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Post by Frost Winterheim [In Suit] on Oct 16, 2003 19:57:57 GMT -5
New rank-up system is up. Check out the latest thread in this board.
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Post by Aslan Cross on Oct 16, 2003 20:15:32 GMT -5
To those who haven't noticed yet, we have added a few new System-type mecha abilities. Zero System has also been heavily modified. Also please be aware that the Zero System item is now no longer purchasable. Anyone who currently owns a Zero System loses it, but gets PC compensation for it, depending on how much you bought it at the start. To see the new systems, go here.
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Post by Aslan Cross on Oct 19, 2003 5:22:08 GMT -5
There's a new section on Combo Attacks. Have fun ganging up on your enemies.
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Post by Aslan Cross on Nov 21, 2003 3:04:25 GMT -5
November UpdatesPardon me for being too lazy to post this month's rules updates. Here they are anyway: -The Mobile Doll System has been added to the mecha systems thread. - UPs can now be earned from PA fights. Any PA fights that start after this post earn the participants UPs. Keep in mind that the amount you earn in a PA fight is different from the amount you may earn from an SC battle, though. Please check this thread for details.
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Post by Aslan Cross on Nov 23, 2003 5:43:29 GMT -5
CountercutCountercut costs are now class-specific. Please check the Bio-Enhancement Lab for details.
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Post by Aslan Cross on Nov 26, 2003 0:55:09 GMT -5
Psycoframe is now Newtype/Enhanced Human use only. I dunno why I forgot this...
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Post by Frost Winterheim [In Suit] on Dec 5, 2003 0:17:05 GMT -5
Stipend and Allowance Rules are up. For clarifications, PM me~.
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Post by Aslan Cross on Dec 22, 2003 5:23:33 GMT -5
There's a rather major change in the subchara rules. You can know have:
1. Up to FIVE subchar classes 2. TWO subchars can share one class, although the class may only be used in one battle at a time.
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Post by Aslan Cross on Jan 9, 2004 4:52:50 GMT -5
UPs You may now just pay 10 UPs to get 1 SP, instead of the old 20 UPs = 2 SP rule.
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Post by Aslan Cross on Jan 21, 2004 19:13:56 GMT -5
(G)-type weapons now have a dodge cost modifier. Please check the Weapon Types thread.
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Post by Aslan Cross on Jan 23, 2004 7:04:03 GMT -5
For those who plan on being classless, the "classless" class now has an "average" CCing cost of 2 EN/5 PCs.
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Post by Aslan Cross on Jan 24, 2004 18:33:03 GMT -5
Fixed the KICK wording. If you get KICKed, you don't get UPs either. Furthermore, it's now stated that anything you spend is still counted as spent (I believe this was an unwritten rule before. Don't you just hate unwritten rules?)
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Post by Aslan Cross on Feb 1, 2004 5:39:21 GMT -5
The Barriers thread has been removed to reduce clutter. Like all other mecha inherent abilities, all barrier abilities have been lexiconized for easier reference. No need to go all the way here to look up your barrier stats. Systems will follow soon.
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Post by Aslan Cross on Feb 1, 2004 23:30:06 GMT -5
Support Defense fixed. Apparently the previous version had a bug in which you could use items after your main defense phase before you support defend your ally.
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Post by Aslan Cross on Feb 5, 2004 2:35:18 GMT -5
Systems section taken down and moved to the Hangar lexicon. Stuff is all centralized now.
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