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Post by Umbaglo on Jul 4, 2004 22:45:56 GMT -5
Heya, I'm the new rules mod. Now that that's over with, today's updates:
Minor edits to the Welcome to the Simchamber and Newbie's Guide to the Simchamber threads to update and remove obsolete information. (It was even still talking about buying ranks!)
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Post by Umbaglo on Jul 5, 2004 20:37:26 GMT -5
Further edits to the Newbie Guide, squashing yet another unwritten rule. These things suck.
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Post by Umbaglo on Jul 6, 2004 12:22:12 GMT -5
Minor updates to:
The SimChamber Arts of War: Time Support Defense: The Art of the Human Shield. Pilot Classes: Your job, your life Items; Your guide to the SC essentials Mecha: What you need to know about giant robots.
Mostly changing a few lines to remove obsolete information. No drastic changes... yet.
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Post by Umbaglo on Jul 7, 2004 21:16:55 GMT -5
Whee, more minor changes. Today we have~
Summon Ability and Summoning Units Strength in Numbers: Factions and Groups Counterstrike! Guide to Inherent Mech Abilities UP and You: The Various Uses of Upgrade Points "What's that do again?" Ability Clarification Fire! Fire! Psycho... Spell? Rank-Up! What to do to get to the top
Same as yesterday, a few line changes to update obsolete stuff.
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Post by Umbaglo on Jul 8, 2004 19:55:47 GMT -5
Big update today. Math thread was almost totally rewritten, clearing up many confusions and omissions. Yay.
Make sure to read it, and remember the way things work, now. The changes arn't really big, but some clarifications might affect the way you've done battle before.
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Post by Umbaglo on Jul 11, 2004 14:25:19 GMT -5
Leveled DESTROY tags added to the Status Attack thread. Until the tags are added in the Hangar, however, the old rules will remain in effect.
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Post by Umbaglo on Jul 27, 2004 20:36:43 GMT -5
Clarified Summon rules.
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Post by Umbaglo on Aug 2, 2004 1:05:48 GMT -5
Added Retreat as an action during the Transform Phase. Now you must resolve your defence phase first before you withdraw from battle.
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Post by Aslan Cross on Aug 27, 2004 4:35:05 GMT -5
Fixed prone rules in "Simchamber Arts of War: Time" thread. Now, even the dreaded Prone Defense is crushed by the power of The Prone.
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Post by Umbaglo on Sept 3, 2004 20:54:59 GMT -5
New Countershoot rules posted in Counterstrike! Guide to Inherent Mech Abilities. These rules are now in effect, so happy shooting!
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Post by Umbaglo on Sept 12, 2004 22:24:37 GMT -5
Regeneration rules while docked in a Mothership changed. It's now a fixed 25% a turn.
Also, new prize rules for FFAs implimented.
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Post by Umbaglo on Sept 14, 2004 19:35:55 GMT -5
Rules Lexicon is now up.
Also, the chan and server in the SC Chatroom topic has been changed to reflect the shift.
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Post by Umbaglo on Sept 22, 2004 18:04:15 GMT -5
Added descriptions of (BM), , , and type weapons to Tools of the Trade: Weapon Types and the Rules Lexicon.
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Post by Aslan Cross on Oct 1, 2004 8:54:52 GMT -5
Gambling illegalized. See "PCs: What you need to know" for details.
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Post by Umbaglo on Oct 7, 2004 7:35:08 GMT -5
Added VS matches to "Type of Fights".
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