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Post by Eis Attacker! Ver.W on Dec 1, 2003 20:33:57 GMT -5
GaiGarStatistics: HP: 40, EN: 20, IS: 2, Move: G, Size: MWeapons: GaiGar Claw (M)- 20 damage x 2 Drill Gao (V)- 10 damage/EN. Drill GaiGar Mode Only.Inherent Abilities: 1) Yuusha; Usable by Corporals or higher 2) Stealth GaiGar Mode: Dodge Cost -5, Damage Received +10% and gain Move: F. Requires Stealth Gao in your AM. 3) Drill GaiGar Mode: Only Drill Gao is enabled. Requires Drill Gao in your AM. 4) Burrow: Drill GaiGar Mode Only. 5) Final Fusion: Activates when HP drops to 25% or below. Change into GaoGaiGar or Star GaoGaiGar and regenerate all HP and EN. Reset all HP activated Skill, Shield Counts and any other Mecha Inherent depletable ability. Requires Drill Gao, Stealth Gao and Liner Gao (You can only change to Star GaoGaiGar if you have a Stealth Gao II along with Drill Gao and Liner Gao in your AM). Usable by Yuusha only.Purchasing Costs: 500 PCs[/color]
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Post by Eis Attacker! Ver.W on Dec 1, 2003 20:37:29 GMT -5
GaoGaiGarStatistics: HP: 150, EN: 75, IS: 2, Move: F/G, Size: MWeapons: Plasma Hold- PARALYZE, 20 damage, 2 EN/attack, Sustained Paralysis 1:10 Drill Knee (MV)- 12 damage/PC Broken Magnum- 50 damage, 3 EN/attack Hell and Heaven- 150 damage, 10 EN/attack Grand Pressure- DESTROY:L1, 1 round
Combo Attacks: Hammer Hell and Heaven- DESTROY:L3, 20 EN/attackInherent Abilities: 1) Yuusha; Usable by Ensigns or higher 2) Protect Shade (Barrier) 3) Dividing Driver 4) Rapid Deployment 5) Grand Pressure: Target Dodge Cost +10. Rounds are LOCKED at 1 and can't be reloaded in any way. 6) Hammer Hell and Heaven: Target's Dodge Cost +5. Requires an allied Goldy Marg to execute this attackPurchasing Costs:N/A. Perform Final Fusion in battle using GaiGar.[/color]
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Post by Eis Attacker! Ver.W on Dec 1, 2003 20:42:09 GMT -5
Star GaoGaiGarStatistics: HP: 180, EN: 90, IS: 2, Move: F/G, Size: MWeapons: Plasma Hold- PARALYZE, 25 damage, 2 EN/attack, Sustained Paralysis 1:15 Drill Knee (MV)- 15 damage/PC Broken Phantom- 70 damage, 3 EN/attack Gatling Driver (SV)- 10 damage/EN Hell and Heaven- 150 damage, 10 EN/attack Grand Pressure- DESTROY:L1, 1 round
Combo Attacks: Hammer Hell and Heaven- DESTROY:L3, 20 EN/attackInherent Abilities: 1) Yuusha; Usable by Lieutenants or higher 2) Dodge Cost -5 3) Protect Wall (Barrier) 4) Dividing Driver 5) Rapid Deployment 6) Grand Pressure: Target Dodge Cost +10. Rounds are LOCKED at 1 and can't be reloaded in any way. 7) Hammer Hell and Heaven: Target's Dodge Cost +5. Requires an allied Goldy Marg to execute this attackPurchasing Costs: N/A. Perform Final Fusion in battle using GaiGar.
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Post by Eis Attacker! Ver.W on Dec 1, 2003 20:43:31 GMT -5
Goldy MargStatistics: HP: 100, EN: 50, IS: 2, Move: G, Size: MWeapons: Tackle- 30 damage Marg Cannon- 50 damage, 10 roundsInherent Abilities: 1) Yuusha; Usable by Sergeants or higher 2) Damage Received -40% 3) System Change: Dodge Cost -5. Only Marg Cannon is enabled.Purchasing Costs: 400 PCs[/color]
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Post by Eis Attacker! Ver.W on Dec 1, 2003 20:48:03 GMT -5
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Post by Eis Attacker! Ver.W on Dec 1, 2003 20:50:45 GMT -5
Big VolfoggStatistics: HP: 70, EN: 40, IS: 2, Move: G, Size: MWeapons: Jet Wrapper (P)- PARALYZE 4000 Magnum (V)- 8 damage/PC Murasame Sword (M)- 20 damage x 2 Hissatsu! Daikai Tenmadan (SV)- 15 damage/PC, 4 rounds Hissatsu! Daikai Tendaimadan (S)- 150 damage, 10 EN/attack Chou Bunshin Sappou (SX)- 20 damage/ENInherent Abilities: 1) Yuusha; Usable by Ensigns or higher 2) Countercut 3) Mirror Coating (Barrier) 4) Bunshin (2/5) 5) Fog Camouflage (5) 6) Melting Siren: Negates all enemy Barrier abilties for a 2 turns. 15 EN/use 7) Rapid Deployment 8) Hissatsu! Daikai Tenmadan: Target's Dodge Cost +5 9) Hissatsu! Daikai Tendaimadan: Target's Dodge Cost +10Purchasing Costs: N/A. Perform Sanmi Ittai in battle using Volfogg.
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Post by Eis Attacker! Ver.W on Dec 1, 2003 20:51:58 GMT -5
EnRyuStatistics:HP: 50, EN: 25, IS: 2, Move: G, Size: M[/color] Weapons: Melting Gun (V)- 8 damage, 15 rounds Ladder Tonfa (M)- 15 damage Melting Rifle- 25 damage, 8 rounds Pencil Launcher- 60 damage, 6 rounds Chest Warmer (S)- 70 damage, 5 EN/attack Combo Attacks: Double Tonfa- 50 damage, 1 EN/attack[/color] Inherent Abilities:1) Yuusha; Usable by Sergeants or higher 2) Mirror Shield: Reflect all attacks in a single attack phase back at its owner. 5 uses. (Tha attacks' modifiers are unchanged as if the they were targetting their owner/s instead) 3) Symmetrical Docking: Activates when HP drops to 25% or below. Change into ChoRyuJin and regenerate all HP and EN. Reset all HP activated Skill, Shield Counts and any other Mecha Inherent depletable ability. Requires HyoRyu to be purchased to perform. Usable by Yuusha only. 4) Double Tonfa: Requires an allied HyoRyu to execute.[/color] Purchasing Cost: 350 PCs[/color]
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Post by Eis Attacker! Ver.W on Dec 1, 2003 20:53:19 GMT -5
HyoRyuStatistics: HP: 50, EN: 25, IS: 2, Move: G, Size: MWeapons: Freezing Gun (V)- 6 damage, 15 rounds Crane Tonfa (M)- 12 damage Freezing Rifle- 20 damage, 8 rounds Pencil Launcher- 60 damage, 6 rounds Chest Thriller (S)- 70 damage, PARALYZE, 7 EN/attack Combo Attacks: Double Tonfa- 50 damage, 1 EN/attack[/color] Inherent Abilities:1) Yuusha; Usable by Sergeants or higher 2) Symmetrical Docking: Activates when HP drops to 25% or below. Change into ChoRyuJin and regenerate all HP and EN. Reset all HP activated Skill, Shield Counts and any other Mecha Inherent depletable ability. Requires EnRyu to be purchased to perform. Usable by Yuusha only. 3) Double Tonfa: Requires an allied EnRyu to execute.[/color] Purchasing Cost: 350 PCs[/color]
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Post by Eis Attacker! Ver.W on Feb 26, 2004 5:34:00 GMT -5
ChoRyuJinStatistics: HP, 120, EN: 50, IS: 2, Move: G, Size: MWeapons: Double Gun (S)- 15 damage x 2, 15 rounds Double Rifle (S)- 20 damage x 2, 8 rounds Double Tonfa (MV)- 20 damage x 2/EN All-Out Assault (S)- 200 damage, 3 rounds Eraser Head (S)- DESTROY:L3, 1 round. Rounds Locked[/color] Inherent Abilities:1) Yuusha; Usable by Lieutenants or higher 2) Damage Received -20%3) Rapid Deployment4) Eraser Head: Can be used to countershoot ANY type of attack (including status attacks) regardless of pilot class. Can't be reloaded in anyway except with Super Repair Kit.[/color] Purchasing Costs: N/A. Perform Symmetrical Docking in battle with HyoRyu or EnRyu. Requires HyoRyu and EnRyu in inventory to use. This is a Combined Unit.
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Post by Eis Attacker! Ver.W on Feb 26, 2004 5:44:21 GMT -5
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Post by Eis Attacker! Ver.W on Sept 8, 2004 21:30:38 GMT -5
Renais Kerdif ShishiohStatistics: HP: 30, EN: 10, IS: 0, Move: G, Size: SSWeapons: Punch (M)- 5 damage Kick (M)- 6 damage Smython Revolver (X)- 6 damage, 6 rounds Handy TOW- 8 damage, 1 round Cola Incendiary Bomb (S)- 12 damage, 3 rounds Reminton M40A1 (X)- 14 damage, 4 rounds Orange Juice Mini Rocket (P)- 16 damage, 3 rounds Bazooka (P)- 18 damage, 2 rounds Hand Launcher (P)- 20 damage, 1 roundInherent Abilities: 1) Dodge Cost is locked at 5 2) Hyper Mode 3) Bunshin (1/3): Hyper Mode Only. 4) Beer Smoke Bomb: Negate all of target's next attack phases. 3 rounds.Purchasing Costs:Not applicable. This is an AI unit.[/color]
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Post by Eis Attacker! Ver.W on Sept 8, 2004 21:44:00 GMT -5
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Post by Eis Attacker! Ver.W on Sept 23, 2004 20:12:11 GMT -5
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Post by Eis Attacker! Ver.W on Oct 26, 2004 3:30:39 GMT -5
GaoFarStatistics: HP: 35, EN: 25, IS: 2, Move: F/G, Size: MWeapons: GaoFar Claw (M)- 25 damage x 2 Drill Gao (V)- 15 damage/EN. Drill GaoFar Mode Only.Inherent Abilities: 1) Yuusha; Usable by anyone 2) Ul-Tech Engine: Dodge Cost -5 3) Stealth GaoFar Mode: Dodge Cost -10 instead, Damage Received +15%. Requires Stealth Gao in your AM. 4) Drill GaoFar Mode: Only Drill Gao is enabled. Requires Drill Gao in your AM. 5) Burrow: Drill GaoFar Mode Only. 6) Stealth (5) 7) Final Fusion: Activates when HP drops to 25% or below. Change into GaoFighGar and regenerate all HP and EN. Reset all HP activated Skill, Shield Counts and any other Mecha Inherent depletable ability. Requires Drill Gao, Stealth Gao and Liner Gao. Usable by Yuusha only.Purchasing Costs:N/A. Requires 5 Evo Points with any, or combination of, GaiGar, GaoGaiGar and/or Star GaoGaiGar. GaoFar will then be available to use. Hangar Resale Value: 300 PCs[/color]
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Post by Eis Attacker! Ver.W on Oct 26, 2004 3:36:25 GMT -5
GaoFighGarStatistics: HP: 165, EN: 95, IS: 2, Move: F/G, Size: MWeapons: Plasma Hold- PARALYZE, 30 damage, 2 EN/attack, Sustained Paralysis 1:15 Drill Knee (MV)- 20 damage/PC Broken Phantom- 75 damage, 3 EN/attack Gatling Driver (SV)- 15 damage/EN Hell and Heaven- 175 damage, 10 EN/attack Molecular Plane- DESTROY:L2, 1 round
Combo Attacks: Hammer Hell and Heaven- DESTROY:L3, 20 EN/attackInherent Abilities: 1) Yuusha; Usable by Ensigns or higher 2) Dodge Cost -5 3) Protect Wall (Barrier) 4) Dividing Driver 5) Rapid Deployment 6) Molecular Plane: Target Dodge Cost +5. Rounds are LOCKED at 1 and can't be reloaded in any way. 7) Hammer Hell and Heaven: Target's Dodge Cost +5. Requires an allied Goldy Marg to execute this attackPurchasing Costs: N/A. Perform Final Fusion in battle using GaoFar.
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