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Post by Teniquette Zezernan on Aug 28, 2002 1:52:26 GMT -5
ZZ GundamStatistics: HP: 60, EN: 40, IS: 2, Move: G, Size: MWeapons: Double Vulcan- 2 damage # 2, 20 rounds Missile Launcher (PGSR)- 6 damage/2 PCs Beam Gun (B)- 10 damage, 8 rounds Hyper Beam Saber (BV)- 20 damage/EN Double Beam Rifle (B)- 30 damage, 16 rounds Hi-Mega Cannon (BS)- 120 damage, 10 EN/shot Hi-Mega Cannon Full Power- DESTROY:L2, 25 EN/shot. Requires NT/EH to execute.
MAP Attacks: Hi-Mega Cannon (BI:3)- 90 damage, 20 EN/shot
Combo Attacks; Double Mega Launcher (BS)- 80 damage x 2, 10 EN/shotInherent Abilities: 1) Usable by Ensigns or higher 2) Shield: MS Mode Only 3) Countercut: Hyper Beam Saber 4) Countershoot: Double Vulcan, Beam Gun, Double Beam Rifle 5) Beam Coating (Barrier) 6) Biosensor (System) 7) G-Fortress Mode: Dodge Cost -5 and Move: F only. Only Missile, Beam Gun and Double Beam Rifle are enabled. 8) Core Block System (Neo Core Fighter) 9) Double Mega Launcher: Requires an allied Z Gundam to executePurchasing Cost: 500 PCsCustomize: Full Armor ZZ Gundam
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Post by Teniquette Zezernan on Aug 28, 2002 1:52:57 GMT -5
Neo Core FighterStatistics: HP: 10, EN: 10, IS: 2, Move: F, Size: SWeapons: Micro Missile Launcher (PGR)- 2 damage, 20 roundsInherent Abilities: 1) Dodge Cost is 5Purchasing Costs: Not Applicable. To acquire this unit, ZZ Gundam must be destroyed or you choose to separate.
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Post by Teniquette Zezernan on Aug 28, 2002 1:53:29 GMT -5
Full Armor ZZ GundamStatistics: HP: 90, EN: 60, IS: 1, Move: G, Size: MWeapons: Double Vulcan- 2 damage # 2, 20 rounds Missile Launcher (PGSR)- 8 damage/2 PCs Spray Missile Launcher (SR)- 8 damage/2 PCs, 1 round Double Cannon (B)- 10 damage x 2, 10 rounds Hyper Beam Saber (BV)- 25 damage/EN Double Beam Rifle (B)- 40 damage, 16 rounds Missile All-Out Attack (GS)- 150 damage, 1 round Hi-Mega Cannon (BS)- 150 damage, 10 EN/shot Hyper Mega Cannon (BS)- 180 damage, 2 rounds Hi-Mega Cannon Full Power- DESTROY:L2, 25 EN/shot. Requires NT/EH to execute.
MAP Attacks: Hi-Mega Cannon (BI:3)- 120 damage, 20 EN/shot Hyper Mega Cannon (BI:5)- 150 damage, 1 round
Combo Attacks; Double Mega Launcher (BS)- 80 damage x 2, 10 EN/shotInherent Abilities: 1) Usable by Lieutenants or higher 2) Shield 3) Countercut: Hyper Beam Saber 4) Countershoot: Double Vulcan, Double Cannon, Double Beam Rifle 5) Damage Received -10% 6) Beam Coating (Barrier) 7) Biosensor (System) 8) Separate (ZZ Gundam) 9) Double Mega Launcher: Requires an allied Z Gundam to executePurchasing Costs: Not Applicable. To acquire this unit, purchase the FA ZZ Parts and install it onto ZZ Gundam.
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Post by Teniquette Zezernan on Aug 28, 2002 1:54:00 GMT -5
DovenwolfStatistics: HP: 60, EN: 35, IS: 2, Move: G, Size: MWeapons: 30mm Vulcan Gun- 2 damage, 20 rounds Grenade Launcher (P)- 7 damage, 6 rounds Beam Saber (BM)- 12 damage Beam Rifle (B)- 16 damage, 8 rounds Beam Cannon (B)- 25 damage, 6 rounds Incom (BPX)- 14 damage/EN Mega Launcher (BS)- 50 damage, 2 EN/shot Anti-Ship Missile (PG)- 80 damage, 1 round
MAP Attacks: Mega Launcher (BI:3)- 40 damage, 5 EN/shotInherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: 30mm Vulcan Gun, Beam Rifle, Beam CannonPurchasing Cost: 240 PCsOmake: Gundam Mk-IV
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Post by Teniquette Zezernan on Mar 21, 2003 2:21:55 GMT -5
DreissenStatistics: HP: 45, EN: 20, IS: 2, Move: G/H, Size: MWeapons: Beam Tomahawk (BM)- 7 damage Beam Lancer (BM)- 15 damage Beam Cannon (B)- 15 damage, 1 EN/shot Beam Halberd (BM)- 10 damage x 2, 1 EN/attack Tri-Blade (PSX)- 10 damage/3 PCInherent Abilities: 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Beam CannonPurchasing Cost: 280 PCs
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Post by Gouf on Apr 23, 2003 0:47:35 GMT -5
CapuleStatistics: HP: 40, EN: 20, IS: 3, Move: W/G, Size: MWeapons: Missile Launcher (PG)- 8 damage, 15 rounds Laser Beam (B)- 18 damage, 1 EN/shot Sonic Blast- 35 damage, 3 EN/shotInherent Abilities: 1) Usable by Corporals or higher 2) Countershoot: Laser Beam 3) Dodge Cost is 5 in sea-based battles. 4) MA Mode: Dodge Cost -3 and Move: W only. MA Mode can be used only in sea terrain. 5) Capule can't be used in space.Purchasing Cost: 140 PCs
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Post by Gouf on Apr 24, 2003 1:34:02 GMT -5
Jamulle FinStatistics: HP: 50, EN: 25, IS: 2, Move: G, Size: MWeapons: Small Missile launcher (PGR)- 3 damage/2 PCs Beam Saber (BM)- 12 damage Beam Gun (B)- 15 damage, 1 EN/shot Hyper Mega Cannon (B)- 30 damage, 3 EN/shot
Combo Attacks: 3D Projection Attack (BS)- 30 damage x 3, 5 EN/attackInherent Abilities: 1) Usable by Ensigns or higher 2) Countercut: Beam Saber 3) Countershoot: Beam Gun 4) MA Mode: Dodge Cost -5 and Move: F only. Disable Beam Saber. 5) 3D Projection Attack: Requires 2 allied Jamulle Fins to execute.Purchasing Cost: 270 PCsCustomize: Jamulle Fin w/MA Booster
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Post by Gouf on Apr 25, 2003 1:01:27 GMT -5
Hamma HammaStatistics: HP: 65, EN: 35, IS: 2, Move: G, Size: MWeapons: Beam Saber (BM)- 12 damage Beam Gun (B)- 10 damage x 3, 2 EN/shot Wire-Guided Beam Gun (BPX)- 13 damage/EN Mega Particle Cannon (BS)- 50 damage, 3 EN/shotInherent Abilities: 1) Usable by Ensigns or higher 2) Shield: Mega Particle Cannon, Space Mines 3) Countercut 4) Countershoot: Wire-Guided Beam Gun, Mega Particle Cannon 5) Space Mines: 4 roundsPurchasing Cost: 260 PCs
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Post by Gouf on Apr 26, 2003 2:49:40 GMT -5
Quin ManthaStatistics: HP: 180, EN: 80, IS: 1, Move: G, Size: M, Class: Hi-TierWeapons: Large Beam Saber (BM)- 25 damage Head Mega Particle Cannon (BSV)- 10 damage/EN Arm Mega Particle Cannon (BS)- 35 damage, 2 EN/shot Scatter Mega Particle Cannon (BSX)- 20 damage/EN. Requires NT/EH to execute. Funnel (BSX)- 16 damage/EN. Requires NT/EH to execute.Inherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Head Mega Particle Cannon, Arm Mega Particle Cannon, Scatter Mega Particle Cannon, Funnel 4) Damage Received -20% 5) I-Field (Barrier) 6) Biosensor (System) 7) Separate (Quin Mantha Head) 8) Hi-Level Funnel (Funnel)Purchasing Cost: 800 PCs
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Post by Gouf on Apr 26, 2003 2:52:32 GMT -5
Mantha HeadStatistics: HP: 15, EN: 15, IS: 1, Move: F, Size: SWeapons: Head Mega Particle Cannon (BSV)- 10 damage/ENInherent Abilities: 1) Countershoot: Head Mega Particle Cannon 2) Dodge Cost is 5Purchasing Cost: Not Applicable. To acquire this unit, Quin Mantha must be destroyed or you choose to separate.
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Post by Teniquette Zezernan on Apr 26, 2003 2:53:29 GMT -5
Jamulle Fin w/MA BoosterStatistics: HP: 60, EN: 35, IS: 1, Move: F, Size: MWeapons: Small Missile launcher (PGR)- 3 damage/2 PCs Missile Launcher (PG)- 10 damage, 12 rounds Bomber Unit (P)- 15 damage, 8 rounds Beam Gun (B)- 20 damage, 1 EN/shot Mega Launcher (B)- 45 damage, 3 EN/shotInherent Abilities: 1) Usable by Ensigns or higher 2) Countershoot: Beam Gun 3) MA Booster: Dodge Cost -7 4) Separate (Jamulle Fin) Disable this ability if this unit is destroyed or defeated.Purchasing Cost: Not applicable. To acquire this unit, purchase the Jamulle Fin Booster Part and install it onto Jamulle Fin.
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Post by Gouf on May 18, 2003 6:45:20 GMT -5
Mass Produced Qubeley Mk-IIStatistics: HP: 50, EN: 30, IS: 3, Move: G, Size: MWeapons: Beam Saber (BM)- 10 damage Beam Launcher (B)- 10 damage x 2, 8 rounds Active Cannon (BSR)- 20 damage/2 EN Funnel (BPX)- 14 damage/EN. Requires NT/EH to execute.Inherent Abilities: 1) Usable by Corporals or higher 2) Countercut 3) Countershoot: Beam Launcher, Active Cannon 4) Dodge Cost -3Purchasing Cost: 300 PCsOmake: Doga
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Post by Gouf on Nov 29, 2003 23:47:06 GMT -5
Galluss-JStatistics: HP: 45, EN: 20, IS: 3, Move: G, Size: MWeapons: Missile Pod (PGR)- 3 damage/2 PCs Arm Punch (M)- 6 damage Finger Launcher (R)- 10 damage, 10 rounds Energy Gun (B)- 15 damage, 6 roundsInherent Abilities: 1) Usable by anyone 2) Countershoot: Finger Launcher, Energy GunPurchasing Cost: 90 PCs
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Post by Gouf on Nov 29, 2003 23:51:02 GMT -5
R-JarjaStatistics: HP: 50, EN: 20, IS: 2, Move: G, Size: MWeapons: Missile Pod (PGR)- 3 damage/2 PCs Heat Saber (M)- 6 damage Beam Rifle (B)- 12 damage, 8 rounds Beam Sword (BM)- 15 damageInherent Abilities: 1) Usable by Sergeants or higher 2) Shield 3) Countercut 4) Countershoot: Beam RiflePurchasing Cost: 200 PCs
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Post by Eis Attacker! Ver.W on Dec 3, 2003 20:37:40 GMT -5
Mega RiderStatistics: HP: 70, EN: 50, IS: 2, Move: F/G/H, Size: MWeapons: Mega Particle Cannon (B)- 30 damage, 1 EN/shot Mega Launcher (BS)- 50 damage, 2 EN/shot
MAP Attacks: Mega Launcher (BI:3)- 40 damage, 2 roundsInherent Abilities: 1) Usable by Sergeants or higher 2) Repair 3) ResupplyPurchasing Cost: 260 PCs
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