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Post by Teniquette Zezernan on May 1, 2003 0:15:56 GMT -5
Getter-1Statistics: HP: 60, EN: 35, IS: 2, Move: F/G, Size: LWeapons: Getter Razor (M)- 4 damage Tomahawk Boomerang (PS)- 8 damage x 2 Getter Tomahawk (M)- 15 damage Missile Machine Gun (PV)- 10 damage, 30 rounds Spiral Getter Beam (X)- 9 damage/2 EN Getter Beam- 45 damage, 3 EN/shot Getter Change Attack- 45 damage x 3, 10 EN/attack. Requires Getter Pilot Class to execute.
Combo Attacks: Double Getter Tomahawk (MS)- 20 damage x 2, 4 EN/attack Double Getter Beam (S)- 50 damage x 2, 8 EN/shot Triple Getter Beam (S)- 75 damage x 3, 12 EN/shotInherent Abilities: 1) Usable by Sergeants or higher 2) Countercut 3) Open Get 4) Change to Getter-2 5) Change to Getter-3 6) Double Getter Tomahawk: Must have an allied Getter-Q, Getter Dragon, or Black Getter to execute. 7) Double Getter Beam: Must have an allied Getter-Q, Getter Dragon, or Black Getter to execute. 8) Triple Getter Beam: Must have an allied Getter-Q and Getter Dragon to execute.Purchasing Cost: 400 PCsSuper AM Wars Pilot Slots: 3 (Switch main pilot to second character when Change to Getter-2 is performed; Switch main pilot to third character when Change to Getter-3 is performed.)Omake: Gekiganger III, Proto Getter-1
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Post by Teniquette Zezernan on May 1, 2003 0:16:27 GMT -5
Getter-2Statistics: HP: 60, EN: 35, IS: 2, Move: G, Size: LWeapons: Getter Arm (M)- 10 damage Drill Hurricane- 15 damage, 1 EN/shot Drill Punch (P)- 18 damage, 4 rounds Getter Drill (V)- 6 damage/EN Getter Change Attack- 45 damage x 3, 10 EN/attack. Requires Getter Pilot Class to execute.Inherent Abilities: 1) Usable by Sergeants or higher 2) Dodge Cost -5 3) Burrow 4) Open Get 5) Getter Vision 6) Change to Getter-1 7) Change to Getter-3Purchasing Cost: Not Applicable. Purchase Getter-1 and switch transformation to acquire this unit. Super AM Wars Pilot Slots: 3 (Switch main pilot to first character when Change to Getter-1 is performed; Switch main pilot to third character when Change to Getter-3 is performed.)
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Post by Teniquette Zezernan on May 1, 2003 0:16:55 GMT -5
Getter-3Statistics: HP: 60, EN: 35, IS: 2, Move: W/G, Size: LWeapons: Getter Smash (M)- 15 damage Getter Missile (PG)- 20 damage x 2, 10 rounds Daisetsusan Oroshi (V)- 8 damage/EN. Requires Getter Pilot Class to execute. Getter Change Attack- 45 damage x 3, 10 EN/attack. Requires Getter Pilot Class to execute.Inherent Abilities: 1) Usable by Sergeants or higher 2) Dodge Cost +5 3) Damage Received -25% 4) Open Get 5) Change to Getter-1 6) Change to Getter-2Purchasing Cost: Not Applicable. Purchase Getter-1 and switch transformation to acquire this unit. Super AM Wars Pilot Slots: 3 (Switch main pilot to first character when Change to Getter-1 is performed; Switch main pilot to second character when Change to Getter-2 is performed.)
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Post by Gouf on May 1, 2003 0:25:07 GMT -5
Texas MackStatistics: HP: 50, EN: 30, IS: 3, Move: F/G, Size: LWeapons:
Texas Sword (M)- 8 damage Mack Riot (PS)- 10 damage, 4 rounds Mack Revolver- 12 damage x 2, 6 rounds Mack Rifle- 18 damage, 8 rounds Texas Beam- 25 damage, 1 EN/attack Texas Hammer (MS)- 50 damageInherent Abilities: 1) Usable by Corporals or higher 2) Shield 3) Countercut 4) Beam Coating (Barrier)Purchasing Cost: 350 PCsSuper AM Wars Pilot Slots: 2
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Post by Gouf on May 2, 2003 23:32:21 GMT -5
Getter-QStatistics: HP: 50, EN: 25, IS: 4, Move: G, Size: LWeapons: Tomahawk Boomerang (P)- 8 damage x 2 Getter Tomahawk (M)- 15 damage Getter Beam- 45 damage, 3 EN/shot
Combo Attacks Double Getter Tomahawk (MS)- 20 damage x 2, 4 EN/attack Double Getter Beam (S)- 50 damage x 2, 8 EN/shot Triple Getter Beam (S)- 75 damage x 3, 12 EN/shotInherent Abilities: 1) Usable by Corporals or higher 2) Countercut 3) Repair 4) Double Getter Tomahawk: Must have an allied Getter 1 or Getter Dragon to execute. 5) Double Getter Beam: Must have an allied Getter 1 or Getter Dragon to execute. 6) Triple Getter Beam: Must have an allied Getter 1 and Getter Dragon to execute.Purchasing Cost: 300 PCsOmake: Gekiganger III
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Post by Eis Attacker! Ver.W on Sept 18, 2004 21:56:32 GMT -5
Lady CommandStatistics: HP: 25, EN: 10, IS: 4, Move: F, Size: SWeapons: Vulcan (V)- 2 damage, 30 rounds Command Missile (PG)- 5 damage x 2, 20 roundsInherent Abilities: 1) Usable by anyone 2) Countershoot: Vulcan 3) Dodge Cost is 5 4) RepairPurchasing Cost: 125 PCs
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Post by Eis Attacker! Ver.W on Nov 29, 2004 22:20:21 GMT -5
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Post by Eis Attacker! Ver.W on Nov 29, 2004 22:25:32 GMT -5
Proto Getter-2Statistics: HP: 30, EN: 20, IS: 4, Move: G, Size: LWeapons: Getter Drill (V)- 4 damage/EN Drill Arm (M)- 8 damage Drill Storm- 10 damage, 1 EN/shot Drill Punch (P)- 14 damageInherent Abilities: 1) Usable by anyone 2) Dodge Cost -5 3) Burrow 4) Open Get 5) Change to Proto Getter-1 6) Change to Proto Getter-3Purchasing Cost: Not Applicable. Acquire Proto Getter-1 and switch transformation to acquire this unit.Super AM Wars Pilot Slots: 3 (Switch main pilot to first character when Change to Proto Getter-1 is performed; Switch main pilot to third character when Change to Proto Getter-3 is performed.)
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Post by Eis Attacker! Ver.W on Nov 29, 2004 22:29:01 GMT -5
Proto Getter-3Statistics: HP: 30, EN: 20, IS: 4, Move: W/G, Size: LWeapons: Punch (M)- 10 damage Getter Missile (PG)- 15 damage x 2, 10 rounds Daisetsusan Oroshi (V)- 6 damage/EN. Requires Getter Pilot Class to execute.Inherent Abilities: 1) Usable by anyone 2) Dodge Cost +5 3) Damage Received -15% 4) Open Get 5) Change to Proto Getter-1 6) Change to Proto Getter-2Purchasing Cost: Not Applicable. Acquire Proto Getter-1 and switch transformation to acquire this unit.Super AM Wars Pilot Slots: 3 (Switch main pilot to first character when Change to Proto Getter-1 is performed; Switch main pilot to second character when Change to Proto Getter-2 is performed.)
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