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Post by Umbaglo on Jan 13, 2005 7:17:32 GMT -5
It's now becoming more common for people to use terrain effects in their matches, so I'd like to see how people think about them. Also, if there's any sort of improvements or modifications that can be made to the existing rules.
So, let's begin.
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Post by WesleyGibson on Jan 13, 2005 11:34:56 GMT -5
I'm a fan of Terrain but I think the DR effect generated by some terrain should come before armor. I mean the only way for terrain to come into your defense phase would be to have it interfere with the weapon some how. In water for example the effect that messes up beam weapons certainly doesn't just appear AFTER the unit is hit.
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Post by Imban on Jan 13, 2005 11:36:49 GMT -5
Since Jupiter is a Low G terrain, flying at extreme depth in Jupiter gives DC-0 instead of DC-20. Surely this cannot be correct.
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Post by Berrik on Jan 13, 2005 12:10:52 GMT -5
I should think it wouldn't be possible to fight extremely deep in Jupiter's atmosphere at all, considering the gravity, pressure, and high wind.
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Post by Imban on Jan 13, 2005 12:43:14 GMT -5
That's why your DC is +20 there.
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Post by Avitar Diggs on Jan 13, 2005 17:11:09 GMT -5
MS Battle Type: Ground or Space Element: Neutral Stray Shot: Every 5 turns, all players receive a: "Beam Rifle (B)- 6 damage" attack.
I love the idea, I just wish there were few more options, like a (P) Bazooka and an (M) Beam Sabre, just to make it more interesting.
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Post by Blaine Kodos on Jan 13, 2005 18:24:21 GMT -5
I want to be the first to go on record as saying I want these.
1) Terrain shifting. Jupiter and Mars do this already, but I'd like to have other planets, locales, and other stuff available similar to this. Like if you're in space, you can push the enemy back towards a colony, and maybe he can turn the tide and slam you into the colony. I'm kinda thinking something like interactive and multi-tiered stages in fighting games.
2) More unique stages. Stuff like Einst Space, Chatoic Field, and Electromagnetic field is really fun, because they look like a lot of effort was put into them.
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Post by Signal on Jan 13, 2005 18:35:09 GMT -5
Hmmm... this might conclude us to fit in new terrain mods for units that can handle very well in jupiter or in other planets with hostile environment. as for the other terrains i think they're fine as they are. ;D
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Post by CowboyJohnny on Jan 13, 2005 18:45:44 GMT -5
I agree with Wesley, and would go maybe a little farther - terrain's damage boost should take place between the current attack and defense damage. Logically, water damping the effect of a beam rifle takes place while the beam is in transit - between the attack and the defense - and I think the same is true of most terrain damage effects. At the very least, I'd recommend changing terrain so that it has to say when its damage effect comes into play.
EM Jamming is still silly for giving a DC penalty.
Move is still silly for not letting Getter-3s avoid water's DC penalty.
The terrain adapters should be modded to actually remove DC penalties due to their respective terrains (whether this is Heavyarms's +10 DC in space, or the terrain +10 DC in water).
We could use some better distinction between types of space environments. Specifically I'm referring to whether there is ground vs. whether there is atmosphere. Ez-8 could likely operate on the moon surface, but not floating in the center of a colony; its problem is lack of thrusters, so it needs ground. Skygrasper is a plane, so it needs atmosphere. It could operate in the air in center of a colony, but not on the moon. Aestivalis 0G could operate in atmosphere, but not fly in gravity (it can walk in gravity, but oh well). Nadesico can fly in gravity, but not use the Transposition Engine in atmosphere. My guess is that this would be best solved by giving most locations multiple terrain types. Plains on Earth would be Ground/Atmosphere(Gravity). The moon surface would be Ground/Space(Low G). A coast on Earth would be Ground/Water/Atmosphere(Gravity). An asteroid field would be Space(0G). (Low G would be the situation where either gravity or 0G units could be used.)
I'm sure there's more, but that's enough for this post.
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Post by Aslan Cross on Jan 13, 2005 19:19:41 GMT -5
Having Jupiter as a Low G environment is pretty weird, IMO. Its gravity is 254% stronger than that of the earth.
The planet's mostly gas as well, if you went deep enough into it to hit rock, you'd be squashed by the gravity and the pressure of the atmosphere. Thus, it isn't likely that it has mountains. The farthest we can get without being crushed is the upper atmosphere, I think---Super Robot or not. And with winds blowing at up to 600 km/h, I don't think anything can deal with that without being damaged every turn as well. If re-entering into the Earth's atmosphere gives damage, I think Jupiter's should do so even more.
City terrain in SRW sometimes gave 10% EN regen (this varies.) Some older games even had 20% HP/EN regen on cities. In OG, regular buildings gave 10% EN regen, and bases (military hangars and other structures) gave 20% HP/EN regen, IIRC. (Although we already have the Installation terrain)
For Electromagnetic Field, shouldn't it make Stealth take longer to charge? If it interferes with (G) weapons and sensors (explaining the DC +3 modifier), I think it should mess up stealth as well.
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Post by Eis Attacker! Ver.W on Jan 13, 2005 20:09:51 GMT -5
Hehe, please correct the Jupiter-boogies as we go along~ I didn't have much to check with when I made those~
Anyhow, I think the only city terrains that give EN are special ones, like military bases or HQ buildings.
As for Stealth, should we make it charge more? Because some Stealth abilities are physical in nature (like Tobi) and it wouldn't make sense to make those take longer to charge~ Plus wouldn't it make it harder for people to detect stealth units? I guess this would make them cancel each other out~?
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Post by Tavish on Jan 13, 2005 20:19:26 GMT -5
I think the main point is that it's harder to detect other units. Or rather, not that Stealth systems are easier to use, but that they are more effective than normal (because the situation is already a 'hard to read' one, so to speak). Keep in mind, some of the mecha we're talking about, have 'always on' cloaking in their respective series, so the current system of efficiacy equating to time between uses works out fine, in my opinion.
Also, Jupiter's atmosphere is... different, from Earth's atmosphere. I'm not sure if there is the same atmospheric composition that causes the issues with reentry into Earth's atmosphere. Suffice to say it has to do with how Earth can retain a stable atmosphere. Although, Jupiter would certainly have more... spontaneous issues, but it seems that those are already covered (lightning bolts!). Not to mention the storm that is the "Red Spot."
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Post by Mafty Navue Erin on Jan 13, 2005 22:23:36 GMT -5
I should think it wouldn't be possible to fight extremely deep in Jupiter's atmosphere at all, considering the gravity, pressure, and high wind. Not really. Most JE MS, all of the Crossbone Gundams, and Messala can function well in Jupiter. But given on how it seems, I think a DC+ in a Jupiter environment appropriate. But then, if I thought about it, those Banpresto programmers would just relegate Jupiter atmosphere as something like an overglorified space terrain, lik Einst space and such. >.>
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Post by Sytax on Jan 14, 2005 4:43:20 GMT -5
Plenty of information is available on Jupiter here: en.wikipedia.org/wiki/Jupiter_%28planet%29as an after though I was thinking we could perhaps add Jupiter's main moons to Juipiter as possible alternate terain since they are quite vaired.
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Post by Lyonesse on Jan 14, 2005 10:19:35 GMT -5
Mafty: Did they operate inside Jupiter's atmosphere, near Jupiter(very close to entering atmosphere), or within close orbit of Jupiter? Because your statement isn't very specific enough.
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