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Post by Furu on Mar 10, 2003 14:12:17 GMT -5
MARKINGS: PASSEDDATE/TIME: Oct 21st, 2003, 09:59amChecker: Rurounin MaoComments: All clear Axial Mainframe check: 26 March, 2003, 21:41 GMT -8
Status: PASSED
Take good care of that big robot u got, its great - SchwarzPILOT DATA Name: Fujiwara “Furu” Rusuko Rank: Ensign Former Rank: Private Group: Nergal Faction: Fire Bombers Starting Class: Grendizer Pilot Starting Max SP: 100 Maximum SP Cap: 200 Skills & Abilities: - Dodge Cost is 25. - Ki-ai: Pay x% of your allocated PC Limit at any time during the fight. Damage dealt will be increased by a factor of x%, while damage received will be decreased by a factor of 0.5x%. This can only be used once per fight. If Dairyoku is activated when you use Ki-ai, damage reduction priority goes to Dairyoku first. - Dairyoku: If piloted unit's HP drops to 50% left: Attack Damage x 2 Damage Received x 1/2 Conversion Cost: 1100 PCs Seishin 1. Trust: 30 SP, ally or you recover 1/3 HP. 300 UPs (Free starter) 2 Empty 3 Empty 4 Empty 5 Empty 6 Empty MATCH DATA ITEM DATA: 9 Repair Kits 10 Propellant Tanks 10 Reloaders 1 Hybrid Armor 1 Aesti Aerial Frame 1 Aesti OG Frame UP: 20 OTHER Nothing here yet
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Post by Furu on Mar 26, 2003 13:14:33 GMT -5
ROBOT DATA
Heavy Grendizer
Statistics: HP: 180, EN: 90, IS: 2
Weapons: 1) Melt Shower (BV)- 10 damage/EN. Spacer mode only. 2) Spin Saucer (P)- 18 damage x 2, 6 rounds. Spacer mode only. 3) Crash Drill (P)- 20 damage x 2, 8 rounds. Spacer mode only. 4) Hand Blaster (V)- 19 damage, 20 rounds 5) Shoulder Boomerang (PS)- 19 damage x 2, 1 EN/attack 6) Screw Pressure Punch (PS)- 44 damage x 2, 2 EN/attack 7) Hanjuryoku Storm- 100 damage, 4 EN/attack 8) Space Buster Shock- 150 damage, 5 EN/shot 9) Chou Double Harken (MX)- 32 damage/EN
Inherent Abilities: 1) Usable by Ensigns or higher. 2) Countercut 3) Space Gren Alloy (Armor): Damage received -60%. 4) Spacer Mode: Dodge Cost -5. Disable Hanjuryoku Storm and Double Harken. 5) Space Buster Shock is usable every 3 turns when used by a non-Grendizer Pilot. 6) Space Buster Shock: Add (SV) type and PARALYZE status when used by Grendizer Pilot. 7) Chou Double Harken: Remove (M) type when used by Grendizer Pilot.
(Upgrade from Daba)
----------------------- Original Stats
Grendizer
Statistics: HP: 120, EN: 60, IS: 2
Weapons: 1) Melt Shower (BV)- 8 damage/EN. Spacer mode only. 2) Spin Saucer (P)- 14 damage x 2, 6 rounds. Spacer mode only. 3) Spin Drill (P)- 16 damage x 2, 8 rounds. Spacer mode only. 4) Hand Beam (V)- 15 damage, 20 rounds 5) Shoulder Boomerang (PS)- 15 damage x 2, 1 EN/attack 6) Screw Pressure Punch (PS)- 35 damage x 2, 2 EN/attack 7) Hanjuryoku Storm- 80 damage, 4 EN/attack 8) Space Thunder- 120 damage, 5 EN/shot 9) Double Harken (MX)- 25 damage/EN
Inherent Abilities: 1) Usable by Ensigns or higher. 2) Countercut 3) Space Gren Alloy (Armor): Damage received -60%. 4) Spacer Mode: Dodge Cost -5. Disable Hanjuryoku Storm and Double Harken. 5) Space Thunder is usable every 3 turns when used by a non-Grendizer Pilot. 6) Space Thunder: Add (SV) type and PARALYZE status when used by Grendizer Pilot. 7) Double Harken: Remove (M) type when used by Grendizer Pilot.
(Purchased from Hangar)
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Post by Furu on Apr 18, 2003 7:54:00 GMT -5
Vaisager
Statistics: HP: 70, EN: 40, IS: 2
Weapons: 1) Rekkajin (PSV)- 8 damage/PC 2) Suiryu Souga (M)- 15 damage x 2 3) Jizan Shipputou- 30 damage, 1 EN/shot 4) Fuujinsen- 50 damage, 2 EN/attack 5) Ougi: Koujinsen- 80 damage, PARALYZE, 5 EN/attack
Inherent Abilities: 1) Usable by anyone. 2) Shield 3) Countercut 4) Bunshin: Dodge 1 attack completely for 2 EN.
(Purchased from Hanger)
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Post by Furu on Apr 27, 2003 4:38:43 GMT -5
Buster Gundam
Statistics: HP: 60, EN: 35, IS: 2
Weapons: 1) 220mm Six Pack Missile Pod (PSV)- 4 damage/PC 2) 94mm Hi-Energy Concentrated Rifle (B)- 25 damage, 1 EN/shot 3) 350mm Gun Launcher (S)- 40 damage, 15 rounds 4) Super High Impulse Long Range Sniper Rifle (B)- 60 damage, 3 EN/shot. Usable only when chosen in Weapon Dock Mode. 5) Armor-Piercing Spread Gun (SV)- 20 damage/EN. Consumes one 350mm Gun Launcher round when used. Usable only when chosen in Weapon Dock Mode.
Inherent Abilities: 1) Usable by Sergeants or higher. 2) Phase Shift Armor: Negate 10 damage from ANY source, except for (B) Type weapons. This ability will be deactivated if the unit's EN reaches 0. 3) Super High Impulse Long Range Sniper Rifle: Target's Dodge Cost +7. 4) Armor-Piercing Spread Gun: Negate target's armor effects. 5) Weapon Dock Mode: Disable 350mm Gun Launcher and 94mm Hi-Energy Concentrated Rifle and enable either Super High Impulse Long Range Sniper Rifle or Armor-Piercing Spread Gun. Can only be performed during the Transformation Phase.
(Gift From Berrik)
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Post by Furu on Apr 27, 2003 18:18:17 GMT -5
Aestivalis
Statistics: HP: 30, EN: 20, IS: 4
Weapons: 1) Wired Fist (M)- 6 damage x 2 2) Immediate Knife (M)- 14 damage 3) Rapid Rifle- 20 damage, 10 rounds 4) Distortion Attack- 45 damage, 4 EN/shot
Inherent Abilities: 1) Usable by anyone. 2) Countercut 3) Distortion Field (Barrier) 4) If Nadesico (any variant) is the allied battleship, restore 100% EN/post. 5) Aestivalis cannot be used in space.
(Purchased from Hangar)
Aestivalis Aerial Frame
Statistics: HP: 35, EN: 20, IS: 3
Weapons: 1) Missile Pod (PSGV)- 2 damage/PC 2) Immediate Knife (M)- 14 damage 3) Rapid Rifle- 20 damage, 10 rounds 4) Field Lancer (V)- 7 damage/EN 5) Distortion Attack- 45 damage, 4 EN/shot
Inherent Abilities: 1) Usable by anyone. 2) Countercut 3) Distortion Field (Barrier) 4) If Nadesico (any variant) is the allied battleship, restore 100% EN/post. 5) Aerial Frame: Dodge Cost -5. 6) Field Lancer: Negate enemy Distortion Field effects. 7) Aestivalis Aerial Frame cannot be used in space.
Aestivalis 0G Frame
Statistics: HP: 40, EN: 20, IS: 3
Weapons: 1) Wired Fist (M)- 6 damage x 2 2) Immediate Knife (M)- 14 damage 3) Rapid Rifle- 20 damage, 10 rounds 4) Field Lancer (V)- 7 damage/EN 5) Distortion Attack- 45 damage, 4 EN/shot
Inherent Abilities: 1) Usable by anyone. 2) Countercut 3) Distortion Field (Barrier) 4) If Nadesico (any variant) is the allied battleship, restore 100% EN/post. 5) Field Lancer: Negate enemy Distortion Field effects. 6) Aestivalis 0G Frame can only be used in space.
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Post by Furu on May 9, 2003 12:11:15 GMT -5
Daitarn-3
Statistics: HP: 250, EN: 70, IS: 1
Weapons: 1) Daitarn Missile (PSV)- 8 damage/PC 2) Big Wave (M)- 10 damage X 2, 6 rounds 3) Sun Laser- 30 damage, 1 EN/shot 4) Daitarn Cannon (S)- 20 damage X 2, 8 shots 5) Daitarn Zanber (M)- 40 damage 6) Daitarn Zanber Nidogiri (M)- 40 damage X 2, 2 EN/attack 7) Daitarn Hammer (V)- 12 damage/PC 8) Daitarn Javelin- 70 damage 9) Sun Attack Midare Uchi (SV)- 15 damage/EN 9) Sun Attack- 200 damage, 15 EN/attack 10) Rockets (Daifighter Mode only) (P)- 30 damage, 8 rounds
Inherent Abilities: 1) Usable by anyone. 2) Shield 3) Countercut 4) Sun Attack: Target's Dodge Cost +5. 5) Daitank Mode: Dodge Cost +5; Damage received -25%. Only Daitarn Missile and Daitarn Cannon are enabled. 6) Daifighter Mode: Dodge Cost -5. Only Daitarn Missile, Sun Laser, and Rockets are enabled. 7) Separate to Mach Attacker: If Daitarn-3 is destroyed or you choose to separate, transform into Mach Attacker (stats in Hangar).
(Purchased from Hangar)
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Post by Furu on May 9, 2003 12:12:05 GMT -5
Valshione-R
Statistics: HP: 60, EN: 35, IS: 2
Weapons: 1) Psycho Blaster (S)- 90 damage, 10 EN/attack 2) Hyper Beam Cannon (B)- 30 damage, 8 rounds 3) Divine Arm (M)- 20 damage 4) Cross Saucer (P)- 35 damage x 2, 6 rounds 5) Cross Masher- 80 damage, 8 rounds 6) Engetsu Sappou (V)- 25 damage/EN
Inherent Abilities: 1) Usable by Ensigns or higher. 2) Countercut 3) Bunshin: Dodge 1 attack completely for 2 EN.
(Purchased from Hangar)
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Post by Furu on Jun 29, 2003 4:53:03 GMT -5
Braiger
Statistics: HP: 90, EN: 50, IS: 2
Weapons: 1) Missile (PSV)- 5 damage/PC. Brai-Star Mode only. 2) Blaster- 10 damage, 1 EN/shot 3) Cosmo Wonder- 15 damage, 8 rounds 4) Brai-Claw (M)- 20 damage 5) Brai-Spear (M)- 30 damage 6) Brai-Sword Beam (S)- 50 damage, 2 EN/shot 7) Brai-Sword- 70 damage, 5 EN/shot 8) Brai-Cannon- DESTROY, 20 EN/shot
Inherent Abilities: 1) Usable by anyone. 2) Countercut 3) Brai-Thunder Mode: Dodge Cost -5. Only Blaster (no EN cost) is enabled. Cannot be used in space. 4) Brai-Star Mode: Dodge Cost -5. Only Missile and Blaster are enabled.
(Purchased from Beanoverse)
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Post by Furu on Jul 2, 2003 9:11:38 GMT -5
Dio Zan HP: 80 EN: 50 IS: 2
Weapons: 1) Dio Fist (M): 8 Damage 2) Dio Kick (M): 10 Damage 3) Dio Rocket (P) - 13 damage 4) Zan Beam - 30 damage, 1 EN/shot 5) Dio Saber (M) - 40 damage 6) Zan Shooter - 50 damage, 8 rounds 7) Zan Burner (S)- 100 damage, 5 EN/shot
Inherent Ability 1) Usable by anyone 2) Countercut 3) Diodanium Alloy Z -20% to damage taken
- 30 points (+ 10 HP) - 25 points (+ 1 IS) - 10 points (Rocket Punch) - 20 points (Sun Laser) - 35 points (Daitarn Zanber) - 30 points (Buster Homerun) - Inherent (Chogokin Z/ Breast Fire)
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Post by Furu on Jul 26, 2003 1:03:00 GMT -5
Gundam DeathscytheStatistics: HP: 35 EN: 25, IS: 3Weapons: 1) Vulcan- 2 damage, 20 rounds 2) Machine Cannon- 6 damage, 10 rounds 3) Buster Shield (P)- 10 damage 4) Beam Scythe (M)- 25 damage 5) Beam Scythe Combo- 35 damage, 2 EN/attackInherent Abilities: 1) Usable by Corporals or higher. 2) Shield 3) Countercut 4) Hyper Jammer: Dodge one attack completely for 2 EN. (Purchased from Hangar) Deathscythe Hell Status: N/A
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Post by Furu on Sept 22, 2003 10:07:29 GMT -5
Big O Kai
Statistics: HP: 150, EN: 83, IS: 2
Weapons: 1) Missile Party (PSV) - 6 damage/PC 2) Moby Dick Anchor (P) - 32 damage, PARALYZE, 4 rounds 3) Cannon Party - 19 damage, 8 rounds 4) O Thunder (SV)- 23 damage/EN 5) Arc Line - 19 damage x 2, 1 EN/shot 6) Punch (M) - 50 damage 7) Chrome Buster (S) - 94 damage, 6 EN/shot 8) Plasma Ball (S)- 106 damage, 4 EN/shot 9) Sudden Impact - 169 damage, 10 EN/attack 10) Final Stage (S)- DESTROY, 1 round. Rounds are LOCKED at 1
Inherent Abilities: 1) Usable by anyone 2) Shield 3) Damage Received -20% 4) Beam Coating (Barrier) 5) Plasma Ball Field: Negate ANY SINGLE attack. Recharges after 5 turns. 3 EN per use 6) Plasma Ball: Can only be used if Plasma Ball Field was used during the Defense Phase
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Post by Furu on Oct 16, 2003 12:00:31 GMT -5
SMS-01 Beylinear
Statistics: HP: 50, EN: 25, IS: 3
Weapons: 1) 60mm Vulcans- 2 damage, 20 rounds 2) Beam Saber (M)- 8 damage 3) Claw Gatling Gun (V)- 8 damage, 12 rounds 4) Wire-Guided Claw (PS)- 18 damage x 2, 2EN/shot 5) Nose Beam Cannon (B)- 30 damage, 1EN/shot. MA Mode only 6) Wire-Guided Quad Cannon (PS)- 12 damage x 4, 6 rounds. MA Mode only
Inherent Abilities: 1) Usable by Ensigns or higher. 2) Countercut 3) MA Mode (Dodge Cost –5, Disable 60mm Vulcans, Beam Saber, and Wire-Guided Claw) 4) Psudeo-Newtype System- Dodge Cost in MA Mode is –15
-5 +1 IS -10 +10 EN -10 +10 HP -10 MA Mode -5 Beam Saber -15 Gatling Gun -20 Wire-Guided Claw -10 Nose Beam Cannon -15 Wire-Guided Gun Barrel Hissatsu: Hathaway’s Flash: Heightened Awareness
Purchased from Hangar
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Post by Furu on Oct 18, 2003 1:04:52 GMT -5
Waterproof Gundam
Statistics: HP: 45, EN: 20, IS: 2
Weapons: 1) Beam Pick (M)- 7 damage 2) Harpoon Gun (P)- 10 damage, 12 rounds 3) Underwater Beam Rifle (B)- 12 damage, 8 rounds 4) Torpedo (P)- 35 damage, 2 rounds
Inherent Abilities: 1) Usable by Corporals or higher. 2) Countercut 3) Dodge Cost is 5 in sea-based battles. 4) Waterproof Gundam can be used only in water.
(purchased from Tal)
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Post by Furu on Oct 18, 2003 1:05:49 GMT -5
Schwert Splitter Gundam
Statistics: HP: 70, EN: 32, IS: 2
Weapons: 1) Vulcans- 2 damage, 20 rounds 2) Beam Sword (M)- 12 damage 3) Mega Machine Cannon- 6 damage, 8 rounds 4) Buster Rifle (BS)- 30 damage, 1EN/shot 5) Beam Sword Variable Output (V)- 20 damage/EN
Inherent Abilities 1) Usable by Ensigns or higher. 2) Countercut 3) Shield 4) Re-enforced Gundanium: Reduced damamge recieved by 10% 5) Planet Defensor (Barrier) (Negate 30 damage from (B) type weapons. 2EN/use) 5) ZERO System
-5 Shield -20 Chobam Armor -25 Planet Defensors -8 Beam Sword -5 Mega Machine Cannon -20 Buster Rifle -17 +17 EN Hissatsu- Gundam W- Hyper Beam Saber/ZERO System
(Gundam Dress-Up Unit)
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