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Post by CowboyJohnny on Dec 12, 2004 7:45:41 GMT -5
There's a twofold problem with installable Flash System.
First, a lot of people sometimes seem to assume that "no high-tier items" means "no high-tier items and no summons." While I don't know why this happens, it generates ill will when people bring summon systems.
Second, for a large subset of no-HT fights installable Flash System is far and away the best item one can bring. MDS, though still unbalancing, is usually less powerful - you can summon fewer MDs, they can't be infinitely resummoned for EN (concerning GW-Bits in particular), and they can be shot down permanently.
While I'd like to do something about MDS problems eventually, installable Flash System is a more immediate concern, so I'm asking for ideas on how to nerf it. As far as I'm concerned the units with native Flash System aren't a problem - people will know for sure what they're getting into - but those could be changed too.
Any suggestions? I was thinking maybe if a bit was destroyed it'd take 5 PCs to resummon; at least it's a starting point.
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Post by RurouninMao on Dec 12, 2004 8:04:45 GMT -5
First, a lot of people sometimes seem to assume that "no high-tier items" means "no high-tier items and no summons." While I don't know why this happens, it generates ill will when people bring summon systems. EH!? now that soudns screwy, if people dont like summons brought into the match then they should say so. If you guys want a no hi-tier fight then if your summon isnt due to a HT item then i dont really see a problem, maybe it be just miscommunication?
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Post by Aslan Cross on Dec 13, 2004 7:30:06 GMT -5
I kinda agree with Mao on that one, people should expect that, especially if they know the person is predisposed to bringing summons. And if they don't want summons, they should just say so.
As for nerfing it, I'm not so sure adding a resummon cost is sensible. Might as well spend 5 PCs to have the G-Bit dodge and stay alive to attack next turn rather than spend the same 5 PCs to resummon them (and thus have them experience "summoning sickness" and be unable to attack.)
Maybe we can put a limit on the total number of summonable G-Bits instead?
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Post by WesleyGibson on Dec 13, 2004 18:30:55 GMT -5
I was thinking a time delay for them to return. I mean they have to come from somewhere. Why not give them a little travel time to reach the battle?
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Post by Arad Baranga on Dec 14, 2004 3:19:51 GMT -5
I'm not entirely sure why they are resummoned anyway. In SRW they didn't act as summons, and in the show they were finite. Each Gundam only had a few of them at its command.
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Post by Kyoryushin on Dec 14, 2004 7:02:32 GMT -5
Why not have them act like Mobile Doll Sys, where you cant resumon, but maybe you should up their stats a little to make them more worth it?
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Post by Berrik on Dec 14, 2004 8:24:40 GMT -5
IMO that's a bad idea. Flash System is fine as it is, the only problem I see here is people forgetting to add no summons to the fight stips.
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Post by MaullarMaullar on Dec 14, 2004 15:16:32 GMT -5
People not adding "no summons" to their fight stips is a part of the problem, but the fact remains that in most circumstances, Flash System is more useful than pretty much any other mid-tier item.
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Post by Mechalomaniac on Dec 14, 2004 15:18:42 GMT -5
I'd say make a cost to resummon, like 5 PCs per Bit resummoned.
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Post by Avitar Diggs on Dec 14, 2004 15:34:44 GMT -5
Well, you could always make Flash system Hi-Tier...
Now, on the item thing, once you deploy, can you choose to withdraw? I've had a few people threaten to bail out of fights on me because I wanted to deploy with my MDS. A MD collection is expensive you know. You wanna get some use out of it.
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Post by MISTER TIBBS on Dec 14, 2004 15:54:43 GMT -5
Making it so you can't resummon them is the most sensible suggestion I've seen thus far. It follows the anime pretty well, since the amount of G-Bits in the show was limited. I think we should go with that, and tweak the G-Bits to make them a bit stronger to compinsate.
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Post by Eis Attacker! Ver.W on Dec 14, 2004 17:41:49 GMT -5
Sounds good
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Post by Tavish on Dec 14, 2004 17:57:32 GMT -5
I think we should go with that, and tweak the G-Bits to make them a bit stronger to compinsate. So long as we don't "tweak" them too much... some of those Bits (GW, anyone?) are plenty abusive right now.
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Post by Yanbetari on Dec 16, 2004 10:31:19 GMT -5
Well, part of the reason they're so good is you can have them attack constantly with little or no concern about their survival or resources, as if they all die or run out of power, you can just summon more. Without being able to resummon them, GW-Bits would acutally be worse than some of the more used Mobile Dolls. 5 shots (BS) 8x2 (GW-Bit) compared to 8 shots of (S) 20 x2 (Tragos). Also, something to keep in mind is that Flash System is class limited, meaning you can't deploy your Mazin or HM, and tank while letting you G-bits fight. I'm also wondering if the proposed mods would apply to all inherent Flash Systems as well, or just the installable?
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Post by Tavish on Dec 16, 2004 15:05:06 GMT -5
Except it doesn't work that way when your mecha has a Quasi Psycommu installed. Granted, that's another item, but there's some abilities which can be more easily emulated than others, and that is one of them.
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