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Post by Yanbetari on Feb 26, 2004 10:44:59 GMT -5
"How in the world did he do that?" "It's simple, Mojiru. He's channeling his emotions into combat, using his fighting spirit to increase his strength and speed. However..." A smirk slides across Yanbetari's face. "...he's not the only one that can do that." "Ascend! Shining Aestivalis!" The Aestivalis jets into the air. It's armor extends and fans out, releasing a massive energy, encasing it in a glow not unlike that of Goku. It dives back down to the ground, and wheels on Goku. "This hand of mine is glowing! It's shine cries out for me to defeat you! Distortion finger!" Yan cries, as he reaches out to crush the kid in the orange gi.
Hyper Mode Active (+50 % damage dealt, -50% damage recieved) Cost: Turn 4 - 0 PCs
DEFENSE PHASE: Attacker: Goku Weapon: Chou Kamehameha x 2 Action Taken: Fly up and over Resources Spent:14 PCs (2 * 10 + 7 - 5 TFTS - 5 AF >> 2 * 7)[/color]
ATTACK PHASE: Weapon Used: Distortion Finger! Target(s): Goku Damage Dealt: 75 (50 * 1.5) Resources Spent: 4 EN[/color]
Statistics: HP: 35/35 EN: 5/20 PCs: 119/150 SP: 65/65 Hyper Mode: ACTIVE Current Form: Aerial Frame Frame Switches: 4/4 Perishable Items: -Propellant Tank -Propellant Tank Weapons: Rapid Rifle: 9/10 |||||||||[/color]
Event Score: 1
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Post by Yanbetari on Feb 26, 2004 10:57:08 GMT -5
"Mojiru, keep those other ones pinned down, while I take care of this guy!" "Roger that, but you'd better hurry. I don't know how much longer I can keep this up."
P.S. PHASE Seishin Used: Flash SP Used: 10 SP Effect: Auto-dodge first attack
DEFENSE PHASE: Attacker: Goku Weapon: Chou Kamehameha x2 Action Taken: Flash, Dodge Resources Spent:10 SP, 27 PC (20+7)[/color]
ATTACK PHASE: Weapon Used: Gattling Gun Target(s): Zaku II-F2, HM Zaku II, Psycommu Zaku, Zaku Cannon, Zaku Tank Damage Dealt: 200 (20 * 10) Zaku II-F2 - 40, HM Zaku II - 40, Psycommu Zaku - 40, Zaku Cannon - 40, Zaku Tank - 40 Resources Spent: 10 PCs[/color]
Statistics: HP: 22/45 EN: 22/25 PCs: 68/150 SP: 30/60 Shields: 8/10 Perishable Items: -Repair Kit -Reloader Weapons: Vulcan: 20/20 |||||||||||||||||||| Machine Cannon: 10/10 |||||||||| Chest Gatling Gun: 7/8 ||||||| Shoulder Homing Missiles: 10/10 |||||||||| Full Open Attack: 1/1 |[/color]
Event Score: 0
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Post by CowboyJohnny on Feb 26, 2004 13:13:53 GMT -5
-Johnny's Phase-
PS PHASE: Seishin: Resist Cost: 15 SP Effect: First attack that hits is reduced to 1 damage
DEFENSE PHASE: Incoming: Chou Kamehameha x2 Action: Resist, dodge Spent: 12 PCs
<John> He took my attack like it was nothing! What the heck?
ATTACK PHASE: Weapon: Gun Launcher (S) Total damage: 23 damage x2 Target-damage: MS-06R4 x2 Spent: 1 round Modifier: +7 DC
Statistics HP: 49/50 EN: 27/35 PCs: 123/150 SP: 30/60
75mm Vulcan ammo 19/20 120mm Anti-Ship Vulcan ammo 10/10 350mm Gun Launcher ammo 3/4
Perishables: -Propellant Tank
SEED mode ON
Johnny: 1 point (team total 8 points)
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Post by CowboyJohnny on Feb 26, 2004 13:23:20 GMT -5
-Kara's Phase-
DEFENSE PHASE: Incoming: Chou Kamehameha x2 Action: Boson Jump x2 Spent: 2 EN
<Kara> That wimpy knife? He absorbed my cannon blast, you know!
<John> I may not have the firepower to take him on, then. Be careful of anyone able to move between worlds under their own power, isn't that what you always say?
<Kara> Now you're just being an ass.
ATTACK PHASE: Weapon: Hangover Cannon (BS) Total damage: 30 damage x2 Targets: MS-06R4 x2 Spent: 2 EN Modifier: +5 DC
Statistics HP: 12/40 EN: 3/60 PCs: 130/150 SP: 50/50 Current Form: MS Mode
60mm Vulcan ammo 20/20
Shields 8/10 PX uses 8/10 PX System initialized
Perishables: -Propellant Tank -Propellant Tank
Kara: 7 points
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Post by Blaine Kodos on Feb 26, 2004 15:14:42 GMT -5
Regen Phase: +150 HP (MAX)
Seishin Phase: Seishin Used: Awaken Target: Self Effect: Gain 1 additional turn Resources Used: 60 SP
Defense Phase (Goku): Attackers: Xoshe, Charles, Yan Weapons Used: Resolution Full Power, Inner-Arm Gatling, Distortion Finger Action Taken: Defiant stand! Damage Dealt: 75/2*0.7 = 26.25, rounded to 26; 250/2*0.7 = 87.5, rounded to 88; 75/2*0.7 = 17.5, rounded to 18 Resources Used: 132 HP
Defense Phase (F2-Type): Attacker: Mojiru Weapon Used: Gatling Gun Action Taken: Take Damage Dealt: 40 Resources Used: DEFEATED! Point to: Mojiru
Defense Phase (MS-06R4): Attacker: Mojiru, Johnny, Kara Weapon Used: Gatling Gun, Gun Launcher, Hangover Cannon Action Taken: Take Damage Dealt: A lot Resources Used: DEFEATED! Point to: Mojiru
Defense Phase (Psycommu): Attacker: Mojiru Weapon Used: Gatling Gun Action Taken: Take Damage Dealt: 40 Resources Used: DEFEATED! Point to: Mojiru
Defense Phase (Cannon): Attacker: Mojiru Weapon Used: Gatling Gun Action Taken: Take Damage Dealt: 40 Resources Used: DEFEATED! Point to: Mojiru
Defense Phase (Tank): Attacker: Mojiru Weapon Used: Gatling Gun Action Taken: Take Damage Dealt: 40 Resources Used: DEFEATED! Point to: Mojiru
Another group wiped out, and another group rises to take it's place. At this point, Goku has written them entirely out of his mind, concerned now only with the large mechanical beings in front of him.
Zaku Mariner
Statistics: HP: 30, EN: 15, IS: 4
Weapons: 1) SUBROC Launcher (P)- 6 damage x 2, 20 rounds 2) Spray Missile Gun (P)- 10 damage x 3, 8 rounds 3) Magnet Harken (M)- 15 damage, PARALYZE
Inherent Abilities: 1) Usable by anyone. 2) Dodge Cost is 5 in sea-based battles. 3) Zaku Mariner cannot be used in space.
Zaku III Kai
Statistics: HP: 70, EN: 30, IS: 3
Weapons: 1) 30mm Vulcan Gun- 2 damage, 20 rounds 2) Beam Saber (M)- 12 damage 3) Beam Rifle (B)- 16 damage x 2, 12 rounds 4) Beam Cannon (B)- 50 damage, 1 EN/shot 5) Hide Bomb Dispenser (PSV)- 20 damage/PC
Inherent Abilities: 1) Usable by Sergeants or higher. 2) Shield 3) Countercut
X Zaku III
Statistics: HP: 40, EN: 20, IS: 3
Weapons: 1) Vulcan- 2 damage, 20 rounds 2) Beam Saber (M)- 8 damage 3) Beam Rifle (B)- 10 damage, 10 rounds 4) Double Missile (PG)- 10 damage x 2, 6 rounds
Inherent Abilities: 1) Usable by Sergeants or higher. 2) Shield 3) Countercut 4) Snipe: Beam Rifle (+8)
Zaku SC
Statistics: HP: 35, EN: 20, IS: 3
Weapons: 1) Vulcan- 2 damage, 20 rounds 2) Heat Hawk (M)- 8 damage 3) Beam Rifle (B)- 10 damage, 10 rounds 4) Spread Particle Gun (BSV)- 6 damage, EN/shot
Inherent Abilities: 1) Usable by Corporals or higher. 2) Shield 3) Countercut
Commander Zaku
Statistics: HP: 40, EN: 20, IS: 3
Weapons: 1) Vulcan- 3 damage x 2, 20 rounds 2) Beam Saber (M)- 10 damage 3) Beam Rifle (B)- 15 damage, 12 rounds 4) Triple Missile Launcher (PGS)- 7 damage x 3, 6 rounds
Inherent Abilities: 1) Usable by Corporals or higher. 2) Shield 3) Countercut 4) Dodge Cost -5
Once again zipping from view, Goku appeared again, high above his targets, arms raised above his head. Due to the physics of this place, all of the combatants were required to sit and stare for the 5 minutes it took him to gather the energy to launch his attack.
"GENKI DAMA!! HASSHAAAA~!!"
Attack Phase (Goku): Target: All players and G-bits Weapon Used: Genki Dama (S) Damage Dealt: DESTROY Resources Used: 1 round
Stats: HP: 291/600 EN: 210/220 SP: 040/200 PC: 200/200 IS1: Hagane no Tamashii
Ammo: Rapid Ki Barrage - 3/3 Genki Dama - 3/5
Stats (Mariner): HP: 30 EN: 15 PC: 50
Ammo: SUBROC Launcher - 20 Spray Missle Gun - 8
Stats (III Kai): HP: 70 EN: 30 PC: 50 Shield: 10
Ammo: 30mm Vulcan Gun - 20 Beam Rifle - 12
Stats (X): HP: 40 EN: 20 PC: 50 Shield: 10
Ammo: Beam Rifle - 10 Double Missle - 6
Stats (SC): HP: 35 EN: 20 PC: 50 Shield: 10
Ammo: Vulcan - 20 Beam Rifle - 10
Stats (Commander): HP: 40 EN: 20 PC: 50
Ammo: Vulcan - 20 Beam Rifle - 12 Triple Missle Launcher - 6
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Post by Blaine Kodos on Feb 26, 2004 15:22:19 GMT -5
Seishin Phase: Seishin Used: Hot Blood Target: Self Effect: All damage x1.5 for 1 turn Resources Used: 40 SP
Defense Phase (Goku): None, due to Awaken
As the attack was sent to the ground below, Goku charged his trademarked Kamehameha again, this time using the residual energy left by the Genki Dama to strengthen it further.
"CHOU KAMEHAMEHAAAAAAAAA!!"
Attack Phase (Goku): Target: All players and G-bits Weapon Used: Chou Kamehameha (S) Damage Dealt: 750 (100 to each player, 30 to each G-bit) Resources Used: 5 EN Modifiers: +7 DC
Stats: HP: 291/600 EN: 205/220 SP: 000/200 PC: 200/200 IS1: Hagane no Tamashii
Ammo: Rapid Ki Barrage - 3/3 Genki Dama - 3/5
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Post by CowboyJohnny on Feb 26, 2004 15:56:49 GMT -5
-Kara's Phase-
DEFENSE PHASE: Incoming: Genki Dama, Chou Kamehameha Action: Boson Jump x2 Spent: 2 EN
<Kara> These guys just keep coming, don't they?
ITEM PHASE: Used: Propellant Tank Effect: 100% EN restored
ATTACK PHASE: Weapon: Hangover Cannon (BS) Total damage: 30 damage x2 Targets: Mariner x2 Spent: 2 EN Modifier: +5 DC
Statistics HP: 12/40 EN: 58/60 PCs: 130/150 SP: 50/50 Current Form: MS Mode
60mm Vulcan ammo 20/20
Shields 8/10 PX uses 8/10 PX System initialized
Perishables: -Propellant Tank -Propellant Tank
Kara: 7 points
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Post by CowboyJohnny on Feb 26, 2004 15:57:31 GMT -5
-Johnny's Phase-
PS PHASE: Seishin: Resist Cost: 15 SP Effect: First attack that hits is reduced to 1 damage
DEFENSE PHASE: Incoming: Genki Dama, Chou Kamehameha Action: Dodge, resist (plus PSA) Spent: 5 PCs
<John> And they keep on falling. Works out rather nicely, don't you think?
ATTACK PHASE: Weapon: Impulse Cannon (BS) Total damage: 78 Target-damage: Mariner-59, SC-19 Spent: 3 EN Modifier: +7 DC
Statistics HP: 49/50 EN: 24/35 PCs: 118/150 SP: 15/60
75mm Vulcan ammo 19/20 120mm Anti-Ship Vulcan ammo 10/10 350mm Gun Launcher ammo 3/4
Perishables: -Propellant Tank
SEED mode ON
Johnny: 1 point (team total 8 points)
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Post by Yanbetari on Feb 26, 2004 16:11:24 GMT -5
"He's certianly not giving up, is he?" Yan glances up to a warning flashing on one of the displays. "Though he could have chosen a better time to get so energetic." He snaps his fingers, and a cloud of thick white gas vents from the mech, obscuring it. A split second before the oncoming blasts tear through it, the Aestivalis rockets forward, and out of the way. "Hmm. Had more power left than I thought." Yan swooped down, back towards the ever growing pile of Zaku scrap. "Slight change of plan, Mojiru. Ignore the kid for a bit. I want to see just how much power he has. In the mean time, let's see how these things like this! Distortion Finger!"
DEFENSE PHASE: Attacker: Goku Weapon: Genki Dama, Chou Kamehameha Action Taken: Slip out in a cloud of propellant gas. Resources Spent:12 PCs (10 - 5 TFTS - 5 AF >> 5, 10 + 7 - 5 TFTS - 5 AF >> 7)[/color]
ITEM PHASE: Item Used: Propellant Tank Item's Effects: Restore all EN
ATTACK PHASE: Weapon Used: Distortion Finger! Target(s): Zaku SC Damage Dealt: 75 (50 * 1.5) Resources Spent: 4 EN[/color]
Statistics: HP: 35/35 EN: 16/20 PCs: 107/150 SP: 65/65 Hyper Mode: ACTIVE Current Form: Aerial Frame Frame Switches: 4/4 Perishable Items:
-Propellant Tank -Propellant Tank Weapons: Rapid Rifle: 9/10 |||||||||[/color]
Event Score: 1
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Post by Umbaglo on Feb 26, 2004 16:11:59 GMT -5
Points: 6 [Xoshe's Phase]
"Hmm... That was a bit less than I expected. ADA, give me a hand here."
"Affirmitive."
P.S. PHASE Seishin Used: Flash, Concentrate Target: Self SP Used: 15 from Xoshe, 10 from ADA Effect: Auto Dodge, +/- 5 DC
DEFENSE PHASE:
Attacking Weapon #1: Some DBZ Thing * 2 Action Taken: Flash, Dodge Damage Taken: N/A Resources Spent: 10 SP, 5 PCs [/color]
"Have a little more!"
ATTACK PHASE:
Weapon Used: Resolution Full Power Target(s): Goku Damage Dealt: 75 Resources Spent: 3 EN Modifiers: +23 DC (+10 Inherent, +5 Weapon Inherent, +3 HDS, +5 Concentrate) [/color]
Statistics:
HP: 50/55 EN: 36/45 SP: 20/80 SP (ADA): 20/30 PCs: 135
Weapons: Vulcan 18/20 Missile 10/10 C-Divider 18/20 [/color]
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Post by Umbaglo on Feb 26, 2004 16:14:24 GMT -5
[Charles' Phase]
P.S. PHASE Seishin Used: Concentrate Target: Self SP Used: 15 Effect: +/- 5 DC
DEFENSE PHASE:
Attacking Weapon #1: Some DBZ Attack * 2 Action Taken: Dodge Damage Taken: N/A Resources Spent: 34 PCs [/color]
G-BIT DEFENSE PHASE:
Attacking Weapon #1: Something * 2 Action Taken: Take Damage Taken: All DESTROYED Resources Spent: HP [/color]
"I'm going to give someone a piece of my mind when this is over with. That's just being silly."
SUMMON PHASE: 5 * GT-Bits [/color]
ATTACK PHASE:
Weapon Used: Inner Arm Gatling Target(s): Goku Damage Dealt: 375 Resources Spent: 15 EN Modifiers: +5 DC [/color]
Statistics:
HP: 35/55 EN: 10/55 SP: 0/60 PCs: 45 Current Form: Leopard GF
Weapons: Head Vulcan 18/20 Shoulder Missile 10/10 Chest Gatling Gun 8/8 Hornet Missile 5/5 Full Open Attack FIRED [/color]
G-Bit Statistics:
HP: 20/20 EN: 10/10
Weapons: Machine Cannon 12/12 [/color]
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Post by Yanbetari on Feb 26, 2004 16:14:53 GMT -5
"Got it boss. Give them a taste of real Pseudogeddon power!"
P.S. PHASE Seishin Used: Flash SP Used: 10 SP Effect: Auto-dodge first attack
DEFENSE PHASE: Attacker: Goku Weapon: Genki Dama, Chou Kamehameha Action Taken: Flash, Dodge Resources Spent:10 SP, 27 PC (20+7)[/color]
ATTACK PHASE: Weapon Used: Chest Gattling Gun Target(s): Zaku III Damage Dealt: 15 x 2 Resources Spent: 1 round[/color]
Statistics: HP: 22/45 EN: 22/25 PCs: 41/150 SP: 20/60 Shields: 8/10 Perishable Items: -Repair Kit -Reloader Weapons: Vulcan: 20/20 |||||||||||||||||||| Machine Cannon: 10/10 |||||||||| Chest Gatling Gun: 6/8 |||||| Shoulder Homing Missiles: 10/10 |||||||||| Full Open Attack: 1/1 |[/color]
Event Score: 5
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Post by Blaine Kodos on Feb 26, 2004 17:58:01 GMT -5
Regen Phase: +150 HP (MAX)
Defense Phase (Goku): Attackers: Xoshe, Charles Weapons Used: Resolution Full Power, Inner-Arm Gatling, Distortion Finger Action Taken: Defiant stand! Damage Dealt: 75/2*0.7 = 26.25, rounded to 26; 250/2*0.7 = 87.5, rounded to 88; 75/2*0.7 = 17.5, rounded to 18 Resources Used: 132 HP
Defense Phase (Mariner): Attacker: Kara, Johnny Weapon Used: Hangover Cannon, Impulse Cannon Action Taken: Dodge, dodge, take Damage Dealt: 59 Resources Used: DEFEATED! Point to: Johnny
Defense Phase (III Kai): Attacker: Mojiru Weapon Used: Chest Gatling Gun Action Taken: Take Damage Dealt: 15 x2 Resources Used: 30 HP
Defense Phase (X): None
Defense Phase (SC): Attacker: , Johnny, Yanbetari Weapon Used: Impulse Cannon, Distortion Finger Action Taken: Shield, Dodge Damage Dealt: 19/2 = 9.5, rounded to 10 Resources Used: 10 HP, 20 PCs
Defense Phase (Commander): None
"Hmm... these ones seem to be a lot smarter..."
Another round, another group comes from seemingly nowhere. To Goku, this was becoming reidiculously repetitive. Of course, Goku has never been accused of being the sharpest knife in the drawer.
Zaku Sniper
Statistics: HP: 30, EN: 15, IS: 3
Weapons: 1) Vulcan- 2 damage, 20 rounds 2) Beam Saber (M)- 8 damage 3) Beam Rifle (B)- 10 damage, 20 rounds
Inherent Abilities: 1) Usable by Corporals or higher. 2) Shield 3) Countercut 4) Snipe: Beam Rifle (+8)
Wing Zaku Z
Statistics: HP: 40, EN: 20, IS: 3
Weapons: 1) Vulcan- 2 damage, 20 rounds 2) Beam Saber (M)- 8 damage 3) Beam Rifle (B)- 12 damage, 10 rounds
Inherent Abilities: 1) Usable by Corporals or higher. 2) Shield 3) Countercut 4) Dodge Cost -5
Grai Zaku
Statistics: HP: 40, EN: 20, IS: 3
Weapons: 1) Vulcan- 2 damage, 20 rounds 2) Beam Saber (M)- 8 damage 3) Zaku Machinegun- 9 damage, 10 rounds 4) Beam Cannon (B)- 30 damage, 2 EN/shot
Inherent Abilities: 1) Usable by Corporals or higher. 2) Shield 3) Countercut
Greater Zaku
Statistics: HP: 40, EN: 20, IS: 3
Weapons: 1) Vulcan- 3 damage x 2, 20 rounds 2) Beam Saber (M)- 10 damage 3) Double Beam Rifle (B)- 12 damage x 2, 10 rounds 4) Beam Cannon (B)- 30 damage, 2 EN/shot
Inherent Abilities: 1) Usable by Corporals or higher. 2) Shield 3) Countercut 4) Dodge Cost -5 5) Damage Received -25%
Shift Zaku
Statistics: HP: 35, EN: 20, IS: 3
Weapons: 1) Vulcan- 2 damage, 20 rounds 2) Heat Hawk (M)- 8 damage 3) Beam Rifle (B)- 10 damage, 10 rounds 4) Cracker Grenade (PSV)- 4 damage/PC, 5 rounds
Inherent Abilities: 1) Usable by Corporals or higher. 2) Shield 3) Countercut
As the newcomers joined their predecessors on the battlefield, Goku waved a hand forward experimentally, and saw that all the former Zakus stood ready, weapons poised. A slight smirk crossed the Saiyajin's face, and he lowered the arm in the universal "attack" gesture. Immediately, the monoeyed MS's opened fire.
"Daha! This is kinda fun!"
Turning back to his targets, Goku quickly charged his attack and fired.
"CHOOOOOOOOOU KAMEHAMEHAAAAAAAAA~!"
Attack Phase (Goku): Target: All players and G-bits Weapon Used: Chou Kamehameha (S) Damage Dealt: 500 (60 to each player, 28 to each G-bit) Resources Used: 5 EN
Attack Phase (III Kai): Target: Charles Weapon Used: Beam Rifle (B) Damage Dealt: 16 x2 Resources Used: 1 round
Attack Phase (X): Target: Xoshe Weapon Used: Double Missle (PS) Damage Dealt: 10 x2 Resources Used: 1 round
Attack Phase (SC): Target: All players Weapon Used: Spread Particle Gun (BSV) Damage Dealt: 120 (20 to each) Resources Used: 20 EN
Attack Phase (Commander): Target: Yanbetari, Charles, Kara Weapon Used: Triple Missle Launcher (PGS) Damage Dealt: 7 x3 (one too each) Resources Used: 1 round
Stats: HP: 441/600 EN: 200/220 SP: 040/200 PC: 200/200 IS1: Hagane no Tamashii
Dairyoku Active
Ammo: Rapid Ki Barrage - 3/3 Genki Dama - 3/5
Stats (III Kai): HP: 40 EN: 30 PC: 50 Shield: 10
Ammo: 30mm Vulcan Gun - 20 Beam Rifle - 11
Stats (X): HP: 40 EN: 20 PC: 50 Shield: 10
Ammo: Beam Rifle - 10 Double Missle - 5
Stats (SC): HP: 25 EN: 00 PC: 30 Shield: 9
Ammo: Vulcan - 20 Beam Rifle - 10
Stats (Commander): HP: 40 EN: 20 PC: 50
Ammo: Vulcan - 20 Beam Rifle - 12 Triple Missle Launcher - 5
Stats (Sniper): HP: 30 EN: 15 PC: 50 Shield: 10
Ammo: Vulcan - 20 Beam Rifle - 20
Stats (Wing): HP: 40 EN: 20 PC: 50 Shield: 10
Ammo: Vulcan - 20 Beam Rifle - 10
Stats (Grai): HP: 40 EN: 20 PC: 50 Shield: 10
Ammo: Vulcan - 20 Zaku Machinegun - 10
Stats (Greater): HP: 40 EN: 20 PC: 50 Shield: 10
Ammo: Vulcan - 20 Double Beam Rifle - 10
Stats (Shift): HP: 35 EN: 20 PC: 50 Shield: 10
Ammo: Vulcan - 20 Beam Rifle - 10 Cracker Grenade - 5#nosmileys#nosmileys
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Post by CowboyJohnny on Feb 26, 2004 19:15:10 GMT -5
-Johnny's Phase-
DEFENSE PHASE: Incoming: Chou Kamehameha (Goku) Action: Block, G-Wall (plus PSA) Spent: 1 EN
Incoming: Spread Particle Gun (B) (SC) Action: Block, G-Wall Spent: 1 EN
SUPPORT DEFENSE PHASE: Defending Kara
Incoming: Chou Kamehameha (Goku) Action: Block, G-Wall (plus PSA) Spent: 1 EN
Incoming: Spread Particle Gun (B) (SC) Action: Block, G-Wall Spent: 1 EN
Incoming: Triple Missile Launcher (PG) (Commander) Action: Countershoot Spent: 1 Vulcan round
<John> Still doing okay?
ATTACK PHASE: Weapon: none Total damage: Target-damage: Spent: Modifier:
Statistics HP: 49/50 EN: 20/35 PCs: 118/150 SP: 15/60
75mm Vulcan ammo 18/20 120mm Anti-Ship Vulcan ammo 10/10 350mm Gun Launcher ammo 3/4
Perishables: -Propellant Tank
SEED mode ON
Johnny: 2 points (team total 9 points)
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Post by Yanbetari on Feb 26, 2004 19:21:17 GMT -5
As the Zakus endured the assault, they returned fire. "Um, boss. I think I'm in trouble here!" "I'm not much better off, Mojiru." "Then I sure hope you have a plan!" As the enemy's attack converged on Mojiru, a sudden burst of light raced infront of him, and impacted the attack, disspating it. The light faded, revealing Yanbetari's worn Aestivalis. Lines raced up and down it's armor, and the entire outer layer broke off and tumbled to the ground. For a moment it looked defeated, before a pack embeded in the broken armor burst open, and a new layer of armor flew out, and linked onto the Aestivalis's frame. Instantly, Yanbetari's Aestivalis stepped back, looking good as new. "This good enough of a plan for you?"
DEFENSE PHASE: Attacker: Goku, Zaku SC, Commander Zaku Weapon: Chou Kamehameha, Spread Particle Gun, Triple Missile Launcher Action Taken: Block, Distortion Field the Kamehameha and the Beam Damage Taken: 10 HP (60 * .5 * .5 * .5 = 7.5 >> 8, 20 * .5 * .5 - 25 = -20 >> 0, 7 * .5 * .5 = 1.75 >> 2) Resources Spent: 4 EN (2 * 2)[/color]
SUPPORT DEFENSE PHASE: Defending: Mojiru Attacker: Goku, Zaku SC Weapon: Chou Kamehameha, Spread Particle Gun Action Taken: Block, Distortion Field the Kamehameha and the Beam Damage Taken: 8 HP (60 * .5 * .5 * .5 = 7.5 >> 8, 20 * .5 * .5 - 25 = -20 >> 0) Resources Spent: 4 EN (2 * 2)[/color]
TRANSFORMATION: Frame Switch Current Form: Aerial Frame New Form: Lunar Frame
ATTACK PHASE: None due to blocking/frame switching[/color]
Statistics: HP: 50/50 EN: 20/20 PCs: 107/150 SP: 65/65 Hyper Mode: ACTIVE Current Form: Lunar Frame Frame Switches: 3/4 Perishable Items:
-Propellant Tank -Propellant Tank Weapons: Anti-Ship Missile: 2/2 ||[/color]
Event Score: 1
Name: Aestivalis Lunar Frame Statistics: HP: 50, EN: 20, IS: 3 Weapons: 1) Missile (PGSV)- 8 damage/PC 2) Rail Gun (B)- 25 damage, 4 EN/shot 3) Anti-Ship Missile (PGX)- 80 damage, 2 rounds Inherent Abilities: 1) Usable by Sergeants or higher
2) IFS 3) EN Regen 10% 4) Distortion Field (Barrier) 5) Frame Switch (Land/Aerial/0G/Artillery) 6) Lunar Frame: Dodge Cost -5. Aestivalis Lunar Frame can only be used in space
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