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Post by Eis Attacker! Ver.W on Dec 17, 2003 5:48:46 GMT -5
•ŽÒ”ò‹ì’¹Musha VictoryStats: HP: 45, EN: 30, IS: 3, Move: G, Size: SSWeapons: Ressenmaru (BM)- 16 damage Mega Beam Rifle (B)- 16 damage, 10 rounds. Tenrai Hengen only. Mega Beam Buster (BS)- 30 damage, 1 EN/shot. Tenrai Hengen only. Hien Gaeshi- 50 damage, 2 EN/attack Beam Wing (S)- 70 damage, 5 EN/attack Hien Tatsumaki Gaeshi (SV)- 12 damage/ENInherent Abilities 1) Usable by Ensigns or higher 2) Shield: Tenrai Hengen Only 3) Countercut 4) Tenrai Hengen: Pay 10% of your PC limit to activate. Dodge Cost -10, Damage Received -20% and gain Move: F. Unit's Affinity is Multi. Enable Mega Beam Rifle and Mega Beam Buster. HP -1 every other turn. Can be deactivated at any turn.Purchasing Cost: 500 PCsEvolution: Victory Choushougun
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Post by Eis Attacker! Ver.W on Oct 21, 2004 23:27:48 GMT -5
r‹SŠæ‘Ê–³Kouki GundamStats: HP: 50, EN: 40, IS: 2, Move: G, Size: SSWeapons: Gatling Gun (V)- 10 damage, 20 rounds Onikirimaru (M)- 25 damage Kikou Hou (BS)- 40 damage 2 EN/shot Kigan Issen Zan (S)- 90 damage, 5 EN/attackInherent Abilities 1) Usable by Ensigns or higher 2) Kifuuriki no Tate: Same effects as Shield 3) Countercut 4) Beam Crystal: Activates when HP is 1/3 or below. Recover HP and EN to 100% once. Kikou Hou and Kigan Issen Zan's Weapon Damage x2 and Target's Dodge Cost +10 for a single turn. 5) Hiyuutei no Jingi: Pay 2 EN to change Kigan Issen Zan's attribute from (S) to (SV) for a single turn.Purchasing Cost: 550 PCs
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Post by Eis Attacker! Ver.W on Oct 21, 2004 23:32:04 GMT -5
—‹–Šæ‘Ê–³Raimei GundamStats: HP: 40, EN: 50, IS: 2, Move: G, Size: SSWeapons: Grenade Pod (PSV)- 8 damage/PC Jinraiken (M)- 18 damage, (Aff: Thunder) Soujinrai- PARALYZE, 50 damage, 2 EN/attack, (Aff: Thunder) Thunder Cannon "Inazuma" (S)- 60 damage, 3 EN/shot, (Aff: Thunder) Inazuma Bakurai Geki (S)- 150 damage, 10 EN/shot, (Aff: Thunder)Inherent Abilities 1) Usable by Ensigns or higher 2) Countercut 3) Beam Crystal: Activates when HP is 1/3 or below. Recover HP and EN to 100% once. Thunder Cannon "Inazuma" and Inazuma Bakurai Geki's Weapon Damage x2 and Target's Dodge Cost +10 for a single turn. 4) Snipe: Thunder Cannon "Inazuma" (+12), Inazuma Bakurai Geki (+14)Purchasing Cost: 550 PCs
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Post by Eis Attacker! Ver.W on Oct 21, 2004 23:36:49 GMT -5
b‰¤Šæ‘Ê–³Juuoh GundamStats: HP: 60, EN: 30, IS: 2, Move: G, Size: SSWeapons: Chain Saviour (MSX)- 10 damage/EN Goujuushinken (M)- 30 damage Mitsurin no Kousou (M)- 30 damage x 2, 1 EN/attack. Shiseijuu Henge Only. Seijuu no Kiba- PARALYZE, 45 damage, 2 EN/attack. Shiseijuu Henge Only. Kyouzan no Koukaku- 120 damage, 10 EN/attack. Shiseijuu Henge Only. Fuuga Ranbu (SV)- 10 damage/EN. Shiseijuu Henge Only.Inherent Abilities 1) Usable by Ensigns or higher 2) Countercut: Goujuushinken 3) Hayate no Tsubasa: Dodge Cost -5 and Move: F. Shiseijuu Henge Only. 4) Kaen no Tategami: Damage Received -20% 5) Shiseijuu Henge: Damage Received -0% instead. Disable Chain Saviour and Goujuushinken. 6) Beam Crystal: Activates when HP is 1/3 or below. Recover HP and EN to 100% once. All Shiseijuu Weapons Damage x2 and Target's Dodge Cost +10 for a single turn. 7) Fuuga Ranbu: Target's Dodge Cost +3Purchasing Cost: 550 PCs
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Post by Eis Attacker! Ver.W on Oct 21, 2004 23:59:14 GMT -5
“V’nŠæ‘Ê–³Tenchi GundamStats: HP: 45, EN: 45, IS: 2, Move: G, Size: SSWeapons: Gosei no Kodachi (M)- 8 damage Seijuu no Tachi (M)- 25 damage, (Aff: Wind) Beam Cannon (B)- 15 damage x 2, 10 rounds. G Fortress Mode Only. Full-Auto Tanegashima (V)- 20 damage, 10 rounds, (Aff: Wind) Tanegashima Dragoon- 25 damage, 8 rounds Chidou no Jutsu (S)- 30 damage, 1 EN/attack, (Aff: Earth) Chidoushin no Jutsu (S)- 50 damage, 2 EN/attack, (Aff: Earth) Gekishin Dotou Zan (SV)- 10 damage/EN Gekishin Dotou Giri (MSX)- 25 damage/EN
MAP Attacks: Chidou Gekishin no Jutsu (D:4)- 70 damage, 10 EN/attack, (Aff: Earth)Inherent Abilities 1) Usable by Ensigns or higher 2) Countercut: Gosei no Kodachi 3) G Fortress Mode: Dodge Cost -5 and Move: F only. Only Full-Auto Tanegashima, Tanegashima Dragoon and Beam Cannon are enabled. 4) Kikou Juujin: Restores 25% HP of yourself or one target ally. Can't be reloaded except with a Super Repair Kit. 3 uses. Can't perform in G-Fortress Mode. 5) Beam Crystal: Activates when HP is 1/3 or below. Recover HP and EN to 100% once. Seijuu no Tachi, Gekishin Dotou Zan and Gekishindotou Giri's Weapon Damage x2 and Target's Countercut Cost x2 for a single turn. 6) Chidoushin no Jutsu: Pay 3 extra EN to change terrain to Scorched Earth regardless the attack hits or not for 3 turns. Terrain does not change if performed in Space.Purchasing Cost: 550 PCs
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Post by Eis Attacker! Ver.W on Oct 22, 2004 0:08:35 GMT -5
ç—ÍŠæ‘Ê–³Senriki GundamStats: HP: 60, EN: 40, IS: 2, Move: G, Size: SSWeapons: Muteki Senshouken (M)- 35 damage, (Aff: Fire) Flameforce Cannon (S)- 50 damage, 1 EN/shot, (Aff: Fire) Senriki Enseizan (SV)- 20 damage/EN, (Aff: Fire)Inherent Abilities 1) Usable by Ensigns or higher 2) Countercut 3) Shirohagane no Kyoukou (Armor): Damage Received -20%. Dodge Cost is locked from all non-terrain sources. 4) Beam Crystal: Activates when HP is 1/3 or below. Recover HP and EN to 100% once. Flameforce Cannon and Senriki Enseizan's Weapon Damage x2 and Target's Dodge Cost +10 for a single turn.Purchasing Cost: 600 PCs
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Post by Eis Attacker! Ver.W on Oct 22, 2004 0:14:50 GMT -5
”š—¬Šæ‘Ê–³Bakuryuu GundamStats: HP: 50, EN: 50, IS: 2, Move: G, Size: SSWeapons: Battle Drill (V)- 10 damage/PC Bakkuujin Attack (P)- 15 damage Suiryutou (M)- 20 damage, (Aff: Water) Bakuen Ken (M)- 25 damage, (Aff: Fire) Suipeizuki- 40 damage, 1 EN/attack Bakurou Shippuu Ken (X)- 30 damage/EN, 1 round, (Aff: Wind)Inherent Abilities 1) Usable by Ensigns or higher 2) Countercut 3) Nitou-ryu 4) Kikou Juujin: Restores 25% HP of yourself or one target ally. Can't be reloaded except with a Super Repair Kit. 3 uses. 5) Beam Crystal: Activates when HP is 1/3 or below. Recover HP and EN to 100% once. Replenish all uses of Kikoujuujin and Bakurou Shippuu Ken once. If Bakurou Shippuu Ken's rounds are full, then you may use it this turn as if no ammo is required.Purchasing Cost: 600 PCs
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Post by Eis Attacker! Ver.W on Oct 22, 2004 0:30:14 GMT -5
“S“l—…TetraStats: HP: 55, EN: 55, IS: 2, Move: G, Size: SSWeapons: Yami no Masou (M)- 15 damage x 2. Yami Hengen Only Ganin Hengentou (M)- 20 damage Long Range Beam Rifle (B)- 35 damage, 8 rounds Hyouga no Jutsu- 20 damage, 1 EN/attack, Mobility Break, (Aff: Ice) Hyougaki no Jutsu- 40 damage, 2 EN/attack, Mobility Break, (Aff: Ice) Hyouga Ranbu no Jutsu (S)- 30 damage x 2, 3 EN/attack, Mobility Break, (Aff: Ice) Kouma Hou (S)- 70 damage, 3 EN/shot. Gundam Keitai Only. Hyouma Juuryoku Ha (S)- 150 damage, 7 EN/attack. Yami Hengen Only, (Aff: Ice) Kouma Juugeki Ha (S)- DESTROY:L2, 1 round. Yami Hengen Only.Inherent Abilities 1) Usable by Ensigns or higher 2) Kouma no Tate: Kouma Hou; Same effects as Shield. Gundam Keitai Only. 3) Countercut 4) Yami Hengen: Cannot change back to normal. Enable Yami no Masou and Kouma Juugeki Ha. Weapon Damage +50% and Dodge Cost is locked. Can be activated only if HP is 50% or below or at least 3 turns have passed. 5) Gundam Keitai: Cannot change back to normal nor perform Yami Hengen. Can only change to this form if Tetra has been in at least 3 SimChamber Battles. Dodge Cost -10 and Dodge Cost is locked. Enable Kouma no Tate and Kouma Hou. When this ability is unlocked, change Tetra's name into Tetra Gundam. 6) Beam Crystal: Activates when HP is 1/3 or below. Recover HP and EN to 100% once. Kouma Hou and Hyouma Juuryoku Ha's Weapon Damage x2, Kouma Juugeki Ha is changed to a DESTROY:L3 and Target's Dodge Cost +10 for a single turn (for all three weapons). 7) Kouma Juugeki Ha: Change to Gundam Keitai if used. Ignore this ability if Tetra has been in less than 3 SimChamber battles.Purchasing Cost: 650 PCs
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Post by Eis Attacker! Ver.W on Oct 22, 2004 1:34:20 GMT -5
•‘ˆÐŠÛV MaruStats: HP: 30, EN: 15, IS: 4, Move: G, Size: SSWeapons: Beam Fan (BM)- 8 damage Overhang Cannon (BS)- 30 damage x 2, 2 EN/shotInherent Abilities 1) Usable by anyone 2) Countercut 3) Garuda Shooter: Dodge Cost -5 and Move: F only. Disable Overhang Cannon. Can be enabled/disabled without cost. Requires a Kidou Musha Dai Hagane in inventory to use.Purchasing Cost: 150 PCsEvolution: Musha Godmaru
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Post by Eis Attacker! Ver.W on Oct 22, 2004 1:45:56 GMT -5
‹@“®•ŽÒ‘å|Kidou Musha Dai Hagane (Gou Hagane Form)Stats: HP: 150, EN: 60, IS: 2, Move: G, Size: M, Class: Hi-TierWeapons: Dai Tekken (M)- 15 damage Niren Rekka Hou (BS)- 240 damage, 20 EN/shotInherent Abilities 1) Usable by Lieutenants or higher 2) Damage Received -40% 3) Chou Henkei: Can be performed at any turn. Calculate HP/EN in % then change to Kidou Musha Dai Hagane (True Form). HP/EN/PCs and items equipped will be carried over. Requires V Maru in inventory to perform. 4) Beam Crystal: Activates when HP is 1/3 or below. Recover HP and EN to 100% once. All Weapon Damage x2 and Target's Dodge Cost +10 for a single turn.Purchasing Cost: 650 PCs
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Post by Eis Attacker! Ver.W on Oct 22, 2004 2:36:53 GMT -5
‹@“®•ŽÒ‘å|Kidou Musha Dai Hagane (True Form)Stats: HP: 300, EN: 120, IS: 2, Move: G, Size: L, Class: Hi-TierWeapons: Dai Tekken (M)- 25 damage x 2 Daijinken- 50 damage, 1 EN/attack Dai Gougan (SV)- 100 damage/10 EN Taiyou Hagane Hou (S)- 250 damage, 20 EN/shot Ichigeki Hissatsu Taiyou Hagane Hou (S)- DESTROY:L3, Expend all but 1 EN. Requires at least 40 EN to use.Inherent Abilities 1) Usable by Lieutenants or higher 2) Shield: Dai Gougan 3) Countercut 4) Damage Received -20% 5) Revert to Gou Hagane Form: Can be performed at any turn. Calculate HP/EN in % then change to Kidou Musha Dai Hagane (Gou Hagane Form). HP/EN/PCs and items equipped will be carried over. 6) Beam Crystal: Activates when HP is 1/3 or below. Recover HP and EN to 100% once. Changes Weapon Damage of Taiyou Hagane Hou to DESTROY:L2 and Target's Dodge Cost +10 for a single turn. 7) Ichigeki Hissatsu Taiyou Hagane Hou: Target's Dodge Cost +10. Reduce Kidou Musha Dai Hagane (True Form)'s HP to 1 after use. Disable HP/EN reduction, change cost to 40 EN and Target's Dodge Cost +20 instead if Beam Crystal is in effect.Purchasing Cost: Not applicable. Purchase Kidou Musha Dai Hagane (Gou Hagane Form) then switch transformation to use.
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Post by Eis Attacker! Ver.W on Oct 22, 2004 2:54:34 GMT -5
”e“¹•ŽÒ–‚ŽE‹ìHadou Musha MazakuStats: HP: 600, EN: 150, IS: 2, Move: G, Size: L, Class: BossWeapons: Gatling Pod (SV)- 20 damage/PC Gekisaikaku (M)- 40 damage Youtou Kokuba (M)- 50 damage x 2, 1 EN/attack Yougeki Ken (SX)- 50 damage/2 EN Twin Neo Kokusei Hou (S)- 80 damage x 2, 15 EN/shot Kokuba Gokuen Zan- DESTROY:L2, 20 EN/attackInherent Abilities 1) Usable by Lieutenants or higher 2) Shield 3) Countercut 4) Damage Received -40% 5) Affinity: Darkness 6) Kokuba Gokuen Zan: Target's Dodge Cost +5Purchasing Cost: Not applicable. Purchase Mazaku then perform Yami Gattai to acquire this unit.
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Post by Eis Attacker! Ver.W on Oct 22, 2004 3:01:04 GMT -5
ŽôpŽtŽÕŒõJuujutsushi ShokewStats: HP: 100, EN: 60, IS: 2, Move: G, Size: SS, Class: BossWeapons: Mayakashii no Shakujou (M)- 10 damageInherent Abilities 1) Usable by Lieutenants or higher 2) Countercut 3) EN Regen 25% 4) Affinity: Darkness 5) Yami Hengen: When HP is 25% or below or 3 turns have passed, you may change to Yami Majin Rig Shokew and regenerate all HP/EN. PCs and items equipped will be carried over. Requires Mazaku in inventory to execute. 6) Summon: Choujuudou Musha Kurayami x 2 (stats in Hangar)Purchasing Cost: 2000 PCs
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Post by Eis Attacker! Ver.W on Oct 22, 2004 3:10:19 GMT -5
ˆÅ–‚_—™‹ôŽÕŒõYami Majin Rig ShokewStats: HP: 500, EN: 180, IS: 2, Move: G/F, Size: SS~LL, Class: Final BossWeapons: Tentacle (MSX)- 20 damage/EN Mayakashii no Shakujou (M)- 50 damage Koku Genma Koudan- DESTROY:L2, 20 EN/attackInherent Abilities 1) Usable by Lieutenants or higher 2) Countercut 3) Makoku Teiou Gan: HP/EN Regen 25% 4) Affinity: Darkness 5) Yami no Kekkai: Pay 60 EN to activate. While this is in effect, all enemies Dodge Cost +10, disable all positive dodge modifiers on enemy units. EN/PC/ammo Cost for all enemies x 2 (if ammo is less than 2, then use all ammo available). Disable all evasion (not stealth) abilities in enemy units. Each turn EN -40. This ability is disabled when upkeep can't be paid, or you choose to do so. 6) Summon: Any unit in the Neo Darkness Army thread excepting Final Bosses. Those units' HP/EN are halved and has Affinity:Undead as well as their inherent Affinities. You may summon units with HP totals of 500 (after reduction) or less. Total HP of units summoned cannot exceed that amount (Summons' summon units count towards that total). Boss units can only be summoned once per battle. 7) Yami Majin Rig Shokew can change to any size from SS to LL for no cost.Purchasing Cost: Not applicable. Purchase Juujutsushi Shokew then perform Yami Hengen to acquire this unit.
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Post by Eis Attacker! Ver.W on Oct 22, 2004 3:25:10 GMT -5
’´Žô“®•ŽÒƒNƒ‰ƒ„ƒ~ Choujuudou Musha KurayamiStats: HP: 80, EN: 30, IS: 2, Move: G, Size: M, Class: SummonWeapons: Pincer (M)- 40 damage Neo Kokusei Hou (S)- 80 damage, 10 EN/shotInherent Abilities 1) Dodge Cost is 20Purchasing Cost: Not applicable. This is a summon unit.
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