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Post by Gouf on Jul 7, 2003 1:45:48 GMT -5
Hi-ZackStatistics: HP: 35, EN: 15, IS: 4, Move: G, Size: MWeapons: Missile Pod (PG)- 4 damage x 2, 6 rounds Heat Hawk (BM)- 7 damage x 2 120mm Zaku Machinegun Kai (V)- 7 damage, 12 rounds Beam Saber (BM)- 10 damage Beam Rifle (B)- 10 damage, 10 roundsInherent Abilities: 1) Usable by anyone 2) Shield 3) Countercut 4) Countershoot: 120mm Zaku Machinegun Kai, Beam Rifle 5) During deployment, choose either 120mm Zaku Machinegun Kai or Beam Rifle then disable the other.Purchasing Cost: 90 PCs
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Post by Eis Attacker! Ver.W on Oct 23, 2003 14:29:14 GMT -5
Psyco Gundam Mk-IIStatistics: HP: 150, EN: 70, IS: 2, Move: G, Size: L, Class: Hi-TierWeapons: Mega Scattering Beam Gun (BSX)- 20 damage/EN. Requires NT/EH to execute. Beam Cannon (BSV)- 18 damage/EN Wire-Guided Psycommu Beam Sword (BMS)- 20 damage x 2. Requires NT/EH to execute. Reflector Bits (BPSX)- 16 damage/2 PC. Requires NT/EH to execute. Twin Barrel Mega Beam Gun (B)- 30 damage x 2, 2 EN/shotInherent Abilities: 1) Usable by Lieutenant ranked NT/EH pilots only. 2) Shield: MA Mode, MS Mode Only 3) Countercut: Wire-Guided Psycommu Beam Sword 4) Countershoot: Mega Scattering Beam Gun, Reflector Bits, Twin Barrel Mega Beam Gun 5) Damage Received -20% 6) I-Field (Barrier) 7) Psyco Control System (System) 8) MA Mode: Dodge Cost -5 and Move: F only. Only Reflector Bits and Twin Barrel Mega Beam Gun are enabled. 9) Separate (Psyco Gundam Mk-II Head) 10) Reflector Bits: Cannot be countercut.Purchasing Cost: 800 PCs
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Post by Eis Attacker! Ver.W on Oct 23, 2003 14:29:33 GMT -5
Psyco Gundam Mk-II HeadStatistics: HP: 10, EN: 10, IS: 4, Move: F, Size: SWeapons: Beam Cannon (B)- 8 damage, 1 EN/shotInherent Abilities: 1) Countershoot: Beam Cannon 2) Dodge Cost is 5Purchasing Cost: Not Applicable. To acquire this unit, Psyco Gundam Mk-II must be destroyed or you choose to separate.
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Post by Gouf on Nov 29, 2003 23:29:12 GMT -5
Bolinoak SamaanStatistics: HP: 65, EN: 30, IS: 2, Move: G, Size: MWeapons: Beam Saber (BM)- 12 damage x 2 Grappling Unit (M)- 15 damage, PARALYZE, Sustained Paralysis 1:10 Beam Tomahawk (BM)- 15 damage + (BM) 12 damage Rocket Launcher (PS)- 12 damage x 3, 6 rounds Beam Gun (B)- 10 damage x 2, 1 EN/shotInherent Abilities: 1) Usable by Ensigns or higher 2) Shield: Grappling Unit 3) Countercut 4) Countershoot: Beam Gun 5) EWACPurchasing Cost: 280 PCs
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Post by Gouf on Nov 29, 2003 23:33:45 GMT -5
Hi-Zack CustomStatistics: HP: 35, EN: 20, IS: 2, Move: G, Size: MWeapons: Beam Saber (BM)- 12 damage Beam Launcher (BS)- 20 damage, 12 rounds
MAP Attacks Beam Launcher (I:3)- 40 damage, 3 roundsInherent Abilities: 1) Usable by Sergeant or higher 2) Shield 3) Countercut 4) Snipe: Beam Launcher (+10)Purchasing Cost: 150 PCs
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Post by Eis Attacker! Ver.W on Dec 10, 2003 1:53:14 GMT -5
Full Armor Gundam Mk-IIIStatistics: HP: 50, EN: 30, IS: 2, Move: G, Size: MWeapons: Grenade Launcher (PSV)- 4 damage, 4 rounds Beam Saber (BM)- 12 damage Shield Cannon (B)- 10 damage, 20 rounds Beam Rifle (B)- 18 damage, 10 rounds Beam Cannon (B)- 25 damage, 1 EN/shot Hyper Beam Cannon (BS)- 50 damage, 2 EN/shotInherent Abilities: 1) Usable by Sergeants or higher 2) Shield: Shield Cannon 3) Countercut 4) Countereshoot: Shield Cannon, Beam Rifle, Beam Cannon, Hyper Beam Cannon 5) Damage Received -10% 6) Separate (Gundam Mk-III)Purchasing Cost: Not applicable. To acquire this unit, purchase the Gundam Mk-III Full Armor Parts and install it on Gundam Mk-III
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Post by Eis Attacker! Ver.W on Dec 12, 2003 5:43:02 GMT -5
Z GustavStatistics: HP: 60, EN: 40, IS: 2, Move: G, Size: MWeapons: Cluster Snake Bomb Pod (SV)- 4 damage/PC, 4 rounds. Waverider Mode Only. Chaingun Cluster (SV)- 8 damage, 25 rounds Hand Beam Gun (B)- 8 damage, 20 rounds Beam Saber (BM)- 12 damage MG88- 12 damage, 1 EN/shot 120mm Smartgun- 16 damage, 12 roundsInherent Abilities: 1) Usable by Ensigns or higher 2) Shield: Waverider Mode, MS Mode Only 3) Countercut: Beam Saber 4) Countershoot: Chaingun Cluster, Hand Beam Gun, MG88, 120mm Smartgun 5) Waverider Mode: Dodge Cost -5 and Move: F only. Only Cluster Snake Bomb Pod, MG88 and 120mm Smartgun are enabled. 6) Snipe: 120mm Smartgun (+8) 7) 120mm Smartgun: Target's Dodge Cost +5Purchasing Cost: 475 PCs
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Post by Eis Attacker! Ver.W on Feb 8, 2004 16:39:04 GMT -5
Dijeh SE-RStatistics: HP: 55, EN: 30, IS: 3, Move: G, Size: MWeapons: Vulcan- 2 damage, 20 rounds Beam Saber (BMX)- 10 damage/EN Beam Rifle (B)- 14 damage, 10 rounds Spread Bazooka (SV)- 5 damage/PC Clay Bazooka (P)- 25 damage, 6 roundsInherent Abilities: 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Vulcan, Beam Rifle 4) Shield BoostersPurchasing Cost: Not applicable. To acquire this unit, participate in a total of 3 SimChamber battles with Dijeh. Dijeh SE-R will then replace the original Dijeh.
Hanger Resale Value: 150 PCs
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Post by Eis Attacker! Ver.W on Mar 23, 2004 20:30:46 GMT -5
Gaza-CStatistics: HP: 35, EN: 15, IS: 3, Move: G, Size: MWeapons: Beam Saber (BM)- 8 damage Beam Gun (B)- 6 damage x 2, 2 EN/shot. MA Mode Only. Knuckle Buster (B)- 12 damage, 8 roundsInherent Abilities: 1) Usable by Corporals or higher 2) Countercut: Beam Saber 3) Countershoot: Beam Gun, Knuckle Buster 4) MA Mode: Dodge Cost -5 and Move: F only. Only Knuckle Buster and Beam Gun are enabled.Purchasing Cost: 90 PCsCustomize: Gaza-C Kai
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Post by Eis Attacker! Ver.W on May 27, 2004 20:03:57 GMT -5
Full Armor Gundam Mk-IIStatistics: HP: 55, EN: 30, IS: 2, Move: G, Size: MWeapons: 60mm Vulcan- 2 damage, 20 rounds Grenade Launcher (PV)- 8 damage/PC Dual Beam Gun (BS)- 20 damage x 2, 6 roundsInherent Abilities: 1) Usable by Sergeants or higher 2) Shield 3) Countershoot: 60mm Vulcan, Dual Beam Gun 4) Damage Received -10% 5) Separate (Gundam Mk-II)Purchasing Cost: Not applicable. To acquire this unit, purchase the Gundam Mk-II Full Armor Parts and install it on Gundam Mk-II
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Post by Eis Attacker! Ver.W on Aug 26, 2004 16:25:55 GMT -5
ArgamaStatistics: HP: 360, EN: 60, IS: 2, Move: F, Size: LLWeapons: 120mm Anti-Air Guns (S)- 20 damage, 20 rounds 160mm Anti-Air Guns (S)- 30 damage, 10 rounds Missile Launcher (PGSV)- 15 damage, 20 rounds Sub Mega Particle Cannon (B)- 40 damage, 20 rounds Main Mega Particle Cannon (BS)- 70 damage, 20 rounds
MAP Attacks: Hyper Mega Particle Cannon (BI:4)- 90 damage, 20 EN/attackInherent Abilities: 1) Usable by Lieutenants or higher 2) Mothership Class (30) 3) Minovsky Interference 4) Countershoot: 120mm Anti-Air Guns, 160mm Anti-Air GunsPurchasing Cost: 750 PCsSuper AM Wars Pilot Slots: 5Evolution: Nell Argama
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Post by Eis Attacker! Ver.W on Aug 26, 2004 16:28:42 GMT -5
JupitorisStatistics:HP: 450, EN: 100, IS: 1, Move: F, Size: LL[/color] Weapons: Anti-Air Laser Cannons (BSV)- 20 damage/EN Missile Launcher (PGSV)- 50 damage, 60 rounds Mega Particle Cannon (BS)- 150 damage, 40 rounds[/color] Inherent Abilities:1) Usable by Lieutenants or higher 2) Mothership Class (30)3) Heavy Construction4) Minovsky Interference5) Countershoot: Anti-Air Laser Cannons 6) Repair7) Jupitoris can only be used in space[/color] Purchasing Cost: 1100 PCsSuper AM Wars Pilot Slots: 5Evolution: Jupitoris 9
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Post by Eis Attacker! Ver.W on Aug 26, 2004 17:12:24 GMT -5
Salamis KaiStatistics: HP: 280, EN: 60, IS: 2, Move: F, Size: LWeapons: 2-Barrel Machinegun- 15 damage, 20 rounds Missiles (PGSV)- 20 damage, 20 rounds Mega Particle Cannon (BS)- 70 damage, 20 roundsInherent Abilities: 1) Usable by Lieutenants or higher 2) Mothership Class (30) 3) Minovsky Interference 4) Countershoot: 2-Barrel Machinegun 5) Salamis Kai can be used only in spacePurchasing Cost: Not Applicable. To acquire this unit, participate in 3 SimChamber battles using Salamis. Salamis Kai will then replace the original Salamis.
Hanger Resale Value: 380 PCsSuper AM Wars Pilot Slots: 5
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Post by Eis Attacker! Ver.W on Aug 26, 2004 17:19:02 GMT -5
Musai KaiStatistics: HP: 280, EN: 50, IS: 2, Move: F, Size: LWeapons: 120mm Anti-MS Guns (S)- 15 damage, 20 rounds C-Type Missiles (PGSV)- 20 damage, 20 rounds 145-Type Missiles (PGSV)- 22 damage, 10 rounds Mega Particle Cannon (BS)- 65 damage, 20 roundsInherent Abilities: 1) Usable by Lieutenants or higher 2) Mothership Class (30) 3) Minovsky Interference 4) Musai Kai can be used only in spacePurchasing Costs: Not Applicable. To acquire this unit, Musai or Falmel must be used in a total of 3 SimChamber battles. Musai Kai will then replace the original Musai or Falmel.
Hanger Resale Value: 380 PCsSuper AM Wars Pilot Slots: 5
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Post by Eis Attacker! Ver.W on Aug 26, 2004 18:22:05 GMT -5
Dogos GearStatistics: HP: 400, EN: 100, IS: 1, Move: F, Size: LLWeapons: Anti-Air Laser Guns (S)- 30 damage, 20 rounds Twin Missile Launcher (PGSV)- 20 damage/PC Side Beam Cannon (BS)- 40 damage x 2, 10 rounds Large Mega Particle Cannon (BS)- 120 damage, 10 EN/shotInherent Abilities: 1) Usable by Lieutenants or higher 2) Mothership Class (30) 3) Minovsky Interference 4) Countershoot: Anti-Air Laser Guns 5) Dogos Gear can only be used in space.Purchasing Costs: 900 PCsSuper AM Wars Pilot Slots: 5
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