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Post by Kyousuke Sumeragi on Feb 21, 2004 0:19:26 GMT -5
Special Event 5: Survival
Game Master: Blaine
Mission: - Kill as many grunts as you can - Survive for 10 turns
Enemy units: lots of random 'grunt' mechas (it'll start with 10 units) 1 'borrowed' secret Boss Unit of your choice (any Boss Type Unit EXCEPT Volkruss Units and SCW Event Units. and Ssshhhhh! keep it a secret. XD)
Reinforcements: Yes (lot's of them, and infinite too), 5 reinforcement units per turn.
Rules: - 48 hours prone - Player's PC limit: 150 PCs each - GM's PC limit: 50 PCs each AI grunt unit, 200 PCs for Boss/GM's Unit - you cannot engage a AI grunt unit being engage by your rival player - you cannot attack your rival players - all players MAY engage the GM's Unit - you may bring 1 SAMW chara in a unit. So that means you have 2 units to control.
Players: - GM Blaine's Team - Yanbetari - Umbaglo - Cowboy Johnny
Players may now deploy!!!
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Post by Umbaglo on Feb 21, 2004 0:54:22 GMT -5
Name: Xoshe Tseng Rank: Lieutenant Class: Valkyrie Pilot Current Max SP: 80 Maximum SP Cap: 100 Skills & Abilities:Spells: 1) Concentrate 2) Flash 3) N/A 4) N/A 5) N/A 6) N/A - Lightning Reflexes: Decreases Dodge Cost. Private: Dodge Cost is 9. Corporal: Dodge Cost is 8. Sergeant: Dodge Cost is 7. Ensign: Dodge Cost is 6. Lieutenant: Dodge Cost is 5.- Pinpoint Accuracy: Increases the enemy's Dodge Cost for any attack against them. Private: Enemy's Dodge Cost +6. Corporal: Enemy's Dodge Cost +7. Sergeant: Enemy's Dodge Cost +8. Ensign: Enemy's Dodge Cost is +9. Lieutenant: Enemy's Dodge Cost +10.- Countershot: Shoot down (negate) a single enemy (P) Type weapon with any non-(M) weapon. The cost (EN/PCs/Ammo) of using the skill depends on the cost of the weapon used. -Countercut: 3 EN or 7 PCs Nu Comdam[Bst]Statistics: HP: 55, EN: 45, IS: 1Weapons: 1) Vulcan- 2 damage, 20 rounds 2) Missile (PG)- 8 damage, 10 rounds 3) Beam Saber (M)- 10 damage 4) C-Divider (B)- 25 damage, 20 rounds 5) Resolution (B)- 63 damage, 1 EN/shot 6) Vulture Swarm (PX)- 18 damage/EN 7) Resolution Full Power (B)- 75 damage, 3 EN/shotInherent Abilities: 1) Usable by Lieutenants or higher. 2) Countercut 3) Dodge Cost -10 4) ADA (Sidekick) 5) Core Block System (C Core Fighter) 6) Nu Comdam[Bst] can only be used in space. 7) C-Divider or Resolution Full Power: Target's Dodge Cost +5.X) Missile, C-Divider, Resolution, Vulture Swarm, Resolution Full Power: Target's DC +3 Purchasing Costs: Not Applicable. To acquire this unit, purchase the Booster Extension Pack and install it on Nu Comdam.C Core FighterStatistics: HP: 10, EN: 10, IS: 3Weapons: 1) Missile Launcher (PGV)- 4 damage, 20 roundsInherent Abilities: 1) Dodge Cost is 5X) Missile Launcher: Target's DC +3 Purchasing Costs: Not Applicable. To acquire this unit, Nu Comdam, Nu Comdam[Bst], Hi-Nu Comdam or Hi-Nu Comdam[Bst] "Deep Striker" must be destroyed or you choose to separate.Items: 1) Hybrid Dual Sensor Name: Charles Noname Rank: Lieutenant Class: Special Jobber Class Current Max SP: 60 Skills & Abilities:Spells: 1) Concentrate 2) Flash 3) Perseverence 4) N/A 5) N/A 6) N/A - Dodge Cost is 20 - Countercut: 3 EN or 5 PCs - Countershot: Shoot down (negate) a single enemy (P) Type weapon with any non-(M) weapon. The cost (EN/PCs/Ammo) of using the skill depends on the cost of the weapon used. - Bypasses all restriction on piloting or using mechas abilities/weapons, without needed requirements G-Falcon Leopard Statistics:HP: 55, EN: 55, IS: 3[/color] Weapons: 1) Head Vulcan- 12 damage, 20 rounds 2) Head Cannon (B)- 18 damage, 1 EN/shot 3) Grenade Launcher (PV)- 14 damage/PC 4) Shoulder Missile (P)- 28 damage, 10 rounds 5) Infrared Homing Missiles (PGSV)- 15 damage/PC 6) Scatter Beam Gun (BSV)- 18 damage, 1 EN/shot 7) Chest Gatling Gun- 20 damage x 2, 8 rounds 8) Hornet Missile (P)- 54 damage, 5 rounds 9) Inner Arm Gatling (SV)- 25 damage/EN 10) Full Open Attack (S)- DESTROY, 1 roundInherent Abilities: 1) Usable by Ensigns or higher. 2) Dodge Cost -5 3) Flash System (System): Summon GT-Bits (stats in Hangar). Requires Newtype/Enhanced Human Pilot Class to activate. 4) Separate: If G-Falcon Leopard is destroyed or you choose to separate, revert to Gundam Leopard. (Stats in Hangar)X) Head Cannon, Grenade Launcher, Shoulder Missile, Infrared Homing Missiles, Scatter Beam Gun, Hornet Missile: Target's DC +3 Purchasing Cost: Not Applicable. To acquire this unit, Gundam Leopard and G-Falcon must be in your inventory. G-Falcon Leopard will then be available to use.GT-BitStatistics: HP: 20, EN: 10, IS: 0Weapons: 1) Tackle (M)- 6 damage 2) Machine Cannon- 8 damage, 12 rounds 3) Missile Launcher (PV)- 2 damage/PC 4) Inner Arm Gatling (SV)- 12 damage/ENInherent Abilities: 1) G-Bit: Summonable by NT/EH using the Flash System. 2) Dodge Cost is 5Purchasing Costs: This is a summon unit. It can't be bought.Items: 1) V-Up (W) 2) Hybrid Dual Sensor 3) Mega Gen
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Post by Yanbetari on Feb 21, 2004 1:02:22 GMT -5
An Aestivalis and a repainted Heavyarms march into the arena. "Hey, boss? Did ye ken that when I said 'We should enter some unregulated offshore prize fight' as a solution to our money problems, I was kidding?" Mojiru asked nervously. "Kidding or not, we're here." Yanbetari stated flatly. "And as ludicrous as it may be, there still exists the chance that our money troubles will be over. Regardless, I want you to fight with everything you've got, like any other match." "Ah! Ye can bet I'm going to do that!" "Good. Run through your pre-fight checks. I doubt there's going to be any sort of officiation for this like a real Gundam Fight, so I want no mistakes."
Pilot 1: Name: Yanbetari Rank: Corporal Lieutenant Class: Gundam Fighter Max SP: 65 Skills & Abilities: - Dodge Cost is 10. - Countercut: 1 EN or 3 PCs - Only ones able to pilot Mobile Fighters. - Super/Hyper Mode Activation. ...To activate at Turn 1, pay 30% of your total allocated PC Limit. ...To activate at Turn 2, pay 20% of your total allocated PC Limit. ...To activate at Turn 3, pay 10% of your total allocated PC Limit. ...You can choose to activate at Turn 4 or thereafter for no cost. - Super/Hyper Mode is automatically activated when your HP drops below 50%.
...(Super Mode: Damage dealt +25%, damage received -25%.) ...(Hyper Mode: Damage dealt +50%, damage received -50%.) - Martial Arts Mastery: Gains countercut ability in any unit as long as it has at least one (M) attack. Seishin: 1. Greater Perseverence Battle Theme: Bon-Bon Blanco - Namida No Hurricane
Mecha 1: Name: Aestivalis Aerial Frame Statistics: HP: 35, EN: 20, IS: 3 Weapons: 1) Missile Pod (PGSV)- 2 damage/PC 2) Immediate Knife (M)- 14 damage 3) Rapid Rifle- 20 damage, 10 rounds 4) Field Lancer (V)- 7 damage/EN 5) Pinpoint Attack- 30 damage, 2 EN/attack 6) Distortion Punch- 50 damage, 4 EN/attack
Combo Attacks: 1) Double Gekigan Flare- 50 damage x 2, 6 EN/shot 2) Buttecup Formation (V)- 20 damage/EN 3) Double Attack Just Kiddin'!- 50 damage + 30 damage x 2, 10 EN/attack[/s] Inherent Abilities: 1) Usable by Corporals or higher 2) Countercut
3) IFS 4) Distortion Field (Barrier) 5) Frame Switch (Land/0G/Artillery/Lunar)
6) Gravity Wave Beam 7) Aerial Frame: Dodge Cost -5. Aestivalis Aerial Frame can't be used in space.
8) Double Gekigan Flare: Target's Dodge Cost +5. Requires an allied Aestivalis Aerial Frame to execute. 9) Buttercup Formation: Requires two allied Aestivalis Aerial Frames to execute. 10) Double Attack Just Kiddin'!: Target's Dodge Cost +3. Requires two allied Aestivalis Aerial Frames to execute. Items: - Tohou Fuhai Trace System - Prop Tank - Prop Tank
Pilot 2: Name: Mojiru Watanabe Rank: Corporal Lieutenant Class: Special Jobber Max SP: 60 Skills & Abilities: - Dodge Cost is 20. - Countercut: 3 EN or 5 PCs - Countershot: Shoot down (negate) a single enemy (P) Type weapon with any non-(M) weapon. The cost (EN/PCs/Ammo) of using the skill depends on the cost of the weapon used. - Bypasses all restriction on piloting or using mechas abilities/weapons, without needed requirements Seishin: 1. Concentrate 2. Flash 3. Perseverence Battle Theme: Scudelia Electro - Shout It Loud
Mecha 2: Name: Gundam Heavyarms aka Pseudogeddon Statistics: HP: 45 EN: 25, IS: 3 Weapons: 1) Vulcan- 2 (12) damage, 20 rounds 2) Leg Mounted Micro Missiles (PSV)- 3 (13) damage/PC 3) Machine Cannon - 6 (16) damage, 10 rounds 4) Chest Gatling Gun- 5 (15) damage X 2, 8 rounds 5) Army Knife (M)- 10 (20) damage 6) Shoulder Homing Missiles (PG)- 12 (22) damage, 10 rounds 7) Gatling Gun (SV)- 10 (20) damage/PC 8) Full Open Attack (S)- DESTROY, 1 round Inherent Abilities: 1) Usable by Corporals or higher. 2) Shield 3) Countercut 4) Self-Destruct Items: - V-Up Unit (W) - Repair Kit - Reloader
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Post by CowboyJohnny on Feb 21, 2004 3:27:09 GMT -5
Pilot: John "Cowboy" Milton Class: Coordinator Rank: Corporal Lieutenant
Max SP: 60 Seishin: 1) Resist
- dodge cost is 14 - Countercut: 1 EN or 3 PCs - Countershot: Shoot down (negate) a single enemy (P) Type weapon with any non-(M) weapon. The cost (EN/PCs/Ammo) of using the skill depends on the cost of the weapon used. - Phase Shift Reinforcement: Strengthened Phase Shift Armor damage reduction based on rank. These effects are NOT cumulative with the standard Phase Shift Armor's damage reduction values. Lieutenant: Negate 15 damage with Phase Shift Armor
- SEED Activates when: - unit's HP is at 20% or... - ally's HP is at 30%
Effects of SEED: - dodge cost is 5 Lieutenant: opponent's dodge cost +7, damage dealt increased by 30%
Theme: Gundam SEED - Gundam Shutsugeki
Launcher Strike Gundam
Statistics: HP: 50, EN: 35, IS: 2
Weapons: 1) 75mm Vulcan- 3 damage, 20 rounds 2) Assault Knife (M)- 6 damage x 2 3) 120mm Anti-Ship Vulcan (V)- 14 damage, 10 rounds 4) 350mm Gun Launcher (S)- 18 damage x 2, 4 rounds 5) Impulse Cannon (BS)- 60 damage, 3 EN/shot
Inherent Abilities: 1) Usable by Sergeants or higher. 2) Countercut 3) Phase Shift Armor: Negate 10 damage from ANY source, except for (B) Type weapons. This ability will be deactivated if the unit's EN reaches 0.
Items: 1) G-Wall Generator 2) Propellant Tank
Pilot: Kara Redford Class: Martian Successor Rank: Corporal Lieutenant
Max SP: 50 Seishin: 1) Provoke
- Countercut: 2 EN or 7 PCs - Dodge Cost is 20 outside of an Aestivalis or Martian Successor-only unit. - IFS Signature: not applicable here.
- Boson Jump: Dodge 1 attack instantly depending on unit's total HP. Pay 1 EN per 50-HP interval to dodge. For example: Units within 1-49 HP Boson Jump at 1 EN. Units within 50-99 HP Boson Jump at 2 EN. etc.
Theme: Full Metal Panic - Overture of a Reckless Run
Gundam Slipstream II (Gundam dressup, purchased for 450 PCs)
Statistics: HP: 40, EN: 35(60), IS: 4
Weapons: 1) 60mm Vulcans- 2 damage, 20 rounds 2) Beam Saber (M) - 8 damage 3) Hangover Cannon (BS) - 30 damage x 2, 2 EN/shot 4) Cannon Overload (S) - DESTROY, 15 EN/attack
Inherent Abilities: 1) Usable by Ensigns or higher. 2) Shield 3) Countercut 4) Fighter Mode: Dodge Cost -5. Disable Shield, Countercut, Vulcans, Beam Saber, Cannon Overload while in Fighter Mode. 5) Improved Scanner: Target's Dodge Cost +5.
Point allocation (of 100): 05 - Beam Saber 05 - Shield 20 - IS +2 10 - MA Mode 40 - Overhang Cannon 20 - EN +20 Hissatsu: Turn-A Gundam
Items: 1) Mega Generator 2) Propellant Tank 3) Propellant Tank 4) PX System
<Kara> Whew... I feel drained. Like I'm piloting three things at once, you know?
<John> I know the feeling. Don't worry, the special event conditions won't last forever.
<Kara> Special event... huh?
<John> Never mind. Let's go!
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Post by Blaine Kodos on Feb 23, 2004 21:38:41 GMT -5
The land seemed not of this world. Bleakand white as far as the eye could see. The only structures visible were a small house stuck seemingly in the middle of nowhere. Next to each side of the house was a giant hourglass. A good distance from the house stood the challengers. Not too far from them stood a legion of Zakus of all shapes and sizes. And in the middle of them... a person. In orange gi. The look on his face showed he had never seen a mech of their size before.
"WHOA! This is gonna be a lot harder than I thought, if I have to fight robots! Ah well, you have to do what you have to do..."
He took a moment to stretch, preparing his body for the battle he and his army would have to face.
".....I wonder where these one-eyed things came from... Kami-sama has some odd ideas of training."
Pilot's Name: Son Goku Pilot's Rank: Lieutenant Pilot's Class: Grendizer Pilot - Dodge Cost is 25. - Countercut: 2 EN or 6 PCs
- Ki-ai: Pay x% of your allocated PC Limit at any time during the fight. Damage dealt will be increased by a factor of x%, while damage received will be decreased by a factor of 0.5x%. This can only be used once per fight. If Dairyoku is activated when you use Ki-ai, damage reduction priority goes to Dairyoku first.
- Dairyoku: If piloted unit's HP drops to 50% left: Attack Damage x 2 Damage Received x 1/2
Seishin: Resupply - Restore 100% mech EN and ammo (60 SP) Hot Blood - Increase all damage x 1.5 for one turn (40 SP) Awaken - Gain 1 additional turn (60 SP)
Son Goku
Statistics: HP: 600, EN: 220, IS: 1 Class: Hero
Attacks: 1) Rapid Ki Barrage (SV)- 30 damage/PC, 3 rounds 2) Punch (M)- 80 damage 3) Genki Dama (S)- DESTROY, 5 rounds 4) Chou Kamehameha (S)- 250 damage, 5 EN/shot
Inherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) HP Regen 25% 4) Damage Received -30% 5) Ki Field (Beam Absorb) 6) Chou Kamehameha: Target's Dodge Cost +7
Original Stats: Dikastes (Inspector Units)
Stats: HP: 600/600 EN: 220/220 SP: 200/200 PC: 200/200 IS1: Hagane no Tamashii
Ammo: Rapid Ki Barrage - 3/3 Genki Dama - 5/5
Dozul's Customized Zaku II
Statistics: HP: 40, EN: 20, IS: 4
Weapons: 1) Giant Heat Hawk (M)- 20 damage 2) 120mm Machinegun (V)- 20 damage, 10 rounds 3) 280mm Bazooka (P)- 35 damage, 6 rounds
Inherent Abilities: 1) Usable by Corporals or higher. 2) Countercut 3) Damage Received -10% 4) Giant Heat Hawk: Target's Dodge Cost +5
Char's Customized Zaku II
Statistics: HP: 40, EN: 30, IS: 4
Weapons: 1) Kick- 4 damage 2) Hand Grenade (PSV)- 6 damage/PC 3) Heat Hawk (M)- 12 damage 4) Sturmfaust (P)- 30 damage, 4 rounds 5) 120mm Machinegun (V)- 35 damage, 10 rounds 6) 240mm Bazooka (P)- 40 damage, 6 rounds
Inherent Abilities: 1) Usable by Sergeants or higher. 2) Shield 3) Countercut 4) Dodge Cost -10
Garma's Customized Zaku II
Statistics: HP: 40, EN: 20, IS: 4
Weapons: 1) 40mm Machinegun- 2 damage, 20 rounds 2) Heat Hawk (M)- 10 damage 3) 120mm Machinegun (V)- 20 damage, 10 rounds 4) 280mm Bazooka (P)- 35 damage, 6 rounds
Inherent Abilities: 1) Usable by Corporals or higher. 2) Shield 3) Countercut
Johnny Raiden's Customized High Mobility Zaku II
Statistics: HP: 40, EN: 20, IS: 4
Weapons: 1) Heat Hawk (M)- 12 damage 2) 120mm Machinegun (V)- 20 damage, 10 rounds 3) Giant Bazooka (PSX)- 40 damage, 8 rounds
Inherent Abilities: 1) Usable by Sergeants or higher. 2) Shield 3) Countercut 4) Dodge Cost -7
Shin Matsunaga's Customized High Mobility Zaku II
Statistics: HP: 40, EN: 20, IS: 4
Weapons: 1) Heat Hawk (M)- 12 damage 2) 120mm Machinegun (SV)- 25 damage, 20 rounds 3) 240mm Bazooka (P)- 30 damage, 4 rounds
Inherent Abilities: 1) Usable by Sergeants or higher. 2) Shield 3) Countercut 4) Dodge Cost -7
Ranba Ral's Customized Zaku I
Statistics: HP: 35, EN: 20, IS: 4
Weapons: 1) Tackle (V)- 4 damage/EN 2) Heat Hawk (M)- 8 damage 3) 105mm Machinegun (V)- 15 damage, 10 rounds 4) 240mm Bazooka [(P)- 25 damage, 4 rounds
Inherent Abilities: 1) Usable by Corporals or higher. 2) Countercut 3) Dodge Cost -3
Elliot Rem's Customized High Mobility Zaku II
Statistics: HP: 40, EN: 20, IS: 4
Weapons: 1) Heat Hawk (M)- 12 damage 2) Beam Rifle (B)- 16 damage, 20 rounds 3) 240mm Bazooka (P)- 30 damage, 4 rounds
Inherent Abilities: 1) Usable by Sergeants or higher. 2) Shield 3) Countercut 4) Dodge Cost -5
Action Zaku
Statistics: HP: 30, EN: 20, IS: 3
Weapons: 1) Heat Hawk (M)- 6 damage 2) Beam Rifle (B)- 10 damage, 10 rounds 3) Beam Machinegun (BV)- 8 damage, 20 rounds 4) 240mm Bazooka (P)- 35 damage, 4 rounds
Inherent Abilities: 1) Usable by Sergeants or higher. 2) Shield 3) Countercut 4) Magnet Coating: Dodge Cost -3
Lady Zaku
Statistics: HP: 35, EN: 10, IS: 3
Weapons: 1) Vulcan- 2 damage, 20 rounds 2) Beam Saber (M)- 8 damage 3) Beam Rifle (B)- 10 damage, 10 rounds 4) Spread Beam Gun (BS)- 5 damage x 5, 4 EN/shot, 4 rounds
Inherent Abilities: 1) Usable by Corporals or higher. 2) Shield 3) Countercut
Super Zaku
Statistics: HP: 40, EN: 20, IS: 3
Weapons: 1) Vulcan- 3 damage x 2, 20 rounds 2) Beam Saber (M)- 10 damage 3) Beam Rifle (B)- 15 damage, 12 rounds 4) Rocket (P)- 25 damage, 6 rounds
Inherent Abilities: 1) Usable by Corporals or higher. 2) Shield 3) Countercut 4) Damage Received -25%
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Post by Kyousuke Sumeragi on Feb 23, 2004 21:46:25 GMT -5
Everyone ready? If so let's go and start~!
BTW, here are the pointing system...
Enemy Max with HP 1~50 = 1 point Enemy Max with HP 51~100 = 2 points Enemy Max with HP 101~150 = 3 points and so on... Boss Units = 20 points (everyone will get this, as long as you shoot down the boss mecha completely)
Rate: 1 point = 10 PCs and 2 UPs
Rewards will be given after the match, as well as the BONUS multipliers for each players.
Note: Please, take note of your points, I'll be checking that in your Stat Phase.
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Post by Umbaglo on Feb 23, 2004 22:00:52 GMT -5
[Xoshe's Phase]
"Come on Charles, get the lead out. I know you should be testing your Nu Comdam, but they wanted to make sure that the Bit control system worked. You'll be needing it later. And look at all the Zakus so graciously provided for us to shoot at!"
ATTACK PHASE:
Weapon Used: Resolution Full Power Target(s): Char's Custom Zaku Damage Dealt: 75 Resources Spent: 3 EN Modifiers: +18 DC (+10 Inherent, +5 Weapon Inherent, +3 HDS) [/color]
Statistics:
HP: 55/55 EN: 42/45 SP: 80/80 PCs: 150
Weapons: Vulcan 20/20 Missile 10/10 C-Divider 20/20 [/color]
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Post by Umbaglo on Feb 23, 2004 22:04:40 GMT -5
[Charles' Phase]
"I'm still not used to piloting again. You know what happened to be before! Blerg, blasted youngster. Better get this show on the road."
SUMMON PHASE: 5 * GT Bits [/color]
ATTACK PHASE:
Weapon Used: Full Open Attack Target(s): All Damage Dealt: DESTROY Resources Spent: 1 round Modifiers: N/A [/color]
Statistics:
HP: 55/55 EN: 55/55 SP: 60/60 PCs: 150 Current Form: Leopard GF
Weapons: Head Vulcan 20/20 Shoulder Missile 10/10 Chest Gatling Gun 8/8 Hornet Missile 5/5 Full Open Attack FIRED [/color]
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Post by Yanbetari on Feb 23, 2004 22:18:46 GMT -5
"So, Mojiru, how strong did you say the Pseudogeddon was?" "Eh? My Pseudogeddon? I'd say it's as strong as ten other mecha!" "Ten, huh. Well, I hope for our sake your math is right." Yanbetari picked one of the Zakus out of the middle of the group, leaned back, and fired off a shot into the crowd.
ATTACK PHASE: Weapon Used: Rapid Rifle Target(s): Garma's Customized Zaku II Damage Dealt: 20 Resources Spent: 1 round[/color]
Statistics: HP: 35/35 EN: 20/20 PCs: 150/150 SP: 65/65 Hyper Mode: Charge - Level 1 Current Form: Aerial Frame Frame Switches: 4/4 Perishable Items: -Propellant Tank -Propellant Tank Weapons: Rapid Rifle: 9/10 |||||||||[/color]
Event Score: 0
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Post by Yanbetari on Feb 23, 2004 22:28:05 GMT -5
"What do ye mean ye hope my... by the bloody tartan! Look at em all!" "And my gut tells me this is just the begining." "Then we'd better give them a good solid welcoming!" Mojiru braced himself as well, and rained a hail of gunfire down on another Zaku.
ATTACK PHASE: Weapon Used: Chest Gattling Gun Target(s): Action Zaku Damage Dealt: 15 (5+10) x 2 Resources Spent: 1 round[/color]
Statistics: HP: 45/45 EN: 25/25 PCs: 150/150 SP: 60/60 Shields: 10/10 Perishable Items: -Repair Kit -Reloader Weapons: Vulcan: 20/20 |||||||||||||||||||| Machine Cannon: 10/10 |||||||||| Chest Gatling Gun: 7/8 ||||||| Shoulder Homing Missiles: 10/10 |||||||||| Full Open Attack: 1/1 |[/color]
Event Score: 0
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Post by CowboyJohnny on Feb 23, 2004 22:44:57 GMT -5
-Johnny's Phase-
<John> Quite the shooting gallery we have out here tonight, don't you think?
ATTACK PHASE: Weapon: Impulse Cannon (BS) Total damage: 60 Target-damage: Shin Matsunaga's Customized High Mobility Zaku II-30, Elliot Rem's Customized High Mobility Zaku II-30 Spent: 3 EN Modifier: none
Statistics HP: 50/50 EN: 32/35 PCs: 150/150 SP: 60/60
75mm Vulcan ammo 20/20 120mm Anti-Ship Vulcan ammo 10/10 350mm Gun Launcher ammo 4/4
Perishables: -Propellant Tank
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Post by CowboyJohnny on Feb 23, 2004 22:49:57 GMT -5
-Kara's Phase-
<Kara> That's what we call a target-rich environment, cowboy.
ATTACK PHASE: Weapon: Hangover Cannon (BS) Damage: 30 damage x2 Targets: Shin Matsunaga's Customized High Mobility Zaku II x1, Elliot Rem's Customized High Mobility Zaku II x1 Spent: 2 EN Modifier: +5 DC
Statistics HP: 40/40 EN: 58/60 PCs: 150/150 SP: 50/50 Current Form: MS Mode
60mm Vulcan ammo 20/20
Shields 10/10 PX uses 10/10
Perishables: -Propellant Tank -Propellant Tank
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Post by Blaine Kodos on Feb 24, 2004 0:37:43 GMT -5
The challengers had fired first. Picking targets here and there, they all more or less ignored the Saiyajin standing on the ground. Although one attack came in, but it merely fizzled off his uniform.
"Well that was dull. I thought they'd be stronger... oh well! Training is training! Daha!"
NOTE FROM BLAINE: Due to the numbers of my units and their long names, I'll simply refer to them by the first word. Char's, Garma's, Action, Lady, etc.
Regen Phase: +150 HP (MAX)
Seishin Phase: Seishin Used: Hot Blood Target: Self Effect: Damage x 1.5 Resources Used: 40 SP
Defense Phase (Goku): Attacker: Charles Weapon Used: Full Open Attack Action Taken: Take Resources Used: None
Defense Phase (Dozul's): Attacker: Charles Weapon Used: Full Open Attack Action Taken: Dodge Resources Used: 20 PCs
Defense Phase (Char's): Attacker: Xoshe, Charles Weapon Used: Resolution Full Power, Full Open Attack Action Taken: Shield, dodge Damage Dealt: 75/2 = 37.5, rounded to 38 Resources Used: 38 HP, 28 PCs, 1 Shield
Defense Phase (Garma's): Attacker: Charles, Yan Weapon Used: Full Open Attack, Rapid Rifle Action Taken: Dodge, Shield Damage Dealt: 20/2 = 10 Resources Used: 10 HP, 20 PCs, 1 Shield
Defense Phase (Johnny): Attacker: Charles Weapon Used: Full Open Attack Action Taken: Dodge Resources Used: 13 PCs
Defense Phase (Shin): Attacker: Charles, Johnny, Kara Weapon Used: Full Open Attack, Impulse Cannon, Hangover Cannon Action Taken: Dodge, Shield both Damage Dealt: 30/2 = 15 Resources Used: 30 HP, 13 PCs, 2 Shields
Defense Phase (Ranba): Attacker: Charles Weapon Used: Full Open Attack Action Taken: Dodge Resources Used: 17 PCs
Defense Phase (Elliot): Attacker: Charles, Johnny, Kara Weapon Used: Full Open Attack, Impulse Cannon, Hangover Cannon Action Taken: Dodge, Shield both Damage Dealt: 30/2 = 15 Resources Used: 30 HP, 15 PCs, 2 Shields
Defense Phase (Action): Attacker: Charles, Mojiru Weapon Used: Full Open Attack, Rapid Rifle Action Taken: Dodge, Shield Damage Dealt: 20/2 = 10 Resources Used: 10 HP, 17 PCs, 1 Shield
Defense Phase (Lady): Attacker: Charles Weapon Used: Full Open Attack Action Taken: Dodge Resources Used: 20 PCs
Defense Phase (Super): Attacker: Charles Weapon Used: Full Open Attack Action Taken: Dodge Resources Used: 20 PCs
"Kurae! Ka.... me..... ha..... meeee.... HAAAAAAA!!"
Attack Phase (Goku): Target: All Weapon Used: Chou Kamehameha Damage Dealt: 375 (50 to each player, 15 to each G-Bit) Resources Used: 5 EN
Attack Phase (Dozul's): Target: Charles Weapon Used: Giant Heat Hawk (M) Damage Dealt: 20 Modifiers: +5 DC Resources Used: None
Attack Phase (Char's): Target: Xoshe Weapon Used: 120mm Machinegun (V) Damage Dealt: 70 Resources Used: 2 rounds
Attack Phase (Garma's): Target: Yan Weapon Used: 120mm Machinegun (V) Damage Dealt: 60 Resources Used: 2 rounds
Attack Phase (Johnny): Target: All players Weapon Used: Giant Bazooka (PSX) Damage Dealt: 40 x8 (2 to Xoshe, 2 to Charles, 1 to every other player) Resources Used: 8 rounds
Attack Phase (Shin): Target: All Weapon Used: 120mm Machinegun (SV) Damage Dealt: 500 (75 to each player, 10 to each G-Bit) Resources Used: 20 rounds
Attack Phase (Ranba): Target: Kara Weapon Used: 105mm Machinegun (V) Damage Dealt: 75 Resources Used: 5 rounds
Attack Phase (Elliot): Target: Johnny Weapon Used: Beam Rifle (B) Damage Dealt: 16 Resources Used: 1 round
Attack Phase (Action): Target: Mojiru Weapon Used: Beam Machinegun (BV) Damage Dealt: 40 Resources Used: 5 rounds
Attack Phase (Lady): Target: All players except Charles Weapon Used: Spread Beam Gun (BS) Damage Dealt: 5 x5 (1 to each) Resources Used: 4 EN, 1 round
Attack Phase (Super): Target: Yan Weapon Used: Beam Rifle (B) Damage Dealt: 15 Resources Used: 1 round
Stats: HP: 600/600 EN: 215/220 SP: 160/200 PC: 200/200 IS1: Hagane no Tamashii
Ammo: Rapid Ki Barrage - 3/3 Genki Dama - 5/5
Stats (Dozul's): HP: 40 EN: 20 PC: 30
Ammo: 120mm Machinegun - 10 280mm Bazooka - 6
Stats (Char's): HP: 02 EN: 30 PC: 22 Shield: 9
Ammo: Sturmfaust - 4 120mm Machinegun - 8 240mm Bazooka - 6
Stats (Garma's): HP: 30 EN: 20 PC: 30 Shield: 9
Ammo: 40mm Machinegun - 20 120mm Machinegun - 8 280mm Bazooka - 6
Stats (Johnny): HP: 40 EN: 20 PC: 37 Shield: 10
Ammo: 120mm Machinegun - 10 Giant Bazooka - 0
Stats (Shin): HP: 10 EN: 20 PC: 37 Shield: 8
Ammo: 120mm Machinegun - 0 240mm Bazooka - 4
Stats (Ranba): HP: 35 EN: 20 PC: 33
Ammo: 105mm Machinegun - 5 240mm Bazooka - 4
Stats (Elliot): HP: 10 EN: 20 PC: 35 Shield: 8
Ammo: Beam Rifle - 19 240mm Bazooka - 4
Stats (Action): HP: 20 EN: 20 PC: 33 Shield: 9
Ammo: Beam Rifle - 10 Beam Machinegun - 15 240mm Bazooka - 4
Stats (Lady): HP: 35 EN: 06 PC: 30 Shield: 10
Ammo: Vulcan - 20 Beam Rifle - 10 Spread Beam Gun - 3
Stats (Char's): HP: 40 EN: 20 PC: 30 Shield: 10
Ammo: Vulcan - 20 Beam Rifle - 11 Rocket - 6
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Post by Umbaglo on Feb 24, 2004 0:48:03 GMT -5
[Xoshe's Phase]
"Geez, you're much too rusty, Charles. I bet you would have wiped the floor with them years ago using that. But you MISSED! Come on! I know you can do better!"
P.S. PHASE Seishin Used: Flash Target: Self SP Used: 10 Effect: Auto Dodge
DEFENSE PHASE:
Attacking Weapon #1: Kamehameha Action Taken: Flash Damage Taken: N/A Resources Spent: 10 SP
Attacking Weapon #2: 120mm Machinegun Action Taken: Dodge Damage Taken: N/A Resources Spent: 5 PCs
Attacking Weapon #3: Giant Bazooka Action Taken: Countershoot Damage Taken: N/A Resources Spent: 2 Vulcan rounds
Attacking Weapon #4: 120mm Machinegun Action Taken: Dodge Damage Taken: N/A Resources Spent: 5 PCs
Attacking Weapon #5: Spread Beam Gun Action Taken: Take Damage Taken: 5 Resources Spent: HP [/color]
"You call that an attack? Psh, I've seen better in a food fight."
ATTACK PHASE:
Weapon Used: C-Divider Target(s): Char's Custom Zaku Damage Dealt: 25 Resources Spent: 1 round Modifiers: +18 DC (+10 Inherent, +5 Weapon Inherent, +3 HDS) [/color]
Statistics:
HP: 50/55 EN: 42/45 SP: 70/80 PCs: 140
Weapons: Vulcan 18/20 Missile 10/10 C-Divider 19/20 [/color]
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Post by Umbaglo on Feb 24, 2004 0:59:00 GMT -5
[Charles' Phase]
"Shut up! I don't want to listen to your bickering."
P.S. PHASE Seishin Used: Flash Target: Self SP Used: 10 Effect: Auto Dodge
DEFENSE PHASE:
Attacking Weapon #1: Kamehameha Action Taken: Flash Damage Taken: N/A Resources Spent: 10 SP
Attacking Weapon #2: Giant Heat Hawk Action Taken: Take Damage Taken: 20 Resources Spent: HP
Attacking Weapon #3: Giant Bazooka Action Taken: Countershoot Damage Taken: N/A Resources Spent: 2 Vulcan rounds
Attacking Weapon #4: 120mm Machinegun Action Taken: Dodge Damage Taken: N/A Resources Spent: 15 PCs [/color]
G-BIT DEFENSE PHASE:
Attacking Weapon #1: Kamehameha Action Taken: Take Damage Taken: 15 each Resources Spent: HP
Attacking Weapon #1: 120mm Machinegun Action Taken: Dodge Damage Taken: N/A Resources Spent: 25 PCs [/color]
ATTACK PHASE:
Weapon Used: Scattering Beam Gun Target(s): Johnny's Zaku, Shin's Zaku, Dozul's Zaku, Garma's Zaku, Char's Zaku Damage Dealt: 36 each Resources Spent: 10 EN Modifiers: +3 DC [/color]
G-BIT ATTACK PHASE:
Weapon Used: Inner Arm Gatling Target(s): Super Zaku, Action Zaku, Lady Zaku, Eliot's Zaku, Ranba's Zaku Damage Dealt: 24 *5 each (24 from each GT-Bit) Resources Spent: 10 EN Modifiers: N/A [/color]
Statistics:
HP: 35/55 EN: 45/55 SP: 50/60 PCs: 110 Current Form: Leopard GF
Weapons: Head Vulcan 18/20 Shoulder Missile 10/10 Chest Gatling Gun 8/8 Hornet Missile 5/5 Full Open Attack FIRED [/color]
G-Bit Statistics:
HP: 5/20 EN: 0/10
Weapons: Machine Cannon 12/12 [/color]
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