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Post by Tristan on Sept 9, 2004 20:37:25 GMT -5
I don't know, I think Berserk the way I potrayed it.. well, You don't GET complete synchro when you go berserk. You get your normal stuff, plus the berserker tag (1 in 3 attacks must target an ally) and a set of new weapons.
Complete Synchro is meant as a special ability, but since it's too unbalanced to just make an ability.. we made it into an item. It's not an item that gives Complete Synchro, it's just a solution to the problem. Think of it as an expensive limiter remover.
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Post by IsamuDyson on Sept 9, 2004 22:05:44 GMT -5
I like these mods. CoEs are supposed to suck outside of EVAs anyways.
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Post by Mafty Navue Erin on Sept 9, 2004 22:06:19 GMT -5
We all know that price isn't really much of a limiter these days.
I think the stats need a bit more work though. They're still rough, imo.
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Post by ^Keiichi_Morisato on Sept 9, 2004 23:14:36 GMT -5
OT: Well...half-kidding here, but what if we give the "Angel" attribute to a berserk Eva-01?
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Post by Regris Kallen on Sept 9, 2004 23:25:14 GMT -5
Or how about we don't.
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Post by RurouninMao on Sept 10, 2004 9:26:28 GMT -5
Well yes they do have low HP..in SR standards, but they have bigger HP than normal RR's. What im saying is that since AT field isnt infinite anymore, they should have at least some boosted stats to make them more not dependent on AT field.
Tristan: Do the Evas still retain IS when they do go berzerk?
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Post by tarbis on Sept 10, 2004 18:55:32 GMT -5
Do the Evas still retain IS when they do go berzerk? Yer kidding right? Do you want everyone to go berserk here? XD XD XD
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Post by Tristan on Sept 10, 2004 21:32:23 GMT -5
They do, Mao. But they're getting a completely different set of weapons for the loss; as for the price not being a limiter, that's true. But in the same light, saying "No HT" makes the item useless, and it's a phrase used often.
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Post by Mafty Navue Erin on Sept 11, 2004 3:23:16 GMT -5
What im saying is that since AT field isnt infinite anymore, they should have at least some boosted stats to make them more not dependent on AT field. I kinda see that as a bit off from what Eva's should have be. Eva's will and always be dependent on AT Fields, that is clearly shown in the games they have been. Instead, just make the AT Field something like defends from all attacks per usage. They do, Mao. But they're getting a completely different set of weapons for the loss; as for the price not being a limiter, that's true. But in the same light, saying "No HT" makes the item useless, and it's a phrase used often. I still kinda am iffy about having an item that gives absolutely a tremendous advantage in all aspects leaned in favor to a specific class and about leaving the limitation of an item to its classification alone. I'd rather make it into a mid-tier item that gives good but not overwhelming bonuses, and rethink some of the abilities of the class instead.
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Post by tiffac on Sept 11, 2004 6:27:43 GMT -5
@ Kait
Sorry I was unable to follow up on your CoE idea and I think I misunderstood what you said on CoE's on private rank I thought you meant they where weak but you really meant thier too strong for thier rank.
Anyways we should consider what Mao said on the stats correction especially since we are putting EN regen of the AT Field down to 50% and of 15-20 EN thats kinda tough especially if you want the AT Field to negate (P) and Lvl 1 (D) types on a high consumption rate. I'm not saying boost it up like an SR no no... maybe 70 HP and 30 EN and below something for the EVA's.
The +DC to plug I'm sure you guys would either negate it or drop it to 5 or lesser. One more thing if we make Berserk into like AI1 meaning the CoE losses all rights to his/her UP pts wouldn't that be a little downer, I know you guys have an idea on a new Berserk setup for all Eva's but seriously its not all that powerful like the AI1... I mean would it? unless you guys are planning something EVIL on it... are ya? (like really seriously letting the Berserked Eva carry over its ISes for one thing) okay thats for mechs.
Ability... I like Tristans proposal although the + dodge modifier on the CoE I don't think thats necessary, CoE was never accurate in @ the only thing that made everything accurate in MX was coz of the huge upgrades on the weapons and scratch the Item thing for the Synch thats like WOW. lolz!
On the note of dropping this Ability, lets all put a plug-shut-up on that idea if that is the case then VP, PT and Grendizer should all go down the drain coz they for one was never ever classified in any SRW game meaning they are far less justified than CoE which was there is @ and seriously since when did we the SC community dropped an ability coz its not yet fixed look at the VP how long has that class been rehauled over and over we never dropped it now did we?
Sorry for being off topic but I realize while reading the last thread that we have all forgotten to respect one another and is seriously putting our jack-arzes individualist pride first before the continued progress of the community this ain't the chat this the boards, lets act accordingly especially the veterans and the ones with ranks. Thanks, hope too see brand new idea's or upgraded one in the future old class or new ones.
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Post by Tristan on Sept 12, 2004 17:39:17 GMT -5
Actually, the EN regain and AT field cost are straight from MX. Eva had 50% en regain with the cable attfield, and it costs like 10 EN per use of the AT field. However, I'm going to be ditching alot of the EN based (V)'s, so Eva may get more EN.
As for the TDC.. that was meant to represent that the lag time between the pilot and unit went down as the synchro went up. That means they'd be able to react faster, and therefore hit faster.. but I kept it very low for obvious reasons.
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Post by tiffac on Sept 14, 2004 2:31:39 GMT -5
The EN usage on AT Field is right but the plug still gives 100% regeneration in MX.
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Post by Arad Baranga on Sept 14, 2004 2:49:26 GMT -5
Actually yeah, it does. Eis corrected me. I'd thought it was 50% before because I observed -01 LOSE 50 EN, not gain, and remembered incorrectly. Oops. >_> My bad. So yeah, the penalties from not being lashed on were worse. Not the benefits from being attatched.
Though doing it this way still has its merits game systems wise. It'll enable one to challenge a wider array of opponents. It's also a lot kinder than just saying "Hey, if you unplug... 50% down every turn!"
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Post by PerimtrMan on Sept 14, 2004 23:13:55 GMT -5
I have proposal I dunno if it will be good but here goes. Never done this before so I'll try my best. When plug is remove it gains counter to be able to re-attach it again like with the Psychodriver ability and it will be dependant on rank. Maybe we can consider that as the -50% EN reduction instead? There I tried whoople!
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Post by ^Keiichi_Morisato on Sept 17, 2004 20:44:29 GMT -5
All of these proposals seem nice and all, but...
Where are we now?
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