Post by Umbaglo on Dec 8, 2004 10:05:35 GMT -5
It's been a while, so now it's time to update the Grunt dressup. Here's what I've got planned for it so far.
Price: 250PCs
Points: 70 points (150 PCs for an extra 30 points. Bumps rank to Corporal.)
Brought to you by: Zengar and Umbaglo
Grunt Dressup
Statistics:
HP: 30, EN: 10, IS: 3, Move: G, Size: M
Weapons:
Tackle (M)- 5 damage
Inherent Abilities:
1) Usable by anyone
Mech Stats
HP: 1 point per 1 HP
EN: 1 point per 1 EN
IS: 10 points per 1 IS (Maximum IS for any unit is 4)
Shields
Shield: 5 points
Anti-Beam Shield: 10 points
Beam Shield: 15 points
Beam Rotor: 20 points
Thrusters
Magnet Coating (Dodge Cost -3): 10 points
Full Vernier (Dodge Cost - 5): 15 points
Armor
Chobam Armor (Armor) (HP +30, Damage Received -10%): 15 points
Hybrid Armor (Armor) (HP +40, Damage Received -15%): 20 points
Barriers
Beam Coating: 15 points
I-Field: 20 points
Distortion Field: 25 points
Specialty Modules
Repair: 20 points
Resupply: 20 points
EWAC: 10 points
Jammer: 10 points
Terrain Modules (Replace your current Move with the following)
Water (Move: W): 5 points
Hover (Move: H): 5 points
Fixed Flight (Move: F): 5 points
Flight (Move: F/G): 10 points
Bundles (Only one bundle per dressup)
1) Aura Battler 55 Points
Gains:
Statistics:
HP: -, EN: -, IS: -, Move: F/G, Size: S
Weapons:
Aura Sword (M)- 15 damage
Aura Giri- 30 damage, 2 EN/attack, Requires Sei Senshi Pilot Class to execute
Hyper Aura Giri- 50 damage, 5 EN/attack, Requires Sei Senshi Pilot Class to execute
Inherent Abilities:
X) Countercut
X) Bunshin (3/5)
X) Aura Barrier (Barrier)
X) This unit is considered an Aura Battler
2) Brain Powerd 45 Points
Gains:
Statistics:
HP: -, EN: -, IS: -, Move: F/G, Size: S
Combo Attacks:
Chakra Extension (SV)- 30 damage/EN. Usable by Antibodies only.
Inherent Abilities:
X) Slit Wafer
X) Chakra Shield (Barrier)
X) Vital Jump
X) Chakra Extension: Target's Dodge Cost +5. Requires an allied unit with Chakra Extension piloted by an Antibody to execute
3) Xabungle 40 Points
Gains:
Statistics:
HP: -, EN: -, IS: -, Move: G, Size: S
Weapons:
Xabungle Full Power (MX)- 8 damage/EN
An extra 30 points to be used on building a second dressup who's initial stats are the same as this one's.
Second dressup gains:
Statistics:
HP: +10, EN: +5, IS: -1, Move: G, Size: S
Inherent Abilities:
X) Heavy Equipment: Dodge Cost +5
X) Damage Received -25%
Purchasing Cost:
Not Applicable. To acquire this unit, purchase the Full Equipment Pack and install it on < Dressup Name>.
4) Dual! Parallel Trouble: 35 points
Gains:
Statistics:
HP: -, EN: -, IS: -, Move: G, Size: S
Weapons:
Melee (MV)- 10 damage/PC
Inherent Abilities:
X) Life Sympathy (System)
5) Megazone 23 30 Points
Gains:
Statistics:
HP: -10, EN: -, IS: -, Move: F/G, Size: SS
Inherent Abilities:
X) Dodge Cost -10
X) Maneuver Craft Mode: Dodge Cost -15 and Move: H instead, cannot be performed in space.
6) Dragonar 30 Points
Gains:
Statistics:
HP: -, EN: -, IS: -, Move: G, Size: M
Combo Attacks:
D-Formation (SV)- 10 damage/PC
Inherent Abilities:
X) D-Formation: Requires 2 allied units with D-Formation to execute.
X) Combat Advancement: Every 3 battles, gain another 25 points to use to upgrade dressup. Gain no more than 3 upgrades in this manner.
7) Nadesico 25 Points
Gains:
Statistics:
HP: -, EN: -, IS: -, Move: F/G, Size: S
Weapons:
Pinpoint Attack- 25 damage, 2 EN/attack
Inherent Abilities:
X) IFS
X) Distortion Field (Barrier)
For an additional 10 points, add X) Gravity Wave Beam
8) Variable Fighter 25 Points
Gains:
Statistics:
HP: -, EN: -, IS: -, Move: G, Size: S
Weapons:
All Out Attack- DESTROY:L1, 1 round
Inherent Abilities:
X) < Dressup name> deploys in Fighter Mode
X) Gerwalk Mode: Dodge Cost -5 and Move: H instead, disable all special weapons.
X) Fighter Mode: Dodge Cost -10 and Move: F instead, disable all special and melee weapons.
Price: 250PCs
Points: 70 points (150 PCs for an extra 30 points. Bumps rank to Corporal.)
Brought to you by: Zengar and Umbaglo
Grunt Dressup
Statistics:
HP: 30, EN: 10, IS: 3, Move: G, Size: M
Weapons:
Tackle (M)- 5 damage
Inherent Abilities:
1) Usable by anyone
Mech Stats
HP: 1 point per 1 HP
EN: 1 point per 1 EN
IS: 10 points per 1 IS (Maximum IS for any unit is 4)
Shields
Shield: 5 points
Anti-Beam Shield: 10 points
Beam Shield: 15 points
Beam Rotor: 20 points
Thrusters
Magnet Coating (Dodge Cost -3): 10 points
Full Vernier (Dodge Cost - 5): 15 points
Armor
Chobam Armor (Armor) (HP +30, Damage Received -10%): 15 points
Hybrid Armor (Armor) (HP +40, Damage Received -15%): 20 points
Barriers
Beam Coating: 15 points
I-Field: 20 points
Distortion Field: 25 points
Specialty Modules
Repair: 20 points
Resupply: 20 points
EWAC: 10 points
Jammer: 10 points
Terrain Modules (Replace your current Move with the following)
Water (Move: W): 5 points
Hover (Move: H): 5 points
Fixed Flight (Move: F): 5 points
Flight (Move: F/G): 10 points
Bundles (Only one bundle per dressup)
1) Aura Battler 55 Points
Gains:
Statistics:
HP: -, EN: -, IS: -, Move: F/G, Size: S
Weapons:
Aura Sword (M)- 15 damage
Aura Giri- 30 damage, 2 EN/attack, Requires Sei Senshi Pilot Class to execute
Hyper Aura Giri- 50 damage, 5 EN/attack, Requires Sei Senshi Pilot Class to execute
Inherent Abilities:
X) Countercut
X) Bunshin (3/5)
X) Aura Barrier (Barrier)
X) This unit is considered an Aura Battler
2) Brain Powerd 45 Points
Gains:
Statistics:
HP: -, EN: -, IS: -, Move: F/G, Size: S
Combo Attacks:
Chakra Extension (SV)- 30 damage/EN. Usable by Antibodies only.
Inherent Abilities:
X) Slit Wafer
X) Chakra Shield (Barrier)
X) Vital Jump
X) Chakra Extension: Target's Dodge Cost +5. Requires an allied unit with Chakra Extension piloted by an Antibody to execute
3) Xabungle 40 Points
Gains:
Statistics:
HP: -, EN: -, IS: -, Move: G, Size: S
Weapons:
Xabungle Full Power (MX)- 8 damage/EN
An extra 30 points to be used on building a second dressup who's initial stats are the same as this one's.
Second dressup gains:
Statistics:
HP: +10, EN: +5, IS: -1, Move: G, Size: S
Inherent Abilities:
X) Heavy Equipment: Dodge Cost +5
X) Damage Received -25%
Purchasing Cost:
Not Applicable. To acquire this unit, purchase the Full Equipment Pack and install it on < Dressup Name>.
4) Dual! Parallel Trouble: 35 points
Gains:
Statistics:
HP: -, EN: -, IS: -, Move: G, Size: S
Weapons:
Melee (MV)- 10 damage/PC
Inherent Abilities:
X) Life Sympathy (System)
5) Megazone 23 30 Points
Gains:
Statistics:
HP: -10, EN: -, IS: -, Move: F/G, Size: SS
Inherent Abilities:
X) Dodge Cost -10
X) Maneuver Craft Mode: Dodge Cost -15 and Move: H instead, cannot be performed in space.
6) Dragonar 30 Points
Gains:
Statistics:
HP: -, EN: -, IS: -, Move: G, Size: M
Combo Attacks:
D-Formation (SV)- 10 damage/PC
Inherent Abilities:
X) D-Formation: Requires 2 allied units with D-Formation to execute.
X) Combat Advancement: Every 3 battles, gain another 25 points to use to upgrade dressup. Gain no more than 3 upgrades in this manner.
7) Nadesico 25 Points
Gains:
Statistics:
HP: -, EN: -, IS: -, Move: F/G, Size: S
Weapons:
Pinpoint Attack- 25 damage, 2 EN/attack
Inherent Abilities:
X) IFS
X) Distortion Field (Barrier)
For an additional 10 points, add X) Gravity Wave Beam
8) Variable Fighter 25 Points
Gains:
Statistics:
HP: -, EN: -, IS: -, Move: G, Size: S
Weapons:
All Out Attack- DESTROY:L1, 1 round
Inherent Abilities:
X) < Dressup name> deploys in Fighter Mode
X) Gerwalk Mode: Dodge Cost -5 and Move: H instead, disable all special weapons.
X) Fighter Mode: Dodge Cost -10 and Move: F instead, disable all special and melee weapons.