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Post by Teniquette Zezernan on Jul 27, 2003 23:53:55 GMT -5
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Post by Teniquette Zezernan on Jul 27, 2003 23:54:09 GMT -5
Bolt GundamStatistics: HP: 60, EN: 30, IS: 3, Move: G, Size: MWeapons: Vulcan- 2 damage, 20 rounds Bolt Strike (M)- 30 damage Graviton Hammer (S)- 50 damage, 1 EN/attack Sakuretsu Gaia Crusher (SV)- 20 damage/EN Point Blank Gaia Grusher- DESTROY:L1, 10 EN/attack. Requires Super Mode to execute.
MAP Attacks: Sakuretsu Gaia Crusher (I:4)- 150 damage, 10 EN/attack. Requires Super Mode to execute.
Combo Attacks: Shuffle Doumei Ken (S)- DESTROY:L3, 20 EN/attack. Requires Super Mode to execute.Inherent Abilities: 1) Mobile Fighter; Usable by Sergeants or higher 2) Countershoot: Vulcan 3) Super Mode 4) Damage Received -15% 5) Sakuretsu Gaia Crusher: Target's Dodge Cost +5. If 10 or more EN is spent, change battle terrain to Ruins type for the remainder of the battle whether this attack connects or not for 3 turns. Terrain does not change if performed in space. 6) Shuffle Doumei Ken: Target's Dodge Cost +20. Requires allied God Gundam (any variant), Gundam Maxter, Rose Gundam and Dragon Gundam all in Super/Hyper Mode to execute.Purchasing Cost: 350 PCs
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Post by Gouf on Aug 1, 2003 23:12:33 GMT -5
Johnbull GundamStatistics: HP: 55, EN: 25, IS: 3, Move: G, Size: MWeapons: Vulcan- 2 damage, 20 rounds Machine Cannon- 12 damage # 2, 8 rounds Long Beam Rifle (B)- 60 damage, 3 EN/shotInherent Abilities: 1) Mobile Fighter; Usable by Sergeants or higher 2) Countershoot: Vulcan, Machine Cannon 3) Snipe: Long Beam Rifle (+8) 4) Summon: Casshing x 4 (stats in hanger) 5) Thick Mist: 10 PCs to activate. Unless all Casshings are destroyed, opponents can only target you with (S) or MAP weapons that also targets at least one Casshing. Each turn, PC -5. This effect is disabled when upkeep can't be paid or you pay 5 PCs.Purchasing Cost: 260 PCsEvolution: Grand Gundam
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Post by Gouf on Aug 1, 2003 23:14:56 GMT -5
Gundam MagnatStatistics: HP: 50, EN: 25, IS: 3, Move: G, Size: MWeapons: Vulcan- 2 damage, 20 rounds Beam Cannon (B)- 35 damage x 2, 15 roundsInherent Abilities: 1) Mobile Fighter; Usable by Corporals or higher 2) Countershoot: Vulcan, Beam CannonPurchasing Cost: 200 PCs
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Post by Eis Attacker! Ver.W on Oct 17, 2003 4:17:53 GMT -5
Matador GundamStatistics: HP: 55, EN: 30, IS: 3, Move: G, Size: MWeapons: Saber (MX)- 12 damage/EN Beam Cloth (BM)- 10 damage Heat Horn- 30 damage, 2 EN/attackInherent Abilities: 1) Mobile Fighter; Usable by Sergeants or higher. 2) Countercut 3) "Red Flag Come On!" 4) Saber: If "Red Flag Come On!" was used last turn and you were attacked by an enemy, Saber loses the (M) attribute this turn for that/those target(s) only.Purchasing Cost: 300 PCs
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Post by Eis Attacker! Ver.W on Oct 17, 2003 4:42:38 GMT -5
Rising GundamStatistics: HP: 50, EN: 30, IS: 3, Move: G, Size: MWeapons: Vulcan- 2 damage, 20 rounds Machine Cannon (V)- 8 damage, 12 rounds Heat Naginata (M)- 14 damage x 2 Rising Arrow (SX)- 14 damage/2 EN Hissatsu Hichuu Rising Arrow- 70 damage, 6 EN/shot
Combo Attacks: Sekiha Love Love Tenkyouken (S)- DESTROY:L2, 15 EN/attackInherent Abilities: 1) Mobile Fighter; Usable by Sergeants or higher 2) Shield 3) Countercut 4) Countershoot: Vulcan, Machine Cannon 5) Hissatsu Hichuu Rising Arrow: Target's Dodge Cost +12 6) Sekiha Love Love Tenkyouken: Target's Dodge Cost +10. Requires an allied God Gundam (any variant) in Hyper Mode to execute.Purchasing Cost: Not applicable. To acquire this unit, participate in a total of 5 SimChamber battles with God Gundam. Rising Gundam will then be available to use.
Hangar Resale Value: 200 PCs
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Post by Eis Attacker! Ver.W on Oct 17, 2003 5:21:57 GMT -5
Gundam Heaven's Sword (MA)Statistics: HP: 90, EN: 60, IS: 2, Move: F, Size: L, Class: Hi-TierWeapons: Martial Arts (MV)- 9 damage/PC. MF Mode only. Heaven's Claw- 20 damage x 2, 1 EN/attack Heaven's Dart (PSX)- 18 damage/PC Wind Fire (SV)- 20 damage/EN Heaven's Tornado (SV)- 20 damage/PC Hyper Silver Legs Special (MX)- 20 damage/EN. MF Mode only. Hyper Rainbow Legs Special (SX)- 30 damage/2 EN. MF Mode only.Inherent Abilities: 1) Mobile Fighter; Usable by Lieutenants or higher 2) DG Cells 3) Dodge Cost -5 while in MA Mode 4) MF Mode: Move: G only. Only Martial Arts, Hyper Silver Legs Special and Hyper Rainbow Legs Special are enabled. 5) Heaven's Tornado: Target's Dodge Cost +5Purchasing Cost: Not applicable. To acquire this unit, participate in a total of 5 SimChamber battles with Neros Gundam. Gundam Heaven's Sword will then replace the original Neros Gundam.
Hangar Resale Value: 260 PCs
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Post by Eis Attacker! Ver.W on Oct 17, 2003 5:22:30 GMT -5
Walter GundamStatistics: HP: 100, EN: 60, IS: 2, Move: G, Size: M, Class: Hi-TierWeapons: Tackle (V)- 20 damage/EN Beam Cannon (BSX)- 20 damage/EN Walter Tentacle (BS)- 30 damage x 2, 2 EN/shot Walter Fang (MX)- 40 damage/EN, Sustained Paralysis 1:20Inherent Abilities: 1) Mobile Fighters; Usable by Lieutenants or higher 2) Countershoot: Beam Cannon, Walter Tentacle 3) DG Cells 4) Dodge Cost -3 5) Ball Mode: Dodge Cost -5 instead and Move: F only. Disable Walter Fang and Walter Tentacle.Purchasing Cost: Not applicable. To acquire this unit, participate in a total of 5 SimChamber battles with Nobel Gundam. Walter Gundam will then replace the original Nobel Gundam.
Hangar Resale Value: 270 PCs
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Post by Eis Attacker! Ver.W on Oct 17, 2003 5:23:33 GMT -5
Grand GundamStatistics: HP: 150, EN: 60, IS: 2, Move: G, Size: L, Class: Hi-TierWeapons: Tackle- 40 damage, 1 EN/attack Grand Horn (V)- PARALYZE, 30 damage/EN, Sustained Paralysis 1:20 Grand Bomber- PARALYZE, 80 damage, 3 EN/attack Grand Thunder (S)- PARALYZE, 60 damage, 5 EN/attack Grand Cannon (S)- 40 damage x 4, 10 EN/shotInherent Abilities: 1) Mobile Fighter; Usable by Lieutenants or higher 2) DG Cells 3) Damage Received -40% 4) Grand Bomber: Target's Dodge Cost +5Purchasing Cost: Not applicable. To acquire this unit, participate in a total of 5 SimChamber battles with Johnbull Gundam. Grand Gundam will then replace the original Johnbull Gundam.
Hangar Resale Value: 280 PCs
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Post by Eis Attacker! Ver.W on Oct 17, 2003 5:24:12 GMT -5
Grand Master GundamStatistics: HP: 500, EN: 90, IS: 1, Move: G, Size: L, Class: BossWeapons: Distant Crusher- 20 damage, 1 EN/shot Darkness Shot- 16 damage, 12 rounds Darkness Finger- 110 damage, 5 EN/attack Heaven's Claw- 25 damage x 2, 1 EN/attack Heaven's Dart (PSX)- 20 damage/PC Grand Horn (V)- PARALYZE, 40 damage/EN, Sustained Paralysis 1:25 Grand Thunder (S)- 80 damage, PARALYZE, 5 EN/attack Grand Cannon (S)- 50 damage x 4, 10 EN/shot Beam Cannon (BSX)- 30 damage/EN Walter Tentacle (BS)- 40 damage x 2, 2 EN/shot Walter Fang (MX)- 50 damage/EN, Sustained Paralysis 1:20Inherent Abilities: 1) Mobile Fighter; Usable by Lieutenants or higher 2) DG Cells 3) Damage Received -40%Purchasing Cost: Not Applicable. To acquire this unit, purchase Master Gundam, Gundam Heaven's Sword, Walter Gundam and Grand Gundam. Grand Master Gundam will then be available to use. This is a Combined Unit.
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Post by Eis Attacker! Ver.W on Oct 17, 2003 5:31:15 GMT -5
Mermaid GundamStatistics: HP: 50, EN: 20, IS: 3, Move: G, Size: MWeapons: Tackle (V)- 15 damage/EN. Fish Mode only. Mermaid Trident (M)- 30 damage Beam Net (BS)- PARALYZE, 20 damage, 2 EN/attackInherent Abilities: 1) Mobile Fighter; Usable by Corporals or higher. 2) Dodge Cost is 5 in sea terrain. 3) Fish Mode: Dodge Cost -5. Disable Mermaid Trident and Beam Net. Can only be performed in sea and space-terrains.Purchasing Cost: 220 PCs
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Post by Eis Attacker! Ver.W on Oct 19, 2003 4:26:27 GMT -5
FuunsaikiStatistics: HP: 35, EN: 35, IS: 3, Move: F/G, Size: MWeapons: Kick (M)- 15 damage Unicorn Head (V)- 15 damage/EN Fuun Rekka (S)- 70 damage, 5 EN/attack. Requires Super Mode to execute.Inherent Abilities: 1) Mobile Horse (same effects as MF); Usable by Horses only Corporals or higher 2) Dodge Cost -5 3) Super Mode 4) Fuun Rekka: Target's Dodge Cost +5Purchasing Cost: 250 PCs
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Post by Eis Attacker! Ver.W on Oct 19, 2003 4:36:40 GMT -5
God Gundam (Mounted)Statistics: HP: 95, EN: 75, IS: 2, Move: F/G, Size: M, Class: Hi-TierWeapons: Vulcan- 2 damage, 20 rounds Machine Cannon- 7 damage # 2, 8 rounds Back Kick (M)- 15 damage God Slash (BM)- 16 damage x 2 God Slash Typhoon (BSV)- 15 damage/2 PCs God Field Dash (SV)- 15 damage/EN Unicorn Head (V)- 20 damage/EN Fuun Rekka (S)- 70 damage, 5 EN/attack. Requires Hyper Mode to execute. Bakunetsu God Slash (V)- 70 damage, 3 EN/attack. Requires Hyper Mode to execute. Bakunetsu God Finger- 95 damage, 5 EN/attack Sekiha Tenkyouken (S)- 280 damage, 15 EN/attack. Requires Hyper Mode to execute. Bakunetsu Tenkyou God Finger- DESTROY:L2, 20 EN/attack. Requires Hyper Mode to execute.
MAP Attacks: Choukyuu Haou Deneidan (I:5)- DESTROY:L1, 15 EN/attack. Requires Hyper Mode to execute.
Combo Attacks: Double Shining Finger- 90 damage, 5 EN/attack Double God Finger- 110 damage, 5 EN/attack Double Darkness Finger- 140 damage, 5 EN/attack Super Choukyuu Haou Deneidan (S)- DESTROY:L1 x 2, 25 EN/attack Sekiha Love Love Tenkyouken (S)- DESTROY:L2, 15 EN/attack. Requires Hyper Mode to execute. Kyuukyoku Sekiha Tenkyouken (S)- DESTROY:L2, 15 EN/attack. Requires Hyper Mode to execute. Shuffle Doumei Ken (S)- DESTROY:L3, 20 EN/attack. Requires Hyper Mode to execute.Inherent Abilities: 1) Mobile Fighter; Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Vulcan 4) Dodge Cost -5 5) Hyper Mode 6) God Shadow 7) Dismount (to God Gundam) 8) Fuun Rekka: Target's Dodge Cost +5 9) Double Shining Finger: Requires an allied Shining Gundam to execute. 10) Double God Finger: Requires an allied Nobel Gundam or Nobel Gundam Mk-II to execute. 11) Double Darkness Finger: Requires an allied Master Gundam (any variant) to execute. 12) Double Choukyuu Haou Deneidan: Requires an allied Master Gundam (any variant) in Super Mode to execute 13) Sekiha Love Love Tenkyouken: Target's Dodge Cost +10. Requires an allied Shining Gundam in Super Mode or Rising Gundam to execute. 14) Sekiha Kyuukyoku Tenkyouken: Target's Dodge Cost +10. Requires an allied Master Gundam (any variant) in Super Mode to execute. 15) Shuffle Doumei Ken: Target's Dodge Cost +20. Requires allied Gundam Maxter, Gundam Rose, Dragon Gundam and Bolt Gundam all in Super Mode to execute. Purchasing Cost: Not applicable. To acquire this unit, purchase God Gundam and Fuunsaiki. God Gundam (Mounted) will then be available to use. This is a Combined unit.Super AM Wars Pilot Slots: 2
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Post by Eis Attacker! Ver.W on Oct 19, 2003 4:44:12 GMT -5
Master Gundam (Mounted)Statistics: HP: 130, EN: 80, IS: 2, Move: F/G, Size: M, Class: Hi-TierWeapons: Back Kick (M)- 15 damage Master Cloth (BMSX)- 12 damage/EN Near Crusher (M)- 18 damage Distant Crusher- 18 damage, 1 EN/shot Darkness Shot- 16 damage, 12 rounds Unicorn Head (V)- 20 damage/EN Fuun Rekka (S)- 70 damage, 5 EN/attack Juuni Ouhouhai Daisharin (S)- 16 damage x 12, 12 EN/attack Darkness Finger- 95 damage, 5 EN/shot Sekiha Tenkyouken (S)- 320 damage, 15 EN/shot
MAP Attacks: Choukyuu Haou Deneidan (I:5)- DESTROY:L1, 15 EN/attack
Combo Attacks: Double Darkness Finger- 130 damage, 5 EN/attack Super Choukyuu Haou Deneidan (S)- DESTROY:L1 x 2, 25 EN/attack Kyuukyoku Sekiha Tenkyouken (S)- DESTROY:L2, 15 EN/attack Inherent Abilities: 1) Mobile Fighter; Usable by Lieutenants or higher 2) Countercut 3) DG Cells 4) Dodge Cost -5 5) Super Mode 6) Dismount (to Master Gundam) 7) Fuun Rekka: Target's Dodge Cost +5 8) Double Darkness Finger: Requires an allied God Gundam to execute. 9) Sekiha Kyuukyoku Tenkyouken: Target's Dodge Cost +10. Requires an allied God Gundam (any variant) in Hyper Mode to execute. 10) Double Choukyuu Haou Deneidan: Requires an allied God Gundam (any variant) in Hyper Mode to execute.Purchasing Cost: Not applicable. To acquire this unit, purchase Master Gundam and Fuunsaiki. Master Gundam (Mounted) will then be available to use. This is a Combined unit.Super AM Wars Pilot Slots: 2
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Post by Eis Attacker! Ver.W on Oct 19, 2003 4:51:44 GMT -5
Nether GundamStatistics: HP: 40, EN: 25, IS: 3, Move: G, Size: MWeapons: Tackle- 12 damage. Flight Mode Only. Mega Beam Cannon (BSX)- 10 damage/EN Nether Typhoon (SV)- 20 damage/ENInherent Abilities: 1) Mobile Fighter; Usable by Corporals or higher 2) Countershoot: Mega Beam Cannon 3) Flight Mode: Dodge Cost -5 and Move: F only. Only Tackle is enabled. 4) Windmill Mode: Same effects as Burrow. 5) Nether Typhoon: Target's Dodge Cost +3Purchasing Cost: 240 PCs
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