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Post by MaullarMaullar on Nov 15, 2004 16:13:34 GMT -5
To make certain units more distinctive and add a new strategic element to battle, I'm proposing a Flight inherent ability for units that are able to fly. The Flight inherent would confer:
-A small DC mod, like maybe -3. In R at least, units that could both fly and walk dodged better in air.
-Immunity to most terrain effects. Those ruins don't slow you down if you're flying above them.
-Immunity to (M)-type attacks from non-flying units. The reasoning is obvious. Fist-type attacks in general aren't affected, though, because of stuff like Waverider Assault.
Discuss.
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Post by Umbaglo on Nov 15, 2004 16:21:36 GMT -5
I don't think there should be a broad DC mod for flight. The bonus to Agility is dependant on the unit's Air rating, and some units, while being capable of flight, have shitty Air ratings and dodge worse then if landed.
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Post by Berrik on Nov 15, 2004 16:23:53 GMT -5
I agree-- no DC mod. The M attack thing and the immunity to a lot of kinds of terrain makes sense, though.
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Post by Tavish on Nov 15, 2004 16:31:15 GMT -5
Flight should probably forfeit terrain benefits in some cases as well, though. If you're above those ruins, not only do they not slow you down, they don't protect you either!
It'd make "Bird Modes" and the like a whole lot more distinct, though.
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Post by MaullarMaullar on Nov 15, 2004 19:14:53 GMT -5
Yeah, Flight would negate terrain effects of those certain terrains in general. Maybe Water terrain might have to be reworded to "damage received from (B)-type weapons -X%" or something, to specify that only someone who's actually in the Water gets the beam protection, not someone who's flying over the Water.
Speaking of Water, people might want to dive into it, or land in Ruins or something, so there could be an option for stuff like Gundams (the ones that don't have to transform to fly), Lions and SRs to land. Maybe have a differently worded inherent for units who are stuck in the air, like Motherships or Core Boosters. "Fixed Flight" or something.
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Post by Mechalomaniac on Nov 15, 2004 23:04:35 GMT -5
I agree with the lack of DC mod, but overall it sounds like an intresting idea. If this goes through the A and S Adapters might be modded to allow ground units attack flying units with (M) attacks, or alernativly a "Minovsky Craft" installable be created to give a unit flight.
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Post by CowboyJohnny on Nov 15, 2004 23:47:46 GMT -5
You could add the obvious SD restrictions too - unit must be capable of flight to SD a flying unit, unit must be capable of landing to SD a unit on land, and the SD takes place in the terrain of the person being SDed.
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Post by Tavish on Nov 15, 2004 23:57:57 GMT -5
I'm not so sure about SD. But if I were to put in restrictions on Support Defense, I'd possibly make it instead between the attacking mecha, and the support defender. If you're executing a big beam cannon from the sky, there's no reason another flying unit can't swoop in and take the hit for some ground-surfing mecha.
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Post by MaullarMaullar on Nov 16, 2004 0:33:42 GMT -5
I believe flying units could SD ground units in R and D, but I haven't played for a while so I could be wrong.
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Post by CowboyJohnny on Nov 16, 2004 0:52:43 GMT -5
Only units which are capable of landing can, Maullar.
For example: Leopard can SD only ground units, Airmaster can SD ground or flying units regardless of whether it is flying or on the ground itself, Airmaster (Fighter Mode) can SD only flying units.
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Post by Julius Firefocht on Nov 16, 2004 10:30:03 GMT -5
How about the introduction of a new phase called terrain phase? Then players will know straightaway if their allies and targets are flying or not, and what terrain they are in.
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Post by Tavish on Nov 16, 2004 13:29:49 GMT -5
I'd probably fold that sort of thing into the Transformation Phase[/color] and rename it the Upkeep Phase[/color] or something.
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Post by Yanbetari on Nov 16, 2004 13:33:10 GMT -5
Nah. Upkeep confuses it with the existing Regeneration Phase where upkeep costs for abilites are paid. Just rename it to the Special Phase where you do all the stuff like Summoning, Transformation, Repairing, etc.
But I like the Flight idea. Though it would nerf (M) weapons on non-Flight units a fair bit.
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Post by Eis Attacker! Ver.W on Nov 16, 2004 20:27:18 GMT -5
I believe flying units could SD ground units in R and D, but I haven't played for a while so I could be wrong. Flying units can SD units on land as long as they can move on land. Land units cannot SD flying units at all. Flying units can be given the option to stay in flight, or fight on land, but we'll have to restrict some units to flying only (core fighters for example), and naturally those that cannot fly does not possess the ability. And yes I like this Flight idea~ However, I believe we can ignore attack terrain restrictions for now because that'll require too much work, and might complicate matters (plus any unit can just jump up and try to catch a flyer anyway, in theory, as long as they have enough thrust in their boost to jump that high) And not all (M) attacks are restricted to land anyway~
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Post by Umbaglo on Nov 16, 2004 20:32:55 GMT -5
OG does that, because they're silly.
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