Post by Beanoverse on Oct 7, 2002 9:42:14 GMT -5
Here we go, the anticipated GM Sniper series, Zaku III and the feeble Ball:
GM Sniper
Statistics:
HP: 30, EN: 10, IS: 3
Weapons:
1) Beam Sabre (M)- 6 damage
2) Beam Rifle (B)- 6 damage, 10 rounds
Inherent Abilities:
1) Usable by Corporals or higher.
2) Countercut
3) Snipe: Pay 2 PCs. Target's Dodge Cost +8 for Beam Rifle only.
Purchasing Costs:
Private Rank: 80 PCs
Corporal Rank: 110 PCs
Sergeant Rank: 140 PCs
Ensign Rank: 170 PCs
Lieutenant Rank: 200 PCs
-----
GM Sniper Custom
Statistics:
HP: 30, EN: 10, IS: 3
Weapons:
1) Beam Sabre (M)- 7 damage
2) Beam Gun (B)- 7 damage, 8 rounds
3) Beam Rifle (B)- 8 damage, 10 rounds
Inherent Abilities:
1) Usable by Corporals or higher.
2) Countercut
3) Snipe: Pay 2 PCs. Target's Dodge Cost +10 for Beam Rifle only.
Purchasing Costs:
Not Applicable. To acquire this unit, GM Sniper must be used in 3 SimChamber battles consecutively. GM Sniper Custom will then replace the original GM Sniper.
-----
GM Sniper II
Statistics:
HP: 35, EN: 10, IS: 3
Weapons:
1) Vulcan- 2 damage, 20 rounds
2) Beam Sabre (M)- 7 damage
3) Beam Rifle (B)- 10 damage, 10 rounds
Inherent Abilities:
1) Usable by Corporals or higher.
2) Shield
3) Countercut
4) Snipe: Pay 2 PCs. Target's Dodge Cost +12 for Beam Rifle only.
Purchasing Costs:
Private Rank: 100 PCs
Corporal Rank: 130 PCs
Sergeant Rank: 160 PCs
Ensign Rank: 190 PCs
Lieutenant Rank: 220 PCs
-----
Zaku III
Statistics:
HP: 45, EN: 20, IS: 3
Weapons:
1) Beam Sabre (M)- 7 damage
2) Mouth Beam Gun (B)- 16 damage, 1 EN/shot
3) Beam Cannon (B)- 20 damage, 10 rounds
4) Mega Particle Cannon (B)- 35 damage, 2 EN/shot
Inherent Abilities:
1) Usable by Sergeants or higher.
2) Shield
3) Countercut
Purchasing Costs:
Private Rank: 100 PCs
Corporal Rank: 140 PCs
Sergeant Rank: 180 PCs
Ensign Rank: 220 PCs
Lieutenant Rank: 260 PCs
-----
Ball
Statistics:
HP: 10, EN: 5, IS: 4
Weapons:
1) Tackle- 4 damage
2) 180mm Nullified Recoil Cannon- 15 damage, 5 rounds
3) Cable Wrench- PARALYZE, 1 round
Inherent Abilities:
1) Usable by anyone.
2) Ball can be used only in space.
Purchasing Costs:
Private Rank: 30 PCs
Corporal Rank: 50 PCs
Sergeant Rank: 70 PCs
Ensign Rank: 90 PCs
Lieutenant Rank: 110 PCs
I am aware of the V-Ups' factor influencing the GM Sniper's Snipe ability, seeing how GMs can contain up to 3 Item Slots. Also, I based Zaku III's price off the RX-78-2 Gundam, but of course the Gundam is more useful. Cable Wrench is something like Shiro's gimmick while fighting Aina in her Zaku II High Mobility Type. What do you guys think?
GM Sniper
Statistics:
HP: 30, EN: 10, IS: 3
Weapons:
1) Beam Sabre (M)- 6 damage
2) Beam Rifle (B)- 6 damage, 10 rounds
Inherent Abilities:
1) Usable by Corporals or higher.
2) Countercut
3) Snipe: Pay 2 PCs. Target's Dodge Cost +8 for Beam Rifle only.
Purchasing Costs:
Private Rank: 80 PCs
Corporal Rank: 110 PCs
Sergeant Rank: 140 PCs
Ensign Rank: 170 PCs
Lieutenant Rank: 200 PCs
-----
GM Sniper Custom
Statistics:
HP: 30, EN: 10, IS: 3
Weapons:
1) Beam Sabre (M)- 7 damage
2) Beam Gun (B)- 7 damage, 8 rounds
3) Beam Rifle (B)- 8 damage, 10 rounds
Inherent Abilities:
1) Usable by Corporals or higher.
2) Countercut
3) Snipe: Pay 2 PCs. Target's Dodge Cost +10 for Beam Rifle only.
Purchasing Costs:
Not Applicable. To acquire this unit, GM Sniper must be used in 3 SimChamber battles consecutively. GM Sniper Custom will then replace the original GM Sniper.
-----
GM Sniper II
Statistics:
HP: 35, EN: 10, IS: 3
Weapons:
1) Vulcan- 2 damage, 20 rounds
2) Beam Sabre (M)- 7 damage
3) Beam Rifle (B)- 10 damage, 10 rounds
Inherent Abilities:
1) Usable by Corporals or higher.
2) Shield
3) Countercut
4) Snipe: Pay 2 PCs. Target's Dodge Cost +12 for Beam Rifle only.
Purchasing Costs:
Private Rank: 100 PCs
Corporal Rank: 130 PCs
Sergeant Rank: 160 PCs
Ensign Rank: 190 PCs
Lieutenant Rank: 220 PCs
-----
Zaku III
Statistics:
HP: 45, EN: 20, IS: 3
Weapons:
1) Beam Sabre (M)- 7 damage
2) Mouth Beam Gun (B)- 16 damage, 1 EN/shot
3) Beam Cannon (B)- 20 damage, 10 rounds
4) Mega Particle Cannon (B)- 35 damage, 2 EN/shot
Inherent Abilities:
1) Usable by Sergeants or higher.
2) Shield
3) Countercut
Purchasing Costs:
Private Rank: 100 PCs
Corporal Rank: 140 PCs
Sergeant Rank: 180 PCs
Ensign Rank: 220 PCs
Lieutenant Rank: 260 PCs
-----
Ball
Statistics:
HP: 10, EN: 5, IS: 4
Weapons:
1) Tackle- 4 damage
2) 180mm Nullified Recoil Cannon- 15 damage, 5 rounds
3) Cable Wrench- PARALYZE, 1 round
Inherent Abilities:
1) Usable by anyone.
2) Ball can be used only in space.
Purchasing Costs:
Private Rank: 30 PCs
Corporal Rank: 50 PCs
Sergeant Rank: 70 PCs
Ensign Rank: 90 PCs
Lieutenant Rank: 110 PCs
I am aware of the V-Ups' factor influencing the GM Sniper's Snipe ability, seeing how GMs can contain up to 3 Item Slots. Also, I based Zaku III's price off the RX-78-2 Gundam, but of course the Gundam is more useful. Cable Wrench is something like Shiro's gimmick while fighting Aina in her Zaku II High Mobility Type. What do you guys think?