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Post by Umbaglo on Jan 21, 2005 23:23:44 GMT -5
Dai-GuardStatistics: HP: 60, EN: 30, IS: 2, Move: G, Size: MWeapons: Punch (M)- 15 damage Rocket Punch (P)- 20 damage, 1 round, Rounds Locked Vibration Mine- PARALYZE, DESTROY:L1, 2 rounds Net Cannon (P)- PARALYZE. Usable only in Arm Equip mode. Boosted Drill Arm (V)- 10 damage/EN. Usable only in Arm Equip mode. Knot Punisher- PARALYZE + 80 damage, 10 EN/attack. Usable only in Arm Equip mode.Inherent Abilities: 1) Usable by Sergents or higher 2) Rocket Punch: Rounds cannot be reloaded in any way 3) Arm Equip Mode: Usable only when Rocket Punch ammo is depleted. Sacrifice all attack phases this turn and enable Net Cannon, Boosted Drill Arm, or Knot Punisher. Disable the others. 4) Knot Punisher: If the PARALYZE is dodged, the damage is automatically negated.Purchasing Costs: 450 PCsSuper AM Wars Pilot Slots: 3
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Post by Umbaglo on Jan 21, 2005 23:24:28 GMT -5
Great Dai-GuardStatistics: HP: 70, EN: 40, IS: 2, Move: G, Size: MWeapons: Punch (M)- 15 damage Flywheel Punch (V)- 15 damage/EN. Vibration Mine- PARALYZE, DESTROY:L1, 2 rounds Great Knot Punisher- PARALYZE + 100 damage, 10 EN/attack.Inherent Abilities: 1) Usable by Ensigns or higher 2) Great Knot Punisher: If the PARALYZE is dodged, the damage is automatically negated.Purchasing Costs: Not applicable. To acquire, Dai-Guard must be used in 5 battles. Great Dai-Guard will then replace the original Dai-Guard.Super AM Wars Pilot Slots: 3
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Post by Umbaglo on Jan 21, 2005 23:28:12 GMT -5
KokubogarStatistics: HP: 75, EN: 40, IS: 2, Move: G, Size: MWeapons: 30mm Vulcans- 5 damage, 20 rounds Punch (M)- 15 damage Missile Launcher (P)- 20 damage, 5 rounds Knot Buster- 80 damage, 8 EN/attackInherent Abilities: 1) Usable by Sergents or higherPurchasing Costs: 450 PCsSuper AM Wars Pilot Slots: 3
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