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Post by Shin on Nov 28, 2002 14:37:51 GMT -5
ChoRyuJin (Owned: EnRyu + HyoRyu)
Statistics: HP, 120, EN: 50, IS: 2
Weapons: 1) Punch (M)- 12 damage 2) Double Gun- 15 damage x 2, 10 rounds 3) Double Rifle- 20 damage x 2, 8 rounds 4) Double Tonfa (M)- 30 damage x 2 5) Pencil Launcher (PS)- PARALYZE, 10 PCs/shot 6) Eraser Head (S)- DESTROY, 1 round. Cannot be reloaded in battle.[/color]
Inherent Abilities: 1) Usable by Lieutenants or higher.[/color]
Purchasing Costs: Not applicable. To use this unit, purchase both HyoRyu and EnRyu. ChoRyuJin will then be available for use.[/size]
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Post by Shin on Dec 3, 2002 18:25:40 GMT -5
ZakuKaiser (Owned: 50 + 75 for upgrade)
Statistics: HP: 25 (35), EN: 10 (12), IS: 3(4)
Weapons: 1) Zaku Rush - 5 damage 2) Zaku Blade (M) - 6 damage 3) Zaku Blaster - 6 damage, 10 rounds 4) Zaku Smasher Punch (P) - 20 damage, 4 rounds
Inherent Abilities: 1) Usable by anyone. 2) Counter Cut 3) Regenerate 25% of max HP per post
+1 IS ::: 10 points
Zaku Blade (M) - 6 damage ::: 8 points (with this, the ability to countercut)
+10 HP ::: 10 points
+2 EN ::: 2 points
Regenerate 25% of max HP per post ::: 30 points
Name from Ryusei Sprite from Alenby thanks guys ^_^
and this is what it will look like after its equiped ^_^
Statistics: HP: 25 (215), EN: 10 (12), IS: 3(4)
Weapons: 1) Zaku Rush - 5 damage 2) Zaku Blade (M) - 6 damage 3) Zaku Blaster - 6 damage, 10 rounds 4) Zaku Smasher Punch (P) - 20 damage, 4 rounds
Inherent Abilities: 1) Usable by anyone. 2) Counter Cut 3) Regenerate 25% of max HP per post 4) Chogokin New-Z: Decreases all damage by 40%
Items: 1)Chogokin New-Z 2)Hybrid Armor 3)Hybrid Armor 4)Hybrid Armor
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Post by Shin on Dec 3, 2002 18:26:11 GMT -5
Zaku Griever (Owned: 50 + 75 for upgrade)
Statistics: HP: 25, EN: 10, IS: 3
Weapons: 1) Tackle- 5 damage 2) 105mm Machine Gun- 6 damage, 10 rounds 3) 240mm Bazooka (P)- 20 damage, 4 rounds
Inherent Abilities: 1) Usable by anyone. 2) Bunshin 3) HGCCP: Regenerate 25% of max EN per post
Bunshin: Dodge one attack completely. Use depends on HP. (0-49: 1 EN, 50-100: 2 EN, ...) ::: 30 points
HGCCP: Regenerate 25% of max EN per post ::: 30 points
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Post by Shin on Dec 7, 2002 13:25:52 GMT -5
GP-02A (Owned: 250 PC)
Statistics: HP: 100, EN: 20, IS: 2
Weapons: 1) Vulcan- 2 damage, 20 rounds 2) Hyper Beam Saber (M)- 30 damage 3) Atomic Bazooka (S)- DESTROY, 50 PCs/shot
Inherent Abilities: 1) Usable by Lieutenants or higher. 2) Shield 3) Countercut
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Post by Shin on Dec 7, 2002 23:14:35 GMT -5
Kenryu (Owned: 460PC)
Statistics: HP: 50, EN: 20, IS: 2
Weapons: 1) Kenrou (M)- 16 damage 2) Tenkushinken Shinkutazumaki- 22 damage, 1 EN/attack 3) Tenkushinken Nazumanirangiri (M)- 20 damage x 2, 2 EN/attack 4) Tenkushinken Bakuretsukuten- 50 damage, 3 EN/attack
Inherent Abilities: 1) Usable by anyone. 2) Shield 3) Countercut 4) Bai Formation: Change into Baikanfu and regenerate all HP and EN. Cost is variable depending on how soon you want to transform. Turn 1: 40 PCs; Turn 2: 20 PCs; Turn 3; 10 PCs; Turn 4 and thereafter: Free.
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Post by Shin on Dec 7, 2002 23:25:13 GMT -5
Baikanfu (Owned: Kenryu activate Bai Formation)
Statistics: HP: 100, EN: 60, IS: 2
Weapons: 1) Punch (M)- 30 damage 2) Thunder Smash (V)- 12 damage/PC 3) Kick (M)- 40 damage 4) Thunder Claw- 50 damage, 2 EN/attack 5) Thunder Swing- 110 damage, 6 EN/attack 6) God Hand Smash (V)- 25 damage/EN
Inherent Abilities: 1) Usable by anyone. 2) Countercut 3) God Hand Final (Barrier): Negate 30 damage from all sources in one turn; 2 EN/use.
Purchasing Costs: Not Applicable. To acquire this unit, perform Bai Formation in battle using Kenryu. Baikanfu will be available in that battle only.
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Post by Shin on Dec 8, 2002 15:51:47 GMT -5
BorotKaiser (Owned: 250)
Statistics: HP: 35, EN: 15, IS: 2(4)
Weapons: 1) Borot Punch (M) - 5 damage 2) Borot Sword (M) 7 damage 3) Special Deluxe Borot Punch (MV) - 10 damage/EN, PARALYZE
Inherent Abilities: 1) Usable by anyone. 2) Counter Cut 3) Orichalcon: damage received -25% 4) Refuel: Replenish 25% of Ally's EN OR all weapon ammo. You cannot refuel yourself.
+2 IS ::: 10 points
Borot Sword (M) - 6 damage ::: 5 points (with this, the ability to countercut)
Orichalcon: damage received -25% ::: 25 points
Refuel Module, adds Refuel ability ::: 30 points
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Post by Shin on Dec 10, 2002 23:15:05 GMT -5
Sledgelmir (Owned: 450 PC)
Statistics: HP: 250, EN: 60, IS: 2
Weapons: 1) Drill Boost Knuckle (PS)- 50 damage X 2 2) Zankantou- 200 damage, 6 EN/attack
Inherent Abilities: 1) Usable by Lieutenants or higher. 2) Countercut 3) Machine Cells: Regenerate 25% of HP and EN/post. 4) Zankantou: Target's Dodge Cost +5.
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Post by Shin on Dec 10, 2002 23:19:45 GMT -5
Bergelmir (Owned: 400 PC)
Statistics: HP: 180, EN: 100, IS: 2
Weapons: 1) Machinery Rifle (SX)- 40 damage, 40 rounds 2) Six Slab- 120 damage, 5 EN/attack
Inherent Abilities: 1) Usable by Lieutenants or higher. 2) Machine Cells: Regenerate 25% HP and EN/post. 3) Six Slab: Target's Dodge Cost +5.
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Post by Shin on Feb 17, 2003 23:28:33 GMT -5
Mazinkaiser (Owned: Traded Reishiki)
Statistics: HP: 160, EN: 70, IS: 2
Weapons: 1) Koushiryoku Beam- 15 damage X 2, 1 EN/shot 2) Gigant Missile (PSV)- 8 damage/PC 3) Rust Hurricane- 50 damage, 2 EN/shot 4) Jet Boomerang (PV)- 16 damage/PC 5) Mazinger Blade (M)- 40 damage X 2 6) Dynamite Tackle (S)- 100 damage, 4 EN/attack 7) Turbo Smasher Punch (P)- 140 damage. Requires Mazinger Pilot Class to execute. 8) Fire Blaster (SV)- 200 damage/10 EN. Requires Mazinger Pilot Class to execute.
Inherent Abilities: 1) Usable by Lieutenants or higher. 2) Countercut 3) Regenerate 25% of total HP/post 4) Chogokin Z-Alpha (Armor): Damage received -60%.
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Post by Shin on Mar 22, 2003 22:36:16 GMT -5
Baron Schnell (Owned: 3500) Statistics: HP: 600, EN: 200, IS: 1Weapons: 1) Long Laser Sword (M)- 50 damage 2) Big Bang Wave (S)- DESTROY, 5 rounds 3) Mega Graviton Wave (S)- 180 damage, 10 EN 4) Giga Driver Cannon- 200 damage, PARALYZE, 20 roundsInherent Abilities: 1) Usable by Lieutenants or higher. 2) Countercut 3) Damage received -50% 4) Regenerate 25% of total HP/post 5) Giga Driver Cannon: Target's Dodge Cost +10.
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Post by Shin on Apr 8, 2003 13:35:34 GMT -5
Blitz Gundam (Owned: 420PC)
Statistics: HP: 45, EN: 30, IS: 2
Weapons: 1) Beam Saber (M)- 12 damage 2) 50mm Hi-Energy Beam Rifle (B)- 14 damage, 12 rounds 3) Gleipnir (P)- 15 damage, PARALYZE 4) Triple Pack Super Sonic Lancer Dart (SX)- 40 damage, 3 rounds[/color]
Inherent Abilities: 1) Usable by Sergeants or higher. 2) Shield 3) Countercut 4) Disable Countercut and all weapons except Gleipnir if shield usage is depleted. 5) Phase Shift Armor: Negate 10 damage from ANY source, except for (B) Type weapons. This ability will be deactivated if the unit's EN reaches 0. 6) Triple Pack Super Sonic Lancer Dart: Target's Dodge Cost +5. 7) Mirage Colloid: Negate all attacks (including status attacks) dealt against you for a whole turn; can be used once every 5 turns. Negates other Stealth abilities.[/color]
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Post by Shin on Apr 27, 2003 4:00:49 GMT -5
Buster Gundam (Owned: Gift from Daba)
Statistics: HP: 60, EN: 35, IS: 2[/color]
Weapons: 1) 220mm Six Pack Missile Pod (PSV)- 4 damage/PC 2) 94mm Hi-Energy Concentrated Rifle (B)- 25 damage, 1 EN/shot 3) 350mm Gun Launcher (S)- 40 damage, 15 rounds 4) Super High Impulse Long Range Sniper Rifle (B)- 60 damage, 3 EN/shot. Usable only when chosen in Weapon Dock Mode. 5) Armor-Piercing Spread Gun (SV)- 20 damage/EN. Consumes one 350mm Gun Launcher round when used. Usable only when chosen in Weapon Dock Mode.[/color]
Inherent Abilities: 1) Usable by Sergeants or higher. 2) Phase Shift Armor: Negate 10 damage from ANY source, except for (B) Type weapons. This ability will be deactivated if the unit's EN reaches 0. 3) Super High Impulse Long Range Sniper Rifle: Target's Dodge Cost +7. 4) Armor-Piercing Spread Gun: Negate target's armor effects. 5) Weapon Dock Mode: Disable 350mm Gun Launcher and 94mm Hi-Energy Concentrated Rifle and enable either Super High Impulse Long Range Sniper Rifle or Armor-Piercing Spread Gun. Can only be performed during the Transformation Phase.[/color]
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Post by Shin on May 19, 2003 20:20:18 GMT -5
Musha Turn-A Gundam (Owned: Gift from Tural)
Statistics: HP: 60, EN: 30, IS: 2
Weapons: 1) Iaido Strike (M)- 20 damage 2) Moonlight Butterfly Divine Assault Stance (V)- 20 damage/EN 3) Beam Rifle (B)- 16 damage, 10 rounds 4) Shield Boomerang (PS)- 15 damage x 2, 1 EN/attack
Inherent Abilities: 1) Usable by Corporals or higher. 2) Shield 3) Countercut 4) Damage received -25%. 5) Disable Shield Boomerang if shield usage is depleted.[/color]
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Post by Shin on May 21, 2003 15:36:35 GMT -5
Galstorm (Owned: 290PC)
Stats: HP: 40, EN: 25, IS: 3
Weapons: 1) Shoulder Vulcan- 2 damage, 20 rounds 2) Slash Claw (M)- 7 damage 3) Saber (M)- 25 damage 4) Aura Giri- 60 damage, 2 EN/use. Requires Sei Senshi class to execute. 5) Hyper Aura Giri- 90 damage, 5 EN/use. Requires Sei Senshi class to execute.
Inherent Abilities: 1) Usable by Sergeants or higher. 2) Countercut 3) Aura Barrier (Barrier) 4) Bunshin: Dodge 1 attack completely for 1 EN.
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