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Post by Teniquette Zezernan on Aug 28, 2002 3:39:22 GMT -5
Gundam F90 Unit-1Statistics: HP: 45, EN: 25, IS: 3, Move: G, Size: MWeapons: Vulcan- 3 damage, 20 rounds Beam Saber (BM)- 12 damage Beam Rifle (B)- 14 damage, 10 roundsInherent Abilities: 1) Usable by Corporals or higher 2) Shield 3) Countercut 4) Countershoot: Vulcan, Beam Rifle 5) A.R. ChipPurchasing Cost: 250 PCsCustomize: Gundam F90 Assault, Gundam F90 Destroid, Gundam F90 VSBR, Gundam F90 Support, Gundam F90 Reconnissance, Gundam F90 Plunge, Gundam F90 Marine, Gundam F90 HoverEvolution: Gundam F90 II
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Post by Teniquette Zezernan on Aug 28, 2002 3:39:49 GMT -5
Gundam F90 Unit-2 (Zeon Refit)Statistics: HP: 45, EN: 25, IS: 3, Move: G, Size: MWeapons: Vulcan- 3 damage, 20 rounds Grenade Launcher (P)- 8 damage x 2, 6 rounds Beam Saber (BM)- 12 damage Beam Machinegun (BV)- 12 damage, 20 roundsInherent Abilities: 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Vulcan, Beam Machinegun 4) Dodge Cost -3 5) C.A. ChipPurchasing Cost: 280 PCsEvolution: Gundam F90 II
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Post by Teniquette Zezernan on Aug 28, 2002 3:40:18 GMT -5
Gundam F90 AssaultStatistics: HP: 55, EN: 30, IS: 2, Move: F/G, Size: MWeapons: Vulcan- 3 damage, 20 rounds Beam Saber (BM)- 12 damage Beam Rifle (B)- 14 damage, 10 rounds Machine Cannon- 12 damage x 2, 6 rounds Beam Cannon (B)- 20 damage x 2, 2 EN/shot Mega Beam Bazooka (BS)- 50 damage, 3 EN/shotInherent Abilities: 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Vulcan, Beam Rifle, Machine Cannon, Beam Cannon 4) Dodge Cost -5 5) A.R. ChipPurchasing Costs: Not Applicable. To acquire this unit, purchase the F90 (A) Pack and install it onto Gundam F90 Unit-1.Evolution: Gundam F90 II
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Post by Teniquette Zezernan on Aug 28, 2002 3:40:52 GMT -5
Gundam F90 DestroidStatistics: HP: 55, EN: 30, IS: 2, Move: G, Size: MWeapons: Vulcan- 3 damage, 20 rounds Beam Saber (BM)- 12 damage Beam Rifle (B)- 14 damage, 10 rounds Rocket Launcher (PSR)- 20 damage, 10 rounds Grenade Launcher (PV)- 25 damage, 6 rounds Mega Gatling Gun (SV)- 20 damage, 20 roundsInherent Abilities: 1) Usable by Sergeants or higher 2) Shield 3) Countercut 4) Countershoot: Vulcan, Beam Rifle, Mega Gatling Gun 5) Damage Received -15% 6) A.R. ChipPurchasing Costs: Not Applicable. To acquire this unit, purchase the F90 (D) Pack and install it onto Gundam F90 Unit-I.Evolution: Gundam F90 II
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Post by Teniquette Zezernan on Aug 28, 2002 3:41:21 GMT -5
Gundam F90 VSBRStatistics: HP: 50, EN: 40, IS: 2, Move: G, Size: MWeapons: Vulcan- 3 damage, 20 rounds Beam Saber (BM)- 12 damage Beam Rifle (B)- 14 damage, 10 rounds Mega Gatling Gun (SV)- 20 damage, 20 rounds VSBR (BSV)- 10 damage x 2/EN
Combo Attacks: Double VSBR (BSV)- 50 damage x 4/8 ENInherent Abilities: 1) Usable by Sergeants or higher 2) Beam Shield 3) Countercut 4) Countershoot: Vulcan, Beam Rifle, Mega Gatling Gun, VSBR 5) A.R. Chip 6) Double VSBR: Requires an allied unit with Double VSBR to execute.Purchasing Costs: Not Applicable. To acquire this unit, purchase the F90 (V) Pack and install it onto Gundam F90 Unit-I.Evolution: Gundam F90 II
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Post by Teniquette Zezernan on Apr 22, 2003 20:16:59 GMT -5
Gundam F90 SupportStatistics: HP: 55, EN: 35, IS: 2, Move: G, Size: MWeapons: Vulcan- 3 damage, 20 rounds Missile Launcher (PGS)- 6 damage/PC Beam Cannon (B)- 30 damage, 1 EN/shot 200mm Rail Cannon (S)- 30 damage x 2, 8 rounds Mega Beam Cannon (BS)- 40 damage x 2, 5 EN/shot Cruise Missile (PGX)- 50 damage, 2 roundsInherent Abilities: 1) Usable by Sergeants or higher 2) Countershoot: Vulcan, Beam Cannon 3) A.R. ChipPurchasing Costs: Not Applicable. To acquire this unit, purchase the F90 (S) Pack and install it onto Gundam F90 Unit-I.Evolution: Gundam F90 II
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Post by Teniquette Zezernan on Apr 22, 2003 20:17:40 GMT -5
Gundam F90 ReconnaissanceStatistics: HP: 45, EN: 40, IS: 2, Move: G, Size: MWeapons: Vulcan- 3 damage, 20 rounds Machinegun (SV)- 12 damage, 20 roundsInherent Abilities: 1) Usable by Corporals or higher 2) Countershoot: Vulcan, Machinegun 3) Enhanced Sensors: Target's Dodge Cost +5 4) EWAC 5) A.R. ChipPurchasing Cost: Not Applicable. To acquire this unit, purchase the F90 (E) Pack and install it onto Gundam F90 Unit-I.Evolution: Gundam F90 II
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Post by Eis Attacker! Ver.W on Dec 4, 2003 5:41:59 GMT -5
Gundam F90 PlungeStatistics: HP: 60, EN: 30, IS: 2, Move: G, Size: MWeapons: Vulcan- 3 damage, 20 rounds Beam Cannon (B)- 35 damage, 1 EN/ShotInherent Abilities: 1) Usable by Corporals or higher 2) Shield: Waverider Mode; MS Mode Only 3) Countershoot: Vulcan, Beam Cannon 4) Damage Received -20% 5) Waverider Mode: Dodge Cost -5 and Move: F only. Disable Vulcan. 6) A.R. ChipPurchasing Cost: Not Applicable. To acquire this unit, purchase the F90 (P) Pack and install it onto Gundam F90 Unit-I.Evolution: Gundam F90 II
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Post by Eis Attacker! Ver.W on Dec 4, 2003 5:56:33 GMT -5
Gundam F90 MarineStatistics: HP: 60, EN: 40, IS: 2, Move: W/G, Size: MWeapons: Vulcan- 3 damage, 20 rounds Combat Knife (M)- 10 damage Marine Rocket Pack (PSV)- 10 damage/PC Homing Torpedo (PSX)- 14 damage/PCInherent Abilities: 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Vulcan 4) F-90 Marine can't be used in space 5) Dodge Cost is 5 in sea/underwater terrain 6) A.R. ChipPurchasing Costs: Not Applicable. To acquire this unit, purchase the F90 (M) Pack and install it onto Gundam F90 Unit-I.Evolution: Gundam F90 II
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Post by Eis Attacker! Ver.W on Dec 4, 2003 6:01:14 GMT -5
Gundam F90 HoverStatistics: HP: 45, EN: 40, IS: 2, Move: G/H, Size: MWeapons: Vulcan- 3 damage, 20 rounds Missile Pod (PGSV)- 4 damage/PC Grenade Launcher (PR)- 12 damage, 4 rounds Beam Pistol (B)- 12 damage, 20 roundsInherent Abilities: 1) Usable by Sergeants or higher 2) Shield 3) Countershoot: Vulcan, Beam Pistol 4) Dodge Cost -7 5) A.R. Chip 6) F-90 Hover can't be used in space. F-90 Hover is unaffected by negative terrain Dodge Cost modifiers.Purchasing Costs: Not Applicable. To acquire this unit, purchase the F90 (H) Pack and install it onto Gundam F90 Unit-I.Evolution: Gundam F90 II
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Post by Eis Attacker! Ver.W on Dec 4, 2003 6:08:39 GMT -5
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Post by Eis Attacker! Ver.W on Dec 4, 2003 6:12:09 GMT -5
Gundam F90 II InterceptStatistics: HP: 60, EN: 40, IS: 2, Move: F/G, Size: MWeapons: Vulcan- 3 damage, 20 rounds Beam Saber (BM)- 13 damage x 2 Machine Cannon- 14 damage x 2, 20 rounds Beam Lancer (B)- 45 damage, 1 EN/attackInherent Abilities: 1) Usable by Lieutenants or higher 2) Shield 3) Countercut 4) Countershoot: Vulcan, Machine Cannon 5) Dodge Cost -7 6) Biocomputer (System) 7) C.A. ChipPurchasing Cost: Not Applicable. To acquire this unit, purchase the F90 II (I) Pack and install it onto Gundam F90 II. Omake: Gundam F90 III-Y Cluster Gundam
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Post by Eis Attacker! Ver.W on Dec 4, 2003 6:19:31 GMT -5
Gundam F90 II Long-rangeStatistics: HP: 55, EN: 45, IS: 2, Move: G, Size: MWeapons: Vulcan- 3 damage, 20 rounds Missile Launcher (PGSV)- 6 damage/PC Beam Saber (BM)- 13 damage x 2 Long Rifle- 30 damage, 12 rounds Long Beam Rifle (B)- 50 damage, 2 EN/shotInherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Vulcan 4) Biocomputer (System) 5) C.A. Chip 6) Snipe: Long Rifle (+12), Long Beam Rifle (+12)Purchasing Cost: Not Applicable. To acquire this unit, purchase the F90 II (L) Pack and install it onto Gundam F90 II. Omake: Gundam F90 III-Y Cluster Gundam
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Post by Eis Attacker! Ver.W on Dec 4, 2003 6:41:10 GMT -5
RF DomStatistics: HP: 40, EN: 20, IS: 3, Move: G/H, Size: MWeapons: Beam Saber (BM)- 8 damage Beam Rifle (B)- 8 damage, 8 rounds Beam Launcher (B)- 20 damage, 2 EN/shotInherent Abilities: 1) Usable by Corporals or higher 2) Countercut 3) Countershoot: Beam RiflePurchasing Cost: 130 PCs
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Post by Eis Attacker! Ver.W on Dec 4, 2003 6:42:54 GMT -5
RF Desert DomStatistics: HP: 40, EN: 20, IS: 3, Move: G/H, Size: MWeapons: Beam Saber (BM)- 8 damage Beam Bazooka (B)- 30 damage, 2 EN/shotInherent Abilities: 1) Usable by Corporals or higher 2) Countercut 3) Countershoot: Beam Bazooka 4) Dodge Cost is 5 in desert terrains 5) RF Desert Dom can't be used in space.Purchasing Cost: 130 PCs
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