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Post by Freyia on Oct 5, 2002 7:53:39 GMT -5
As well as with the planned stat boosting of the units, ever wondered why there is only 1 Masoukishin pilot around?
I'm thinking of boosting the pilot ability and making Spirit Dependancy pilot + rank-based to operate in LOE masoukis only. Anyone got ideas on how to boost it?
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Post by Shuu on Oct 5, 2002 12:46:28 GMT -5
Hmm..well Spirit Dependency in the game boosted the mech's armor, speed, and limit (not so sure about the last) so with a new ability, how about something like:
When Spirit Dependency is activated, Dodge cost is lowered to <insert number here> damage received is <insert number here; quartered, whatever> although that does risk making them too much like Super Robot pilots. ..Maybe they're weapons get a certain boost too? Or make certain weapons only usable with spirit dependency, yet make them powerful as hell?
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Post by Freyia on Oct 5, 2002 13:03:24 GMT -5
Hmm. How about this?
Private: DC -2, dmg +20%, dmg received -10%, enemy DC +1 Corporal: DC -4, dmg +40%, dmg received -20%, enemy DC +2 Sergeant: DC -6, dmg +60%, dmg received -30%, enemy DC +3 Ensign: DC -8, dmg +80%, dmg received -40%, enemy DC +4 Lieutenant: DC -10, dmg +100%, dmg received -50%, enemy DC +5
- The activation also unlocks several weapons, such as Ranbu no Tachi, Seifuu Kaiun Ken
As you can see, this is a very powerful ability. This is because its the SINGLE thing Masoukishin pilots have. And also its only available within the Masouki sectors, of course. Dodge Cost decrease: its obvious isnt it? Damage increase & Damage taken decrease: sort of like the elemental spirits form a 'shell' to enhance the pilot. Enemy DC: This is because under spiritual fusion the pilots become sort of supernatural in a way. This sort of affects non-elemental pilots around it, due to over-supressing ki (Masaki in LOE had morale boosted to 200 once when the max was 50 due to Spirit Dependancy)
To implement this, we'd also need to 'modernize' the LOE units section. They have become too weak compared with some of the more recent units.
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Post by Shuu on Oct 5, 2002 15:40:34 GMT -5
Hmm..now an ability like that makes L.O.E. pilots HIGHLY dominant. But I like the idea of Spiritual Dependency unlocking certain techniques such as Ranbu no Tachi, Goryuu-whatever Masamune, Fenrir Crush, etc; especially.
Here's another idea you MIGHT want to take with a grain of salt, and I can fully understand it not being accepted, since it goes against the usual flow of SC standards.
In regards to activation; instead of having it being damage activated (units HP gets to a certain point) perhaps we could give it something *vaguely* similar to a morale requirement in addition to the damage cost? Something like:
"If HP is halved/quartered/whatever after x amount of rounds, Spiritual Dependency kicks in."
Something like this could also pave the way to devleopments in other abilities, but I'm getting way too far ahead of myself. My guess is that with the new spirit dependency, we'll be getting rid of the "Restores HP to max" as that's a bit too dominant.
Also, is the base dodge cost for the Masou Kishin pilot going to be 15 still? If so we *might* want to lower the dodge cost after spirit activation to something like:
-1 for Private -2 for Corporal -3 for Sergeant -4 for Ensign -5 for Lieutenant
As there are already plenty of items out there to lower dodge cost as it is, and we don't want to make their abilities in *that* area equivalent to a Valk pilot's.
As for modifying L.O.E. units, that's the hangar crew's job..maybe give them a little more EN or lower EN costs? I honestly don't know here, because let's face it; in AG, Psybuster (and maybe Zamjeed..) aside, the L.O.E. units were definitely toned down and balanced out.
Sorry for the long, ranting post. Just my few cents.
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Post by Freyia on Oct 6, 2002 13:12:04 GMT -5
An alternative would be to kill the enemy DC +x, and use the original DC modifier. Masouki pilots still has DC at 15 as base.
Instead of letting the ability activate after some level of HP or turn count, I'd like to make this into a passive ability, to simplify things.
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Post by Shuu on Oct 6, 2002 18:21:21 GMT -5
In what way do you mean passive ability? Also that is probably for the better; nixing the dodge penalty that enemies receive, while keeping the original dodge modifier. So, right now as far as the L.O.E. stuff goes, we've got:
Masoukishin Herald Pilot Modification:
Base Dodge Cost: 15 Able to activate Spirit Dependency in Elemental God Machines
Spirit Dependency: Lowered Dodge Cost, Increased Damage received and taken, certain techniques unlocked.
Masoukishin Unit Modification -Increase basic statistics -Power up weapons.
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Post by Freyia on Oct 7, 2002 7:37:56 GMT -5
Well, I was thinking of something new. Passive means that the ability is automatically activated in the masoukis. However, to make it more true to the SRW morale/ki/time limits, I was thinking that you can activate ONE of the sub-abilities per turn. For example, at turn 1, you can choose to activate 'lower dodge cost'. Turn 2, you choose to activate 'increase damage dealt'. Of course, this is mix and match. You can start in any order you want.
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Post by Freyia on Oct 11, 2002 10:25:32 GMT -5
Well. If nobody decides to post anything I'll go with my proposal. I also plan to change the layout of the BEL. Daba, hope you don't mind.
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Post by Freyia on Oct 12, 2002 2:08:58 GMT -5
One more thing. To complement the New Masouki pilot skills, expect major LOE unit upgrades during the next week or so.
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Post by Shuu on Oct 12, 2002 2:50:54 GMT -5
Mind giving a *final* outline of what the new Masoukishin pilot ability will be? Just to make sure we're all up to speed..so far I'm seeing it as:
1 - Base Dodge Cost = 15 2 - Only ones able to pilot / activate spirit dependency in Masoukishin
Spirit Dependency Dodge Cost lowered by (x) depending on rank, activate weapons, damage received (or dealt..?) increased; one ability is able to be activated per turn.
..Or something like that.
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