Post by Teniquette Zezernan on Dec 16, 2002 5:59:38 GMT -5
Grendizer
Statistics:
HP: 120, EN: 60, IS: 2, Move: G, Size: M
Weapons:
Melt Shower (BV)- 8 damage/EN. Spacer mode only.
Spin Saucer (P)- 14 damage x 2, 6 rounds. Spacer mode only.
Spin Drill (P)- 16 damage x 2, 8 rounds. Spacer mode only.
Hand Beam (V)- 15 damage, 20 rounds
Shoulder Boomerang (PS)- 15 damage x 2, 1 EN/attack
Screw Crusher Punch (PS)- 35 damage x 2, 2 EN/attack
Hanjuryoku Storm- 80 damage, 4 EN/attack
Space Thunder- 120 damage, 5 EN/shot
Double Harken (MX)- 25 damage/EN
Double Harken Storm- 80 damage + 25 damage x 2, 5 EN/attack
Spacer Tornado (V)- 30 damage/EN. Spacer Mode Only
Combo Attacks:
Double Mazinger Punch (PS)- 40 damage x 2, 2 EN/attack
Double Lightning Buster (S)- 250 damage, 12 EN/shot
Triple Mazinger Punch (PS)- 40 damage x 3, 3 EN/attack
Mazinger Tornado (S)- 200 damage, 15 EN/attack
Final Dynamic Special (S)- DESTROY:L3, 30 EN/attack, Requires Grendizer Pilot Class to execute.
Inherent Abilities:
1) Usable by Ensigns or higher
2) Countercut: Normal Mode Only
3) Space Gren Alloy (Armor): Damage Received -60%.
4) Spacer Mode: Dodge Cost -5 and Move: F only. Disable Hanjuryoku Storm, Double Harken, Double Harken Storm.
5) Space Thunder is usable every 3 turns when used by a non-Grendizer Pilot.
6) Space Thunder: Add (SV)-attribute and PARALYZE status when used by a Grendizer Pilot.
7) Double Harken: Remove (M)-attribute when used by a Grendizer Pilot.
8) Double Mazinger Punch: Requires an allied Mazinger Z or Great Mazinger/(GB) to execute.
9) Triple Mazinger Punch: Requires an allied Mazinger Z and Great Mazinger/(GB) to execute.
10) Double Lightning Buster: Target's Dodge Cost +5. Requires an allied Great Mazinger/(GB), Mass Produced Great, or Black Great to execute.
11) Mazinger Tornado: Target's Dodge Cost +5. Requires an allied Great Mazinger and Mazinger/(GB) to execute.
12) Final Dynamic Special: Target's Dodge Cost +10. Requires 3 allied units with Final Dynamic Special to execute. Allied units cannot be the same as this unit, or any other unit used in this combo. Final Dynamic Special may also be used with 2 allied units, but damage is DESTROY:L2 and cost is 20 EN instead, or with 1 allied unit, but damage is DESTROY:L1 and cost is 10 EN instead. All allied units involved in this combo must be the proper pilot class to use their unit's Final Dynamic Special.[/size][/color]
Purchasing Cost: 700 PCs
Statistics:
HP: 120, EN: 60, IS: 2, Move: G, Size: M
Weapons:
Melt Shower (BV)- 8 damage/EN. Spacer mode only.
Spin Saucer (P)- 14 damage x 2, 6 rounds. Spacer mode only.
Spin Drill (P)- 16 damage x 2, 8 rounds. Spacer mode only.
Hand Beam (V)- 15 damage, 20 rounds
Shoulder Boomerang (PS)- 15 damage x 2, 1 EN/attack
Screw Crusher Punch (PS)- 35 damage x 2, 2 EN/attack
Hanjuryoku Storm- 80 damage, 4 EN/attack
Space Thunder- 120 damage, 5 EN/shot
Double Harken (MX)- 25 damage/EN
Double Harken Storm- 80 damage + 25 damage x 2, 5 EN/attack
Spacer Tornado (V)- 30 damage/EN. Spacer Mode Only
Combo Attacks:
Double Mazinger Punch (PS)- 40 damage x 2, 2 EN/attack
Double Lightning Buster (S)- 250 damage, 12 EN/shot
Triple Mazinger Punch (PS)- 40 damage x 3, 3 EN/attack
Mazinger Tornado (S)- 200 damage, 15 EN/attack
Final Dynamic Special (S)- DESTROY:L3, 30 EN/attack, Requires Grendizer Pilot Class to execute.
Inherent Abilities:
1) Usable by Ensigns or higher
2) Countercut: Normal Mode Only
3) Space Gren Alloy (Armor): Damage Received -60%.
4) Spacer Mode: Dodge Cost -5 and Move: F only. Disable Hanjuryoku Storm, Double Harken, Double Harken Storm.
5) Space Thunder is usable every 3 turns when used by a non-Grendizer Pilot.
6) Space Thunder: Add (SV)-attribute and PARALYZE status when used by a Grendizer Pilot.
7) Double Harken: Remove (M)-attribute when used by a Grendizer Pilot.
8) Double Mazinger Punch: Requires an allied Mazinger Z or Great Mazinger/(GB) to execute.
9) Triple Mazinger Punch: Requires an allied Mazinger Z and Great Mazinger/(GB) to execute.
10) Double Lightning Buster: Target's Dodge Cost +5. Requires an allied Great Mazinger/(GB), Mass Produced Great, or Black Great to execute.
11) Mazinger Tornado: Target's Dodge Cost +5. Requires an allied Great Mazinger and Mazinger/(GB) to execute.
12) Final Dynamic Special: Target's Dodge Cost +10. Requires 3 allied units with Final Dynamic Special to execute. Allied units cannot be the same as this unit, or any other unit used in this combo. Final Dynamic Special may also be used with 2 allied units, but damage is DESTROY:L2 and cost is 20 EN instead, or with 1 allied unit, but damage is DESTROY:L1 and cost is 10 EN instead. All allied units involved in this combo must be the proper pilot class to use their unit's Final Dynamic Special.[/size][/color]
Purchasing Cost: 700 PCs