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Post by Eis Attacker! Ver.W on Mar 15, 2004 0:07:33 GMT -5
Extremely rough rehaul of the stats minus weapons and price since those are minor and secondary things to discuss here.
Eternal HP: 250 EN: 80 IS: 1
1) Lt & up 2) Mothership Class (25) 3) METEOR Weapons System: Forfeit your attack phase. Change target Freedom or Justice into METEOR version (that Justice/Freedom will forfeit their attack phase). If that Freedom/Justice has no free IS slots, then it replaces a current PERISHABLE item in the slot instead. If it has INSTALLABLES, then they can't be targetable. Regen all EN and convert HP to METEOR version per %. You may only use this ability if you own A METEOR and only up to 2 times. This ability can't be reloaded in any way.
Pilots Slots:5
METEOR Freedom/Justice will not get a similar ability where they dock the METEOR back in to revert to the original self otherwise we'll have too much complicated wording to keep people from transforming back and forth and abusing the whole thing in general. Since we treat the METEOR versions like FA units.
I'd also leave out the METEOR-specific repair/resupply since it's too good in the SC, whether it's PC or EN based even if it's dropped down to 25% (since motherhip to unit/vice versa repair & resupply is now at 10% to make docking in motherships more useful)
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Post by Kira Yamato on Mar 15, 2004 12:00:31 GMT -5
i guess i'll accept Eis-chan's suggestion
i'll get back to you when i find out more about Eternal
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Post by Fayt Leingod on Mar 15, 2004 18:25:56 GMT -5
well putting Eternal is not a bad idea... but talking about Meteor system is making me really worried. If Freedom and Justice does Meteor docking.... that will be a serious problem for me...
besides... I believe that Kusanagi should be in Mothership thread... because it separates... and summons 2x M1 Astray ... does almost same move as Archangel, but it only has 180mm Missile , Gottfried and Lohengrin.
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Post by Berrik on Mar 15, 2004 20:06:52 GMT -5
Kusanagi has the same armaments as Archangel.
Berrik
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Post by Kira Yamato on Mar 15, 2004 20:13:15 GMT -5
yeah, JnK, it's just that Kusanagi doesn't have the Laminate Armor and i don't think it has the anti-beam flares either so the Kusanagi is basically a nerfed Archangel stat-wise.....
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Post by Fayt Leingod on Mar 15, 2004 20:43:49 GMT -5
may be Kusanagi should have to have combination phase because it should never be full version mode until 4 parts combine.
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Post by Arad Baranga on Mar 16, 2004 1:27:56 GMT -5
If Freedom and Justice does Meteor docking.... that will be a serious problem for me... Why's that? I think the Kusanagi is different enough from the Archangel just because of the combination and Astrays to warrant a statting. Like we don't already have a bunch of similar units in existence. The problem is, we do not combine units in the SC. The only way that would work is via Seperate, which wouldn't make a whole lot of sense either. It could be done like the original Yuusha SR Dressup inherent too, but even THEN... It'd only be usable in SAMW battles, which would be horrible. So yeah, Kusanagi's kinda hopeless unless we ever make combining units rules.
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Post by shinG on Mar 17, 2004 1:53:54 GMT -5
Combining Kusanagi?
I don't think Kusanagi's first form had any attacks. Seems like its only use is to penetrate Earth's atmosphere.
If we add the combining part, we might as well give gandol its transformation abilities(YES, Gandol CAN TRANSFORM. Its other mode is a Gunship-ish mode with more or less the same weapons. It was excluded from Impact as it had the same stats but weaker weapons, rendering it useless in the game.)
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Post by Kira Yamato on Mar 17, 2004 10:59:00 GMT -5
we COULD make the Kusanagi summon M-1s.... but that would be cheesy....would it?
and about the METEOR and Eternal, since it needs to be charged first on the Eternal, I'm thinking that in order to have full EN, METEOR can only be launched after the 4th turn, i'm thinking that in the SC, maybe we can make it so that if you launch METEOR at Turn 1, make it have 25%EN, 2nd turn, 50%EN, and so on...
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Post by Regris Kallen on Mar 24, 2004 15:29:22 GMT -5
Apparenlty how much you get repaired is dependant on your current rank. I say nay! Nay to the masses! I for one, think this is kind of a lame rule mainly for the fact that in neither SRW or GGen was anything even remotely like that. Also, it just plain out doesn't make any sense if you ask me. I mean, I *could* see something involving the more HP a unit has, the slower it regens. I mean, that at least would make sense. Or soemthing like only so much HP and EN per phase, where larger units would get repaied more slowly, that would also make sense. But for the sake of simpleness, I think there should just be one flat regen rate while in motherships. Like, maybe 25% or 30%. Also, I don't believe ammo is clarified too well in the mothership thread. In other words, in an ammo based unit like Heavyarms I could in theory be in and out in one round and have full ammo, even if my HP and EN aren't all that great. One last thing: Dodge cost is no longer locked at 30. That should probably be changed too. :/
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Post by Mafty Navue Erin on Mar 24, 2004 22:08:39 GMT -5
About METEOR and Eternal...
Why those abilities above? It's because you cannot deploy the METEOR units at will in GGS. Either you use the METEOR or no. No switching in the middle of the battle, unless said Justice/Freedom separates.
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Post by Arad Baranga on Mar 29, 2004 3:09:10 GMT -5
Apparenlty how much you get repaired is dependant on your current rank. I say nay! Nay to the masses! I for one, think this is kind of a lame rule mainly for the fact that in neither SRW or GGen was anything even remotely like that. Also, it just plain out doesn't make any sense if you ask me. I mean, I *could* see something involving the more HP a unit has, the slower it regens. I mean, that at least would make sense. Or soemthing like only so much HP and EN per phase, where larger units would get repaied more slowly, that would also make sense. But for the sake of simpleness, I think there should just be one flat regen rate while in motherships. Like, maybe 25% or 30%. Also, I don't believe ammo is clarified too well in the mothership thread. In other words, in an ammo based unit like Heavyarms I could in theory be in and out in one round and have full ammo, even if my HP and EN aren't all that great. One last thing: Dodge cost is no longer locked at 30. That should probably be changed too. :/ Once more~~~ Also, dealing with this, how much does a summon or AI unit regenerate inside a ship? They don't have ranks... Docking should really be changed to give a set percent of HP/EN each round.
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Post by CowboyJohnny on Apr 28, 2004 7:39:03 GMT -5
To repeat...
Paralyze immunity for all ships, please. We can give exemptions to specific weapons if needed (such as a weapon that fries an opponent's systems instead of just grabbing it and holding on).
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Post by Mafty Navue Erin on Apr 29, 2004 8:32:52 GMT -5
*Is reminded on how Wildwurger's Stag Beetle Crusher can grab ships in @2* o.o
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Post by Imban on Apr 29, 2004 13:44:58 GMT -5
Well, in most SRW games, ships are drawn at roughly the same size as the mecha, even if the mech in question is Dunbine.
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