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Post by Ryune Zoldark on Dec 17, 2004 22:03:18 GMT -5
As aforementioned, any deviation from the items and mechs you used in the last match will result in your destruction.
That said, you can deploy.
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Post by MaullarMaullar on Dec 17, 2004 22:31:56 GMT -5
Alenby: I made it through... but this next fight will probably be a lot more challenging... --- -=Subcharacter 3=-Name: Alenby Biasly Gender: Rank: Lieutenant Pilot Class: Grendizer Pilot "Gundam Fighter" Seishins:-Greater Perseverance -Flash -Iron Wall - Spirit-Exhaust -Substitute SP: 200 UPs: 445 GrendizzyStatistics: HP: 120, EN: 60, IS: 2, Move: G, Size: MWeapons: Hanashi Aite (Beam) (BV)- 8 damage/EN. Full Flight Mode only. Hanashi Aite A (P)- 14 damage x 2, 6 rounds. Full Flight Mode only. Hanashi Aite B (P)- 16 damage x 2, 8 rounds. Full Flight Mode only. Ice Kunai (V)- 15 damage, 20 rounds Bubble (PS)- 15 damage x 2, 1 EN/attack Daisharin Rocket Punch (PS)- 35 damage x 2, 2 EN/attack Arctic Impaler- 80 damage, 4 EN/attack Imperial Ray- 120 damage, 5 EN/shot Ice Harken (MX)- 25 damage/EN Arctic Harken- 80 damage + 25 damage x 2, 5 EN/attack Gamma Ray (V)- 30 damage/EN. Full Flight Mode Only
Combo Attacks: Double Mazinger Punch (PS)- 50 damage x 2, 2 EN/attack Double Lightning Buster (S)- 188 damage, 12 EN/shot Triple Mazinger Punch (PS)- 50 damage x 3, 3 EN/attack Mazinger Tornado (S)- 250 damage, 15 EN/attack F Dynamic Special (S)- DESTROY, 30 EN/attack[/s] Inherent Abilities: 1) Usable by Ensigns or higher cute blue-haired girls. 2) Countercut: Normal Mode Only 3) Space Gear Alloy (Armor): Damage Received -60%. 4) Full Flight Mode: Dodge Cost -5. Disable Arctic Impaler, Ice Harken, Arctic Harken then enable Gamma Ray. 5) Imperial Ray is usable every 3 turns when used by a non-Grendizer Pilot. 6) Imperial Ray: Add (SV)-attribute and PARALYZE status when used by a Grendizer Pilot. 7) Ice Harken: Remove (M)-attribute when used by a Grendizer Pilot.
8) Double Mazinger Punch: Must have an allied Mazinger Z or Great Mazinger/Great Mazinger (GB) to execute. 9) Triple Mazinger Punch: Must have an allied Mazinger Z and Great Mazinger/Great Mazinger (GB) to execute. 10) Double Lightning Buster: Target's Dodge Cost +5. Must have an allied Great Mazinger/Great Mazinger (GB) to execute. 11) Mazinger Tornado: Target's Dodge Cost +5. Must have an allied Great Mazinger and Mazinger/Great Mazinger (GB) to execute. 12) F Dynamic Special: Target's Dodge Cost +10. Must have an allied Mazinger Z, Great Mazinger/Great Mazinger (GB) and Shin Getter 1 to execute. X) Ice Chip[/s] Purchasing Cost: 700 PCsItems:-G-Wall Generator -Propellent Tank
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Post by Danny Ereox on Dec 18, 2004 4:50:49 GMT -5
NewtypeStarting Max SP: 88 Maximum SP Cap: 175 Skills & Abilities- Minimum Dodge Cost is 5.- Newtype Ability Level: Decreases Dodge Cost and increases target's Dodge Cost. Private: Dodge Cost is 9, Target's Dodge Cost +1 Corporal: Dodge Cost is 9, Target's Dodge Cost +2 Sergeant: Dodge Cost is 8, Target's Dodge Cost +3 Ensign: Dodge Cost is 8, Target's Dodge Cost +4 Lieutenant: Dodge Cost is 7, Target's Dodge Cost +5[/i] - Countercut: 2 EN or 4 PCs - Countershoot: Refer to Countershoot in Counterstrike! Guide to Inherent Mech Abilities in the Rules section. - Psyco Wave Control: Only ones able to execute weapons/abilities requiring the Newtype/Enhanced Human pilot classes (Funnels, etc).- Pressure: Disables the attack phase of a single target for one turn. Requires charging. Pressure is used ONLY during the attack phase. Private: Usable after 8 turns Corporal: Usable after 7 turns Sergeant: Usable after 6 turns Ensign: Usable after 5 turns Lieutenant: Usable after 4 turnsConversion Cost: 1400 PCs Series of Origin: Mobile Suit GundamSeinshin: Flash (10 SP)[/b] Mech: PTX-MorgenStern[/i] Statistics: HP: 40, EN: 35, IS: 3, Size: M[/color] Weapons: Vulcan- 2 damage, 20 rounds/CS Punch (M)- 6 damage Cold Metal Sword (M) 14 damage x 2 Twin Magna Rifle- 15 damage x 2, 12 rounds Twin Beam Cannon (BS)- 40 damage x 2, 4 EN/shotInherent Abilities:1) Usable by Ensigns or higher 2) Z.O Alloy (Armor, Damage Recieved -40%) 3) Countershoot 4) Countercutcost=800 Pc's Items: Mega Generator[/color] Function:Installed Unit's EN +25 Item Statistics: Type: Installable Class: Stackable Cost: 200 PCsHybrid Dual SensorFunction:All -Type weapons: Damage +50% and Target's Dodge Cost +3 and Target's Countercut Cost x 1.25 for non-(X)-Type weapons. Item Statistics: Type: Installable Class: Stackable Cost: 250 PCsA-Up Unit (SC) [/color] Function:Equipped unit gains: HP +25 EN +15 All Weapon Damage +10 Item Statistics: Type: Installable Class: Stackable; Mid-Tier Cost: 750 PCs
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Post by Ryune Zoldark on Dec 18, 2004 23:00:32 GMT -5
A few rules to keep in mind:
- 48 hours prone limit. Pass this twice and bye-bye. - Maullar has the initiative. - Check your math carefully.
Now let the battle begin!
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Post by MaullarMaullar on Dec 18, 2004 23:15:09 GMT -5
P.S. PHASE Seishin Used: - Target: - SP Used: 0 Effect: -
DEFENSE PHASE:
Attacking Weapon #1: Action Taken: Damage Taken: Resources Spent: [/color]
"Okay, let's start with something simple..."
ATTACK PHASE:
Weapon Used: Ice Harken (X) Target(s): You Damage Dealt: 25 x 4 Resources Spent: 4 EN Status Effect: - Modifiers: - [/color] Statistics:
HP: 120/120 EN: 56/60 PCs: 150/150 SP: 200/200 Current Form: Grendizzy
Potential: None Ki-Ai: 0/25
Perishable Items: -Prop Tank
Weapons: Hanashi Aite A - 6/6 Hanashi Aite B - 8/8 Ice Kunai - 20/20[/color]
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Post by Danny Ereox on Dec 20, 2004 11:10:13 GMT -5
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Post by MaullarMaullar on Dec 20, 2004 17:42:52 GMT -5
(How do you get 75 x 2? With your items, it should be 70 x 2.)
P.S. PHASE Seishin Used: - Target: - SP Used: 0 Effect: -
DEFENSE PHASE:
Attacking Weapon #1: Stuff x 2 Action Taken: - Damage Taken: 30, 29 Resources Spent: Some HP [/color]
"Ouch..."
ATTACK PHASE:
Weapon Used: Ice Harken (X) Target(s): You Damage Dealt: 26 x 4 Resources Spent: 4 EN Status Effect: - Modifiers: - [/color] Statistics:
HP: 61/120 EN: 52/60 PCs: 150/150 SP: 200/200 Current Form: Grendizzy
Potential: None Ki-Ai: 2/25
Perishable Items: -Prop Tank
Weapons: Hanashi Aite A - 6/6 Hanashi Aite B - 8/8 Ice Kunai - 20/20[/color]
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Post by Danny Ereox on Dec 21, 2004 5:10:27 GMT -5
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Post by MaullarMaullar on Dec 21, 2004 14:32:06 GMT -5
P.S. PHASE Seishin Used: - Target: - SP Used: 0 Effect: -
DEFENSE PHASE:
Attacking Weapon #1: Stuff x 2 Action Taken: - Damage Taken: 27, Potential Level 3, 13, Potential Level 4 Resources Spent: Some HP [/color]
"Powerful... I've got to fight back!"
ATTACK PHASE:
Weapon Used: Ice Harken (X) Target(s): You Damage Dealt: 81 x 15 Resources Spent: 15 EN Status Effect: - Modifiers: - [/color] Statistics:
HP: 21/120 EN: 37/60 PCs: 150/150 SP: 200/200 Current Form: Grendizzy
Potential: Level 4 Ki-Ai: 4/25
Perishable Items: -Prop Tank
Weapons: Hanashi Aite A - 6/6 Hanashi Aite B - 8/8 Ice Kunai - 20/20[/color]
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Post by Danny Ereox on Dec 24, 2004 10:33:23 GMT -5
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Post by MaullarMaullar on Dec 24, 2004 14:50:10 GMT -5
(My attack does 81 damage, not 25. Please fix your defense phase.)
P.S. PHASE Seishin Used: - Target: - SP Used: 0 Effect: -
DEFENSE PHASE:
Attacking Weapon #1: Stuff x 2 Action Taken: G-Wall Damage Taken: 8, 7 Resources Spent: 2 EN [/color]
"I missed...?"
ATTACK PHASE:
Weapon Used: Ice Harken (X) Target(s): You Damage Dealt: 84 x 15 Resources Spent: 15 EN Status Effect: - Modifiers: - [/color] Statistics:
HP: 6/120 EN: 20/60 PCs: 150/150 SP: 200/200 Current Form: Grendizzy
Potential: Level 4 Ki-Ai: 6/25
Perishable Items: -Prop Tank
Weapons: Hanashi Aite A - 6/6 Hanashi Aite B - 8/8 Ice Kunai - 20/20[/color]
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Post by Danny Ereox on Dec 26, 2004 7:02:34 GMT -5
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Post by Ryune Zoldark on Dec 28, 2004 23:04:19 GMT -5
Well, as expected, Maullar proceeds to the finals.
Good luck in the special event, Danny.
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