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Post by Tristan on Feb 20, 2005 20:54:54 GMT -5
Dressup name: Boss Dressup Purchase Cost: 1750 PC Upgrade Cost: 1750 PC Brought to you by: Tristan & Eis & Umb and Others! Base points: 200 points Base Boost points: 100 points Upgrade points:100 points Upgrade Boost Points: 50 points Max Points: 300 Max Boost Points: 150 Boss SkeletonStatistics: HP: **, EN: **, IS: 1, Move: F/H/G, Size: L, Class: BossWeapons: (S)- 75 damage, 4 EN - For boost purpouses, this is worth 15 point. Inherent Abilities: 1) Usable by Lieutenants or higherMecha StatsHP: 5 per 1 point EN: 5 per 1 points IS are locked outside ChipsSize: 5 points per size level up or down. Move: You may add and subtract move tags as appropriate. Barriers[ALL] Twin Merit Coating: 5 points [ALL] I-Field: 10 points [ALL] Gravity Wall: 20 points [ALL] E-Field: 30 points Restricted Barriers:[AEROGATOR, GUEST] Gravity Territory: 35 points [AEROGATOR] Nendou Field: 25 points [AEROGATOR] Nendou Field S: 40 points [AEROGATOR, EINST] Waikyoku Field: 35 points [GUNDAM] X3 I-Field: 20 points Armor and Damage Reduction:[ALL] Damage reduced by 10%: 15 points [ALL] Damage reduced by 25% (Armor): 20 points [ALL] Damage reduced by 25%: 25 points [ALL] Damage reduced by 40% (Armor): 30 points Restricted Armor and Damage Reduction: [GUEST] Damage reduced by 50%: 40 points [GUNDAM] Perfect Phase Shift Armor (Armor): 30 points (Replaces Phase Shift Armor) [SUPER ROBOT] Damage Reduced by 75% (Armor): 50 pointsRegeneration:[ALL] 10% HP regen: 30 points [ALL] 10% EN Regen: 30 points Restricted Regeneration:* Those with 25% HP/EN REGEN may not just buy 25% HP Regen or 25% EN Regen. They must buy the full package. The Exception in those who have access to HP/EN and HP or EN. They may buy either or.[GUEST, MORTAR HEADD, SUPER ROBOT] 25% HP REGEN: 50 points [NADEISCO, AEROGATOR, GUNDAM] 25% EN REGEN: 50 points [AEROGATOR, ANCESTOR, EINST, LOE,G-GUNDAM, AURABATTLER] 25% HP/EN REGEN: 90 points Abilities:[ALL] Bunshin (1/3): 30 points [ALL] Dodge Cost -5: 15 points [ALL] Dodge Cost -10: 30 points [ALL] Seishin Canceller: 10 points [ALL] Breaker Canceller: 25 points [ALL] SP Canceller: 20 points [ALL] Chaff Canceller: 15 points [ALL] Net Canceller: 15 points [ALL] Kiryokou Canceller: 20 points [ALL] Status Canceller: 90 points Restricted Abilities:[LOE] Greater Spirit Dependancy Link: 100 points [LOE] MAP Stealth: 40 points [LOE] Invincibility: 40 points [LOE, GUEST] Beam Absorb: 40 points [EINST] Einst Modified Frame: 35 points; Dodge Cost -10. Negative Dodge Cost mods are capped at +5 [EINST] Prediction: 40 points [SUPER ROBOT] Mazinpower: 40 points [SUPER ROBOT] Open Get: 40 points [SUPER ROBOT] Gren Power: 40 points [GUNDAM] Offense Mode: 40 points [GUNDAM, AURA BATTLER, NADEISCO] Dodge cost -15: 40 points [G-GUNDAM, AEROGATOR, GUNDAM] Summon Unit: 45 points [AURABATTLER, GUNDAM, MORTAR HEADD] Shields: 10 points [GUNDAM] Heavy Shields: 25 points (Does not require Shields. Will Overwrite them.) [MORTAR HEADD] Veil: 30 points (Does not require Shields. Will Overwrite them.) [G-GUNDAM] Complete Devil Gundam Cell Infection: 50 points * Complete Devil Gundam Cell Infection gives Self Revival, Self-Evolution and DG Cells Infection. Regen is also marked as DG Cells:, for immunity purpouses. [ALL BUT G-GUNDAM, AURA BATTLER AND MORTAR HEADD] Mothership: 50 points; Units with this inherent gain the standard mothership ability as well as double both the normal and max HP limits of the inherent . It also gains " Mothership Class (30)", and units with this inherent may not purchase (M) type weapons or gain countercut. Unit gains 5 SAMW slots. Units with this inherent have a minimium size of L, and can only be increased in size. [AEROGATOR, ANCESTOR, MORTAR HEADD] Bunshin (2/4): 50 points [AURA BATTLER] Bunshin (3/5): 60 points Systems:[ALL] Brainwave Synchro Control: 20 points [ALL] Direct Feeling Control: 30 points [ALL] Direct Projection System: 35 points Restricted Systems:[GUNDAM] Biosensor: 20 points [GUNDAM] Flash System: 30 points [GUNDAM] Psycho Frame: 35 points [GUNDAM] Zero System: 50 points [GUNDAM] PX System: 50 points [G-GUNDAM] Berserker System: 20 points [G-GUNDAM] Berseker System II: 30 points [ANCESTOR] Game System Kai: 40 points [AEROGATOR] Uranus System: 40 points
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Post by Tristan on Feb 20, 2005 20:55:09 GMT -5
Frame Inherents You may remove a (P) or (M) from a given weapon, by paying half it's "worth" in raw points. ------------------------------------------------------------------- Frame name: Aerogator Base HP/EN: 200/90 Max HP/EN: 300/120 Starting Size: L
Gained Abilities: Breaker Canceller Gained Weapon: (PSX) 20 damage/EN - For boost purpouses, this is worth 20 points. Gained Hissatsu: DESTROY:L2, 30 EN; +5 to TDC - For boost purpouses, this is worth 40 points. Avaliable Boosts: 1, 2, 3, 4, 5 -------------------------------------------------------------------- Frame name: Ancestor Base HP/EN: 150/110 Max HP/EN: 250/140 Starting Size: M or L
Gained Abilities: Machine Cells: 25% HP/EN Regen Gained Weapon: (S)- 80 damage x 2, 5 EN/attack - For boost purpouses, this is worth 20 points. Gained Hissatsu: (SX) 20 damage/EN - For boost purpouses, this is worth 35 points. Avaliable Boosts: 1, 2, 4, 5 -------------------------------------------------------------------- Frame name: Guest Base HP/EN: 300/150 Max HP/EN: 500/220 Starting Size: L
Gained Abilities: Damage Received -25% Gained Weapon: (S) - 200 damage, 10 EN/shot - For boost purpouses, this is worth 25 points. Gained Hissatsu: (I:7)- DESTROY:L2, 5 rounds - - For boost purpouses, this is worth 35 points. Avaliable Boosts:1, 3 , 4, 5 -------------------------------------------------------------------- Frame name: Einst Base HP/EN: 220/100 Max HP/EN: 340/130 Starting Size: M or LL
Gained Abilities: Rebirth, Summons Gained Weapon: (BSX) 20 damage/EN - For boost purpouses, this is worth 30 points. Gained Hissatsu: (I:7)- 250 damage, 5 rounds; Damage can not be reduced in any way - - For boost purpouses, this is worth 40 points. Avaliable Boosts: 2, 3, 4, 5 -------------------------------------------------------------------- Frame name: Lord of Elements Base HP/EN: 300/120 Max HP/EN: 400/150 Starting Size: L
Gained Abilities: Spirit Dependancy Link, Element: Fire/Earth/Wind/Water Gained Weapon: (S)- 150 damage, 5 EN/shot - - For boost purpouses, this is worth 25 points. Gained Hissatsu: DESTROY:L2, 18 rounds - For boost purpouses, this is worth 50 points. Avaliable Boosts: 1, 3, 4, 5 -------------------------------------------------------------------- Frame name: Mortar Headd Base HP/EN: 300/150 Max HP/EN: 500/220 Starting Size: M
Gained Abilities: Fatima, Shield Gained Weapon: (MX) 50 damage/3 EN - For boost purpouses, this is worth 25 points. Gained Hissatsu: (BI:7) 400 damage, 45 EN; +5 to TDC - For boost purpouses, this is worth 50 points. Avaliable Boosts: 1, 2, 4, 5 -------------------------------------------------------------------- Frame name: Gundam Base HP/EN: 200/90 Max HP/EN: 300/120 Starting Size: M or L
Gained Abilities: High Level FunnelsOR N-Jammer Canceller + Phase Shift Armor Gained Weapon: (BSX) 20 damage/EN/CS (Works in Conjunction with HLF) - For boost purpouses, this is worth 25 points. Gained Hissatsu: DESTROY:L2, EN DAMAGE, 35 EN - For boost purpouses, this is worth 40 points. Avaliable Boosts: 1, 2, 3, 4, 5 -------------------------------------------------------------------- Frame name: G-Gundam Base HP/EN: 220/120 Max HP/EN: 340/140 Starting Size: M or L
Gained Abilities: Hyper Mode Gained Weapon: (I:5)- DESTROY:L1, 20 EN/attack - For boost purpouses, this is worth 25 points. Gained Hissatsu: (MSX) 30 damage/EN, x2 to Target Countercut - For boost purpouses, this is worth 35 points. Avaliable Boosts: 1, 2, 3, 4, 5 -------------------------------------------------------------------- Frame name: Aura Battler Base HP/EN: 70/70 Max HP/EN: 120/120 Starting Size: S
Gained Abilities: Countercut, Aura Barrier, Infinite Hyperize Gained Weapon: 150 damage, 8 EN; Requires Sei Senshi to Activate. Considered Aura Giri - For boost purpouses, this is worth 20 points. Gained Hissatsu: 200 damage, 15 EN; Requires Sei Senshi to Activate. Considered Aura Giri - For boost purpouses, this is worth 35 points. Avaliable Boosts: 1, 2, 3 -------------------------------------------------------------------- Frame name: Nadeisco Base HP/EN: 200/90 Max HP/EN: 300/120 Starting Size: S
Gained Abilities: IFS, Distortion Field Gained Weapon: 250 damage, 10 EN - For boost purpouses, this is worth 25 points. Gained Hissatsu: (V) 70 damage, 20 rounds; Ignores Target Barriers and Damage Reduction - For boost purpouses, this is worth 35 points. Avaliable Boosts: 1, 2, 3, 5 -------------------------------------------------------------------- Frame name: Super Robot Base HP/EN: 300/140 Max HP/EN: 600/160 Starting Size: LL
Gained Abilities: -40% Damage Reduction (Armor) Gained Weapon: (S) 300 damage, 25 EN - For boost purpouses, this is worth 30 points. Gained Hissatsu: 600 damage, 70 EN; +10 to Target's Dodge Cost - For boost purpouses, this is worth 45 points. Avaliable Boosts: 1, 3, 4, 5 --------------------------------------------------------------------
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Post by Tristan on Feb 20, 2005 20:55:50 GMT -5
Weapons:
============ Melee Weapons ============ All Melee Weapons give Countercut Pay 5 extra points to add (B) to any Melee weapon Reduce Melee Weapon cost by 5 points to not give Countercut
(M)- 20 damage x 2 - 10 points (M)- 40 damage - 10 points (MS)- 50 damage - 15 points (MS)- 40 damage x 2 - 20 points 50 damage, 1 EN - 20 points (M)- 35 damage x 3 - 25 points (M)- 70 + 30 damage - 30 points (S)- 60 damage - 35 points (M)- 150 damage; x3 to countercut - 35 points 200 damage, 5 EN - 40 points
=============== Single Hit Weapons =============== 20 damage, 20 rounds/CS - 5 points 40 damage, 1 EN/CS - 10 points 50 damage, 1 EN - 10 points (B)- 60 damage, 12 rounds/CS - 10 points 80 damage, 14 rounds - 15 points; Snipe (+7) (BS)- 100 damage, 10 EN - 20 points (S)- 120 damage, 12 rounds - 20 points 100 damage, 20 rounds/CS - 20 points 200 damage, 12 EN - 25 points (B)- 120 damage, 40 rounds/CS - 25 points (S)- 250 damage, 30 EN - 25 points 250 damage, 30 EN - 30 points; +5 to Target's Dodge Cost 300 damage, 20 rounds - 30 points 450 damage, 40 EN - 35 points; +10 to Target's Dodge Cost (S)- 300 damage, 40 EN - 35 points; +5 to Target's Dodge Cost (S)- 999 damage, 60 EN - 50 points
=============== Multi-Hit Weapons =============== 10 damage x 2, 20 rounds/CS - 5 points 10 damage x 4, 20 rounds/CS - 10 points (BS)- 40 damage x 2, 2 EN - 10 points (BS)- 50 damage x 3, 15 rounds/CS - 15 points; +3 to Target's Dodge Cost (S)- 80 damage x 2, 8 EN - 20 points (S)- 90 damage x 2, 20 rounds/CS - 25 points 150 damage x 2, 20 EN - 25 points; +5 to Target's Dodge Cost (S)- 20 damage x 8, 15 rounds/CS - 25 points 70 damage x 3, 10 rounds - 30 points (S)- 50 damage x 4, 10 EN - 30 points 250 damage x 2, 20 EN - 40 points (S)- 200 damage x 2, 10 rounds - 40 points; +7 to Target's DodgE cost 100 x 5, 40 EN - 50 points
=========== MAP Weapons ===========
(PI:3)- 70 damage, 3 rounds - 10 points; +3 to Target's Dodge cost (BI:3)- 70 damage, 8 EN - 10 points (I:4)- 100 damage, 10 EN - 15 points (PT:4)- 80 damage, 20 rounds - 15 points (BI:5)- 150 damage, 20 EN - 20 points; +5 to Target's Dodge cost (D:5)- 150 damage, 30 EN - 25 points (I:3)- DESTROY:L1, 30 EN - 25 points (T:5)- 150 damage, 5 EN - 30 points (I:7)- 250 damage, 20 EN - 35 points; +5 to Target's Dodge Cost (D:5)- 200 damage, 25 EN - 40 points (I:20)- DESTROY:L2, 4 rounds - 40 points; +10 to Target's Dodge Cost (I:6)- 400 damage, 70 EN - 45 points (I:5)- DESTROY:L2, 25 EN - 50 points
============= Status Weapons ============= PARALYZE, 3 EN - 5 points (S) PARALYZE, 5 EN - 10 points EN Drain 10%, 2 rounds - 10 points SP Drain 10%, 2 rounds - 10 points Accuracy Break, 2 rounds - 10 points Mobility Break, 2 rounds - 10 points Seishin Lock, 2 rounds - 15 points Armor Break, 2 rounds - 15 points Weapon Break, 2 rounds - 15 points SP Drain 25%, 2 rounds - 20 points EN Drain 25%, 2 round - 20 points DESTROY:L1, 5 rounds - 20 points; +5 to Target's Dodge Cost DESTROY:L1, 10 EN - 20 points (S) DESTROY:L1, 25 EN - 25 points DESTROY:L2, 8 rounds - 25 points DESTROY:L2, 30 EN - 30 points DESTROY:L2, 30 EN - 30 points DESTORY:L1 x 2, 30 EN - 35 points DESTROY:L1 x 3, 80 EN - 50 points
==================== Variable/Rapid Weapons ==================== All weapons default at (V). However, any weapon may be made (R) for an additional 10 points. (M?) 15 damage/PC - 10 points (PG? 15 damage/2 PC - 10 points (PGS? 20 damage/PC - 15 points (MS?) 25 damage/EN - 15 points (GS? 30 damage/PC - 20 points (MS?) 20 damage x 2/2 EN - 25 points (?) 25 damage/PC - 25 points (B?) 30 damage/EN/CS - 30 points; +3 to Target's Dodge Cost (?) 15 damage x 2/2 EN - 30 points (GS?) 40 damage/PC - 30 points; (S?) 40 damage/EN/CS - 40 points (BS?) 25 damage/EN/CS - 40 points; +5 to Target's Dodge Cost (S?) 30 damage/3 EN - 45 points; +10 to Target's Dodge Cost (?) 20 damage x 4/6 EN - 50 points
============ Spam Weapons ============ (MX) 15 damage/EN - 10 points (PSX) 15 damage/PC - 10 points (MSX) 20 damage/PC - 15 points (PGSX) 25 damage, 40 rounds - 15 points (PSX) 20 damage/EN - 20 points (X) 15 damage/PC/CS - 20 points (X) 20 damage/EN - 25 points (BX) 25 damage/EN/CS - 25 points (X) 20 damage/2 EN - 30 points; +3 to Target's Dodge Cost (BSX) 25 damage/EN/CS - 35 points (SX) 20 damage/EN - 35 points (SX) 40 damage/3 EN - 40 points (X) 20 damage x 2/3 EN - 40 points (SX) 30 damage/EN - 50 points; +3 to Target's Dodge Cost Boosts are calculated concurently. A double boosted attack is base points *1.5 *1.5=end points. You may use multiple boosts from the same group, but you may not use the same boost twice on any one weapon.
Lastly. All "Target's Dodge Cost +x" must be under 20 when all weapons are combined. Thus you may have four weapons at +5, one weapon at +10 and two at +5 and so on. Inherent modifiers are not counted in this total, only gains through boosts. Lastly, no weapon may exceed +10 to Target's Dodge Cost
==================================== Boost Group 1: High Damage/Multi Hit Attacks ==================================== 1) +50% Damage to any Single Hit/Multi-Hit Attack 2) Add a (1) extra hit to any Single/Multi-Hit Attack with a base damage lower then 151. 3) Add +5 to dodge cost to (1) Multi-hit Attack 4) Add +10 to dodge cost to (1) Single Hit Attack 5) Add (S) to one (1) Single/Multi-hit Attack 6) Reduce the EN cost of (1) Single/Multi-hit weapon by 25%, or add +50% Ammo
============================= Boost Group 2: X Improvement Group ============================= 1) +50% Damage to (1) (X) type attack 2) Add (S) to 1 (X) type attack 3) Add +5 to dodge cost to (1) (X) type attack 4) Reduce the EN cost of (1) (X) type attack by 25%
============================= Boost Group 3: V Improvement Group ============================= 1) +50% Damage to (1) (V) type attack 2) Add (S) to 1 (V) type attack 3) Add +5 to dodge cost to (1) (V) type attack 4) Add (1) extra hit to any (V) type weapon with a base damage of 15 or lower. 5) Reduce the EN cost of (1) (V) type attack by 25%, or add +50% Ammo
================================= Boost Group 4: Status Improvement Group ================================= 1) Add (S) to any Non-DESTROY:L3 status weapon 2) Add +5 dodge cost to any Status Weapon 3) Any a single hit to any DESTROY:L1 type weapon. 4) Reduce the EN cost of (1) Status type attack by 25%, or add +50% Ammo. (Only if the weapon is -pure- status) 5) Add PARALYZE to any single-hit weapon of any type.
=============================== Boost group 5: Map Improvement Group =============================== 1) Change (1) MAP weapon from I to D 2) Add +2 Range to any (1) MAP weapon 3) Add +50% Damage to any MAP weapon 4) Add +5 to dodge cost, to any MAP WEAPON 5) Reduce the EN cost of (1) MAP type attack by 25%, or add +50% Ammo.
================================= Boost Group 6: Perfect Improvement Group ================================= All Perfect Improvement Group increases the EN/PC cost by 50%, or reduce Ammo by 50%.
1) One Single Hit attack gains "Pay 20 extra EN. Boosted Single Hit Attack gains "Direct Attack" for that round. 2) Upgrade a DESTROY:L2 to DESTROY:L3, but add 30 EN instead of +50% EN. Ammo reduction is the same. This Boost may not be combined with or used on any weapon with (S), or any MAP. This incluedes making a DESTROY:L3 and adding (S) 3) (1) attack of any type gains +100% damage, 4) (1) attack gains +10 to DC 5) Add EN DAMAGE to any non (X) attack. 6) Combine two bought attacks into a single weapon; for example (MS) 30 x 3, 3 EN and DESTROY: L2, 20 EN becomes (MS)- 30 x 3, 3 EN + DESTROY:L2, 20 EN. Up to four attacks may be joined this way, and this boost counts one on each. You may not use any one attack more then twice in the combination.
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Post by Umbaglo on Feb 20, 2005 22:23:43 GMT -5
White NebelStatistics: HP: 600, EN: 115, IS: 1, Move: F, Size: LL, Class: BossWeapons: Close-Combat Bulge Cannons- 20 damage x 3, 20 rounds Gravity Pulse (S)- 75 damage, EN Damage, 9 EN/attack 14-Linked Bulge Cannon- 200 damage, 20 rounds Space Squid Missiles (SX)- 40 damage/EN Gravity Wave (SV)- 80 damage/EN Gedult Cannon (S)- DESTROY:L2, 30 EN/attackInherent Abilities: 1) Usable by Lieutenants and higher. 2) Countershoot: Close-Combat Bulge Cannons, 14-Linked Bulge Cannon, Gravity Wave 3) Gravity Territory (Barrier) 4) Mothership Class (30) 5) Breaker Canceller 6) HP/EN Regen 25% 7) Gedult Cannon: Target's Dodge cost +5Purchasing Cost: !?!Super AM Wars Pilot Slots: 5 Theme: Aerogator Point Usage: 90 for 25% HP/EN Regen 50 for Mothership 40 for Gravity Wave 40 for 200 HP 35 for Gravity Territory 20 for Bulge Cannon 10 to remove (P) from Space Squid Missiles 5 for 25 EN 5 for Size Up 5 for Close-Combat Bulge Cannons
Boosts: 50 for Gravity Wave (+100% damage) 25 for Bulge Cannons (+100% damage) 25 for Space Squid Missiles (+100% damage) 20 for Gedult cannon (Add (S)) 19 for Gravity Pulse (EN -25%, EN Damage) 6 for Close-Combat Bulge Cannons (+2 hits)
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Post by Umbaglo on Feb 21, 2005 0:17:30 GMT -5
Atum OFStatistics: HP: 340, EN: 130, IS: 1, Move: F/H/G, Size: L, Class: BossWeapons: Bit Shot- 15 damage x 5, 20 rounds Geyser (S)- PARALYZE, 5 EN/attack Blade (M)- 20 damage x 2 Shot (B)- 40 damage, 1 EN/shot Phalanx (S)- 75 damage, 8 EN/attack Homing Missiles (PSX)- 20 damage/EN Homing Lasers (BSX)- 40 damage/EN Burst Shot (SV)- 60 damage/EN Burst Blade (S)- DESTROY:L1, 10 EN/attack Vector Cannon DESTROY:L2, 20 EN/shot
MAP Attacks: Halberd (I:7)- 250 damage, 5 roundsInherent Abilities: 1) Usable by Lieutenants and higher. 2) Countershoot: Shot, Bit Shot 3) Countercut 4) E-Field (Barrier) 5) HP/EN Regen 25% 6) Metatron Revival Same effects as Rebirth 7) Summon: Stuff 8) Halberd: Damage cannot be reduced by any means 9) Homing Missiles: Target's Dodge Cost +10 10) Burst Shot: Target's Dodge Cost +5 11) Burst Blade: Target's Dodge Cost +5Purchasing Cost: !?! Theme: Einst Point Usage: 90 for HP/EN Regen 25% 40 for Burst Shot 30 for E-Field 24 for 120 HP 20 for Homing Missiles 20 for Burst Blade 10 for Geyser 10 for Blade 10 for Bit Shot 6 for 30 EN
Boosts: 38 for Vector Cannon (EN Cost -50%) 25 for Burst Blade (Add (S) and Target's Dodge cost +5) 25 for Homing Lasers (+100% Damage) 25 for Homing Missiles (Target's Dodge Cost +10) 20 for Burst Shot (+50% Damage) 13 for Bit Shot (+1 Hit and +50% Damage)
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Post by Trigger on Feb 21, 2005 0:24:32 GMT -5
I hope This is Right Star SlayerStatistics: HP: 550, EN: 220, IS: 1, Move: F/H/G, Size: M, Class: BossWeapons: Beam Vulcan - 40 Damage, 1 EN Combat Knife (M) - 20 damage x 2 Beam Rifle (BS) - 100 damage x 2, 10 EN Blood Wave (S) - 75 damage, 8 EN Beam Machine Rifle (BX) - 25 damage/EN Saber (MX) - 50 damage/3 EN Star Destroyer (S) - DESTROY:L2, 60 EN
MAP Weapons: Buster Launcher (BI:7) - 400 damage, 45 ENFrame name: Mortar Headd[/color] Inherent Abilities: 1) Usable by Lieutenants or higher 2) Countershoot: Beam Vulcan, Beam Machine Rifle 3) Countercut 4) Veil5) 25% HP REGEN6) Knight's Armor (Armor): Damage reduced by 25%7) Bunshin (2/4)8) Fatima9) Star Destroyer: Pay 20 extra EN. Boosted Single Hit Attack gains "Direct Attack" for that round Base Points (299/300): + 200 HP - 40 Points + 70 EN - 14 Points Veil: 30 points (Does not require Shields. Will Overwrite them.) Bunshin - 50 points 25% HP REGEN: 50 points Buster Rifle (BS) - 100 damage, 10 EN - 20 points Star Destroyer - DESTROY:L2, 40 EN - 30 points Knight's Armor: Damage reduced by 25% (Armor): 20 points Combat Knife (M)- 20 damage x 2 - 10 points Beam Machine Rifle - (BX) 25 damage/EN/CS - 25 points Beam Vulcan 40 damage, 1 EN/CS - 10 points
Boost Points (143 / 150): Add (S) to Star Destroyer - 45 Points Star Destroyer gains "Pay 20 extra EN. Boosted Single Hit Attack gains "Direct Attack" for that round. - 68 Points Add a (1) extra hit to Buster Rifle - 30 points
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Post by MaullarMaullar on Feb 21, 2005 5:37:56 GMT -5
SDF MicrossStatistics: HP: 600, EN: 150, IS: 1, Move: F/H/G, Size: XS, Class: BossWeapons: Perimeter Defense Vulcans (S)- 30 damage x 8, 15 rounds Homing Missiles (PGSX)- 25 damage, 40 rounds Superheavy Beam Turret(BS)- 75 damage x 4, 15 rounds Fixed-Mount Large-Barrel Rail Cannon (V)- 38 damage/PC Small Cannon (S)- 75 damage x 2, 8 EN Large Cannon (S) - 200 damage x 2, 8 EN/shot
MAP Weapons: Micross Cannon (D:7)- DESTROY:L2, 8 roundsInherent Abilities: 1) Usable by Lieutenants or higher 2) Countershoot: Perimeter Defense Vulcans, Superheavy Beam Turret 3) Mothership Class (30) 4) Damage Received - 25% 5) Pinpoint Barrier S (Barrier): Same effects as Gravity Territory 6) HP Regen 25% 7) Beam Absorb 8) Breaker Canceller 9) Fixed-Mount Large-Barrel Rail Cannon: Target's Dodge Cost + 5SAMW Slots: 5[/color] --- Point Usage: Mothership Class - 50 pts 4 Size Down - 20 pts G-Territory - 35 pts 25% HP Regen - 50 pts Beam Absorb - 40 pts Multihit Weapon 8 - 25 pts Spam Weapon 4 - 15 pts Multihit 4 - 15 pts Breaker Canceller - 25 pts Variable Weapon 7 - 25 pts
Total - 300
Guest themeBoost Pts: Status Boost 4 + MAP Boost 1 (Micross Cannon) - 44 pts Hi Damage / Multihit Boost 1 (Perimeter Defense Vulcans) - 13 pts Hi Damage / Multihit Boost 2 + Hi Damage / Multihit Boost 1 (Superheavy Beam Turret) - 19 pts (V) Boosts 1 & 3 (Fixed-Mount Large-Barrel Rail Cannon) - 31 Singlehit Boosts 2 and 6 (Large Cannon) - 31 pts Singlehit Boost 2 (Small Cannon) - 8 pts
Total - 146
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Post by MaullarMaullar on Feb 21, 2005 8:05:28 GMT -5
<_< The Rabbit of CaerbannogStatistics: HP: 150, EN: 135, IS: 1, Move: F/H/G, Size: XS, Class: BossWeapons: Bum Nibble (M)- 40 damage x 2, EN Damage Glare (S)- 113 damage, 8 EN Bite (S)- 120 damage x 3, 5 EN/attack Bite Rush (SR)- 30 damage/EN Mach Bite (SX)- 30 damage/ENInherent Abilities: 1) Usable by Lieutenants or higher 2) Counterbite: Same effects as Countercut 3) HP/EN Regen 25% 4) Bunshin (2/4) 5) Status Canceller 6) Vicious Streak (System): Same effects as Game System Kai 7) Dodge Cost - 10 8) Mach Bite: Target's Dodge Cost + 5 9) Glare: Target's Dodge Cost + 10--- Point Usage: 4 sizes down - 20 pts Bunshin - 50 pts Melee 1 - 10 pts Status Canceller - 90 pts Uranus System - 40 pts DC - 10 - 30 pts Rapid Weapon 13 - 55 pts 25 EN - 5 pts
Total - 300 pts
Ancestor theme usedBoost Points: Single/Multihit Boosts 1 and 2 (Bite) - 25 (X) Boosts 1 and 3 (Mach Bite) - 44 Perfect Boosts 5 and 3 (Bum Nibble) - 13 Single/Multihit Boosts 1 and 4 (Glare) - 19
Total - 101 pts
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Post by Imban on Feb 21, 2005 10:11:40 GMT -5
Your bunny fails. Uranus System belongs to the Aerogators, not the Ancestors.
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Post by Imban on Feb 21, 2005 10:52:04 GMT -5
Wing Gundam Zero Custom KaiStatistics: HP: 195, EN: 90, IS: 1, Move: F/G, Size: L, Class: BossWeapons: Vulcan- 10 damage x 4, 20 rounds Beam Saber (BMS)- 40 damage x 4 Sword Wave (S)- 75 damage, 8 EN/shot Rapid Buster Rifles (BSX)- 30 damage/EN Quadruple Buster Rifle (V)- 30 damage x 4/4 EN Zero System Assault- DESTROY: L2, EN DAMAGE, 26 EN/attack
MAP Weapons: Rolling Quadruple Buster Rifle (I:20)- DESTROY: L2, 3 roundsInherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Vulcan, Rapid Buster Rifles 4) EN Regen 25% 5) Plot Armor (Armor): Same effect as Perfect Phase Shift Armor 6) Zero System (System) 7) SEED Mode 8) Rapid Buster Rifles: Target's Dodge Cost +5 9) Rolling Quadruple Buster Rifle: Target's Dodge Cost +20Purchasing Cost: 3500 PCsPerfect Phase Shift Armor - 30 points 25% EN Regen - 50 points Zero System - 50 points Variable 13 - 50 points Melee 4 + B - 25 points Melee 4 + B - CC - 20 points MAP 11 - 40 points 30 EN - 6 points 95 HP - 19 points Multihit 2 - 10 points 300/300 Points Perfect 6 for Beam Saber Part 1 - 13 points Perfect 6 for Beam Saber Part 2 - 10 points V 1 for Quadruple Buster Rifle - 25 points X 1 for Rapid Buster Rifles - 13 points MAP 5 for Rolling Quadruple Buster Rifle - 20 points Perfect 4 for Rolling Quadruple Buster Rifle - 30 points Status 4 for Zero System Assault - 20 points X 3 for Rapid Buster Rifles - 19 points 150/150 Boost Gundam Inherent chosen
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Post by Imban on Feb 21, 2005 15:53:34 GMT -5
Grungast HyakushikiStatistics: HP: 395, EN: 150, IS: 1, Move: G, Size: XXL, Class: BossWeapons: Eyesolid Laser (S)- 75 damage, PARALYZE, 8 EN/shot Drill Boost Knuckle (S)- 200 damage x 2, 12 EN/attack Swordian Raikougiri (M)- 300 damage x 2 Omega Blaster (S)- 300 damage, 25 EN/shot Swordian Unyou no Tachi (S)- DESTROY: L3, 70 EN/attackInherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) HP Regen 25% 4) EN Regen 10% 5) Frigging Huge (Armor): Damage Received -75% 6) Bunshin (1/3) 7) Super Robot Spirit 8) Breaker Canceller 9) Swordian Raikougiri: Target's Countercut Cost x3 10) Swordian Unyou no Tachi: Target's Dodge Cost +10Purchasing Cost: 3500 PCs+3 sizes - 15 points 75% DR - 50 points Melee 9 - 35 points Multihit 5 - 20 points HP Regen 25% - 50 points EN Regen 10% - 30 points 30 EN - 6 points 195 HP - 39 points Breaker Canceller - 25 points Bunshin 1/3 - 30 points 300/300 points Single Hit 2 for Swordian Raikougiri - 18 points Perfect 3 for Swordian Raikougiri - 26 points Perfect 3 for Drill Boost Knuckle - 10 points Perfect 2 for Swordian Unyou no Tachi - 25 points Single Hit 4 for Swordian Unyou no Tachi - 38 points Status 5 for Eyesolid Laser - 8 points High Damage 1 for Drill Boost Knuckle - 15 points 140/150 boost Super Robot inherent
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Post by Tavish on Feb 21, 2005 16:52:19 GMT -5
With sincere apologies to Maullar. Shin Ridiculis Grenkaiser Z
Statistics:HP: 400, EN: 120, IS: 1, Move: F/H/G, Size: XXL, Class: Boss[/color] Weapons::-\ Getter Gren Rei Dou Breast Cannon (S) - 75 damage, PARALYZE, 8 EN Neo Ridiculis DD-Cup of Fire (S) - 450 damage, 25 EN Full Mazin-Z Ridiculis Beam Wave (BS) - DESTROY:L3, 70 EN Shin Kaiser No-Dachi (M) - 150 damage x2 Shin Searing Melt Shower of Blows and Smothering (MSX) - 20 damage/PC MAP Weapons: Shin Neo Gren Mazin Getter Cannon Full Open Searing Ridiculis Wave Attack Maser Shuuhou with [/color] ZA POWAA[/b] (I:5)- DESTROY:L1 x2, 30 EN Inherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) HP Regen 25% 4) Space Gren Chogokin Alpha Omega Alloy-Z Armor): -75% Damage Received 5) Super Robot Spirit 6) Gren Power 7) Breaker Canceller 8) Shin Kaiser Beam No-Dachi: Target's Countercut Cost x3, target's Dodge Cost +5 9) Getter Gren Rei Dou Breast Cannon: Target's Dodge Cost +10
Super Robot Frame with upgrade 200 HP bought for 40 points Gren Power bought for 40 points Super Robot Armor bought for 50 points HP Regen 25% bought for 50 points Shin Kaiser No-Dachi bought for 35 points (B) added to Full Mazin-Z Ridiculis Beam Wave for 5 points Raised 3 sizes for 15 points Breaker Canceller for 25 points Shin Searing Melt Shower of Blows and Smothering bought for 15 points Shin Neo Gren Mazin Getter Cannon Full Open Searing Ridiculis Wave Attack Maser Shuuhou bought for 25 points 300 / 300 Boosts! Shin Neo Gren Mazin Getter Cannon Full Open Searing Ridiculis Wave Attack Maser Shuuhou with ZA POWAA[/b] [/li][li] Boosted for 31 points with 4:3 and 5:2 Full Mazin-Z Ridiculis Beam Wave [/li][li] Boosted for 25 points with 6:2 Getter Gren Rei Dou Breast Cannon [/li][li] Boosted for 19 points with 4:5 and 1:4 Shin Kaiser No-Dachi [/li][li] Boosted for 44 points with 1:2 and 1:3 Neo Ridiculis DD-Cup of Fire [/li][li] Boosted for 15 points with 1:1 There's 16 points remaining on boosts, but I couldn't figure out what to do with them.
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Post by Umbaglo on Feb 21, 2005 16:54:58 GMT -5
Zeta Gundam (G Gen A ver.)Statistics: HP: 325, EN: 140, IS: 1, Move: F/H/G, Size: M, Class: BossWeapons: Vulcans- 20 damage x 4, 20 rounds Beam Rifle (B)- 60 damage x 2, 18 rounds Beam Saber (BM)- 60 damage x 2 Hyper Beam Saber (BSV)- 50 damage/EN Martial Arts (MSX)- 30 damage/EN Hi-Mega Launcher (S)- 150 damage, 8 EN/attack
MAP Attacks: Grenade Launcher (PT:6)- 80 damage, 20 rounds Waverider Assault (D:5)- DESTROY:L1, 20 EN/attackInherent Abilities: 1) Usable by Lieutenants and higher. 2) Countershoot: Vulcans, Beam Rifle 3) Countercut 4) Dodge Cost -5 5) Hyper Mode 6) Plot Armour (Armor): Damage received -25% 7) Bio-Field (Barrier) Same effects as E-Field 8) Biosensor Kai (System) Same effects as Direct Projection System 9) HP/EN Regen 25% 10) Martial Arts: Target's Countercut cost x2 11) Grenade Launcher: Target's Dodge cost +5 12) Waverider Assault: Target's Dodge Cost +5Purchasing Cost: !?! Theme: G Gundam Point Usage: 90 for HP/EN Regen 25% 35 for Direct Projection System 30 for E-Field 30 for Hyper Beam Saber (Removed (M)) 21 for 120 HP 20 for -25% DR (Armour) 15 for Dodge Cost -5 15 for Beam Saber 15 for Grenade Launcher 10 for Vulcans 10 for Beam Rifle 5 for Size Down 4 for 20 EN
Boosts: 31 for Waverider Assault ((D), Target's Dodge Cost +5) 25 for Hyper Beam Saber (+100% Damage) 19 for Hi-Mega Launcher (+100% Damage) 19 for Beam Saber (+1 Hit, +50% Damage) 19 for Grenade Launcher (+2 Range, Target's Dodge Cost +5) 13 for Vulcans (+100% Damage) 13 for Beam Rifle (+1 Hit, +50% Ammo)
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Post by Daki on Feb 21, 2005 17:49:42 GMT -5
Edgecrusher[/b] Statistics: HP: 220, EN: 125, IS: 1, Move: F/HG, Size: M, Class: BossWeapons: 1) Zero Catalyst Emission (S) 75 damage, PARALYZE 12 EN 2) Sapphire Spray (BSX) 20 damage/EN 3) Matter Compression Cluster (SX) 75 damage/2 EN 4) Zero Catalyst Splay - DESTROY:L3, 90 EN Map Weapons: 1) Leyline Disruption (D:7) 250 damage, 5 rounds; Damage can not be reduced in any way [/color] Inherent Abilities: 1) Usable by Lieutenants or higher 2) HP/EN Regen 25% 3) Shed: Same as Rebirth 4) Summon Bio-omni Sphere x 2: Tensai only, stats below 5) Edgeless Design: Dodge cost -10, negative modifiers capped at +5 6) Genius Block: Negate 40 damage for 3 en 7) Psionic Reception Control: Same as Direct Control System 8) Bioplate Armour:Damage Recieved -25% 9) Matter Compression Cluster: Target dodge cost +3 10) Particle Teleportation: Pay an aditional 20 en to add the Direct Attack effect to Zero Catalyst weapons.Frame name: Einst Base HP/EN: 220/100 Max HP/EN: 340/130
Gained Abilities: Rebirth, Summons Gained Weapon: (BSX) 20 damage/EN - For boost purpouses, this is worth 30 points. Gained Hissatsu: (I:7)- 250 damage, 5 rounds; Damage can not be reduced in any way - - For boost purpouses, this is worth 40 points. Avaliable Boosts: 2, 3, 4, 5
DESTROY:L2, 30 EN - 30 points (SX) 30 damage/EN - 50 points Waikyou Field: 35 points [AEROGATOR, ANCESTOR, EINST, LOE,G-GUNDAM, AURABATTLER] 25% HP/EN REGEN: 90 points Einst Modified Frame: 35 points; Dodge Cost -10. Negative Dodge Cost mods are capped at +5 Direct Projection System: 35 points [ALL] (Armour) Damage reduced by 25%: 20 points 25 EN - 5 points _________________________________ Total: 300/300 points
DESTROY:L2, 30 EN - 30 points Make L3 15 boost points Direct Attack Ability 23 boost points (SX) 30 damage/EN - 50 points Damage Increase 50% 25 boost points Damage Increase 100% 38 boost points 75 damage. 8 en - 15 points Paralyze tag, 8 points Direct Attack Ability 11 points (I:7)- 250 damage, 5 rounds - 40 points Add D tag 20 boost points _________________________________ Total: 140/150 boost points[/b] Bio-omni Sphere[/b] Statistics: HP: 20, EN: 60, IS: 0, Move: F/H Size: M, Class: SummonWeapons: 1) Hi-speed Ram (M) 12 damage 2) Gravity Smasher (V) 40 damage/en 3) Dim Sapphire Refraction (BSX) 8 damage/en[/color] Inherent Abilities: 1) Dodge cost is 20 2) Countershoot: Dim Sapphire Refraction 3) EN Regen 10% Two Summons: -75 points Ram (V)- 40 damage/EN --- 30 points EN Regen 10%: 15 points EN: 30 points per 50 EN Only Summonable by Tensai: -5 points Buster Rifle (BSX)- 8 damage/EN --- 5 points/CS ___________________________________ Total: 80/80 points[/b] Purchase Cost: 3500 PC's
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Post by MaullarMaullar on Feb 21, 2005 19:25:48 GMT -5
Now introducing the AB that gets smaller when it Hyperizes! ZillabineStatistics: HP: 95, EN: 120, IS: 1, Move: F/H/G, Size: XXL, Class: BossWeapons: Aura Vulcan- 10 damage x 4, 20 rounds Aura Shot (S)- 75 damage, 8 EN Aura Sword-Axe (V)- 23 damage x 3/2 EN Wired Claws (SX)- 30 damage/EN Aura Giri- 150 damage x 2, 6 EN; Requires Sei Senshi to Activate. Hyper Aura Giri- 300 damage, 15 EN; Requires Sei Senshi to Activate.Inherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Aura Vulcan 4) Shield 5) Aura Barrier (Barrier) 6) Not-So-Hyper-ize: Same effects as Infinite Hyperize 7) Damage Received - 25% 8) HP/EN Regen 25% 9) Dodge Cost -5 10) Bunshin (3/5) 11) Wired Claws: Target's Dodge Cost +3 12) Hyper Aura Giri: TDC + 10--- Point Usage: 3 sizes up - 15 pts 25% DR - 25 pts HP/EN Regen 25% - 90 pts DC - 5 - 15 pts Shield - 10 pts Bunshin - 60 pts (V) 9 - 30 pts Spam 9 - 30 pts +25 HP - 5 pts +50 EN - 10 pts Multihit 2- 10 pts
Total: 300
AB Theme usedBoosts: X Boosts 1 and 2 (Wire Claws) - 38 V Boosts 1 and 4 (Aura Sword-Axe)- 38 SH Boosts 2 and 6 (Aura Giri)- 25 SH Boosts 1 and 4 (Hyper Aura Giri)- 44
Total: 145
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