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Post by Beanoverse on Oct 1, 2002 8:23:48 GMT -5
Gundam NT-1 AlexStatistics: HP: 40, EN: 20, IS: 3, Move: G, Size: MWeapons: Vulcan- 2 damage, 20 rounds Gatling Gun (V)- 8 damage, 12 rounds Beam Saber (BM)- 8 damage Beam Rifle (B)- 12 damage, 10 rounds Alex Assault (V)- 15 damage/EN, 3 roundsInherent Abilities: 1) Usable by Corporals or higher 2) Shield 3) Countercut 4) Countershoot: Vulcan, Gatling Gun, Beam Rifle 5) Magnet Coating: Dodge Cost -3Purchasing Cost: 150 PCsCustomize: Full Armor Gundam NT-1 Alex
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Post by Beanoverse on Oct 1, 2002 9:05:12 GMT -5
KämpferStatistics: HP: 45, EN: 20, IS: 2, Move: G, Size: MWeapons: 60mm Vulcan- 2 damage, 20 rounds Beam Saber (BM)- 8 damage Shotgun (S)- 25 damage, 10 rounds Panzerfaust (P)- 30 damage, 2 rounds Giant Bazooka (P)- 35 damage, 4 rounds Chain Mine- DESTROY:L1, 1 roundInherent Abilities: 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: 60mm Vulcan, Shotgun 4) Dodge Cost -3Purchasing Cost: 250 PCs
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Post by Beanoverse on Dec 14, 2002 9:03:43 GMT -5
Gelgoog JägerStatistics: HP: 45, EN: 20, IS: 3, Move: G, Size: MWeapons: 110mm Machinecannon- 6 damage, 10 rounds Large Beam Machinegun (BV)- 8 damage, 14 rounds Beam Saber (BM)- 10 damageInherent Abilities: 1) Usable by Corporals or higher 2) Countercut 3) Countershoot: 110mm Machinecannon, Large Beam Machinegun 4) Snipe: Large Beam Machinegun (+12)Purchasing Cost: 190 PCsReplacement: Shin Matsunaga's Customized Gelgoog Jaeger
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Post by Gouf on Apr 24, 2003 1:31:36 GMT -5
Z'Gok-EStatistics: HP: 40, EN: 20, IS: 3, Move: W/G, Size: MWeapons: Claw (M)- 8 damage Torpedo Launcher (PX)- 12 damage, 4 rounds Beam Cannon (B)- 25 damage, 2 EN/shotInherent Abilities: 1) Usable by Corporals or higher 2) Countershoot: Beam Cannon 3) Dodge Cost is 5 in sea-based battles. 4) Z'Gok-E cannot be used in space.Purchasing Cost: 100 PCs
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Post by Gouf on May 18, 2003 6:37:04 GMT -5
Mass Produced GuncannonStatistics: HP: 40, EN: 15, IS: 3, Move: G, Size: MWeapons: 60mm Vulcan- 2 damage, 20 rounds Punch (M)- 5 damage 100mm Machinegun- 10 damage, 10 rounds 200mm Cannon (S)- 18 damage x 2, 6 roundsInherent Abilities: 1) Usable by anyone 2) Countershoot: 60mm Vulcan, 100mm MachinegunPurchasing Cost: 80 PCsReplacement: White Dingo Mass Produced Guncannon
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Post by Gouf on Jun 6, 2003 22:01:06 GMT -5
HygoggStatistics: HP: 50, EN: 25, IS: 2, Move: W/G, Size: MWeapons: Claw (M)- 8 damage Torpedo Launcher (PX)- 15 damage, 6 rounds Beam Cannon (B)- 30 damage, 2 EN/shot Hand Missile Unit (PGX)- 40 damage, 2 rounds. Rounds LockedInherent Abilities: 1) Usable by Sergeants or higher 2) Countershoot: Beam Cannon 3) Dodge Cost is 5 in sea-based battles 4) Hygogg cannot be used in space 5) Hand Missile Unit: Can only be reloaded within a battleship.Purchasing Cost: 150 PCs
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Post by Gouf on Jun 6, 2003 22:10:50 GMT -5
Full Armor Gundam NT-1 AlexStatistics: HP: 50, EN: 25, IS: 2, Move: G, Size: MWeapons: Vulcan- 3 damage, 20 rounds Beam Saber (BM)- 10 damage Beam Rifle (B)- 15 damage, 10 roundsInherent Abilities: 1) Usable by Corporals or higher 2) Countercut 3) Countershoot: Vulcan, Beam Rifle 4) Magnet Coating: Dodge Cost -3 5) Damage Received -10% 6) Separate (Gundam NT-1 Alex)Purchasing Cost: Not Applicable. To acquire this unit, purchase the NT-1 Alex Use Chobham Armor Parts and install it onto Gundam NT-1 Alex.
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Post by Kyousuke Sumeragi on Oct 19, 2003 4:03:23 GMT -5
Rick Dom IIStatistics: HP: 45, EN: 25, IS: 3, Move: G, Size: MWeapons: 90mm Sub Machinegun- 7 damage, 10 rounds Heat Saber (M)- 10 damage Scatter Beam Gun- 10 damage, PARALYZE, 4 rounds Giant Bazooka (P)- 30 damage, 8 rounds Sturmfaust (P)- 40 damage, 2 roundsInherent Abilities: 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: 90mm Sub Machinegun 4) Rick Dom II can be used only in spacePurchasing Cost: Not Applicable. To acquire this unit, participate in 3 SimChamber battles using Rick Dom. Rick Dom II will then replace the original Rick Dom II.
Hanger Resale Value: 90 PCs
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Post by Eis Attacker! Ver.W on Aug 26, 2004 16:51:35 GMT -5
Grey PhantomStatistics: HP: 320, EN: 75, IS: 2, Move: F, Size: LLWeapons: Micro Missiles (PGSV)- 15 damage, 20 rounds Anti-Air Guns (S)- 25 damage, 20 rounds Shuuhou (B)- 45 damage, 20 rounds Macro Missiles (PGSV)- 55 damage, 10 rounds Mega Particle Cannon (BS)- 85 damage, 20 roundsInherent Abilities: 1) Usable by Lieutenants or higher 2) Mothership Class (30) 3) Minovsky Interference 4) Countershoot: Anti-Air GunsPurchasing Cost: 720 PCsSuper AM Wars Pilot Slots: 5
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Post by Eis Attacker! Ver.W on Oct 7, 2004 20:06:05 GMT -5
GM Cold Climate TypeStatistics: HP: 35, EN: 15, IS: 4, Move: G, Size: MWeapons: 60mm Vulcan- 2 damage, 20 rounds Beam Saber (BM)- 6 damage 90mm Machinegun- 6 damage, 15 roundsInherent Abilities: 1) Usable by anyone 2) Shield 3) Countercut 4) Countershoot: 60mm Vulcan, 90mm Machinegun 5) GM Cold Climate Type is unaffected by negative terrain Dodge Cost modifiers.Purchasing Cost: 100 PCs
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Post by Eis Attacker! Ver.W on Oct 15, 2004 20:38:03 GMT -5
GM Sniper IIStatistics: HP: 35, EN: 10, IS: 3, Move: G, Size: MWeapons: Vulcan- 2 damage, 20 rounds Beam Saber (BM)- 7 damage Long Beam Rifle (B)- 15 damage, 10 roundsInherent Abilities: 1) Usable by Corporals or higher 2) Shield 3) Countercut 4) Countershoot: Vulcan, Long Beam Rifle 5) Snipe: Long Beam Rifle (+12)Purchasing Cost: 150 PCs
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Post by Eis Attacker! Ver.W on Oct 26, 2004 2:01:31 GMT -5
Zaku II KaiStatistics: HP: 35, EN: 10, IS: 4, Move: G, Size: MWeapons: Hand Grenade (PSV)- 4 damage/PC, 2 rounds Heat Hawk (M)- 7 damage 90mm Sub-Machinegun- 7 damage, 10 rounds Sturmfaust (P)- 20 damage, 2 rounds 240mm Bazooka (P)- 28 damage, 4 roundsInherent Abilities: 1) Usable by Corporals or higher 2) Shield 3) Countercut 4) Countershoot: 90mm Sub-MachinegunPurchasing Cost: 100 PCs
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