Post by Zebris Furchois on Jun 14, 2003 23:41:45 GMT -5
Ideon
Statistics:
HP: 200, EN: 100, IS: 2, Move: F/G, Size: LL, Class: Hi-Tier[/color]
Weapons:
Missile (PGSV)- 25 damage/PC
Melee (M)- 50 damage
Glen Cannon- 100 damage x 2, 20 EN/shot
Ideon Sword (S)- 500 damage + (S) 500 damage, 15 Id Gauges/attack. Requires Id Gauge at 90.
MAP Attacks:
All-Directional Missiles (PI:4)- 150 damage, 3 rounds
Mini Black Hole (I:6)- 300 damage, 40 EN/shot
Ideon Sword (I:4)- DESTROY:L2. 15 Id Gauges/attack. Requires Id Gauge at 90.
Ideon Gun (I:Infinite)- DESTROY:L3, 30 Id Gauges/attack. Requires Id Gauge at 110.[/color]
Inherent Abilities:
1) Usable by Lieutenants or higher
2) Id Gauge (System)
3) Id Barrier (Barrier): Negates 20 damage from any source. Requires Id Gauge Level 75 or higher to use.
4) Id Force: If Id Gauge is Level 110 or higher, EN Regen 100%.
5) Will of the Id: If Id Gauge is level 120 or higher, 1 in every 2 attacks must target an ally (if an ally is present). If Ideon Gun is fired, it targets all allies and enemies regardless of post order.
6) Ideon Sword: Target's Dodge Cost +5. Negates all damage negation/reduction effects in targets.
7) Ideon Gun: Target's Dodge Cost +10. Negates all Dodge Cost modifiers and seishin effects in targets. Attack must be dodged naturally.
8) Ideon Gun Final: When Ideon's HP is 0, or destroyed/removed from the match with a weapon or ability that dealt fatal damage while Id Gauge is level 120 or higher, or if this ability is activated from Id Gauge, Ideon Gun automatically fires. All Targets' Dodge Cost +50. Negates all Dodge Cost modifiers and seishin effects. Attack must be dodged naturally. This attack targets all allies and enemies regardless of post order. If this ability is triggered in a 1v1 battle, you are considered defeated instead. This ability is disabled during events.
Purchasing Cost: 1200 PCs
Super AM Wars Pilot Slots: 3
Statistics:
HP: 200, EN: 100, IS: 2, Move: F/G, Size: LL, Class: Hi-Tier[/color]
Weapons:
Missile (PGSV)- 25 damage/PC
Melee (M)- 50 damage
Glen Cannon- 100 damage x 2, 20 EN/shot
Ideon Sword (S)- 500 damage + (S) 500 damage, 15 Id Gauges/attack. Requires Id Gauge at 90.
MAP Attacks:
All-Directional Missiles (PI:4)- 150 damage, 3 rounds
Mini Black Hole (I:6)- 300 damage, 40 EN/shot
Ideon Sword (I:4)- DESTROY:L2. 15 Id Gauges/attack. Requires Id Gauge at 90.
Ideon Gun (I:Infinite)- DESTROY:L3, 30 Id Gauges/attack. Requires Id Gauge at 110.[/color]
Inherent Abilities:
1) Usable by Lieutenants or higher
2) Id Gauge (System)
3) Id Barrier (Barrier): Negates 20 damage from any source. Requires Id Gauge Level 75 or higher to use.
4) Id Force: If Id Gauge is Level 110 or higher, EN Regen 100%.
5) Will of the Id: If Id Gauge is level 120 or higher, 1 in every 2 attacks must target an ally (if an ally is present). If Ideon Gun is fired, it targets all allies and enemies regardless of post order.
6) Ideon Sword: Target's Dodge Cost +5. Negates all damage negation/reduction effects in targets.
7) Ideon Gun: Target's Dodge Cost +10. Negates all Dodge Cost modifiers and seishin effects in targets. Attack must be dodged naturally.
8) Ideon Gun Final: When Ideon's HP is 0, or destroyed/removed from the match with a weapon or ability that dealt fatal damage while Id Gauge is level 120 or higher, or if this ability is activated from Id Gauge, Ideon Gun automatically fires. All Targets' Dodge Cost +50. Negates all Dodge Cost modifiers and seishin effects. Attack must be dodged naturally. This attack targets all allies and enemies regardless of post order. If this ability is triggered in a 1v1 battle, you are considered defeated instead. This ability is disabled during events.
Purchasing Cost: 1200 PCs
Super AM Wars Pilot Slots: 3