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Post by Altair Specineff on Mar 6, 2005 20:19:07 GMT -5
Seriously, I regret ever taking NT Class as a main class seeing as it sucks. If someone can write me a 4-paragraph thesis as to why NT Class does not blow and as a matter of fact Or, you could just do it in a more simple matter. Whatever floats your boat. Tips on how to use NT Class would also be nice.
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Post by Frost Winterheim [In Suit] on Mar 6, 2005 20:41:29 GMT -5
I don't have the time to write 4 paragraphs but NT does not suck. In fact, it a pretty powerful unit especially when it's in NT/EH class units. If the Psycoframe System becomes a purchaseable item eventually, it will even get more powerful.
Remember that for most of the time, NTs are powerful in RR units. You have to put them in fast and hard hitting units. Use their dodge modifiers to augment the accuracy of the attacks of the unit it's in and complement it with items as well. NT isn't efficient without items but can get really deadly with them.
But I think there are other people who can say more about the NT class.
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Post by Umbaglo on Mar 6, 2005 20:56:13 GMT -5
NT is a very stable class. It has no real "gimmicks", but the things it has are also free from the sort of screwing around that other classes have. Don't need to take X amount and no less to start getting your bonuses, nor do you need to have a special item or be in special units.
That's why I didn't get it, though. I prefered EH because playing around with Tension is more fun then the "ordinary" abilities that NT gets. You get a pretty solid base of skills, but because you don't need to do anything to get them, they're a bit more limited.
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Post by Mechalomaniac on Mar 6, 2005 21:00:05 GMT -5
Well, I'm probably not the best person to be saying this, since I've been contemplating deleting my NT class but...
Newtypes are best used against things that need to dodge, having that inherent +5 DC. If they don't need to Dodge, that's going to waste. Therefore don't use NTs against SR pilots unless you can throw out big damage or status, and a lot of it. (X) attacks and lots of Multihits tend to be good for NTs. Alost like Frost said, take advantage of the many NT use systems, such as Biosensor or Psychoframe.
Also Pressure usually means they're blocking.
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Post by Tilus on Mar 6, 2005 21:07:47 GMT -5
"How to use the NT class!? That's easy! All you have to do is.." *THWACK*"Go back to writing that 2500 page essay on how the MH class sucks, you good for nothing idiot!"[/color] Aurelia, the Hangar of Stuff's resident Newtype[/url], poses as she drops Tilus's own Diamond Staff on his now-unconscious body, then pulls out a slip of paper. "Well, if you want to know how to win as a Newtype, go ahead and read this. After all, looking at your ARC and your.. umm, preferences, it seems you might prefer my opinion over the opinion of some lazy sleepyhead like HIM.."[/color] Aurelia drops the piece of paper on the table in front of Altair, then drags Tilus's body out the door! As you look at the piece of paper, it reads as such: --- How to Win as a Newtype[/color][/size] by Aurelia Halegoode"Alright, so you've got a Newtype class and you don't know how to win with it. That's okay, because I'm here to teach you how to win! It's really not that difficult.. Newtype is a pretty straightforward class.
Like with any class, you should always be looking to play to your strengths - Mazinger Pilots should be able to tank well, Valkyrie Pilots should be able to dodge well, and so on. So, what's Newtype's strength? Look at that inherent +TDC modifier it gets on all its' attacks.. Yes, that's right, your Newtype should be looking to force your opponent to dodge for high +TDC modifiers as much as possible!
Me, as long as the rest of my friends, also have a few items they take with them in almost all of their matches to help them out.. generally, they work so well when they have these items around that it makes the class even more powerful than you might ever imagine! A few items your Newtype should look into are the Hi-Performance Targetter, the Hybrid Dual Sensor, and the Grapple Sensor. With the HPT, your opponents will automatically be dodging for +10 TDC to all your attacks, and with the HDS and Grapple Sensor they will deal much more damage than normal and still get a +8 TDC modifier to them. Remember, you want to force your opponent to dodge your attacks - and if it hurts greatly for them to dodge, then you'll have the advantage!
Another thing you want to look into is obtaining more Newtype-use units, especially ones that use systems which require Newtypes to use, such as Biosensor or Psycoframe - these systems also have inherent +TDC modifiers to them when used by a Newtype, which also are extremely helpful to have. You'll especially want to have a main character Char's Counterattack unit and evo it up - a couple of extremely good units come from them, such as Double Fin Funnel Nu Gundam and Impact Sazabi, which will give you a definite edge in bigger matches such as events.
Also, as a last resort, you may also want to think about getting a Flash System - it allows you to summon G-bits, which in all honesty are a bit on the spammy side and shouldn't be used at will to run over opponents in fights. But, if you ever get into a fight where a lot is at stake, and you've run out of options, it can certainly help turn the tide in your favor. Just don't use it too much, or people might start shying away from you!
Now, sure, Newtypes have its' weaknesses - especially if your opponent's incredibly tanky and as such you're unable to force them to dodge. Even I admit Newtypes aren't perfect for every situation.. no class is, to be honest with you. However, when used correctly and at the right time, Newtypes can be incredibly powerful. Just make sure you use them when you feel it's right to do so and you'll be fine."
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Post by WesleyGibson on Mar 6, 2005 21:16:35 GMT -5
The reason your NT seems bad is that tanking is so much more useful than dodging, so people naturally come prepared to tank. NT is supposed to be extremely accurate and agile. Being agile usually doesn't mean much now adays (as long as you can get a min DC of 5 should it be absolutely neccessary) and unless you've picked yourself a very one-sided setup, +TDC usually isn't anywhere near as powerful as better damage or damage absorbtion. You really aren't likely to take home a win with a NT unless you were going to win anyway. The class would do fine if all things were equal, the just aren't.
My advice, hang onto it until we have replenishable dodging and see if you're fairing better. That's why I haven't dumped it yet, there's a real possibility it will improve.
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Post by MISTER TIBBS on Mar 6, 2005 22:17:17 GMT -5
Schwarzergeist, man. Schwarzergeist.
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Post by Altair Specineff on Mar 7, 2005 0:56:19 GMT -5
Tilus> Umm... wow... thanks, but I wasn't serious about the essay. Wesley> Yep, I... figured that somehow. Add to that that most RR Classes can dodge but are also obligated to just NOT tank, while SRs, while tanking most of the time, simply dodge when they need to, to keep them alive a couple of turns longer. 'Sack> Hmm... Well, whatever the case, thanks everyone for your input. I just may hold on to this class a little longer... maybe if I just do ( ALOT) more leveling up, it might prove to be good in the long run.
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Post by Arad Baranga on Mar 7, 2005 1:28:45 GMT -5
Newtype is the best class to use status attacks with. Since Pressure is pretty much saying "Hey, block this," you'll like to throw a DESTROY or PARALYZE when you use it, and since the opponent HAS to dodge those attacks, your DC mod works even better here.
Also, thanks to the way Pressure works, it compliments Stealth or units with HP/EN regen nicely. Lets you charge for another turn.
As well, I'd recommend getting Recognition. Not hard to survive until it activates. Once it does, your DC will instantly drop to 5 - 1 in any normal unit, even lower in a unit with a DC mod, and your Target DC bonus will balloon. In fact, it should activate the very turn that you use Pressure for the first time, which is handy for tossing out a +DC status attack.
Finally, look forward to the modifications from Replenishable Dodging. That'll help the NT.
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Post by Aslan Cross on Mar 7, 2005 4:21:34 GMT -5
Hi Nu Gundam, Sazabi, and Shehariah are all good reasons to keep your NT class. NT isn't totally awesome in duels, but I find that it makes an EXCELLENT support, especially alongside my PT.
NT also exploits the strengths of the vastly underrated Snipe units a lot. So far, my NT class has the best win/loss ratio among my characters.
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Post by Shadowalker on Mar 7, 2005 6:05:36 GMT -5
Hi Nu Gundam, Sazabi, and Shehariah are all good reasons to keep your NT class. NT isn't totally awesome in duels, but I find that it makes an EXCELLENT support, especially alongside my PT. NT also exploits the strengths of the vastly underrated Snipe units a lot. So far, my NT class has the best win/loss ratio among my characters. hey aslan i thought the snipe thingie doesnt stack with anything.... altair.... Zero system + NT Pilot + HPT + Precognition =Ouch dodging
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Post by Aslan Cross on Mar 7, 2005 6:07:39 GMT -5
The Snipe seishin doesn't, but the Snipe mech ability does.
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Post by Fayt Leingod on Mar 7, 2005 7:42:48 GMT -5
Why NT is good:
*Read above*
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Post by RurouninMao on Mar 7, 2005 8:08:33 GMT -5
hmmm well you can always try EH
But seriously, the main reason why NT is good is due to versitility. you bring all his ability any mech you ride, youdont get nasty side effects, and dont really need super set up, basic mid tier stuff will go a long way with it. Also mechs and system wise, NT has broad range of stuff he/she can use.
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