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Post by Umbaglo on Mar 4, 2005 20:28:10 GMT -5
"Better be careful out there. Those winds are mean. Let's see what we've got."
Participants/Mechs: Yanbetari/Gespenst Hero Senki, Umbaglo/Crossbone Gundam X-2 Format: 1v1 Location: Tornado Alley (Terrain: Sandstorm) Limit: 150 Items: No Hi-Tier Size: Active
"Who will survive? The heat will be on!"
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Post by Yanbetari on Mar 4, 2005 21:26:56 GMT -5
Pilot Registration Computer - Nomad BetaClass Shell: Personal Trooper Pilot DC: 15/5 CC: 2/5 SP: 110 Attacker- Damage Dealt * 1.25 Overload- Gain additional attack phases - LT: 10 Countershoot- Negate (P) attacks with specified weapons Seishin- Hot Blood - Resist - Concentrate - Direct Attack Mecha 30 - PMI-06X ImpClass: Low-Tier Rank: EN HP: 60 EN: 40 IS: 2 Size: M Move: F/G Weapons Split Missiles - (PSV) - 3 damage / 1 PC Plasma Cutter - (BM) - 15 damage Neutron Beam - (B) - 35 damage - 12 rounds Mega Particle Cannon - (BS) - 40 damage - 2 EN Vampire Laser - 70 damage, SP Drain 10% - 5 EN MAP Weapons Mega buster Cannon - (I:3) - 100 damage - 2 round + Target DC +5 Abilites- Barrier - Beam Coating - DC -5 - Countercut- Countershoot - Neutron Beam Items- A-Up (SC) - Hybrid Dual Sensor
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Post by Umbaglo on Mar 4, 2005 21:28:51 GMT -5
Name: Hilene Utsunius Rank: Lieutenant Class: Gundam Fighter Current Max SP: 180 Maximum SP Cap: 180 Skills & Abilities:Spells: 1) Iron Wall 2) Resist 3) Concentrate 4) Great Effort 5) Mercy 6) Training Skills: 1) N/A 2) N/A 3) N/A Dodge Cost is 10. Minimum Dodge Cost is 5.Countercut: 1 EN or 3 PCsOnly ones able to pilot Mobile Fighters.Super/Hyper Mode Activation Unit must have the Super/Hyper Mode ability to be able to activate. To activate at Turn 1, pay 30% of your total allocated PC Limit.To activate at Turn 2, pay 20% of your total allocated PC Limit.To activate at Turn 3, pay 10% of your total allocated PC Limit.You can choose to activate at Turn 4 or thereafter for no cost.Super/Hyper Mode is automatically activated when your HP drops below 50%.(Super Mode: Weapon Damage +25%, Damage Received -25%, Dodge Cost -3, all (M) attacks gain: Target's Countercut Cost x1.25(Hyper Mode: Weapon Damage +50%, Damage Received -50%, Dodge Cost -5, all (M) attacks gain: Target's Countercut Cost x1.5Martial Arts Mastery: Gains Countercut ability in any unit as long as it has at least one (M) attack. -Type Weapon Damage +25% Crossbone Gundam X2Statistics: HP: 50, EN: 30, IS: 2, Move: F/G, Size: MWeapons: Vulcan Gun- 3 damage, 20 rounds Heat Dagger (X)- 6 damage, 2 rounds Brand Marker (BM)- 8 damage x 2 Beam Saber (BM)- 10 damage x 2 Zanbuster (B)- 22 damage, 8 rounds Beam Zanber (B)- 30 damage, 2 EN/use Shot Lancer- 25 damage, 1 EN/attack Shot Lancer (Shoot)- 40 damage, 1 round Buster Launcher (BS)- 60 damage, 3 roundsInherent Abilities: 1) Usable by Ensigns or higher 2) Beam Shield: Brand Marker 3) Countercut 4) Countershoot: Vulcan Gun, Zanbuster 5) Flexible Thrusters: Dodge Cost -5 6) A.B.C. Mantle 7) Core Block System (X2 Core Fighter) 8) Shot Lancer (Shoot): If ammo is 0, disable Shot Lancer.Purchasing Cost: 280 PCsItems: 1) Mobile Trace System 2) Grapple Sensor
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Post by Umbaglo on Mar 4, 2005 21:29:09 GMT -5
"Before you begin, there are a few simple rules to follow. Follow them well, for they are the key to victory."
Initiative: Yanbetari Prone Time: 48 hours per side Math: 3X Check
"Take it to the max, competetors, and don't hold back! Let's ROBATTLE!"
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Post by Yanbetari on Mar 5, 2005 1:41:08 GMT -5
ATTACK PHASE: Weapon: Mega Particle Cannon (BS) Target: Crossbone X-2 (Hilene) Damage: 85 (40 * 1.25[PT] * 1.5[HDS] + 10[A-Up] = 85) Modifiers: +3 DC [HDS] Cost: 2 EN[/color] PT Overload Activation 9/10 RemainingATTACK PHASE: Weapon: Mega Particle Cannon (BS) Target: Crossbone X-2 (Hilene) Damage: 85 (40 * 1.25[PT] * 1.5[HDS] + 10[A-Up] = 85) Modifiers: +3 DC [HDS] Cost: 2 EN[/color] PT Overload Activation 8/10 RemainingATTACK PHASE: Weapon: Mega Particle Cannon (BS) Target: Crossbone X-2 (Hilene) Damage: 85 (40 * 1.25[PT] * 1.5[HDS] + 10[A-Up] = 85) Modifiers: +3 DC [HDS] Cost: 2 EN[/color] Statistics: HP: 85/85 EN: 44/50 PC: 150/150 SP (PT): 110/110 Overloads: 8/10 Weapons: Neutron Beam: 12/12 Mega Buster Cannon: 2/2[/color]
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Post by Umbaglo on Mar 5, 2005 1:47:50 GMT -5
DEFENSE PHASE:
Attacking Weapon #1: Mega Particle Guns Action Taken: Block+Shield Damage Taken: N/A (85/4 = 21.25 - 15 (Beam Shield) - 10 (ABC Mantle)) Resources Spent: 3 shields [/color] Statistics:
HP: 50/50 EN: 30/30 Shields: 7/10 SP: 180/180 PCs: 150 Super Mode: 1/4
Weapons: Vulcan Gun 20/20 Heat Dagger 2/2 Zanbuster 8/8 READY Buster Launcher 3/3 [/color]
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Post by Yanbetari on Mar 5, 2005 9:01:01 GMT -5
ATTACK PHASE: Weapon: Mega Particle Cannon (BS) Target: Crossbone X-2 (Hilene) Damage: 85 (40 * 1.25[PT] * 1.5[HDS] + 10[A-Up] = 85) Modifiers: +3 DC [HDS] Cost: 2 EN[/color] PT Overload Activation 7/10 RemainingATTACK PHASE: Weapon: Vampire Laser Target: Crossbone X-2 (Hilene) Damage: 141 (70 * 1.25[PT] * 1.5[HDS] + 10[A-Up] = 141.25 >> 141) Modifiers: +3 DC [HDS] Cost: 5 EN[/color] PT Overload Activation 6/10 RemainingATTACK PHASE: Weapon: Mega Buster Cannon (I:3) Target: Crossbone X-2 (Hilene) Damage: 198 (100 * 1.25[PT] * 1.5[HDS] + 10[A-Up] = 197.5) Modifiers: +8 DC (+5[Inherent] + +3[HDS] = +8) Cost: 1 Round[/color] Statistics: HP: 85/85 EN: 37/50 PC: 150/150 SP (PT): 110/110 Overloads: 6/10 Weapons: Neutron Beam: 12/12 Mega Buster Cannon: 1/2[/color]
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Post by Umbaglo on Mar 5, 2005 11:33:01 GMT -5
P.S. PHASE Seishin Used: Resist, Concentrate Target: Self SP Used: 35 Effect: First damage received = 1, +/- 5 DC
DEFENSE PHASE:
Attacking Weapon #1: Mega Particle Gun, Laser, MAP Action Taken: Dodge, dodge, take Damage Taken: 1 Resources Spent: 12 PCs [/color] ATTACK PHASE:
Weapon Used: Buster Launcher Target(s): Yanbetari Damage Dealt: 60 Resources Spent: 1 round Modifiers: +5 DC [/color] Statistics:
HP: 49/50 EN: 30/30 Shields: 7/10 SP: 145/180 PCs: 138 Super Mode: 2/4
Weapons: Vulcan Gun 20/20 Heat Dagger 2/2 Zanbuster 8/8 Shot Lancer (Shoot) READY Buster Launcher 2/3 [/color]
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Post by Yanbetari on Mar 5, 2005 22:17:50 GMT -5
SEISHIN PHASE Seishin: Resist Target: Hero Senki (?) Cost: 20 SP Effect: First Attack >> 1DEFENSE PHASE: Attacker: Crossbone X-2 (Hilene) Weapon: Buster Launcher (BS) Action: Resist Damage: 1 (60 >> 1[Resist] = 1)[/color] ATTACK PHASE: Weapon: Mega Particle Cannon (BS) Target: Crossbone X-2 (Hilene) Damage: 85 (40 * 1.25[PT] * 1.5[HDS] + 10[A-Up] = 85) Modifiers: +3 DC [HDS] Cost: 2 EN[/color] Statistics: HP: 84/85 EN: 35/50 PC: 150/150 SP (PT): 90/110 Overloads: 6/10 Weapons: Neutron Beam: 12/12 Mega Buster Cannon: 1/2[/color]
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Post by Umbaglo on Mar 5, 2005 22:19:05 GMT -5
DEFENSE PHASE:
Attacking Weapon #1: Mega Particle Gun Action Taken: Block+Shield Damage Taken: N/A Resources Spent: 1 shield [/color] Statistics:
HP: 49/50 EN: 30/30 Shields: 6/10 SP: 145/180 PCs: 138 Super Mode: 3/4
Weapons: Vulcan Gun 20/20 Heat Dagger 2/2 Zanbuster 8/8 Shot Lancer (Shoot) READY Buster Launcher 2/3 [/color]
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Post by Yanbetari on Mar 5, 2005 22:21:59 GMT -5
ATTACK PHASE: Weapon: Mega Particle Cannon (BS) Target: Crossbone X-2 (Hilene) Damage: 85 (40 * 1.25[PT] * 1.5[HDS] + 10[A-Up] = 85) Modifiers: +3 DC [HDS] Cost: 2 EN[/color] PT Overload Activation 5/10 RemainingATTACK PHASE: Weapon: Mega Particle Cannon (BS) Target: Crossbone X-2 (Hilene) Damage: 85 (40 * 1.25[PT] * 1.5[HDS] + 10[A-Up] = 85) Modifiers: +3 DC [HDS] Cost: 2 EN[/color] Statistics: HP: 84/85 EN: 31/50 PC: 150/150 SP (PT): 90/110 Overloads: 5/10 Weapons: Neutron Beam: 12/12 Mega Buster Cannon: 1/2[/color]
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Post by Umbaglo on Mar 5, 2005 22:23:09 GMT -5
DEFENSE PHASE:
Attacking Weapon #1: Mega Particle Gun Action Taken: Block+Shield Damage Taken: N/A Resources Spent: 2 shields [/color] SPECIAL PHASE: Super Mode Activates! [/color] Statistics:
HP: 49/50 EN: 30/30 Shields: 4/10 SP: 145/180 PCs: 138 Super Mode: 3/4
Weapons: Vulcan Gun 20/20 Heat Dagger 2/2 Zanbuster 8/8 Shot Lancer (Shoot) READY Buster Launcher 2/3 [/color]
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Post by Yanbetari on Mar 5, 2005 22:34:39 GMT -5
ATTACK PHASE: Weapon: Mega Particle Cannon (BS) Target: Crossbone X-2 (Hilene) Damage: 85 (40 * 1.25[PT] * 1.5[HDS] + 10[A-Up] = 85) Modifiers: +3 DC [HDS] Cost: 2 EN[/color] PT Overload Activation 5/10 RemainingATTACK PHASE: Weapon: Mega Particle Cannon (BS) Target: Crossbone X-2 (Hilene) Damage: 85 (40 * 1.25[PT] * 1.5[HDS] + 10[A-Up] = 85) Modifiers: +3 DC [HDS] Cost: 2 EN[/color] Statistics: HP: 84/85 EN: 27/50 PC: 150/150 SP (PT): 90/110 Overloads: 4/10 Weapons: Neutron Beam: 12/12 Mega Buster Cannon: 1/2[/color]
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Post by Umbaglo on Mar 5, 2005 22:36:27 GMT -5
DEFENSE PHASE:
Attacking Weapon #1: Mega Particle Gun Action Taken: Block+Shield Damage Taken: N/A Resources Spent: 2 shields [/color] Statistics:
HP: 49/50 EN: 30/30 Shields: 2/10 SP: 145/180 PCs: 138 Super Mode: ACTIVE
Weapons: Vulcan Gun 20/20 Heat Dagger 2/2 Zanbuster 8/8 Shot Lancer (Shoot) READY Buster Launcher 2/3 [/color]
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Post by Yanbetari on Mar 5, 2005 22:38:31 GMT -5
ATTACK PHASE: Weapon: Mega Particle Cannon (BS) Target: Crossbone X-2 (Hilene) Damage: 85 (40 * 1.25[PT] * 1.5[HDS] + 10[A-Up] = 85) Modifiers: +3 DC [HDS] Cost: 2 EN[/color] PT Overload Activation 3/10 RemainingATTACK PHASE: Weapon: Mega Particle Cannon (BS) Target: Crossbone X-2 (Hilene) Damage: 85 (40 * 1.25[PT] * 1.5[HDS] + 10[A-Up] = 85) Modifiers: +3 DC [HDS] Cost: 2 EN[/color] Statistics: HP: 84/85 EN: 23/50 PC: 150/150 SP (PT): 90/110 Overloads: 3/10 Weapons: Neutron Beam: 12/12 Mega Buster Cannon: 1/2[/color]
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