: Enhanced Human Gear Starting Max SP: 63
Maximum SP Cap: 125
Skills & Abilities:
- Enhanced Human Level Heightened Reflexes: Decreases Dodge Cost and increases target's Dodge Cost. Private: Dodge Cost is 11; Target's Dodge Cost +1. Corporal: Dodge Cost is 11; Target's Dodge Cost +1. Sergeant: Dodge Cost is 10; Target's Dodge Cost +2. Ensign: Dodge Cost is 10; Target's Dodge Cost +2. Lieutenant: Dodge Cost is 9; Target's Dodge Cost +3.
- Countercut: 2 EN or 4 PCS
- Tension Gauge (Refer to the ability clarifications thread in the SimChamber Rules section for details)
- Only ones able to execute weapons/abilities requiring the Newtype/Enhanced Human pilot classes (Funnels, etc).
Conversion Cost: 1200 PCs
Series of Origin: Mobile Suit Gundam Guilty Gear X-Seishins: Concentrate -SP: 63 -UPs: 70 -=Mecha 8=-DiZZy Gundam MkIIStatistics:HP: 40, EN: 40, IS: 4 Weapons:1) Double Vulcan - 2 (12) damage x 2, 10 rounds 2) Beam Saber (M)- 8 (18) damage 3) Imperial Rifle (BS)- 30 (46) damage, 1 EN/shot X) Necro's Anger (SX)- 18 (32) damage/EN. Requires NT/EH Inherent Abilities:1) Usable by Ensigns cute blue-haired winged girls or higher. 2) Biocomputer (System) 3) Wing Shield (Shield) 4) Wings: Dodge Cost -5 5) Countercut --- Point Usage: Double Vulcan - 10 pts +2 IS - 20 pts Shield - 5 pts Full Vernier - 15 pts Beam Saber - 5 pts Buster Rifle - 20 pts 25 EN - 25 pts F91 Theme used --- Acquired: Bought for 450 PCs as another gift for Dizzy (she sure is a high maintenance girl, but she's worth every PC) Battle Theme: Awe of She (GGX OST) Items:-V-Up (W) -Prop Tank * 2 -High-Performance Targeter ---------------------------------------- Mobile Dolls: (borrowed from Kai Terra) Reliance GM Foriyea Custom (GM Skeleton) Designated Pilot: Korue Foriyea Battle Theme - I've Sound - SatirizeStatistics: HP: 30, EN: 10, IS: 3Weapons: 1) 60mm Vulcans- 2 damage, 20 rounds 2) Beam Daggers (M)- 7 dmg x2 3) Gatling Gun (V)- 8 damage, 12 roundsInherent Abilities: 1) Usable by anyone 2) Countercut 3) Shield 4) Repair 5) ResupplyPurchasing Cost: 250 PCs.Beam Daggers (Countercut) - 10 pts Gatling Gun - 15 pts Repair Module - 20 pts Resupply Module - 20 pts Shield - 5 pts Reliance Zaku Foriyea Custom (Zaku Skeleton) Battle Theme - Gundam SEED - ZAFT no ShinkouStatistics: HP: 30, EN: 10, IS: 3Weapons: 1) Claw Winch (M) - 5 damage 2) Chain Mine- DESTROY, 1 roundInherent Abilities: 1) Usable by Anyone 2) Shield 3) Repair 4) ResupplyPurchasing Cost: 200 PCs.Chain Mine- DESTROY, 1 round --- 25 points Repair: 20 points Resupply: 20 points Shield: 5 points
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Post by Daki on Mar 2, 2004 20:04:29 GMT -5
Survival Match 3A Participants, Aureron Corp Employees: Pilots: Dakron and Valeria Class: Tensai Seishins: Snipe Attack, Flash SP: 80 Units: Aureron Models #004 Teroah (Dakron), #029 Blue Dragoon (Valeria)Teroah (Super Robot Skeleton)[/b] Statistics: HP: 175 EN: 115 IS: 3Weapons:1) Thrust (M)- 8 Damage 2) Slash (M)- 10 Damage 5) Dual Plasma Lancer (PS)- 60 damage x 2 6) Cross Plasma Blast - 200 damage, 15 EN/attack. +5 to Target's Dodge Cost[/color] Inherent Ability: 1) Useable by Anyone 2) Shield 3) Repair Module (HP) 4) Refuel Module (EN & Ammo) 5) CountercutItems: - Repair Kit - V Up Unit - Cho New ZPurchase Cost: 400======================================= Blue Dragoon (Gundam Skeleton)[/b] Statistics: HP: 40 EN: 70 IS: 4Weapons:1) Head Vulcans- 2 damage, 20 rounds 2) Beam Shield (M)- 8 damage 3) Defensor Net- PARALYZE, 2 EN/attack 4) Atomic Cannon (BS)- 50 damage x 2, 4 EN/attack 5) Full Output Atomic Wave (S)- DESTROY, 15 EN/attack[/color] Inherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Shield 4) Planet Defensors (Negates 20 damage from any source, except (M)-type weapons for 2 EN. Can be used to protect 1 ally any turn, but will no longer protect you until next turn.) 5) Targeting System, Enemy DC +5Items: - Mega Generator - Mega Generator - Propellant Tank - PX SystemPurchase Cost: 450#nosmileys#nosmileys#nosmileys
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Post by ^Keiichi_Morisato on Mar 2, 2004 23:38:37 GMT -5
Name: Sakura Shinguji Rank: Lieutenant Pilot Type: Child of EVA Starting Max SP: 70 Maximum SP Cap: 140
Seishins: 1. Concentrate 2. 3. 4. 5. 6.
Skills & Abilities:
- Dodge Cost is 20. - Only ones able to pilot EVA-class mechs. - Only ones able to activate the AT-Field in EVAs. - Synchrorate: Boosts Agility and Attack Power in EVAs only. - Countercut: 2 EN or 5 PCs
Lieutenant: Dodge Cost is 10. Attack Damage +50%.[/u] [glow=purple,2,300]Makkuro no Rasetsu[/glow]Statistics: HP: 50, EN: 15, IS: 1 Designated Pilot:Sakura ShingujiWeapons: 1) Stab (M)- 8 damage 2) Sand Attack - 10 damage, PARALYZE, 2 rounds 3) Sonic Blow (V)- 14 damage, 16 rounds 4) Magnum Break (SV)- 16 damage, 10 rounds 5) Hilt Smash (M)- 20 damage, 1 EN/attack 6) Shin Musou Ittou-ryuu: Kagerou - 35 damage, 10 rounds 7) Pierce (V)- 25 damage/EN 8) Tsubame Rokuren - 120 damage, PARALYZE, 4 EN/attack
MAP Attacks: 1) Issen (I:3)- 150 damage, 1 round
Combo Attacks: 1) Synchro Attack (V)- 30 damage/ENInherent Abilities: 1) Usable by Children of EVA only. 2) Countercut 3) AT Field (Barrier) 4) Dummy Plug 5) Limited Battery 6) EVA Power Cable System (System) 7) Issen: Target's Dodge Cost +15. 8) Synchro Attack: Target's Dodge Cost +5. Requires an allied Sturzenengel to execute.Item:Propellant Tank[/size] ____________________________________________ Name: Sumire Kanzaki Rank: Lieutenant Pilot Type: Newtype Starting Max SP: 63 Maximum SP Cap: 125
Seishins: 1. Flash 2. 3. 4. 5. 6.
Skills & Abilities:
- Newtype Ability Level: Decreases Dodge Cost and increases target's Dodge Cost.
Lieutenant: Dodge Cost is 7, Target opponent's Dodge Cost + 5[/u] - Countercut: 2 EN or 4 PCs - Countershot: Shoot down (negate) a single enemy (P) Type weapon with any non-(M) weapon. The cost (EN/PCs/Ammo) of using the skill depends on the cost of the weapon used. - Psyco Wave Control: Only ones able to execute weapons/abilities requiring the Newtype/Enhanced Human pilot classes (Funnels, etc). - Pressure: Negate the attack phase of a single target for one turn. Requires charging. Pressure is used ONLY during the attack phase. Lieutenant: Usable after 4 turns.[/u] Red Halo (Gundam Skeleton)[/b] [No Picture Available] Statistics: HP: 40, EN: 40, IS: 4Weapons:1) Head Vulcans- 2 damage, 20 rounds 2) Twin Halos (M)- 20 damage x 2 3) Twin Halo Crasher (MSX)- 40 damage/EN 4) Chest Beam- 30 damage, 2 EN/attack[/color] Inherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Shield 4) Halo Bind: Paralyze yourself and 1 or 2 targets. Pay 5 PCs/post and deal 10 damage/post to each target(s)
Items: Crest of the Wolf Grapple Sensor V-Up (W) Propellant Tank Set Ability: Gundam Double-Fake (2x (P)(M) atk, Blast Knuckle) 000 points Atomic Scissors (MSX)- 20 damage/EN 035 points Beam Tonfa (M)- 10 damage x 2 (Adds Countercut) 015 points Shield 005 points EN: 25 points per 25 EN 025 points IS: 20 points per 2 IS 020 points __________________________________________________________________________ Total: 100 points[/size]
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Post by Rekan Yuusha on Mar 3, 2004 7:29:29 GMT -5
"Mwahahahaha! Come, come my sheeps to the slaughter!"
Grunts: Getter Dragon (Change, Open Get, GP-only attacks, combo attacks disabled) x 3
Statistics: HP: 80, EN: 40, IS: 0
Weapons: 1) Getter Razor (M)- 14 damage 2) Double Tomahawk Boomerang (PS)- 8 damage x 4 3) Double Tomahawk (M)- 20 damage x 2 4) Getter Laser Cannon- 40 damage, 8 rounds 5) Getter Beam- 60 damage, 4 EN/shot
Inherent Abilities: 1) Usable by anyone. 2) Countercut
Getter Liger (Change, Open Get, GP-only attacks, combo attacks disabled) x 3
Statistics: HP: 80, EN: 40, IS: 0
Weapons: 1) Drill Arm (V)- 10 damage/EN 2) Getter Missile (P)- 20 damage, 8 rounds 3) Chain Attack- 40 damage
Inherent Abilities: 1) Usable by anyone. 2) Dodge Cost -5 3) Mach Special: Dodge 1 attack completely; 10 uses.
Getter Poseidon(Change, Open Get, GP-only attacks, combo attacks disabled) x 3
Statistics: HP: 80, EN: 40, IS: 0
Weapons: 1) Punch (M)- 30 damage 2) Strong Missile (P)- 40 damage, 6 rounds 3) Getter Cyclone (S)- 60 damage, 3 EN/shot 4) Finger Net (P)- PARALYZE, 4 PCs/shot
Inherent Abilities: 1) Usable by anyone. 2) Dodge Cost +5 3) Damage received -25%
Black Getter (GP-only attacks disable) x 1
Statistics: HP: 70, EN: 35, IS: 0
Weapons: 1) Tomahawk Boomerang (P)- 10 damage x 2 2) Getter Tomahawk (MS)- 10 damage x 3 3) Getter Spike Blade (MV)- 7 damage/PC 4) Spiral Getter Beam (X)- 9 damage/2 EN 5) Getter Beam- 50 damage, 3 EN/shot 6) Daisetsuzan Oroshi (V)- 15 damage/EN
Inherent Abilities: 1) Usable by anyone. 2) Countercut 3) Bunshin
BOSS:
Name: Invader-Infested Saotome Rank: LT Class: Ikcy Black Goo in Human Body SP: 160
Seishin: 1. Greater Perserverence 2. Resist 3. Iron Wall 4. ??? 5. ??? 6. ??? Skills & Abilities:
- Dodge Cost is 26.
- Countercut: 2 EN or 7 PCs
- Ki-ai: Pay x% of your allocated PC Limit at any time during the fight. Damage dealt will be increased by a factor of x%, while damage received will be decreased by a factor of 0.5x%. This can only be used once per fight. If Dairyoku is activated when you use Ki-ai, damage reduction priority goes to Dairyoku first.
- Dairyoku: If piloted unit's HP drops to 30% left: Attack Damage x 3 Damage Received x 1/3
- Open Get: Gain additional Open Get in Getter mechs according to your rank.
Private: Gain 2 additional Open Gets. Corporal: Gain 4 additional Open Gets. Sergeant: Gain 6 additional Open Gets. Ensign: Gain 8 additional Open Gets. Lieutenant: Gain 10 additional Open Gets.
Invader Getter(Bergelmir-Ansuz)
Statistics: HP: 225, EN: 115, IS: 1 Class: Boss
Weapons: 1) Invader Spread (V)- 50 damage, 40 rounds 2) Invader Tomahawk Lancer- 140 damage, 5 EN/attack
Inherent Abilities: 1) Usable by icky black goo with eyes and teeth. 2) Getter Ray Regeneration: HP/EN Regen 25% 3) Invader Tomahawk Lancer: Target's Dodge Cost +7
Item: Hagane No Tamashii
#nosmileys
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Post by Kyousuke Sumeragi on Mar 6, 2004 19:06:12 GMT -5
Everyone ready? If so let's go and start~!
BTW, here are the pointing system...
Enemy Max with HP 1~50 = 1 point Enemy Max with HP 51~100 = 2 points Enemy Max with HP 101~150 = 3 points and so on... Boss Units = 20 points (everyone will get this, as long as you shoot down the boss mecha completely)
Rate: 1 point = 10 PCs and 2 UPs
Rewards will be given after the match, as well as the BONUS multipliers for each players.
Note: Please, take note of your points, I'll be checking that in your Stat Phase.
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Post by MaullarMaullar on Mar 6, 2004 19:22:08 GMT -5
Maullar: Here we are, Dizzy! The Happy Oaks Killing Grounds! Dizzy: Mou... but I don't like killing... Maullar: Don't worry, they're only machines. Besides, you always say we should do more things together. Dizzy: I guess... Maullar: Besides, it's their Happy Hour and we can win cash prizes if we do well. Now, follow my lead, sweetie... Dizzy: Okay. ---------------------------------------- -=MAULLAR PHASE=-REGENERATION PHASE: HP Regenerated: +70 (MAX) EN Regenerated: +20 (MAX)P.S. PHASE Seishin Used: - Target: - SP Used: 0 Effect: -DEFENSE PHASE:
Attacking Weapon #1: - Action Taken: - Damage Taken: 0 Resources Spent: Nuttin'
[/color] SUMMON PHASE! Summoned: GM and Zaku dressup Mobile Dolls! Everybody likes dolls!ITEM PHASE: Item Used: - Item's Effects: -Maullar: Let's see if my modifications to Gespenst SR paid off... ATTACK PHASE:
Weapon Used: BLASTAAAAH CANNONNNNNN! Target(s): The Big Boss Damage Dealt: 150 Resources Spent: 10 EN Status Effect: - Modifiers: Eh
[/color] Statistics:
HP: 280/280 EN: 70/80 PCs: 150/150 SP: 60/60
Evasive Maneuvers: 1/4 Lock On: 1/5
Points: 0
-=RELIANCE GM=- HP: 30/30 EN: 10/10
Vulcans: 20/20 Gatling Gun: 12/12
-=RELIANCE ZAKU=- HP: 30/30 EN: 10/10
Chain Mine: 1/1
[/color] --------------------------- -=DIZZY PHASE=-P.S. PHASE Seishin Used: - Target: - SP Used: 0 Effect: -DEFENSE PHASE:
Attacking Weapon #1: - Action Taken: - Damage Taken: 0 Resources Spent: Nuttin'
[/color] ITEM PHASE: Item Used: - Item's Effects: -Dizzy: Ano... what to do... Necro: Kyooooo~! Dizzy: ATTACK PHASE:
Weapon Used: Necro's Anger * 10 Target(s): Getter Dragons A & B Damage Dealt: 32 * 5 to each Resources Spent: 10 EN Status Effect: - Modifiers: +15 DC (Biocomputer + inherent + HPT)
[/color] Statistics:
HP: 40/40 EN: 30/40 PCs: 150/150 SP: 63/63
Vulcans - 10 rounds
Points: 0
[/color]
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Post by ^Keiichi_Morisato on Mar 6, 2004 20:53:26 GMT -5
Sakura: Wow... (eyes glaze) This should be pretty interesting. I've always wanted to be in a play about Journey to the West... Keiichi: But Sakura-chan, this isn't exactly your typical "Journey to the West" story. You see...well...it's Gensomaden Saiyuki. You just *know* how GensoSai is different from the original Saiyuki since you *have* seen the show... Sakura: (smiles) Hey, I know about that already. Tell ya what, I'll just do my best in playing the role of a renegade god named Homura, and I just know Sumire-san here can play the role of Shien pretty well since she's been in the stage play business longer than I have... Sumire: (snorts) Oh, don't flatter me, Sakura. We all know you're the crowd's favorite anyway. And as for this role...hmph, this should have been given to Kanna, but all right, I'll take ANYTHING at this point. Keiichi: All right, then. Let's get this show on the road! The curtain then slowly rolls up, the lights soften, and the orchestra music plays their intoductory composition...The Imperial Theater presents Gensomaden Saiyuki Episode 46 "Chaos ~ —h‚ç‚®‘å’n"
Starring Sakura Shinguji as Toushin Taishi (Fighting God) Homura
Sumire Kanzaki as Shien
and
^Keiichi_Morisato as Zenon Inside his throne room, the fighting god Homura sat on his throne, breathing in and out deeply as he awaited Douji Konzen's---no, Genjo Sanzo's---party to arrive.
Not to be forgotten, Kougaiji, son of Gyuumaoh, also amassed a small army of demons for himself, and a gigantic general to lead them, to boot...and it seems they're leading the way ahead of Genjo Sanzo and his friends.~ Homura ~PS Phase: noneSakura [Homura]: It has finally come. Sumire [Shien]: The moment of truth, Homura? Sakura [Homura]: Yes. That final moment when we will make ourselves a new world and leave this corrupt old one. Unfortunately for us, it'll take longer than we expected since it's been said the other three sacred sutras have been lost. Not to worry, though--once Konzen--no, Sanzo--comes here, we'll have to retrieve Son Goku from him and use him as a catalyst for our ceremony. Keiichi [Zenon]: (puffs smoke from his cigarette) You think we can still do that without Gyuumaoh's son's forces bugging us? I mean, heh. Look at them. They're already knocking at our door. Sumire [Shien]: I also think that Heaven's Army is on its way here now as well. Homura, *you* should know most of all that God doesn't like what you're doing, being a god yourself. Defense Phase: noneSakura [Homura]: (simply grins) Let us just see about that. Servants, open the gates. Shien and I will greet these pieces of filth ourselves. Zenon, you don't even have to join us. Keiichi: [Zenon]: Tch! Heh, fine, fine, anything you say. (shrugs) If you wanna slaughter them all, just don't leave any for me or I'll smack you with my rifle myself! Sakura [Homura]: Heh. A few minutes later, Homura, Shien, and Zenon descended from the throne room to the place where Kougaiji's forces were meeting them. This, indeed, would be easy for them, so it would kill some time at least until Sanzo, Goku, Hakkai, and Gojyo come.
Without any warning, Homura raised his sword and made his first move.Attack Phase: Attack: Magnum Break (SV) - 24 damage Target: Getter Dragon x 3, Getter Liger x 3, Getter Poseidon x 3, Black Getter Resources Used: 10 rounds Synchrorate: ATK x 1.5Stats: (Rasetsu) HP: 50/50 EN: 15/15 PCs: 150/150 SP: 70/70 Magnum Break: 0/10 Propellant Tank: 1/1 Umbilical Cable System: Connected~ Shien ~PS Phase: noneDefense Phase: noneSumire [Shien]: These demons will have a taste of holy punishment... Shien then got his trademark sword whips out, and made his move after Homura.Attack Phase: Attack: Twin Halo Crasher (MSX)- 70 damage/EN Target: Getter Dragon x 3, Getter Liger x 3, Getter Poseidon x 3, Black Getter Resources Used: 10 EN Modifiers: +8 DC (NT Inherent + Grapple Sensor), x 1.5 CC cost (Grapple Sensor), Base damage x 1.5 (Grapple Sensor), Total damage +10 each (V-Up(W))Stats: (Red Halo) HP: 40/40 EN: 30/40 PCs: 150/150 SP: 63/63 Propellant Tank: 1/1 Pressure: 0/4
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Post by Daki on Mar 8, 2004 21:41:54 GMT -5
Player Phase: Daki
Seishin Phase: None
-----------------------------------------------------------------------
Daki: "Well well, it seems as though the main event has finally come.. this little skirmish should earn me a great deal of fame after the world witnesses the powers my company's mecha have! Come Valeria, let us destroy these invader bums and score enough prize money for that hot tub in the Rul!"
-----------------------------------------------------------------------
Defense Phase: None
Attack Phase: Target: Invader Getter Attack used: Cross Plasma Blast Damage: 200 Resources Spent: 8 en Modifiers: +5 to DC
Status: HP: 175 EN: 107 PC: 150 SP: 80 Items: Repair Kit
=======================================
Player Phase: Valeria
Seishin Phase: None
-----------------------------------------------------------------------
Valeria: "Hmph, so you say as you sit in the high armour repair module. Still... I have to admit, I like the odds of this bout. That money is going to the repair bill for all your mecha repairs as of late by the way, so dont get too attached to the prize."
-----------------------------------------------------------------------
Defense Phase: None
Attack Phase: Target: Everything across from her Attack used: Full Output Atomic Wave Damage: (S) Destroy Resources Spent: 8 en Modifiers: +5 to DC
Status: HP: 40 EN: 62 PC: 150 SP: 80 Items: Propellant Tank
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Post by Rekan Yuusha on Mar 9, 2004 6:26:13 GMT -5
REGENERATION PHASE(Saotome) HP Regenerated: 25%( 57) EN Regenerated: 25%( 29)
"Mwahahaha! Try all you like, little fools, for your end is near! My Getter Army cannot be defeated!"
Grunt Defense Phase Getter Dragon A - Die (2 points to Maullar's team) Getter Dragon B- Die(2 points to Maullar's team) Getter Dragon C- Fine until the Destroy(2 points to Daki) Getter Liger A- Three Visions. Getter Liger B- Three Visions. Getter Liger C- Three Visions.
Getter Poseidon A- Blocking doesn't help against DESTROY.(2 points to Daki) Getter Poseidon B- Die.(2 points to Keiichi) Getter Poseidon C- Die.(2 points to Keiichi) Black Getter- Bunshin thrice. 6 EN.
Saotome Defense Phase Action Taken: Dodge Maullar's, take Daki's, Daki's DESTROY has no affect. Damage Taken: 200 Resources Spent: HP, 26 PCs
Dairyoku Active~!
Saotome's body inside the cockpit of Invader Getter rumbled from the inside. He gripped his sides instinctively, but they could not stop the evil invaders from emerging. He howled as the invaders spread from his entire body, filling the cockpit with little more than icky black goo with eyes and teeth.
Grunt Attack Phase
Getter Liger A/B/C
Weapon Used: Drill Arm x 3 Target(s): The EVA! Damage Dealt: 200 x 3 Resources Spent: 20 EN each
Grunt Attack Phase
Black Getter
Weapon Used: Getter Tomahawk Target(s): DiZZy Gundam Damage Dealt: 10 x 3 Resources Spent: Nothing
Saotome Attack Phase
Weapon Used: Invader Getter Tomahawk Lancer Target(s): The EVA! Damage Dealt: 420 (140 x 3) Resources Spent: 5 EN DC Mod: + 7
Statistics: Saotome HP: 25/225 EN: 110/115 PCs: 74/100 SP: 160/160 Acitve: Dairyoku Items: Hagane no Tamashii
Weapons: 1) Invader Spread (V)- 50 damage, 40 rounds 2) Invader Tomahawk Lancer- 140 damage, 5 EN/attack(DC Mod: +7)
Getter Liger A HP: 80/80 EN: 20/40 PC: 50/50 Mach Special: 7/10
Getter Liger B HP: 80/80 EN: 20/40 PC: 50/50 Mach Special: 7/10
Getter Liger C HP: 80/80 EN: 20/40 PC: 50/50 Mach Special: 7/10
Black Getter HP: 75/75 EN: 29/35 PC: 50/50
#nosmileys
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Post by Rekan Yuusha on Mar 9, 2004 6:30:53 GMT -5
Reinforcements This Turn: Texas Mack x 3
Statistics: HP: 50, EN: 30, IS: 3
Weapons:
1) Texas Sword (M)- 8 damage 2) Mack Ryatt (PS)- 10 damage, 4 rounds 3) Mack Revolver- 12 damage x 2, 6 rounds 4) Mack Rifle- 18 damage, 8 rounds 5) Texas Beam- 25 damage, 1 EN/shot 6) Texas Hammer- 40 damage, 2 EN/shot
Inherent Abilities: 1) Usable by anyone 2) Shield 3) Countercut 4) Beam Coating (Barrier)
Neo Texas Mack x 2
Statistics: HP: 60, EN: 30, IS: 2
Weapons: 1) Revolver (P)- 16 damage x 2, 10 rounds 2) Punch (M)- 25 damage 3) High-Power Rifle- 50 damage, 3 rounds
Inherent Abilities: 1) Usable by anyone. 2) Shield
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Post by MaullarMaullar on Mar 9, 2004 18:26:07 GMT -5
Maullar: There! Watch how they fall! We're doing great already!
Dizzy: I hope you're right...
-=MAULLAR PHASE=-
REGENERATION PHASE: HP Regenerated: +70 (MAX) EN Regenerated: +20 (MAX)
P.S. PHASE Seishin Used: - Target: - SP Used: 0 Effect: -
DEFENSE PHASE:
Attacking Weapon #1: - Action Taken: - Damage Taken: 0 Resources Spent: Nuttin' [/color]
Dizzy: Kyah!
SUPPORT DEFENSE PHASE:
Defending: Dizzy-chan~ Attacking Weapon: Getter Tomahawk * 3 Action Taken: CC them all! Damage Taken: 0 Resources Used: 9 EN
The Gespenst lowers its Plasma Cutter, the pilot smirking at the scorch marks it left on the much bigger Black Getter's tomahawk. It steps out from in front of the feminine mobile suit...
Maullar: You may continue with the battle.
Dizzy: Thanks. ^^
MAINTENANCE PHASE (Reliance GM): Resupply DiZZy Gundam
MAINTENANCE PHASE (Reliance Zaku): Resupply Red Halo
ITEM PHASE: Item Used: - Item's Effects: -
Maullar: One more time!
ATTACK PHASE:
Weapon Used: BLASTAAAAH CANNONNNNNN! Target(s): The Big Boss Damage Dealt: 150 Resources Spent: 10 EN Status Effect: Meh Modifiers: Eh [/color] Statistics:
HP: 280/280 EN: 61/80 PCs: 150/150 SP: 60/60
Evasive Maneuvers: 2/4 Lock On: 2/5
-=RELIANCE GM=- HP: 30/30 EN: 10/10
Vulcans: 20/20 Gatling Gun: 12/12
-=RELIANCE ZAKU=- HP: 30/30 EN: 10/10
Chain Mine: 1/1 [/color]
---------------------------
-=DIZZY PHASE=-
P.S. PHASE Seishin Used: - Target: - SP Used: 0 Effect: -
DEFENSE PHASE:
Attacking Weapon #1: Getter Tomahawk Action Taken: SDed by Maullar Damage Taken: 0 Resources Spent: Nuttin' [/color]
TENSION CHANGE: +6 from hitting Getter Dragon A three times +6 from hitting Getter Dragon B three times +10 from killing two enemies
Current: 20
MAX TENSION REACHED: Damage dealt x 2, Dodge Cost set at 5
ITEM PHASE: Item Used: - Item's Effects: -
Dizzy: Well... if it works...
ATTACK PHASE:
Weapon Used: Necro's Anger * 10 Target(s): The Big Boss Damage Dealt: 18 * 2 * 1.2 + 10 = 53 * 10 Resources Spent: 10 EN Status Effect: - Modifiers: +15 DC (Biocomputer + inherent + HPT) [/color] Statistics:
HP: 40/40 EN: 20/40 PCs: 150/150 SP: 63/63
Vulcans - 10 rounds [/color]
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Point Total: 4
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Post by ^Keiichi_Morisato on Mar 9, 2004 23:50:23 GMT -5
~ Homura ~
PS Phase: Concentrate 15 -5 to own DC, +5 to opponents' DC
Sakura [Homura]: This demon extermination is really getting to me now; I feel like every ounce of my energy's spent with fighting Sanzo and his group, not to mention my aim of getting Son Goku once and for all and use him.
Sumire [Shien]: We gods don't get much rest lately, I see.
Defense Phase: Incoming Attack A: Drill Arm (200 damage x 3) Action Taken: Dodge x 3 (-45 PCs)
Incoming Attack B: Invader Getter Tomahawk Lancer (420 damage) Action Taken: Dodge (-22 PCs)
Taking a gamble, Homura lunged his scimitar towards the demons' head honcho with all of his might.
Attack Phase: Attack: Pierce (V)- 38 (494) damage Target: Saotome Kougaiji's demon general Resources Used: 13 EN Synchrorate: ATK x 1.5 Modifiers: +5 DC
Stats: (Rasetsu) HP: 50/50 EN: 2/15 PCs: 83/150 SP: 55/70 Magnum Break: 0/10 Reloader: 1/1 Umbilical Cable System: Connected
~ Shien ~
PS Phase: none
Defense Phase: none
Keiichi [Zenon]: Gee, why the hell don't *I* get all the fun? You two sure hate me getting all these puny wimps all by myself don't you? (shrugs)
Sumire [Shien]: Ah, so the demons have called in reinforcements, I see. (smiles slightly, and continues his assault on the remaining demons with his sword whips) And...*hate* you, Zenon? Heh...that's an overstatement.
Attack Phase: Attack: Twin Halo Crasher (MSX)- 70 damage/EN Targets: (Getter Liger x 3) x 2, (Saotome Kougaiji's demon general) x 3, Black Getter Resources Used: 10 EN Modifiers: +8 DC (NT Inherent + Grapple Sensor), x 1.5 CC cost (Grapple Sensor), Base damage x 1.5 (Grapple Sensor), Total damage +10 each (V-Up(W))
Stats: (Red Halo) HP: 40/40 EN: 30/40 PCs: 150/150 SP: 63/63 Propellant Tank: 1/1 Pressure: 1/4
4 points
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Post by Daki on Mar 9, 2004 23:56:12 GMT -5
Player Phase: Daki
Seishin Phase: None
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Daki: "Hmph, they totally ignored me... Valeria, bring the cannon about and aim at the small fry once more, I'm going to take another shot at that big fellow... no one mocks Aureron corp like that!"
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Defense Phase: None
Attack Phase: Target: Invader Getter Attack used: Cross Plasma Blast Damage: 200 Resources Spent: 8 en Modifiers: +5 to DC
Status: HP: 175 EN: 99 PC: 150 SP: 80 Items: Repair Kit
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Player Phase: Valeria
Seishin Phase: None
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Valeria: "Hmph, so you say as you sit in the high armour repair module. Still... I have to admit, I like the odds of this bout. That money is going to the repair bill for all your mecha repairs as of late by the way, so dont get too attached to the prize."
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Defense Phase: None
Attack Phase: Target: Everything across from her Attack used: Full Output Atomic Wave Damage: (S) Destroy Resources Spent: 8 en Modifiers: +5 to DC
Status: HP: 40 EN: 56 PC: 150 SP: 80 Items: Propellant Tank
4 points
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Post by Rekan Yuusha on Mar 10, 2004 6:48:33 GMT -5
REGENERATION PHASE(Saotome) HP Regenerated: 25%( 57) EN Regenerated: 25%( 29)
"Mwahahaha! Try all you like, little fools, for your end is near! My Getter Army cannot be defeated!"
Grunt Defense Phase Getter Liger A- Three Visions Getter Liger B- Three Visions Getter Liger C- Three Visions Texas Mack A- Dodge Destroy, 20 PCs Texas Mack B- Dodge Destroy, 20 PCs Texas Mack C- Trip and scream Engrish(1 point to Daki) Neo Texas Mack A- Dodge Destroy, 20 PCs Neo Texas Mack B- Dodge Destroy, 20 PCs Black Getter- Bunshin. 4 EN
Neo Texas Mack A Support Defends Saotome.
Saotome Defense Phase Action Taken: SD'd by a now dead Texan Damage Taken: Resources Spent: 1 Neo Texas Mack(2 points to Maullar)
Grunt Attack Phase
Getter Liger A/B/C
Weapon Used: Drill Arm x 3 Target(s): The DESTROY hog! Damage Dealt: 200 x 3 Resources Spent: 20 EN each
Grunt Attack Phase
Black Getter
Weapon Used: Getter Beam Target(s): DESTROYer Damage Dealt: 50 Resources Spent: 3 EN
Grunt Attack Phase
Texas Mack A/B
Weapon Used: Texas Revolver( x 2) Target(s): DESTROYer Damage Dealt: 12 x 2 (x 2) Resources Spent: 1 round (x 2)
Neo Texas Mack A
Weapon Used: High Power Rifle Target: One who DESTROYS Damage: 50 Resources: 1 round Saotome Attack Phase
Weapon Used: Invader Getter Tomahawk Lancer Target(s): The DESTROYER Damage Dealt: 420 (140 x 3) Resources Spent: 5 EN DC Mod: + 7
Statistics: Saotome HP: 82/225 EN: 110/115 PCs: 74/100 SP: 160/160 Acitve: Dairyoku Items: Hagane no Tamashii
Weapons: 1) Invader Spread (V)- 50 damage, 40 rounds 2) Invader Tomahawk Lancer- 140 damage, 5 EN/attack(DC Mod: +7)
Getter Liger A HP: 80/80 EN: 0/40 PC: 50/50 Mach Special: 4/10
Getter Liger B HP: 80/80 EN: 0/40 PC: 50/50 Mach Special: 4/10
Getter Liger C HP: 80/80 EN: 20/40 PC: 50/50 Mach Special: 4/10
Black Getter HP: 75/75 EN: 22/35 PC: 50/50
Texas Mack A HP: 50/50 EN: 30/30 PC: 30/50 2) Mack Ryatt 4/4 rounds 3) Mack Revolver 5/6 rounds
Texas Mack B HP: 50/50 EN: 30/30 PC: 30/50 Mack Ryatt 4/4 rounds Mack Revolver 5/6 rounds
Neo Texas Mack A HP: 60/60 EN: 30/30 PC: 30/50 Revolver 10/10 rounds High-Power Rifle 2/3 rounds
#nosmileys
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