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Post by Shin on Sept 1, 2002 12:05:17 GMT -5
Axial Mainframe check: 27 March 2003, 16:32 GMT -6
Status: PASSED
Damn, this really took a long time to check, i agree with Alk, u should put all that stuff in one post - Schwarz
Axial Mainframe check: 11 December 2002, 6:22 AM US Eastern time
Status: PASSED
Wouldn't it be easier to throw all your items into one post? - Alkaiser
I'm new here and I don't have many post yet but as soon as I get some more PC I'm willing to put up a good fight
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Post by Shin on Sept 1, 2002 12:06:16 GMT -5
Pilot: Shin Series: N/A Ability: Sei Senshi Simulation Chamber Effects: - Dodge Cost is 5. - Able to use Aura Giri and Hyper Aura Giri in Aura Battlers. - Able to protect any unit piloted with an Aura Barrier. (negate 20 damage from any sourse) I miss this ability
Seishin: Direct Attack
Effect:[/color] Your FIRST attack this turn cannot be blocked or avoided by secondary defenses (in other words, must be dodged manually). All attack's effects that modify dodge costs (ZERO System, High Performance Targeter, etc) are nulled for this attack. Cannot be used in conjunction with DESTROY, KICK, or PARALYZE attacks.
Statistics: SP Cost: 20 SP Alternate Name: Jyokugeki
Mecha: Billbine VF-11B Gundam Mk II G-Defensor Super Gundam Neo Getter Granzon Z-II Gundam Mk III Dunbine Sirbine Norse Rei Gundam F90 Zaku II J-Type Zaku II F-Type Antenora L-Gaim Efreet Kai Zaku II Kai Zaku III Kai Custom Char's Customized Zaku II Zaku I Zaku III Hückebein Mk III Hückebein Gunner Gouf Efreet Musai Kämpfer Gouf Custom Blue Destiny Unit-2 Zanzibar Gundam F90 Assault Gundam F90 Destroid Gundam F90 Support Gundam F90 VSBR Zaku II High Mobility Test Type Xamel Dovenwolf EnRyu HyoRyu ChoRyuJin Gelgoog Zwarth Zwauth Zaku Enforcer Zaku Griever Neue Ziel Val Varo GP-02A BorotKaiser Sledgemir Bergelmir Byg Zam Gromlin Gelgoog Jaeger Gelgoog Marine Black Getter Mazinkaiser Baron Schnell Blitz Gundam Crossbone Gundam X-2 Dolmel Gyan Acguy Kapool Dreissen Buster Gundam Musha Turn-A Gundam Galstorm Black Getter Zaku Shin Twinzam V-1: Fire Formation (Ryuukoou) Shin Twinzam V-2: Plasma Formation (Koryuuou)
Team:
Shin Londo Bell Team Impact RR Team AB Team ? Skull Squadron Principality of Zeon
Items: 1/1 Haro 2/3 Mega Generator 1/1 Gunner Part 1/1 F90 (A) Pack 1/1 F90 (D) Pack 1/1 F90 (S) Pack 1/1 F90 (V) Pack 3/3 Hybrid Armor 1/1 Chogokin New Z
1/1 S2 Engine 1/1 Tem Ray Circuit 0/1 Zero System 20/20 Reloader 9/10 Repair Kits 9/10 Propellant Tanks
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Post by Shin on Sept 1, 2002 12:07:12 GMT -5
Items
Haro (1/1)
Function:[/b][/color] Equipped Mech's Dodge Cost is LOCKED at 5. (Cannot be changed by other factors)
Item Statistics: Type: Installable Class: Other
Cost: 900 PCs
Mega Generator (3/3)
Function:[/b][/color] Installed Unit's EN +20.
Item Statistics: Type: Installable Class: Stackable
Cost: 150PCs
Hybrid Armor (4/4)
Function:[/b] Installed unit's HP +60.
Item Statistics: Type: Installable Class: External Armor, Stackable
Cost: 350 PCs
Chogokin New Z (1/1)
Function:[/b] Decreases all damage by 40%. (All attacks are now 0.6x their current value)
Item Statistics: Type: Installable Class: External Armor
Cost: 450 PCs
Tem Ray Circuit (1/1)
Function:[/b] Equipped Unit's: - HP -10% - EN -10% - Damage Received +10% - Dodge Cost +5 All PC Consumption at the end of the battle is 10.
Item Statistics: Type: Installable Class: Other
Cost: 250 PCs
Zero System (0/1)
Function:[/b][/color] Effects are based on Rank. Private: Your Dodge Cost -2, Opponent's Dodge Cost +2. Corporal: Your Dodge Cost -4, Opponent's Dodge Cost +4. Sergeant: Your Dodge Cost -6, Opponent's Dodge Cost +6. Ensign: Your Dodge Cost -8, Opponent's Dodge Cost +8. Lieutenant: Your Dodge Cost -10, Opponent's Dodge Cost +10.
Item Statistics: Type: Installable Class: System
Cost: 400 PCs
Ninjutsu Scroll (2/2)[/b]
Function: Equipped Unit gains the ability Bunshin. (0-49 HP mechs Bunshin for 1 EN) (50-99 HP mechs Bunshin for 2 EN) (and so on...)
Item Statistics: Type: Installable Class: Other
Cost: 4250 & 13500PCs
Aura Converter (1/1)[/b]
Function: Equipped Unit gains a Aura Barrier Can be used by Sei Senshi Only.
Item Statistics: Type: Installable Class: Barrier
Cost: 1500 PCs
Giant Magazine (1/1)[/b]
Function: Equipped Unit's gains 2x ammo carrying capacity. For example, a weapon which has 8 rounds will now have 16 with this item equipped.
Item Statistics: Type: Installable Class: Other
Cost: 3600 PCs
Psycho Haro (1/1)[/b]
Function: Equipped Unit's: - All weapon damage x 3 - Damage Received x 2
Item Statistics: Type: Installable Class: Other
Cost: 6100 PCs[/s]
]Purple Haro (1/1)[/b]
Function: - Installed unit's weapons lose all their weapon types, but retain any other abilities. Weapon types are either M, B, P, S, X or V.
Item Statistics: Type: Installable Class: Other
Cost: 5000 PCs[/s]
Giga Generator (1/1)[/b]
Function: Equipped Unit's EN +40.
Item Statistics: Type: Installable Class: Stackable
Cost: 300
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Post by Shin on Sept 1, 2002 12:32:40 GMT -5
Granzon(Owned: 1000PC)
Statistics: HP: 150, EN: 60, IS: 2
Weapons: 1) Gran Worm Sword (M)- 25 damage 2) Gravitron Cannon (S)- 120 damage, 20 EN/shot 3) Worm Smasher (SX)- 20 damage/PC 4) Black Hole Cluster- KICK, 8 rounds
Inherent Abilities: 1) Usable by Lieutenants or higher. 2) Regenerate 25% of HP/turn 3) Countercut 4) Gravity Territory (Barrier)
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Post by Shin on Sept 1, 2002 12:34:47 GMT -5
Dunbine(Owned: 140PC)
Statistics: HP: 30, EN: 20, IS: 3
Weapons: 1) Wire Claw (M)- 6 damage 2) Aura Shot- 9 damage, 8 rounds 3) Aura Sword (M)- 15 damage 4) Aura Giri- 40 damage, 2 EN/attack. Requires Sei Senshi Pilot Class to execute. 5) Hyper Aura Giri- 70 damage, 5 EN/attack. Requires Sei Senshi Pilot Class to execute.
Inherent Abilities: 1) Usable by Corporals or higher. 2) Countercut 3) Aura Barrier (Barrier) 4) Bunshin: Dodge 1 attack completely for 1 EN.
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Post by Shin on Sept 1, 2002 12:37:01 GMT -5
Norse Rei(Owned: 180PC)
Statistics: HP: 40, EN: 20, IS: 4
Weapons: 1) Plasma Cutter (M)- 10 damage 2) Brass Knuckle (S)- 8 damage X 2 3) Evil Eye- 30 damage, PARALYZE, 2 EN/shot 4) Angel Whisper (SX)- 8 damage/PC
Inherent Abilities: 1) Usable by anyone. 2) Countercut 3) Repair: Replenish 25% of Ally's HP. 4) Refuel: Replenish 25% of Ally's EN OR all weapon ammo. You cannot refuel yourself.
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Post by Shin on Sept 11, 2002 0:43:00 GMT -5
Antenora(Owned: 300PC)
Statistics: HP: 180, EN: 40, IS: 1
Weapons: 1) Tachis Missile (PSX)- 30 damage, 4 rounds 2) Photon Sword (M)- 30 damage 3) Olga Cannon- 70 damage, 6 rounds 4) Assassin Bugs (PSX)- 10 damage/PC 5) Draupunil Ring- DESTROY, 8 rounds
Inherent Abilities: 1) Usable by Lieutenants or higher. 2) Countercut 3) Gravity Territory (Barrier) 4) Regenerate 25% of HP and EN/post
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Post by Shin on Oct 14, 2002 10:46:28 GMT -5
L-Gaim (Owned: 200PC)
Statistics: HP: 40, EN: 20, IS: 3
Weapons: 1) Sabre (M)- 8 damage 2) Lancer (M)- 14 damage 3) S-Mine (PSV)- 8 damage/PC 4) Power Launcher (B)- 30 damage, 12 rounds
Inherent Abilities: 1) Usable by Corporals or higher. 2) Shield 3) Countercut 4) Beam Coating (Barrier)
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Post by Shin on Oct 14, 2002 10:48:55 GMT -5
This part of the my Hideout was inspired by Alkaiser and Mafty's AMs # | Visual | Name | Occupation | Case Description | #0001 | | Mana | American Robot Pilot/ Backup Pilot | She just showed up one day | #0002 | no picture available | Yuina Himoo | Former High School Student / Mad Scientist / Engineering Staff | a graduate from Kirameki High School | #0003 | no picture available | Misato Katsuragi | Security / Bar Tender | Former Member of Nerv | #0004 | no picture available | Mahoro | Maid / Ultimate Weapon of Vesper/ Back up Pilot | The Ultimate Weapon of Vesper after the war She wanted to still help people so she joined the Human Resource Department for Vesper then when I made a request for some one to help maintain my Hideout Mahoro was the one to arrive at my door step | #0005 | | Xenia Gran Bilseir | Engineer / Mechanic / Princess / Back Up Pilot | The older Twin Sister of Monica. I found Xenia in critcal condition in her Norse Rei after coming back from training in the mountains. With out really thinking I took her to my hideout to tend to her wounds. After she recovered she decided to stay and help me maintain my various mechs in my Hanger | #0006 | | Ami Mizuno | High School Student / Tactical / Back up Pilot | N/A for now | #0007 | no picture available | Maya Ibuki | Research / Tactical / Engineering | N/A for now | #0008 | no picture available | Chien Agi | Research / Newtype / Engineering / Pilot | N/A for now | #0009 | no picture available | Shinobu Maehara | Cook | N/A for now | #0010 | no picture available | Mutsumi Otohime | Doctor / Engineering | N/A for now | #0011 | | Zero | Reploid / Ex-Maverick Hunter / Pilot | N/A for now | #0012 | | Ciel | Reploid / Scientist / Engineer | N/A for now | #0013 | | Alouette | Reploid / Nawing on Tiffac / Being Cute | N/A for now | #0014 | | Fenfir | Reploid / Security / Pilot | N/A for now | #0015 | | Harpuia | Reploid / Security / Pilot | N/A for now | #0016 | | Leviathan | Reploid / Security / Pilot | N/A for now | #0017 | | Phantom | Reploid / Security / Pilot | N/A for now | #0018 | | Rockman.EXE | Navi / Hacker / Pilot | N/A for now | #0019 | | Rem Sevarem | Pilot / Scientist | N/A for now | #0020 | No Picture Available | Kohran | Pilot / Inventor | N/A for now | #0021 | No Picture Available | Peru | Pilot / Newtype / Cute Little Sister | N/A for now | #0022 | | Himura Kenshin / Hitokiri Batousai / Shinta | Samurai / Assassin / Ruruni | N/A for now | #0023 | | Fang San Bisias | Pilot / Sparing Partner | N/A for now | #0024 | | Zeoroot Zan Zenoskis
| Pilot / Sparing Partner / Teacher / Mentor | N/A for now |
More to come soon
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Post by Shin on Nov 2, 2002 1:33:11 GMT -5
Zaku III Kai Custom (Owned: 1400PC)
Statistics: HP: 70, EN: 30, IS: 3
Weapons: 1) 30mm Vulcan Gun- 2 damage, 20 rounds 2) Beam Sabre (M)- 12 damage 3) Beam Rifle (B)- 16 damage x 2, 12 rounds 4) Beam Cannon (B)- 50 damage, 1 EN/shot 5) Hide Bomb Dispenser (PSV)- 20 damage/PC
Inherent Abilities: 1) Usable by Sergeants or higher. 2) Shield 3) Countercut
Purchasing Costs: This is an auction unit. It can't be bought.
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Post by Shin on Nov 2, 2002 1:38:35 GMT -5
Char's Customized Zaku II (Owned: 2400 PC)
Statistics: HP: 40, EN: 30, IS: 4
Weapons: 1) Kick- 4 damage 2) Hand Grenade (PSV)- 6 damage/PC 3) Heat Hawk (M)- 12 damage 4) Sturmfaust (P)- 30 damage, 4 rounds 5) 120mm Machine Gun (V)- 35 damage, 10 rounds 6) 240mm Bazooka (P)- 40 damage, 6 rounds
Inherent Abilities: 1) Usable by Sergeants or higher. 2) Shield 3) Countercut 4) Dodge Cost -10
Purchasing Costs: This is an auction unit. It can't be bought.
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Post by Shin on Nov 16, 2002 19:29:18 GMT -5
Musai (Owned: 200PC)
Statistics: HP: 220, EN: 40, IS: 2
Weapons: 1) C-Type Missiles (PSV)- 10 damage, 20 rounds 2) 145-Type Missiles (PSV)- 15 damage, 10 rounds 3) Mega Particle Cannon (BS)- 50 damage, 20 rounds
Inherent Abilities: 1) Usable by Lieutenants or higher. 2) Musai can be used only in space. 3) Mothership Class: Dodge Cost is locked at 30.
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Post by Shin on Nov 17, 2002 0:23:17 GMT -5
Zanzibar (Owned: 240 PC)
Statistics: HP: 280, EN: 60, IS: 2
Weapons: 1) 120mm Anti-MS Guns (S)- 20 damage, 20 rounds 2) J-Type Missiles (PSV)- 40 damage, 10 rounds 3) Sub Mega Particle Cannon (BS)- 20 damage X 2, 20 rounds 4) Main Mega Particle Cannon (BS)- 60 damage, 20 rounds
Inherent Abilities: 1) Usable by Lieutenants or higher. 2) Mothership Class: Dodge Cost is locked at 30.
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Post by Shin on Nov 28, 2002 14:26:56 GMT -5
EnRyu (Owned: 250PC)
Statistics: HP: 50, EN: 20, IS: 2[/color]
Weapons: 1) Ram- 5 damage. Fire Engine Mode. 2) Melting Gun (V)- 8 damage, 15 rounds 3) Ladder Tonfa (M)- 15 damage 4) Melting Rifle- 25 damage, 8 rounds 5) Chest Warmer- 45 damage, 4 EN/attack[/color]
Inherent Abilities: 1) Usable by Corporals or higher. 2) Mirror Shield: Reflect any B-Type damage back at its owner. Use shield usage formula. 3) Fire Engine Mode: Dodge Cost -5. Enable Ram only.[/color][/size]
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Post by Shin on Nov 28, 2002 14:31:39 GMT -5
HyoRyu (Owned: 250PC)
Statistics: HP: 50, EN: 25, IS: 2
Weapons: 1) Ram- 5 damage. Crane mode only. 2) Freezing Gun (V)- 6 damage, 15 rounds 3) Crane Tonfa (M)- 12 damage< 4) Freezing Rifle- 20 damage, 8 rounds 5) Chest Thriller (S)- 70 damage, PARALYZE, 12 EN/attack[/color]
Inherent Abilities: 1) Usable by Sergeants or higher. 2) Crane Mode: Dodge Cost -5. Enable Ram only.[/color][/size]
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