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Post by Nerem on Jun 1, 2003 13:49:17 GMT -5
Pilot: Nerem Rank: Lieutenant Pilot Class: Newtype
Starting Max SP: 63
Maximum SP Cap: 125
Skills & Abilities
- Newtype Ability Level: Decreases Dodge Cost and increases target's Dodge Cost. Private: Dodge Cost is 9, Target opponent's Dodge Cost + 1 Corporal: Dodge Cost is 9, Target opponent's Dodge Cost + 2 Sergeant: Dodge Cost is 8, Target opponent's Dodge Cost + 3 Ensign: Dodge Cost is 8, Target opponent's Dodge Cost + 4 Lieutenant: Dodge Cost is 7, Target opponent's Dodge Cost + 5
- Countershot: Shoot down (negate) a single enemy (P) Type weapon with any non-(M) weapon. The cost (EN/PCs/Ammo) of using the skill depends on the cost of the weapon used.
- Psyco Wave Control: Only ones able to execute weapons/abilities requiring the Newtype/Enhanced Human pilot classes (Funnels, etc).
- Pressure: Negate the attack phase of a single target for one turn. Requires charging. Private: Usable after 8 turns. Corporal: Usable after 7 turns. Sergeant: Usable after 6 turns. Ensign: Usable after 5 turns. Lieutenant: Usable after 4 turns.
Mechas:
nu Gundam (owned) Gunbuster (Given by Hikaru_Ichijo) VF-11B (Owned) Turn-A Gundam (Owned) Devil Raideen (Raideen SC-Custom, owned) Gromlin (brought from Gouf) Seishins!:
1)Not bought yet 2)Not bought yet 3)Not bought yet 4)Not bought yet 5)Not bought yet 6)Not bought yet
Items: The n00b Pack (still full) Fish and Chips (the one Daba gave out) 2 Upgrade Chips (from Daba) Chogokin New Z Hybrid Armor Super Repair Kit (from Blaine)
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Post by Nerem on Jun 1, 2003 13:50:39 GMT -5
Nu Gundam
Statistics: HP: 45, EN: 25, IS: 2
Weapons: 1) Vulcan- 2 damage, 20 rounds 2) Missile (P)- 4 damage, 8 rounds 3) Beam Sabre (M)- 10 damage 4) Beam Rifle (BS)- 7 damage x 3, 8 rounds 5) Beam Cannon (B)- 20 damage, 6 rounds 6) Hyper Bazooka (P)- 35 damage, 6 rounds 7) Fin Funnel (PX)- 16 damage/EN. Requires Newtype/Enhanced Human Pilot Class to execute.
Inherent Abilities: 1) Usable by Ensigns or higher. 2) Shield 3) Countercut 4) Nu-Gundam I-Field (Barrier)
Purchasing Cost: 320 PCs
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Post by Nerem on Jun 5, 2003 19:12:07 GMT -5
Gunbuster
Statistics: HP: 250, EN: 90, IS: 1
Weapons: 1) Buster Tomahawk (M)- 30 damage 2) Buster Missile (PSV)- 6 damage/PC 3) Homing Laser (SV)- 10 damage/EN 4) Buster Homerun- 50 damage, 8 rounds 5) Buster Beam (BS)- 80 damage, 5 EN/shot 6) Buster Collider- 120 damage, 10 EN/attack 7) Double Buster Collider- 200 damage, PARALYZE, 15 EN/attack 8) Super Inazuma Kick- DESTROY, 20 EN/attack
Inherent Abilities: 1) Usable by anyone. 2) Shield 3) Countercut 4) Inertial Canceller (Barrier)
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Post by Nerem on Jun 23, 2003 0:18:53 GMT -5
VF-11B Thunderbolt (Soldier Mode)
Statistics: HP: 30, EN: 15, IS: 3
Weapons: 1) Head Laser (B)- 7 damage, 10 rounds 2) Gatling Gun Pod- 8 damage, 10 rounds 3) Knife (M)- 10 damage 4) Homing Missiles (P)- 30 damage, 6 rounds 5) Reaction Bombs (SX)- 60 damage, 2 rounds 6) All-Out Attack- DESTROY, 1 round
Inherent Abilities: 1) Usable by Sergeants or higher. 2) Countercut 3) Gerwalk Mode: Dodge cost -5. Disable All-Out Attack. 4) Fighter Mode: Dodge cost -10. Only Head Laser, Homing Missiles, Gatling Gun Pod and Reaction Bombs are enabled.
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Post by Nerem on Jun 23, 2003 22:29:59 GMT -5
Turn-A Gundam
Statistics: HP: 50, EN: 30, IS: 2
Weapons: 1) Missile (P)- 7 damage, 8 rounds 2) Hand Knife (M)- 9 damage 3) Beam Sabre (M)- 12 damage x 2 4) Beam Rifle (B)- 16 damage, 10 rounds 5) Beam Drive Unit (BSV)- 10 damage/EN 6) Gundam Hammer (S)- 65 damage, 8 rounds 7) Moonlight Butterfly (S)- DESTROY, 15 EN/shot
Inherent Abilities: 1) Usable by Ensigns or higher. 2) Shield 3) Countercut 4) I-Field (Barrier) 5) Nano Skin (Armor): Regenerate 25% of total HP/post. 6) VR Helmet: Target's Dodge Cost +5. 7) Core Block System: If Turn-A Gundam is destroyed or pilot chooses to separate, transform to Core Fighter (Turn-A). Core Fighter (Turn-A)
Statistics: HP: 10, EN: 10, IS: 3
Weapons: 1) Missile (PV)- 5 damage, 10 rounds
Inherent Abilities: 1) Dodge Cost is 5 2) Nano Skin (Armor): Regenerate 25% of total HP/post.
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Post by Nerem on Jul 15, 2003 3:37:49 GMT -5
Gromlin (Battle Mode)
Statistics: HP: 180, EN: 60, IS: 1
Weapons: 1) Anchor Leg (M)- 30 damage, 1 EN/shot 2) Scatter Beam Cannon (BSX)- 15 damage/EN 3) Wired Head Beam (BV)- 50 damage/2 EN. Requires Newtype/Enhanced Human Pilot Class to execute. 4) Variable Mega Launcher (BS)- 70 damage x 2, 6 EN/shot
Inherent Abilities: 1) Usable by Lieutenants or higher. 2) Cruise Mode: Dodge cost -5. Only Scatter Beam Cannon is enabled. 3) Anchor Leg Grip: Paralyze yourself and 1 target. Pay 5 PCs/post and deal 15 damage/post to the target. 4) Stealth System: Negate any attack (including status attacks) dealt against you for a whole turn; can be used once every 5 turns. Negates other Stealth abilities.
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Post by Nerem on Jul 20, 2003 3:50:11 GMT -5
Devil Raideen Statistics: HP: 255, EN: 135, IS: 2 Weapons: 1) Devil Missile (PV)- 11 damage/PC 2) Devil Breaker (M)- 21 damage 3) Devil Arrow (P)- 25 damage, 6 rounds 4) Devil Boomerang (P)- 31 damage 5) Devil Pressure- 40 damage, 1 EN/attack 6) Devil Thunder (V)- 28 damage/EN 7) Death Cutter (MSV)- 38 damage/EN 8) Devil Goagun (P)- 68 damage, 8 rounds 9) Goagun Sword (M)- 81 damage 10) Devil Alpha (V)- 45 damage/EN, PARALYZE 11) Devil Goagun Tabane Uchi (PSX)- 56 damage/PC 12) Devil Bird- 150 damage, 10 EN/attack 13) Devil Voice (S)- 250 damage, 15 EN/attack Inherent Abilities: 1) Usable by anyone. 2) Shield 3) Countercut 4) Damage received -15% 5) Upgrade Chip Purchasing Cost: This is an auction unit. It can't be bought.
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