|
Post by Umbaglo on Mar 5, 2005 19:47:19 GMT -5
"I love that song. Let's see what we've got."
Participants/Mechs: Umbaglo (Alteisen/Tenchi Gundam/Astray Gold Frame Amatsu), Mechalomaniac (Alteisen/Weissritter/Yuu Brain) Format: 3v3 SAMW Location: Orphan Limit: 450 per side Items: No Hi-Tier Size: Active
"Who will survive? The heat will be on!"
|
|
|
Post by Mechalomaniac on Mar 5, 2005 20:08:10 GMT -5
Sting OakleyMazinger PilotStarting Max SP: 115 Current Max SP: 200 Maximum SP Cap: 230 Skills & Abilities:- Dodge Cost is 27. Minimum Dodge Cost is 17.- Countercut: 3 EN or 8 PCs Potential: Gain bonuses when HP is low. Bonus varies depending on level of remaining HP. -50% HP and below: Damage Received -45%; Weapon Damage +25% -40% HP and below: Damage Received -55%; Weapon Damage +50% instead -30% HP and below: Damage Received -65%; Weapon Damage +75% instead -20% HP and below: Damage Received -75%; Weapon Damage +100% instead Mazin Power: - Only usable in units with the inherent ability Mazin Power. - After four turns, Damage Received -30%, Weapon Damage +30%. - When active, blocking negates PARALYZE attacks at the cost of 10% of max EN, DESTROY L1 attacks for 25% of max HP, DESTROY L2 attacks for 40% of max HP. Ignore ability if cost cannot be paid. Kiai:- Gain a Kiai Counter for every attack that hits and successfully deals damage to you, but fails to kill you, for this match. For every Kiai counter gained, players receives a Damage Received -2%, Damage dealt +2% bonus. The maximum number of counters is 25. - Pay 4% of max PC's to add a Kiai Counter. This can only be done during the Seishin Phase. Seishin:Greater Perserverence (40): User recovers all HP. Flash (15): After casting, the FIRST attack received is automatically dodged at no cost. Iron Wall (40): All damage you receive this turn is reduced by 75%. Substitute (35): For a single turn, trade Defense Phase with one target ally regardless of any condition (that ally must not have taken his or her turn to be a legitimate target of this spell). AlteisenStatistics: HP: 65, EN: 20, IS: 3, Move: G, Size: MWeapons: Split Missile (PGSV)- 3 damage/PC Heat Horn (M)- 12 damage Triple Machine Cannon (S)- 6 damage # 3, 10 rounds Revolving Stake- 10 damage + 20 damage, 6 rounds Square Claymore (SV)- 15 damage/PC, 4 rounds Kirifuda (R)- 50 damage/3 PCs, 1 round
Combo Attacks: Rampage Ghost (V)- 40 damage/EN, Barrier PierceInherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: Triple Machine Cannon 4) Damage Received -15% 5) Beam Coating (Barrier) 6) Revolving Stake: If the first hit is dodged or negated, the second hit automatically misses. If the first hit connects and deals damage, then the second hit automatically hits. Second hit ignores barrier and armor effects. 7) Square Claymore: Target's Dodge Cost +5 8) Rampage Ghost: Target's Dodge Cost +10. Requires an allied Weißritter or Weißritter Kai to execute.Status: HP: 145/145 EN: 20/20 PCs: 150/150 SP: 200/200 Tori's SP: 100/100 IS1: Chogokin Nu-Z IS2: Orihalconium IS3: ReloaderStellar LousierMartian SuccessorStarting Max SP: 75 Current Max SP: 80 Maximum SP Cap: 150 Skills & Abilities:- Dodge Cost is 13. Minimum Dodge Cost is 5. - Countercut: 2 EN or 5 PCs - Nanomachine Implant: Activates only in a unit with IFS. Dodge Cost is 7, Countercut: 1 EN or 4 PCs. In size S or SS units, add an additional Dodge Cost -2 and target's Dodge Cost +3. Lieutenant: Countershoot. In Mothership Class units, instead of the above bonuses: damage dealt +30%, target's Dodge Cost +5, and lower DC by 5 then re-lock at the lower value. - Boson Jump: Dodge all attacks from one attack phase. Charge 1 unit for each enemy attack phase directed wholly or partly at you that is not support defended; charge 1 unit after a turn in which there is no attack directed at you that is not support defended. Private: Start with 1 use, max 1 use. Charge 7 units to regain one use. Corporal: Start with 2 uses, max 2 uses. Charge 7 units to regain one use. Sergeant: Start with 2 uses, max 2 uses. Charge 6 units to regain one use. Ensign: Start with 3 uses, max 3 uses. Charge 6 units to regain one use. Lieutenant: Start with 3 uses, max 3 uses. Charge 5 units to regain one use. - A-Class Jumper: Ignore terrain Dodge Cost penalties. Lieutenant Martian Successors only. Seishin:Hot Blood (40): All Weapon Damage x 2 for your FIRST ATTACK PHASE. This applies to (X) and other multiple-hit weapons. Accelerate (5): For a single turn, you gain: Dodge Cost -3 (Dodge Cost -5 in Mothership Class units instead; Dodge Cost still locked after bonus is applied). WeißritterStatistics: HP: 50, EN: 25, IS: 3, Move: F/G, Size: MWeapons: Split Missiles (PGSV)- 3 damage/PC Triple Beam Cannon (B)- 6 damage # 3, 10 rounds Neo Plasma Cutter (BM)- 12 damage Ochstan Launcher-E (B)- 30 damage, 1 EN/shot Ochstan Launcher-B (S)- 10 damage x 3, 7 rounds Ochstan Launcher-W (PSG)- 3 damage # 4 + (B)- 6 damage # 3 + (S)- 10 damage x 3 + (B)- 40 damage, 3 rounds
Combo Attacks: Rampage Ghost (V)- 40 damage/EN, Barrier Pierce Rampage Ghost [AR] (V)- 60 damage/EN, Barrier PierceInherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: Triple Beam Cannon 4) Tesla Drive: Dodge Cost -5 5) Beam Coating (Barrier) 6) Rampage Ghost : Target's Dodge Cost +10. Requires an allied Alteisen or Alteisen Kai to execute. 7) Rampage Ghost [AR]: Target's Dodge Cost +10. Requires an allied Alteisen Riese to execute.Status: HP: 50/50 EN: 25/25 PCs: 150/150 SP: 80/80 8's SP: 100/100 IS1: IFS IS2: Hybrid Dual Sensor IS3: 8Auel NadierGundam FighterStarting Max SP: 90 Current Max SP: 180 Maximum SP Cap: 180Skills & Abilities:- Dodge Cost is 10. Minimum Dodge Cost is 5.- Countercut: 1 EN or 3 PCs- Only ones able to pilot Mobile Fighters.- Super/Hyper Mode Activation Unit must have the Super/Hyper Mode ability to be able to activate. To activate at Turn 1, pay 30% of your total allocated PC Limit.To activate at Turn 2, pay 20% of your total allocated PC Limit.To activate at Turn 3, pay 10% of your total allocated PC Limit.You can choose to activate at Turn 4 or thereafter for no cost.Super/Hyper Mode is automatically activated when your HP drops below 50%.(Super Mode: Weapon Damage +25%, Damage Received -25%, Dodge Cost -3, all (M) attacks gain: Target's Countercut Cost x1.25(Hyper Mode: Weapon Damage +50%, Damage Received -50%, Dodge Cost -5, all (M) attacks gain: Target's Countercut Cost x1.5Martial Arts Mastery: Gains Countercut ability in any unit as long as it has at least one (M) attack. -Type Weapon Damage +25% Seishin:Concentrate (15): -5 to dodge cost, +5 to target's dodge cost for one turn. Flash (10): After casting, the FIRST attack received is automatically dodged at no cost. Direct Attack (20): For your first attack phase this turn, your target cannot use Bunshin, Barriers and any other special defensive ability under secondary defenses to evade the attack. Target also cannot be Support Defended by allies. If use in conjunction with (X) weapons, Only Support Defense will be disabled. The cancellation of Support Defense other secondary defenses only applies to your attacks. Greater Perseverance (40): User recovers all HP. Iron Wall (30): All damage you receive this turn is reduced by 75%. Resupply (60): You or one target ally regenerates all EN and ammunition to 100%. Yuu Brain
Statistics:HP: 45, EN: 35, IS: 3, Move: F/G, Size: S[/color] Weapons: Brain Blade (M)- 12 damage Shorter- PARALYZE, 15 damage, 2 EN/shot Microwave Emitter (SV)- 20 damage/PC Sword Extension [Shoot]- 20 damage, 1 EN/shot Sword Extension [Slash]- 5 damage + 25 damage x 2, 3 EN/attack Chakra Flash (V)- 10 damage/EN Combo Attacks: Chakra Extension (SV)- 50 damage/EN[/color] Inherent Abilities:1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Sword Extension [Shoot] 4) Dodge Cost -3 5) Vital Jump6) Chakra Shield (Barrier)7) Microwave Emitter: Target's Dodge Cost +3. If hit, disable all non-basic Pilot abilities for a single turn. Pilot abilities that requires charging will not charge for a single turn. 8) Chakra Extension: Target's Dodge Cost +5. Requires an allied Hime Brain to execute. 9) Organic Engine: EN Regen 10%[/color] Status: HP: 70/70 EN: 45/45 PCs: 150/150 SP: 180/180 Tori's SP: 100/100 IS1: Mobile Trace System IS2: Grapple Sensor IS3: Tori
|
|
|
Post by Umbaglo on Mar 5, 2005 20:15:38 GMT -5
Name: Tenchi Gundam Rank: Lieutenant Class: Mazinger Pilot Choushogun Current Max SP: 230 Maximum SP Cap: 230 Skills & Abilities:Spells: 1) Greater Perseverence 2) Flash 3) Iron Wall 4) Substitute 5) Belief 6) N/A Skills: 1) Concentration Lv2 2) N/A 3) N/A Dodge Cost is 27. Minimum Dodge Cost is 17.Countercut: 3 EN or 8 PCs Potential: Gain bonuses when HP is low. Bonus varies depending on level of remaining HP. -50% HP and below: Damage Received -45%; Weapon Damage +25% -40% HP and below: Damage Received -55%; Weapon Damage +50% instead -30% HP and below: Damage Received -65%; Weapon Damage +75% instead -20% HP and below: Damage Received -75%; Weapon Damage +100% instead Kiai:- Gain a Kiai Counter for every attack that hits and successfully deals damage to you, but fails to kill you, for this match. For every Kiai counter gained, players receives a Damage Received -2%, Damage dealt +2% bonus. The maximum number of counters is 25. - Pay 4% of max PC's to add a Kiai Counter. This can only be done during the Seishin Phase. Tenchi GundamStats: HP: 45, EN: 80, IS: 2, Move: G, Size: SSWeapons: Gosei no Kodachi (M)- 10 damage Seijuu no Tachi (M)- 31 damage, (Aff: Wind) Beam Cannon (B)- 19 damage x 2, 10 rounds. G Fortress Mode Only. Full-Auto Tanegashima (V)- 25 damage, 10 rounds, (Aff: Wind) Tanegashima Dragoon- 31 damage, 8 rounds Chidou no Jutsu (S)- 38 damage, 1 EN/attack, (Aff: Earth) Chidoushin no Jutsu (S)- 63 damage, 2 EN/attack, (Aff: Earth) Gekishin Dotou Zan (SV)- 13 damage/EN Gekishin Dotou Giri (MSX)- 31 damage/EN
MAP Attacks: Chidou Gekishin no Jutsu (D:4)- 88 damage, 10 EN/attack, (Aff: Earth)Inherent Abilities 1) Usable by Ensigns or higher 2) Countercut: Gosei no Kodachi 3) G Fortress Mode: Dodge Cost -5 and Move: F only. Only Full-Auto Tanegashima, Tanegashima Dragoon and Beam Cannon are enabled. 4) Kikou Juujin: Restores 25% HP of yourself or one target ally. Can't be reloaded except with a Super Repair Kit. 3 uses. Can't perform in G-Fortress Mode. 5) Beam Crystal: Activates when HP is 1/3 or below. Recover HP and EN to 100% once. Seijuu no Tachi, Gekishin Dotou Zan and Gekishindotou Giri's Weapon Damage x2 and Target's Countercut Cost x2 for a single turn. 6) Chidoushin no Jutsu: Pay 3 extra EN to change terrain to Scorched Earth regardless the attack hits or not for 3 turns. Terrain does not change if performed in Space. 7) Beam Crystal Phoenix Fan: 10% EN Regen, +25% damagePurchasing Cost: 550 PCsItems: 1) Mega Generator 2) G-Wall Generator Name: Umbaglo Tseng Rank: Lieutenant Class: Valkyrie Pilot Current Max SP: 150 Maximum SP Cap: 150 Skills & Abilities:Spells: 1) Concentrate 2) Flash 3) Replenish 4) Provoke 5) Aid 6) Resurrection Skills: 1) N/A 2) N/A 3) N/A Minimum Dodge Cost is 5.Lightning Reflexes: Dodge Cost is based on Rank. Private: Dodge Cost is 9. Corporal: Dodge Cost is 8. Sergeant: Dodge Cost is 7. Ensign: Dodge Cost is 6. Lieutenant: Dodge Cost is 5. CountershootCountercut: 3 EN or 7 PCs Guts: While HP is below 25%, gain Dodge Cost -10 and Weapon Damage +25% Advanced Maneuver: Each turn, gain 1 charge during the Regeneration phase. Spending Advanced Maneuver charges must be declared in the Seishin Phase, and only 1 Advanced Maneuver may be used per turn. Can charge to a maximum of 10 Advanced Maneuver counters. Evasive Maneuver: Dodge all incoming attacks for one Defense Phase. Cannot Attack, Repair, or Resupply this turn. Cannot be used in Support Defense. Requires and drains X Advanced Maneuver charges, where X is: Private: 9 Corporal: 8 Sergeant: 7 Ensign: 6 Lieutenant: 5Double Move: Gain an additional attack phase. Requires and drains X Advanced Maneuver charges, where X is: Private: 9 Corporal: 8 Sergeant: 7 Ensign: 6 Lieutenant: 5Variable Form Specialty: Gain an extra transformation phase at the start of every turn. Can only be used by Lieutenants and only activated in units sized M and lower. High-Mobility Veteran: - Reduce the Advanced Maneuver counter requirement for Evasive Maneuver by 1 for every -10 DC worth of modifiers you have from unit, item, and own pilot abilities. - Raise the Advanced Maneuver counter requirement for Evasive Maneuver by 1 for every +10 DC worth of modifiers you have from unit, item, and own pilot abilities. - "Dodge Cost is X" abilities count as Dodge Cost modifiers equal to how much difference there is between the set Dodge Cost and your base Dodge Cost. (IE: Dodge Cost is 30 counts as Dodge Cost +25 at Lieutenant) - Charge time cannot go below 3. This ability only applies during the Regeneration phase. AlteisenStatistics: HP: 90, EN: 30, IS: 3, Move: G, Size: MWeapons: Split Missile (PSV)- 3 damage/PC Heat Horn (M)- 12 damage Triple Machine Cannon (S)- 6 damage # 3, 20 rounds Revolving Stake- 10 damage + 20 damage, 12 rounds Square Claymore (SV)- 15 damage/PC, 8 rounds Kirifuda (R)- 50 damage/3 PCs, 2 rounds
Combo Attacks: Rampage Ghost (V)- 40 damage/ENInherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: Triple Machine Cannon 4) Damage Received -15% 5) Beam Coating (Barrier) 6) Revolving Stake: If the first hit is dodged or negated, the second hit automatically misses. If the first hit connects and deals damage, then the second hit automatically hits. Second hit ignores barrier and armor effects. 7) Square Claymore: Target's Dodge Cost +5 8) Rampage Ghost: Target's Dodge Cost +10. Negates Barrier abilities. Requires an allied Wei゚ritter or Wei゚ritter Kai to execute. 9) Enlarged Ammo Bays: +25% ammoPurchasing Costs: 450 PCsItems: 1) Large Magazine 2) Grapple Sensor 3) A-Up (SC) Name: Aidemoi Silvuplais Rank: Lieutenant Class: Masoukishin Herald Frame Runner Current Max SP: 200 Maximum SP Cap: 200 Skills & Abilities:Spells: 1) Greater Perseverence 2) Flash 3) Hot Blood 4) Lucky 5) N/A 6) N/A Skills: 1) N/A 2) N/A 3) N/A 4) N/A Dodge Cost is 15. Minimum Dodge Cost is 5.Countercut: 2 EN or 5 PCsOnly ones able to pilot Masoukishins Orbital Frames.Spirit Dependancy Mindflow Reaction Level: Infuses pilot with status upgrades according to rank. Can only be activated in a Masoukishin with Spirit Dependancy Link Orbital Frame with Mindflow System Omega. Activate 1 of the following sub-ability per turn, starting from turn 2 (until all sub-abilities are unlocked): 1. Celerity Private: Dodge Cost -2Corporal: Dodge Cost -4Sergeant: Dodge Cost -6[/b] Ensign: Dodge Cost -8Lieutenant: Dodge Cost -10[/b] 2. Ferocity Private: Attack Damage +20%Corporal: Attack Damage +40%Sergeant: Attack Damage +60%[/b] Ensign: Attack Damage +80%Lieutenant: Attack Damage +100%[/b] 3. Tenacity Private: Damage Received -10%Corporal: Damage Received -20%Sergeant: Damage Received -30%[/b] Ensign: Damage Received -40%Lieutenant: Damage Received -50%[/b] 4. Unlock Potential For all Ranks: Unlock wazas which are 'Sealed' in Masoukishins.Gundam Astray Gold Frame AmatsuStatistics: HP: 70, EN: 40, IS: 2, Move: F/G, Size: MWeapons: Igelstellung- 3 damage, 20 rounds Maga no Ikutachi (M)- 10% EN Drain, 2 EN/attack Maga no Shirahoko (P)- 20 damage x 2, 2 EN/attack Trikeros Kai Beam Saber (BM)- 14 damage 50mm Hi-Energy Beam Rifle (B)- 16 damage, 8 rounds HKP Lancer Dart (SX)- 45 damage, 3 rounds Inherent Abilities: 1) Usable by Ensigns or higher 2) Anti-Beam Shield: Phase Shift Armor, Trikeros Kai Beam Saber, 50mm High-Energy Beam Rifle, HKP Lancer Darts 3) Countercut 4) Countershoot: Igelstellung, 50mm Hi-Energy Beam Rifle 5) Dodge Cost -5 6) Phase Shift Armor (Armor) 7) Mirage Colloid (5) 8) HKP Lancer Dart: Target's Dodge Cost +5 9) Maga no Shirahoko: Ignores target's armor abilities.Purchasing Cost: Not Applicable. To acquire this unit, the following conditions must be met: 1) Participate in a total of 5 SimChamber battles with the Gundam Astray Gold Frame; 2) Participate in at least 1 SimChamber battle with Blitz Gundam; 3) Gundam Astray Gold Frame Amatsu will then replace Gundam Astray Gold Frame.Items: 1) Prana Converter 2) Hybrid Dual Sensor
|
|
|
Post by Umbaglo on Mar 5, 2005 20:16:01 GMT -5
"Before you begin, there are a few simple rules to follow. Follow them well, for they are the key to victory."
Initiative: Mechalomaniac Prone Time: 48 hours per side Math: 3X Check
"Take it to the max, competetors, and don't hold back! Let's ROBATTLE!"
|
|
|
Post by Mechalomaniac on Mar 5, 2005 20:38:26 GMT -5
AltEisenDefense Phase:
Attacking Weapons: Action Taken: Damage Taken: Resources Spent:Attack Phase:
Weapon Used: Triple Machine Cannon Target: Alteisen, Tenchi Muyo!, Amatsu Damage Dealt: 6 to each Resources Spent: 1 round Modifiers: NoneStatus:
HP: 145/145 EN: 20/20 PCs: 150/150 SP: 200/200
Potential: None Ki-Ai: +/-0% (0)
Items: Orihalconium Chogokin Nu-Z Reloader
Weapons: Split Missile (PGSV)- 3 damage/PC Heat Horn (M)- 12 damage Triple Machine Cannon (S)- 6 damage # 3, 9/10 rounds Revolving Stake- 10 damage + 20 damage, 6 rounds Square Claymore (SV)- 15 damage/PC, 4 rounds Kirifuda (R)- 50 damage/3 PCs, 1 round
Combo Attacks: Rampage Ghost (V)- 40 damage/EN, Barrier PierceYuu BrainRegeneration Phase: EN Regenerated: 10% (4)Seishin Phase Seishin Used: Lucky, Training Target: Self SP Used: 100 (Tori) Effect: Double PCs if victorious, double EVO points win or lose.Defense Phase:
Attacking Weapons: Action Taken: Damage Taken: Resources Spent:Attack Phase:
Weapon Used: Microwave Emitter Target: Alteisen, Tenchi Muyo, Amatsu Damage Dealt: 6 to Tenchi and Amatsu, 8 to Alt, disable pilot abilies for 1 turn if hit Resources Spent: 1 PC Modifiers: +3 DCStatus:
HP: 45/45 EN: 35/35 PCs: 149/150 SP: 180/180
Vital Jump Charges: 3/3 Vital Jump Counters: 0/5
Super Mode: 1/4
Items: Mobile Trace System Grapple Sensor Tori
Weapons: Brain Blade (M)- 12 damage Shorter- PARALYZE, 15 damage, 2 EN/shot Microwave Emitter (SV)- 20 damage/PC Sword Extension [Shoot]- 20 damage, 1 EN/shot Sword Extension [Slash]- 5 damage + 25 damage x 2, 3 EN/attack Chakra Flash (V)- 10 damage/ENWeißritterDefense Phase:
Attacking Weapons: Action Taken: Damage Taken: Resources Spent:Attack Phase:
Weapon Used: Ochstan Launcher-E (B) Target: Tenchi Gundam Damage Dealt: 45 Resources Spent: 1 EN Modifiers: +3 DCStatus:
HP: 50/50 EN: 24/25 PCs: 150/150 SP: 80/80 8's SP: 100/100
Boson Jump Charges: 3/3 Boson Jump Counters: 0/5
Items: Hybrid Dual Sensor IFS 8
Weapons: Split Missiles (PGSV)- 3 damage/PC Triple Beam Cannon (B)- 6 damage # 3, 10 rounds Neo Plasma Cutter (BM)- 12 damage Ochstan Launcher-E (B)- 30 damage, 1 EN/shot Ochstan Launcher-B (S)- 10 damage x 3, 7 rounds Ochstan Launcher-W (PSG)- 3 damage # 4 + (B)- 6 damage # 3 + (S)- 10 damage x 3 + (B)- 40 damage, 3 rounds
Combo Attacks: Rampage Ghost (V)- 40 damage/EN, Barrier Pierce
|
|
|
Post by Umbaglo on Mar 5, 2005 20:50:35 GMT -5
[Aidemoi Silvuplais]
DEFENSE PHASE:
Attacking Weapon #1: Triple Machine Cannon, Microwave Emitter Action Taken: Take Damage Taken: 14 Resources Spent: HP [/color] SUPPORT DEFENSE PHASE:
Defending: Andran Attacking Weapon #1: Triple Machine, Microwave, Oxtan Launcher Action Taken: PSA, PSA, AB Shield Damage Taken: 13 Resources Spent: 2 EN, 1 shield [/color] ATTACK PHASE:
Weapon Used: Maga no Shirahoko Target(s): Tenchi Gundam Damage Dealt: 30 x 2 Resources Spent: 2 EN Modifiers: +3 DC, *1.5 CC Cost [/color] Statistics:
HP: 43/70 EN: 36/40 Shields: 9/10 SP: 200/200 PCs: 150
Weapons: Igelstellung 20/20 50mm Hi-Energy Beam Rifle 8/8 HKP Lancer Dart 3/3 [/color]
|
|
|
Post by Umbaglo on Mar 5, 2005 20:52:59 GMT -5
[Umbaglo Tseng]
DEFENSE PHASE:
Attacking Weapon #1: Triple Machine, Microwave Action Taken: Take, dodge Damage Taken: 5 Resources Spent: 8 PCs [/color] ATTACK PHASE:
Weapon Used: Revolving Stake Target(s): Yuu Brain Damage Dealt: 25 + 40 Resources Spent: 1 EN Modifiers: +3 DC [/color] Statistics:
HP: 85/90 EN: 30/30 SP: 150/150 PCs: 142 Advanced Maneuver: 1
Weapons: Triple Machine Cannon 20/20 Revolving Stake 11/12 Square Claymore 8/8 Kirifuda 2/2 [/color]
|
|
|
Post by Umbaglo on Mar 5, 2005 20:57:42 GMT -5
[Andran Cegram]
REGENERATION PHASE: EN Regenerated: 8
DEFENSE PHASE:
Attacking Weapon #1: Maga no Shirahoko Action Taken: Take Damage Taken: 30 Beam Crystal Activates! + 30 Potential Level 2 Resources Spent: HP [/color] ATTACK PHASE:
Weapon Used: Gekishin Dotou Giri (MX) Target(s): Yuu Brain Damage Dealt: 97 * 20 Resources Spent: 20 EN Modifiers: *2 CC Cost [/color] Statistics:
HP: 15/45 EN: 60/80 SP: 230/230 PCs: 150 Ki-Ai: 2/25 (+/- 4% Damage)
Weapons: Beam Cannon 10/10 Full-Auto Tanegashima 10/10 Tanegashima Dragoon 8/8 [/color]
|
|
|
Post by Mechalomaniac on Mar 5, 2005 21:17:40 GMT -5
AlteisenDefense Phase:
Attacking Weapons: Action Taken: Damage Taken: Resources Spent:Attack Phase:
Weapon Used: Triple Machine Cannon Target: Alteisen, Tenchi Muyo!, Amatsu Damage Dealt: 6 to each Resources Spent: 1 round Modifiers: NoneStatus:
HP: 145/145 EN: 18/20 PCs: 150/150 SP: 200/200
Potential: None Ki-Ai: +/-0% (0)
Items: Orihalconium Chogokin Nu-Z Reloader
Weapons: Split Missile (PGSV)- 3 damage/PC Heat Horn (M)- 12 damage Triple Machine Cannon (S)- 6 damage # 3, 8/10 rounds Revolving Stake- 10 damage + 20 damage, 6 rounds Square Claymore (SV)- 15 damage/PC, 4 rounds Kirifuda (R)- 50 damage/3 PCs, 1 round
Combo Attacks: Rampage Ghost (V)- 40 damage/EN, Barrier PierceYuu BrainRegeneration Phase: EN Regenerated: 10% (4)Defense Phase:
Attacking Weapons: Revolving Stake, Gekishin Dotou Giri (MX) Action Taken: Bunshin x2 (Revolving Stake), Bunshin x 1 CC x 2 (Reset), Bunshin x 3, CC x 2 (Reset), Bunshin x 3 CC, x 2 (Reset), Bunshin x 3, CC x 2 (Reset), Bunshin x 2 Damage Taken: 0 Resources Spent: Lots of Bunshin, 16 ENAttack Phase:
Weapon Used: Microwave Emitter Target: Alteisen, Tenchi Muyo, Amatsu Damage Dealt: 6 to Tenchi and Amatsu, 8 to Alt, disable pilot abilies for 1 turn if hit Resources Spent: 1 PC Modifiers: +3 DCStatus:
HP: 45/45 EN: 19/35 PCs: 148/150 SP: 180/180
Vital Jump Charges: 1/3 Vital Jump Counters: 2/5
Super Mode: 2/4
Items: Mobile Trace System Grapple Sensor Tori
Weapons: Brain Blade (M)- 12 damage Shorter- PARALYZE, 15 damage, 2 EN/shot Microwave Emitter (SV)- 20 damage/PC Sword Extension [Shoot]- 20 damage, 1 EN/shot Sword Extension [Slash]- 5 damage + 25 damage x 2, 3 EN/attack Chakra Flash (V)- 10 damage/ENWeißritterDefense Phase:
Attacking Weapons: Action Taken: Damage Taken: Resources Spent:Attack Phase:
Weapon Used: Rampage Ghost Target: Tenchi Gundam Damage Dealt: 120 Resources Spent: 2 EN from both Modifiers: +8 DC, Barrier PierceStatus:
HP: 50/50 EN: 22/25 PCs: 150/150 SP: 80/80 8's SP: 100/100
Boson Jump Charges: 3/3 Boson Jump Counters: 0/5
Items: Hybrid Dual Sensor IFS 8
Weapons: Split Missiles (PGSV)- 3 damage/PC Triple Beam Cannon (B)- 6 damage # 3, 10 rounds Neo Plasma Cutter (BM)- 12 damage Ochstan Launcher-E (B)- 30 damage, 1 EN/shot Ochstan Launcher-B (S)- 10 damage x 3, 7 rounds Ochstan Launcher-W (PSG)- 3 damage # 4 + (B)- 6 damage # 3 + (S)- 10 damage x 3 + (B)- 40 damage, 3 rounds
Combo Attacks: Rampage Ghost (V)- 40 damage/EN, Barrier Pierce
|
|
|
Post by Umbaglo on Mar 5, 2005 21:22:19 GMT -5
[Aidemoi Silvuplais]
DEFENSE PHASE:
Attacking Weapon #1: Triple Machine Cannon, Microwave Emitter Action Taken: PSA Damage Taken: N/A Resources Spent: HP [/color] SUPPORT DEFENSE PHASE:
Defending: Umbaglo Attacking Weapon #1: Triple Machine, Microwave Action Taken: PSA, PSA Damage Taken: N/A Resources Spent: 2 EN [/color] ATTACK PHASE:
Weapon Used: HKP Lancer Darts Target(s): Yuu Brain Damage Dealt: 68 x 3 Resources Spent: 3 rounds Modifiers: +3 DC [/color] Statistics:
HP: 43/70 EN: 32/40 Shields: 9/10 SP: 200/200 PCs: 150
Weapons: Igelstellung 20/20 50mm Hi-Energy Beam Rifle 8/8 HKP Lancer Dart 0/3 [/color]
|
|
|
Post by Umbaglo on Mar 5, 2005 21:24:07 GMT -5
[Andran Cegram]
REGENERATION PHASE: EN Regenerated: 8
P.S. PHASE Seishin Used: Substitute Target: Umbaglo SP Used: 28 Effect: Swap defence phases
ATTACK PHASE:
Weapon Used: Gekishin Dotou Giri (MX) Target(s): Yuu Brain Damage Dealt: 48 * 20 Resources Spent: 20 EN Modifiers: N/A [/color] Statistics:
HP: 15/45 EN: 48/80 SP: 202/230 PCs: 150 Ki-Ai: 2/25 (+/- 4% Damage)
Weapons: Beam Cannon 10/10 Full-Auto Tanegashima 10/10 Tanegashima Dragoon 8/8 [/color]
|
|
|
Post by Umbaglo on Mar 5, 2005 21:25:58 GMT -5
[Umbaglo Tseng]
P.S. PHASE Seishin Used: Concentrate Target: Self SP Used: 15 Effect: +/- 5 DC
DEFENSE PHASE:
Attacking Weapon #1: Triple Machine, Microwave, Rampage Ghost Action Taken: Take, dodge, dodge Damage Taken: 5 Resources Spent: 13 PCs [/color] ATTACK PHASE:
Weapon Used: Revolving Stake Target(s): Yuu Brain Damage Dealt: 25 + 40 Resources Spent: 1 EN Modifiers: +8 DC [/color] Statistics:
HP: 80/90 EN: 30/30 SP: 135/150 PCs: 129 Advanced Maneuver: 2
Weapons: Triple Machine Cannon 20/20 Revolving Stake 10/12 Square Claymore 8/8 Kirifuda 2/2 [/color]
|
|
|
Post by Mechalomaniac on Mar 5, 2005 22:02:59 GMT -5
AlteisenSeishin Phase Seishin Used: Iron Wall Target: Self SP Used: 40 Effect: Damage Recieved -75% this turnDefense Phase:
Attacking Weapons: Action Taken: Damage Taken: Resources Spent:Support Defense Phase: Yuu Brain
Attacking Weapons: HKP Lancer Darts, Gekishin Dotou Giri, Revolving Stake Action Taken: Take all Damage Taken: 8, 7, 7, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1 Resources Spent: 90 HPAttack Phase:
Weapon Used: Triple Machine Cannon Target: Alteisen, Tenchi Muyo!, Amatsu Damage Dealt: 14 to each Resources Spent: 1 round Modifiers: NoneStatus:
HP: 55/145 EN: 16/20 PCs: 150/150 SP: 160/200
Potential: L2 Ki-Ai: +/-50% (25)
Items: Orihalconium Chogokin Nu-Z Reloader
Weapons: Split Missile (PGSV)- 3 damage/PC Heat Horn (M)- 12 damage Triple Machine Cannon (S)- 6 damage # 3, 7/10 rounds Revolving Stake- 10 damage + 20 damage, 6 rounds Square Claymore (SV)- 15 damage/PC, 4 rounds Kirifuda (R)- 50 damage/3 PCs, 1 round
Combo Attacks: Rampage Ghost (V)- 40 damage/EN, Barrier PierceYuu BrainRegeneration Phase: EN Regenerated: 10% (4)Defense Phase:
Attacking Weapons: Revolving Stake, Gekishin Dotou Giri (MX) Action Taken: Bunshin x2 (Revolving Stake), Bunshin x 1 CC x 2 (Reset), Bunshin x 3, CC x 2 (Reset), Bunshin x 3 CC, x 2 (Reset), Bunshin x 3, CC x 2 (Reset), Bunshin x 2 Damage Taken: 0 Resources Spent: Lots of Bunshin, 16 ENTori: 2 EN sent to WeissritterAttack Phase:
Weapon Used: Microwave Emitter Target: Alteisen, Tenchi Muyo, Amatsu Damage Dealt: 6 to Tenchi and Amatsu, 8 to Alt, disable pilot abilies for 1 turn if hit Resources Spent: 1 PC Modifiers: +3 DCStatus:
HP: 45/45 EN: 21/35 PCs: 147/150 SP: 180/180
Vital Jump Charges: 1/3 Vital Jump Counters: 2/5
Super Mode: 3/4
Items: Mobile Trace System Grapple Sensor Tori
Weapons: Brain Blade (M)- 12 damage Shorter- PARALYZE, 15 damage, 2 EN/shot Microwave Emitter (SV)- 20 damage/PC Sword Extension [Shoot]- 20 damage, 1 EN/shot Sword Extension [Slash]- 5 damage + 25 damage x 2, 3 EN/attack Chakra Flash (V)- 10 damage/ENWeißritterDefense Phase:
Attacking Weapons: Action Taken: Damage Taken: Resources Spent:Attack Phase:
Weapon Used: Rampage Ghost Target: Tenchi Gundam Damage Dealt: 120 Resources Spent: 2 EN from both Modifiers: +8 DC, Barrier PierceStatus:
HP: 50/50 EN: 22/25 PCs: 150/150 SP: 80/80 8's SP: 100/100
Boson Jump Charges: 3/3 Boson Jump Counters: 0/5
Items: Hybrid Dual Sensor IFS 8
Weapons: Split Missiles (PGSV)- 3 damage/PC Triple Beam Cannon (B)- 6 damage # 3, 10 rounds Neo Plasma Cutter (BM)- 12 damage Ochstan Launcher-E (B)- 30 damage, 1 EN/shot Ochstan Launcher-B (S)- 10 damage x 3, 7 rounds Ochstan Launcher-W (PSG)- 3 damage # 4 + (B)- 6 damage # 3 + (S)- 10 damage x 3 + (B)- 40 damage, 3 rounds
Combo Attacks: Rampage Ghost (V)- 40 damage/EN, Barrier Pierce
|
|
|
Post by Umbaglo on Mar 5, 2005 22:08:07 GMT -5
[Aidemoi Silvuplais]
DEFENSE PHASE:
Attacking Weapon #1: Triple Machine Cannon, Microwave Emitter Action Taken: PSA, dodge Damage Taken: 4 Resources Spent: 13 PCs [/color] Unlocked: Celerity
SUPPORT DEFENSE PHASE:
Defending: Umbaglo Attacking Weapon #1: Triple Machine, Microwave Action Taken: PSA, PSA Damage Taken: N/A Resources Spent: 2 EN [/color] ATTACK PHASE:
Weapon Used: Maga no Ikutachi Target(s): Yuu Brain Damage Dealt: 10% EN Drain Resources Spent: 2 EN Modifiers: N/A [/color] Statistics:
HP: 39/70 EN: 27/40 Shields: 9/10 SP: 200/200 PCs: 137
Weapons: Igelstellung 20/20 50mm Hi-Energy Beam Rifle 8/8 HKP Lancer Dart 0/3 [/color]
|
|
|
Post by Umbaglo on Mar 5, 2005 22:08:44 GMT -5
[Andran Cegram]
REGENERATION PHASE: EN Regenerated: 8
P.S. PHASE Seishin Used: Substitute Target: Umbaglo SP Used: 28 Effect: Swap defence phases
ATTACK PHASE:
Weapon Used: Gekishin Dotou Giri (MX) Target(s): Yuu Brain Damage Dealt: 48 * 20 Resources Spent: 20 EN Modifiers: N/A [/color] Statistics:
HP: 15/45 EN: 36/80 SP: 174/230 PCs: 150 Ki-Ai: 2/25 (+/- 4% Damage)
Weapons: Beam Cannon 10/10 Full-Auto Tanegashima 10/10 Tanegashima Dragoon 8/8 [/color]
|
|