Post by Eis Attacker! Ver.W on Nov 30, 2004 0:10:55 GMT -5
Gaia Gear Alpha (Man-Machine Mode)
Statistics:
HP: 65, EN: 40, IS: 2, Move: F/G, Size: M, Class: Hi-Tier[/color]
Weapons:
20mm Gatling Gun- 2 damage x 2, 20 rounds. Flight Mode Only.
Quad Rocket Launcher (PSV)- 3 damage x 2/PC. Flight Mode Only.
Grenade Launcher (PR)- 6 damage, 20 rounds
Cluster Bomb (SV)- 10 damage/PC, 4 rounds. Flight Mode Only.
Small Beam Gun (B)- 12 damage, 20 rounds
Beam Saber (BM)- 14 damage
Beam Rifle (B)- 16 damage, 10 rounds
Hyper Beam Rifle (BSV)- 16 damage/EN
Rapid Launcher (HE) (SR)- 20 damage/3 PC
Rapid Launcher (AP) (SR)- 30 damage, 10 rounds
Hyper Bazooka (P)- 50 damage, 6 rounds
Anti-Ship Missile (PGX)- 50 damage, 4 rounds. Flight Mode Only.
Hyper Mega Launcher (BS)- 90 damage, 5 EN/shot
Funnel (BSX)- 14 damage/EN. Requires NT/EH to execute.
Inherent Abilities:
1) Usable by Lieutenants or higher
2) Countercut: Beam Saber
3) Countershoot: 20mm Gatling Gun, Small Beam Gun, Beam Rifle, Hyper Beam Rifle, Funnel
4) Minovsky Craft: Dodge Cost -5
5) Flight Mode: Dodge Cost -10 instead and Move: F only. Disable Beam Saber, Beam Rifle, Hyper Bazooka and Funnel.
6) Minovsky Barrier (Barrier): Same effects as X3 I-Field
7) Psycoframe (System)
8) High Level Funnel (Funnel)
9) ECM/ECCM Pod: Gain the effects of Jammer or negate the effects of target enemy's Jammer for 3 turns. 1 round
10) Chaff Dispenser: Negate all (G) type weapons in a single attack. 2 rounds.
11) Rapid Launcher (AP): You may choose to deal Armor Break attribute if only one enemy is targeted.
Purchasing Costs: 650 PCs
Statistics:
HP: 65, EN: 40, IS: 2, Move: F/G, Size: M, Class: Hi-Tier[/color]
Weapons:
20mm Gatling Gun- 2 damage x 2, 20 rounds. Flight Mode Only.
Quad Rocket Launcher (PSV)- 3 damage x 2/PC. Flight Mode Only.
Grenade Launcher (PR)- 6 damage, 20 rounds
Cluster Bomb (SV)- 10 damage/PC, 4 rounds. Flight Mode Only.
Small Beam Gun (B)- 12 damage, 20 rounds
Beam Saber (BM)- 14 damage
Beam Rifle (B)- 16 damage, 10 rounds
Hyper Beam Rifle (BSV)- 16 damage/EN
Rapid Launcher (HE) (SR)- 20 damage/3 PC
Rapid Launcher (AP) (SR)- 30 damage, 10 rounds
Hyper Bazooka (P)- 50 damage, 6 rounds
Anti-Ship Missile (PGX)- 50 damage, 4 rounds. Flight Mode Only.
Hyper Mega Launcher (BS)- 90 damage, 5 EN/shot
Funnel (BSX)- 14 damage/EN. Requires NT/EH to execute.
Inherent Abilities:
1) Usable by Lieutenants or higher
2) Countercut: Beam Saber
3) Countershoot: 20mm Gatling Gun, Small Beam Gun, Beam Rifle, Hyper Beam Rifle, Funnel
4) Minovsky Craft: Dodge Cost -5
5) Flight Mode: Dodge Cost -10 instead and Move: F only. Disable Beam Saber, Beam Rifle, Hyper Bazooka and Funnel.
6) Minovsky Barrier (Barrier): Same effects as X3 I-Field
7) Psycoframe (System)
8) High Level Funnel (Funnel)
9) ECM/ECCM Pod: Gain the effects of Jammer or negate the effects of target enemy's Jammer for 3 turns. 1 round
10) Chaff Dispenser: Negate all (G) type weapons in a single attack. 2 rounds.
11) Rapid Launcher (AP): You may choose to deal Armor Break attribute if only one enemy is targeted.
Purchasing Costs: 650 PCs