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Post by CowboyJohnny on Jan 14, 2005 12:36:36 GMT -5
What bugs me about EM Jamming is just the disparity between it and the Minovsky Interference ability. Both screw up sensors for units either in a particular area or trying to detect something in that area - AFAIK in Gundam the effect of Minovsky particles is very much like EM jamming. But in one scheme we say this makes it easier for everyone in a jammed area (near a team's mothership) to avoid attacks, and in the other we say this makes it harder for everyone in the jammed area (the entire battlefield) to avoid attacks.
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Post by Tavish on Jan 14, 2005 12:40:51 GMT -5
Plenty of information is available on Jupiter here: en.wikipedia.org/wiki/Jupiter_%28planet%29as an after though I was thinking we could perhaps add Jupiter's main moons to Juipiter as possible alternate terain since they are quite vaired. Yes, they're one of the places one can logically put some sort of near future setting in. Mars is the obvious first amongst those, but Jupiter's moons are another one. As another thought, perhaps we could have a 'Frozen' terrain... we have Snow, but I don't think it is intended to adequately cover much further than a dozen degrees below zero centigrade. On the DC mods, perhaps it could be easier to dodge, on both counts? It's kind of silly for EM Jamming to disable G and then give another +3 (making everything "G" so to speak).
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Post by Radius on Jan 14, 2005 12:41:17 GMT -5
I agree we need more really unique terrains like Einst Space.
My basis for this lies in that every time I've had a match opened with random terrain, the mod always picked Einst Space, simply because it was so unique.
So really, my main reason is so that they stop picking Einst Space. But we could really use some more unique ones.
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Post by Umbaglo on Jan 14, 2005 13:35:40 GMT -5
I want some mroe special ones too, so I don't have to keep choosing Einst.
One I really want to do, but I know it would cause a lot of hastles on the SC mods, is the "There's too many damn fights here, so it's spilling over onto another" terrain. Like:
Ebanis' Backyard Type: Ground Element: Neutral Fight Capital of the Simchamber: If an attack made in this terrain is dodged, a Simchamber moderator may decide that this attack instead targets the next player to post in another fight that is currently in Ebanis' Backyard. Any terrain changes in fights in Ebanis' Backyard also affect all other fights using the terrain.
A pain, but I think it'll be neat.
And this is just me, but I kinda think that if we're going to start making Terrain mainstream, we might want to make it an official rule in the rules board.
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Post by CowboyJohnny on Jan 14, 2005 14:06:02 GMT -5
You could have part of the unused portions of MAPs carry over, too.
And yes, I'd definitely move terrain to the rules.
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Post by Aslan Cross on Jan 14, 2005 17:59:06 GMT -5
Mafty> I think they can fight well -near- Jupiter, but not having seen any of the series you mentioned, I don't think they can function -inside- Jupiter's atmosphere.
Oh yeah, fighting near Jupiter (within its magnetic field) should do pretty funky stuff to sensors and the like. Jupiter's magnetic field is so big that if it were visible in our sky, it would be five times bigger than the moon.
Also, from what I've seen in SRW, only units with W move can go into Deep water.
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Post by Tavish on Jan 14, 2005 18:15:21 GMT -5
Just a really messed up Terrain idea...
Arcade Game - Fighting Type: Ground Element: Neutral Three Round Fight: Each round lasts 10 turns, which may be altered by a moderator. At the end of each round, restore HP, EN, and ammunition of both participants, as if the fight just started, but not SP or PCs. The person to survive two rounds wins. Extra Quarter: After being defeated, you may start a new three round fight by paying 25 PCs. Restore HP, EN, and ammunition as if the fight just started. Elbow Room: This terrain only permits one versus one fights, and only one pilot for each participant.
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Post by Mechalomaniac on Jan 14, 2005 19:35:16 GMT -5
You could have part of the unused portions of MAPs carry over, too. And yes, I'd definitely move terrain to the rules. Brining Ideon into a fight there would make people hate your guts. Fun idea though.
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Post by Signal on Jan 14, 2005 21:47:43 GMT -5
Mafty> I think they can fight well -near- Jupiter, but not having seen any of the series you mentioned, I don't think they can function -inside- Jupiter's atmosphere. Oh yeah, fighting near Jupiter (within its magnetic field) should do pretty funky stuff to sensors and the like. Jupiter's magnetic field is so big that if it were visible in our sky, it would be five times bigger than the moon. Also, from what I've seen in SRW, only units with W move can go into Deep water. There are units that can go to very hostile environment, one such example is the Vandread team, during one episode they hid inside a Pulsar star Gas cloud which can be equal or maybe more hostile than jupiter's atmosphere. And there's OB, it can almost hurl itself anywere and can withstand tremendous activity from hostile environments. Other than that there are other units in other Anime series that can withstand that too so i guess its possible. And yes for deep water, only units with W can do that since the only sea built unit can withstand the tremendous pressure below the sea. If you send a submarine down 10k below it'll pop out like a can of crushed beer.
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Post by Eis Attacker! Ver.W on Jan 14, 2005 23:17:10 GMT -5
Just a really messed up Terrain idea... Arcade Game - FightingType: Ground Element: Neutral Three Round Fight: Each round lasts 10 turns, which may be altered by a moderator. At the end of each round, restore HP, EN, and ammunition of both participants, as if the fight just started, but not SP or PCs. The person to survive two rounds wins. Extra Quarter: After being defeated, you may start a new three round fight by paying 25 PCs. Restore HP, EN, and ammunition as if the fight just started. Elbow Room: This terrain only permits one versus one fights, and only one pilot for each participant. This one is more like a weird fight format than a terrain though~
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Post by Mechalomaniac on Jan 15, 2005 2:20:43 GMT -5
How about adding something to to make certain terrains destroyable. Logically some of the stuff we have should be able to destroy the Solar System II or a city.
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Post by WesleyGibson on Jan 15, 2005 2:33:53 GMT -5
Yeah, solar system II is just a buttload of mirrors. No reason you shouldn't be able to shoot it down for a very exhorbitant cost.
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Post by Rooster on Jan 15, 2005 18:42:11 GMT -5
Having Jupiter as a Low G environment is pretty weird, IMO. Its gravity is 254% stronger than that of the earth. The planet's mostly gas as well, if you went deep enough into it to hit rock, you'd be squashed by the gravity and the pressure of the atmosphere. Thus, it isn't likely that it has mountains. The farthest we can get without being crushed is the upper atmosphere, I think---Super Robot or not. And with winds blowing at up to 600 km/h, I don't think anything can deal with that without being damaged every turn as well. If re-entering into the Earth's atmosphere gives damage, I think Jupiter's should do so even more. Gunbuster did exactly that, and yes... it got badly wrinkled just descending to the core.
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Post by Blaine Kodos on Jan 16, 2005 1:32:55 GMT -5
Thought up a few just outta the blue. Some are cute, some aren't. But enjoy. Underwater Ruins (Atlantis?)Type: Ground Element: Water High Pressure: All players Dodge Cost +13Ruins: All players gain Damage Received -25% and loses any Dodge Cost is x abilities for the duration of the battle. Refraction: All non- (B)-Type weapon damage -75%. Tornado AlleyType: Ground Element: Wind Tornado: Every 3 turns, all players Dodge Cost -5, Wind Elemental and Aff:Wind weapons damage dealt +10%. ArenaType: Ground Element: Neutral Fan Favorite: In order of deployment, every other turn one player gains Damage Dealt +5% and Damage Recieved -5% for that turn. Moderator may choose to reverse order. Unruly Crowd: Every 3 turns, players receive a: "Trash Assault- 3 damage" attack. This attack's damage increases by 3 each time it is taken by any player. Limit one increase per turn. Mecha Pilot Training FacilityType: Ground Element: Neutral Mass-Produced: Any unit which is able to be used by the Mobile Doll System recieves Damage Dealt +10% and Damage Recieved -10%. This ability only works for player unit, not Mobile Dolls. Drill Sergeant: Every 5 turns, all players Damage Dealt -10%. This effect stacks, to a minimum of 1 damage. Give 110%: All players gain use of the Training, Lucky, and Great Effort seishins. Cost to use these seishin is 110% normal cost. If you have the seishin on a character or equipped sidekick, it is cast instead. Yeah, some are kinda dumb. But I went for originality.
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Post by Mechalomaniac on Jan 16, 2005 14:20:06 GMT -5
I like them Blaine. Very original, though I'm not sure how the Pilot Training Facility would fly (I would forsee almost every Evo match taking place there).
Of course, these are just the base Terrains. Is there really anything against people creating custom ones for a fight? (within reason of course)
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