Post by Shuu on Apr 10, 2003 20:52:07 GMT -5
Alterion
Statistics:
HP: 40, EN: 15, IS: 2
Weapons:
1) 90mm GG Cannon - 6 damage, 10 rounds
2) CTM-02 Spigeaul (PSX) - 6 damage/PC
3) Sonic Saber (M) - 20 damage x 2, 2 EN/attack
4) CTM-07 Prominence (P) - 30 damage x 2, 8 rounds
5) G-Accel Driver - 45 damage x 2, 6 rounds
Alright, I'm sure it may seem like I'm being anal or pointless in this respect, but accurately speaking, the Alterion starts with the following:
4100 HP / 120 EN
max upgradable being
5900 HP / 240 EN
Whenever UP's are implemented, I'm sure the max EN amount can be raised..hence the change in the EN.
Now, for the Sonic Saber, I raised that to two EN because simply speaking, it's a weapon that requires 15 EN to use; meaning that it would be available for use 8 times in its un-upgraded state, and 16 times at max upgrade. I left the melee marker in, since I *THINK* it can be countercut (no matter how cool it looks..) but if someone can show differently, perhaps we can remove the melee-tag and up the EN cost to 3?
Gundam F-91
Statistics:
HP: 40, EN: 30, IS: 2
Weapons:
1) Vulcan Gun- 3 damage, 10 rounds
2) Beam Rifle (B)- 6 damage, 8 rounds
3) Beam Sabre (M)- 6 damage
4) Beam Launcher (B)- 35 damage, 4 rounds
5) Mega Machine Cannon- 15 damage, 10[/i] rounds
6) VSBR (S,B)- 50 damage x 2, 5 EN/shot
7) MEPE Attack (X)- 25 damage, 2 EN/shot -- Requires Newtype / Enhanced Human Ability to use
Inherent Abilities:
1) Usable by Ensigns or higher.
2) Beam Shield
3) Countercut
4) Bunshin: Dodge 1 attack completely for 1 EN.
Ok, a few things I changed here were the Mega Machine Cannons (note that I'm going on the Alpha 2 -- the most recent scale) rounds, to 10 from 8. I upped the EN cost of the VSBR and gave it a (B) marker, though I did up the overall power. The MEPE Attack got an EN and power increase as well, as well as giving it a NT requirement.
Before you freak it or jump on me, listen to my reasoning
1 - the VSBR -- Whether we like it or not, this IS a beam Weapon. As much as I hate to bring Wing into this, the Buster Rifle seems to operate on similar principles -- the power of the blast can be varied. Though it's a POWERFUL beam weapon, the fact of the matter remains that it is a beam weapon -- @2 signifies this much.
2 - MEPE Attack -- Now you may ask "Why do I need a NT / EH ability to use this" but Berrik brought up a very good point; this attack seems to make use of the F-91's Bio Computer. In order to use the full potential of the Bio Computer, you do need NT capabilities no? The B-marker was removed, as well as the S; however, it has become a powerful X attack -- WITH an EN increase.
That's all for now, tell me what you think.
Statistics:
HP: 40, EN: 15, IS: 2
Weapons:
1) 90mm GG Cannon - 6 damage, 10 rounds
2) CTM-02 Spigeaul (PSX) - 6 damage/PC
3) Sonic Saber (M) - 20 damage x 2, 2 EN/attack
4) CTM-07 Prominence (P) - 30 damage x 2, 8 rounds
5) G-Accel Driver - 45 damage x 2, 6 rounds
Alright, I'm sure it may seem like I'm being anal or pointless in this respect, but accurately speaking, the Alterion starts with the following:
4100 HP / 120 EN
max upgradable being
5900 HP / 240 EN
Whenever UP's are implemented, I'm sure the max EN amount can be raised..hence the change in the EN.
Now, for the Sonic Saber, I raised that to two EN because simply speaking, it's a weapon that requires 15 EN to use; meaning that it would be available for use 8 times in its un-upgraded state, and 16 times at max upgrade. I left the melee marker in, since I *THINK* it can be countercut (no matter how cool it looks..) but if someone can show differently, perhaps we can remove the melee-tag and up the EN cost to 3?
Gundam F-91
Statistics:
HP: 40, EN: 30, IS: 2
Weapons:
1) Vulcan Gun- 3 damage, 10 rounds
2) Beam Rifle (B)- 6 damage, 8 rounds
3) Beam Sabre (M)- 6 damage
4) Beam Launcher (B)- 35 damage, 4 rounds
5) Mega Machine Cannon- 15 damage, 10[/i] rounds
6) VSBR (S,B)- 50 damage x 2, 5 EN/shot
7) MEPE Attack (X)- 25 damage, 2 EN/shot -- Requires Newtype / Enhanced Human Ability to use
Inherent Abilities:
1) Usable by Ensigns or higher.
2) Beam Shield
3) Countercut
4) Bunshin: Dodge 1 attack completely for 1 EN.
Ok, a few things I changed here were the Mega Machine Cannons (note that I'm going on the Alpha 2 -- the most recent scale) rounds, to 10 from 8. I upped the EN cost of the VSBR and gave it a (B) marker, though I did up the overall power. The MEPE Attack got an EN and power increase as well, as well as giving it a NT requirement.
Before you freak it or jump on me, listen to my reasoning
1 - the VSBR -- Whether we like it or not, this IS a beam Weapon. As much as I hate to bring Wing into this, the Buster Rifle seems to operate on similar principles -- the power of the blast can be varied. Though it's a POWERFUL beam weapon, the fact of the matter remains that it is a beam weapon -- @2 signifies this much.
2 - MEPE Attack -- Now you may ask "Why do I need a NT / EH ability to use this" but Berrik brought up a very good point; this attack seems to make use of the F-91's Bio Computer. In order to use the full potential of the Bio Computer, you do need NT capabilities no? The B-marker was removed, as well as the S; however, it has become a powerful X attack -- WITH an EN increase.
That's all for now, tell me what you think.