Post by Umbaglo on Feb 21, 2005 20:53:57 GMT -5
To work in conjunction with Tristan's second beta, we have the following.
Points: 150 points if only 1 Summon, 75 points if 2 Summons, 50 points if 4 Summons
Brought to you by: Umbaglo
Summon Dressup
Statistics:
HP: 20, EN: 10, IS: 0, Move: G, Size: M, Class: Summon
Weapons:
Assault (M)- 12 damage
Inherent Abilities:
1) Dodge cost is 20
Mech Stats
HP: 2 point per 5 HP
EN: 3 points per 5 EN
Dodge Cost: 1 points to reduce Dodge Cost by 1. Dodge Cost cannot go below 5.
Move: Tags may be however desired
Shields
Shield: 5 points
Anti-Beam Shield: 10 points
Beam Shield: 15 points
Beam Rotor: 20 points
Armor
Chobam Armor (Armor) (HP +30, Damage Received -10%): 15 points
Hybrid Armor (Armor) (HP +40, Damage Received -15%): 20 points
Barriers
Beam Coating: 5 points
E-Shield: 10 points
I-Field: 15 points
Gravity Wall: 15 points
Distortion Field: 20 points
Gravity Territory: 30 points
Specialty Modules
EWAC: 10 points
Jammer: 10 points
Penalities (Recover these many points if taken)
Cannot be resummoned if destroyed: 15 points
Only Summonable by [Class]: 5 points
Can only be used in [Terrain]: 5 points
Special Abilities
HP Regen 10%: 15 points
EN Regen 10%: 15 points
Clone Pilot: This unit has the same passive abilities as the summoner: 20 points
Confusion: Unless all summons are destroyed, non-NT/EH opponents can only target you with (S) or MAP weapons that also target at least one summon. Can only be purchased if the "Cannot be resummoned if destroyed" penality is also purchased: 30 points
Vital Guarder: May support defend summoner. Can only be purchased if the "Cannot be resummoned if destroyed" penality is also purchased. 30 points
Bosun Jump System: Same effects as Bunshin (2/4) but requires you to own a Martian Successor Pilot Class to use.: 35 points
HP Regen 25%: 35 points
EN Regen 25%: 35 points
Melee Weapons
Flame Thrower (SV)- 6 damage/EN --- 5 points
Beam Saber (BM)- 12 damage --- 5 points
Energy Rapier (BM)- 14 damage x 2 --- 10 points
Shot Lancer- 15 damage, 1 EN/attack --- 10 points
Shot Lancer (Shoot)- 35 damage, 1 round --- Free with above
Paralysis (M)- PARALYZE --- 15 points
Seijou (M)- 15 damage
Tentacle (MS)- 40 damage --- 20 points
Ram (V)- 40 damage/EN --- 30 points
* Shot Lancer (Shoot) gives: If ammo is 0, disable Shot Lancer
* Beam Saber, Energy Rapier, Seijou gives: Countercut
Solid Round Weapons
Vulcans- 2 damage, 20 rounds --- 5 points/CS
Machine Cannon- 8 damage, 12 rounds --- 10 points/CS
Heavy Machinegun (V)- 8 damage, 10 rounds --- 10 points/CS
G. Cannon (V)- 10 damage/PC --- 10 points/CS
Death Rifle- 16 damage, 6 rounds --- 10 points/CS
14-Linked Bulge Cannon- 100 damage, 20 rounds --- 20 points
Bulge Cannon (S)- 90 damage x 2, 20 rounds --- 25 points/CS
* Death Rifle gives: Snipe: Death Rifle (+8)
Projectile Weapons
Missile Launcher (PGV)- 4 damage/PC --- 5 points
Oval Missile (PGR)- 3 damage/2 PCs --- 5 points
Missile (PGR)- 5 damage, 10 rounds --- 10 points
Large Missile (PGS)- 12 damage, 14 rounds --- 10 points
Javelin (P)- 20 damage, 8 rounds --- 10 points
180mm Grenade Launcher (P)- 25 damage, 4 rounds --- 10 points
Triple Grenade Launcher (P)- 25 damage # 3, 4 rounds --- 15 points
Homing Missiles (PGSX)- 6 damage/2 PCs --- 15 points
Self-Guided Rocket Launcher (PG)- 35 damage, 6 rounds --- 20 points
Boost Brachium (P)- 25 damage x 2 --- 25 points
Beam Weapons
Beam Spray Gun (BS)- 8 damage, 10 rounds --- 5 points/CS
Circle Laser (S)- 8 damage, 1 EN/shot --- 5 points/CS
V.G. Cannon (B)- 10 damage, 1 EN/shot --- 5 points/CS
Buster Rifle (BSX)- 8 damage/EN --- 5 points/CS
Optical Cannon (B)- 20 damage, 1 EN/shot --- 10 points/CS
Kabuto Blaster- 30 damage, 1 EN/shot --- 15 points
Medium Mega Beam Cannon (B) - 45 damage, 5 EN/shot --- 20 points
Super Giant Mega Beam Cannon (BS)- 75 damage, 10 EN/shot --- 25 points
Special Weapons
Gatling Photon (BSV)- 5 damage/PC --- 5 points/CS
Bounder- 30 damage, 3 EN/attack --- 10 points
Shot Claw- PARALYZE, 1 round --- 10 points
EN Drain- EN Drain 10%, 2 rounds --- 10 points
Spirit Drain- SP Drain 10%, 2 rounds --- 10 points
Chaff Grenade- Accuracy Break, 2 rounds --- 10 points
Spider Net- Mobility Break, 2 rounds --- 10 points
Mind Blast- Seishin Lock, 2 rounds --- 15 points
Armor Breaker- Armor Break, 2 rounds --- 15 points
Weapon Breaker- Weapon Break, 2 rounds --- 15 points
Self-Destruct (S)- 90 damage, 1 round. Destroy this unit if this attack is used. --- 15 points
Inner Arm Gatling Gun (SV)- 12 damage/PC --- 15 points/CS
Phalanx (V)- 20 damage/EN --- 15 points/CS
Spirit Drain+- SP Drain 25%, 2 rounds --- 20 points
EN Drain+- EN Drain 25%, 2 round --- 20 points
Gravity Ball (SV)- 25 damage/EN --- 25 points
*Self-Destruct gives: Can only be used 2 turns after deployment. Also activated when HP drops to 0 or is defeated by a DESTROY attack, but only deals 45 damage to destroyer instead.
Points: 150 points if only 1 Summon, 75 points if 2 Summons, 50 points if 4 Summons
Brought to you by: Umbaglo
Summon Dressup
Statistics:
HP: 20, EN: 10, IS: 0, Move: G, Size: M, Class: Summon
Weapons:
Assault (M)- 12 damage
Inherent Abilities:
1) Dodge cost is 20
Mech Stats
HP: 2 point per 5 HP
EN: 3 points per 5 EN
Dodge Cost: 1 points to reduce Dodge Cost by 1. Dodge Cost cannot go below 5.
Move: Tags may be however desired
Shields
Shield: 5 points
Anti-Beam Shield: 10 points
Beam Shield: 15 points
Beam Rotor: 20 points
Armor
Chobam Armor (Armor) (HP +30, Damage Received -10%): 15 points
Hybrid Armor (Armor) (HP +40, Damage Received -15%): 20 points
Barriers
Beam Coating: 5 points
E-Shield: 10 points
I-Field: 15 points
Gravity Wall: 15 points
Distortion Field: 20 points
Gravity Territory: 30 points
Specialty Modules
EWAC: 10 points
Jammer: 10 points
Penalities (Recover these many points if taken)
Cannot be resummoned if destroyed: 15 points
Only Summonable by [Class]: 5 points
Can only be used in [Terrain]: 5 points
Special Abilities
HP Regen 10%: 15 points
EN Regen 10%: 15 points
Clone Pilot: This unit has the same passive abilities as the summoner: 20 points
Confusion: Unless all summons are destroyed, non-NT/EH opponents can only target you with (S) or MAP weapons that also target at least one summon. Can only be purchased if the "Cannot be resummoned if destroyed" penality is also purchased: 30 points
Vital Guarder: May support defend summoner. Can only be purchased if the "Cannot be resummoned if destroyed" penality is also purchased. 30 points
Bosun Jump System: Same effects as Bunshin (2/4) but requires you to own a Martian Successor Pilot Class to use.: 35 points
HP Regen 25%: 35 points
EN Regen 25%: 35 points
Melee Weapons
Flame Thrower (SV)- 6 damage/EN --- 5 points
Beam Saber (BM)- 12 damage --- 5 points
Energy Rapier (BM)- 14 damage x 2 --- 10 points
Shot Lancer- 15 damage, 1 EN/attack --- 10 points
Shot Lancer (Shoot)- 35 damage, 1 round --- Free with above
Paralysis (M)- PARALYZE --- 15 points
Seijou (M)- 15 damage
Tentacle (MS)- 40 damage --- 20 points
Ram (V)- 40 damage/EN --- 30 points
* Shot Lancer (Shoot) gives: If ammo is 0, disable Shot Lancer
* Beam Saber, Energy Rapier, Seijou gives: Countercut
Solid Round Weapons
Vulcans- 2 damage, 20 rounds --- 5 points/CS
Machine Cannon- 8 damage, 12 rounds --- 10 points/CS
Heavy Machinegun (V)- 8 damage, 10 rounds --- 10 points/CS
G. Cannon (V)- 10 damage/PC --- 10 points/CS
Death Rifle- 16 damage, 6 rounds --- 10 points/CS
14-Linked Bulge Cannon- 100 damage, 20 rounds --- 20 points
Bulge Cannon (S)- 90 damage x 2, 20 rounds --- 25 points/CS
* Death Rifle gives: Snipe: Death Rifle (+8)
Projectile Weapons
Missile Launcher (PGV)- 4 damage/PC --- 5 points
Oval Missile (PGR)- 3 damage/2 PCs --- 5 points
Missile (PGR)- 5 damage, 10 rounds --- 10 points
Large Missile (PGS)- 12 damage, 14 rounds --- 10 points
Javelin (P)- 20 damage, 8 rounds --- 10 points
180mm Grenade Launcher (P)- 25 damage, 4 rounds --- 10 points
Triple Grenade Launcher (P)- 25 damage # 3, 4 rounds --- 15 points
Homing Missiles (PGSX)- 6 damage/2 PCs --- 15 points
Self-Guided Rocket Launcher (PG)- 35 damage, 6 rounds --- 20 points
Boost Brachium (P)- 25 damage x 2 --- 25 points
Beam Weapons
Beam Spray Gun (BS)- 8 damage, 10 rounds --- 5 points/CS
Circle Laser (S)- 8 damage, 1 EN/shot --- 5 points/CS
V.G. Cannon (B)- 10 damage, 1 EN/shot --- 5 points/CS
Buster Rifle (BSX)- 8 damage/EN --- 5 points/CS
Optical Cannon (B)- 20 damage, 1 EN/shot --- 10 points/CS
Kabuto Blaster- 30 damage, 1 EN/shot --- 15 points
Medium Mega Beam Cannon (B) - 45 damage, 5 EN/shot --- 20 points
Super Giant Mega Beam Cannon (BS)- 75 damage, 10 EN/shot --- 25 points
Special Weapons
Gatling Photon (BSV)- 5 damage/PC --- 5 points/CS
Bounder- 30 damage, 3 EN/attack --- 10 points
Shot Claw- PARALYZE, 1 round --- 10 points
EN Drain- EN Drain 10%, 2 rounds --- 10 points
Spirit Drain- SP Drain 10%, 2 rounds --- 10 points
Chaff Grenade- Accuracy Break, 2 rounds --- 10 points
Spider Net- Mobility Break, 2 rounds --- 10 points
Mind Blast- Seishin Lock, 2 rounds --- 15 points
Armor Breaker- Armor Break, 2 rounds --- 15 points
Weapon Breaker- Weapon Break, 2 rounds --- 15 points
Self-Destruct (S)- 90 damage, 1 round. Destroy this unit if this attack is used. --- 15 points
Inner Arm Gatling Gun (SV)- 12 damage/PC --- 15 points/CS
Phalanx (V)- 20 damage/EN --- 15 points/CS
Spirit Drain+- SP Drain 25%, 2 rounds --- 20 points
EN Drain+- EN Drain 25%, 2 round --- 20 points
Gravity Ball (SV)- 25 damage/EN --- 25 points
*Self-Destruct gives: Can only be used 2 turns after deployment. Also activated when HP drops to 0 or is defeated by a DESTROY attack, but only deals 45 damage to destroyer instead.