Mechanized Armor:
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#1
GM Custom
Pilot: Sabin Stargem
Statistics:
HP: 35.
EN: 10.
Tension: 0
Item Slots: 4
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Weapons:
1) Vulcan- 2 damage, 20 rounds
2) Beam Sabre (M)- 7 damage
3) GM Rifle (V)- 8 damage, 20 rounds
Inherent Abilities:
1) Usable by anyone.
2) Shield
3) Countercut
Unit Evolution Points: N/A (zero if you have none.)
Purchasing Cost: 80 PCs
(Bought)
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#2
Gundam F91
Pilot: None. (Sabin can't use until Ensign rank is achieved.)
Statistics:
HP: 40, EN: 30, IS: 2
Weapons:
1) Vulcan Gun- 3 damage, 10 rounds
2) Mega Machine Cannon- 6 damage, 8 rounds
3) Beam Sabre (M)- 6 damage
4) Beam Rifle (B)- 15 damage, 8 rounds
5) Beam Launcher (B)- 20 damage, 1 EN/shot
6) VSBR (BS)- 50 damage x 2, 5 EN/shot
7) MEPE Attack (SX)- 18 damage/EN. Requires Newtype/Enhanced Human Pilot Class to execute.
Inherent Abilities:
1) Usable by Ensigns or higher.
2) Beam Shield
3) Countercut
4) Bunshin: Dodge 1 attack completely for 1 EN.
Purchasing Cost: 330 PCs
(Gift from Reignard, due to entering the FLCL faction)
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#3
Big O
Statistics:
HP: 100, EN: 55, IS: 2
Weapons:
1) Missile Party (PSV) - 5 damage/PC
2) Moby Dick Anchor (P) - 25 damage, PARALYZE, 4 rounds
3) Cannon Party - 15 damage, 8 rounds
4) Arc Line - 15 damage x 2, 1 EN/shot
5) Punch (M) - 40 damage
6) Chrome Buster (S) - 75 damage, 6 EN/shot
7) Sudden Impact - 135 damage, 10 EN/attack
Inherent Abilities:
1) Usable by anyone
2) Shield
3) Beam Coating (Barrier)
4) Damage Received -20%
Gift from Trigger-Can't sell.
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#4
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Zaku Mariner
Statistics:
HP: 30, EN: 15, IS: 4
Weapons:
1) SUBROC Launcher (P)- 6 damage x 2, 20 rounds
2) Spray Missile Gun (P)- 10 damage x 3, 8 rounds
3) Magnet Harken (M)- 15 damage, PARALYZE
Inherent Abilities:
1) Usable by anyone.
2) Dodge Cost is 5 in sea-based battles.
3) Zaku Mariner cannot be used in space.
Purchasing Cost: 70 PCs
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#5
AVATAR GUNDAM
Cost: 450 PCs
Statistics:
HP: 40(80, due to hybrid armor.)
EN: 15
IS: 04
Weapons:
1) Double Vulcan- 2 damage x 2, 10 rounds
2) Dragon Claw (M)- 12 damage x 2
3) Beam Smartgun (B)- 20 damage, 12 rounds (Target Dodge Cost +5)
Special Abilitys:
1) Hybrid Armor: +40 HP, -15% damage.
2) Dragon Claw: Countercut
3) Sturm Boosters: Dodge Cost -10
4) Beam Shield: Regular shield and -15 beam damage when used.
5) Usable by Ensigns or higher.
Item Slots(4):
-
-
-
-
0/140 points to distribute.
10 Beam Shield
20 for 2 Item slots
20 Hybrid Armor
20 Dragon Claw (M)
10 Double Vulcan
30 Beam Smartgun (B)
30 Sturm Boosters