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Post by Tristan on Feb 25, 2005 4:03:54 GMT -5
Aslan needs to sticky this. But do so.
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Post by Radius on Feb 25, 2005 4:12:52 GMT -5
Twilight LANCERStatistics: HP: 220, EN: 120, IS: 1, Move: F/H/G, Size: M, Class: BossWeapons: Divine Arm (M)- 40 damage, PARALYZE Divine Arm LANCER (V)- 15 damage x 3/2 EN Divine Arm Blast (S)- 75 damage, 4 EN/shot LANCER (BSX)- 40 damage/2 EN Graviton Crash (SX)- 75 damage/2 EN Twilight Butterfly- DESTROY:L3, EN DAMAGE, 65 EN/attackInherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: LANCER 4) EN Regen 25% 5) Offence Mode 6) N-Jammer Canceller 7) Perfect Phase Shift Armor (Armor) 8) E-Field (Barrier) 9) Zero System (System) 10) Graviton Crash: Target's Dodge Cost +3 11) Twilight Butterfly: Target's Dodge Cost +5Gundam Theme Used
300 Points
50 Points (Zero System) 50 Points (EN Regen 25%) 50 Points ((SX) 30 damage/EN, +3 DC) 40 Points (Offence Mode) 30 Points (Perfect Phase Shift Armor) 30 Points (E-Field) 30 Points ((V) 15 x 2 damage/2 EN) 10 Points ((M) 40 damage) 6 Points (30 EN) 4 Points (20 EN)
150 Boost Points
Divine Arm ((M) 40 Damage): 5 Points (Add PARALYZE)
Divine Arm LANCER ((V) 15 damage x 2): 15 Points (1 Extra Hit)
Divine Arm Blast ((S) 75 damage): None
LANCER ((BSX) 20 damage/EN): 13 Points (+100% Damage (Perfect))
Graviton Crash ((SX) 30 damage/EN, +3 DC): 25 Points (+100% Damage (Perfect)) 38 Points (+50% Damage (X))
Twilight Butterfly (DESTROY:L2, EN DAMAGE, 35 EN/attack): 20 Points (D:L3 (Perfect)) 30 Points (+5 DC (Status))[/color]
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Post by MISTER TIBBS on Feb 25, 2005 9:27:32 GMT -5
Perfect Deus Ex MachinaStatistics: HP: 500, EN: 220, IS: 1, Move: F/G, Size: L, Class: BossWeapons: Spirit Flash (S)- 113 damage, 4 EN/attack Positron Blast (BS)- 150 damage x 2, 8 EN/attack Deus Ex Machina: Rave Slash- 500 damage, 8 EN/attack Deus Ex Machina: Rave Frenzy (S)- 100 damage x 4, 15 EN/attack Deus Ex Machina: Blasting Zone (S)- DESTROY:L2, 23 EN/attack MAP Weapons: Positron Blast (BI:7)- 400 damage, 45 EN/attack[/color] Inherent Abilities: 1) Countercut 2) Shield 3) Rob Makonomi (Sidekick) 4) HP/EN Regen 10% 5) Damage Received -25% 6) Gravity Wall (Barrier) 7) Spirit Infusion: Same effects as Direct Feeling Control 8) Deus Ex Machina: Rave Frenzy: +5 to Target's DC. 9) Positron Blast (MAP): +5 to Target's DC.Rob Makonomi (Sidekick)[/color] Function:Sidekick: Has his own SP pool. After battle, you may give any amount of earned UPs to your sidekick instead. These UPs can only be used to buy a new seishin spell. Rob Makonomi may only memorize up to a maximum of four seishin spells. Existing seishins and new seishin bought with UPs CANNOT be overwritten. Starting Max SP: 30, Maximum SP Cap: 100 Seishins (3/6):- Resist- Sure Hit- Perserverance- None - None - None Systems Management:1) -25% damage reduction 2) All Weapon Damage +10% 3) All Weapons +15% damage Shield Tempering:- Damage reduction during shield usage is -75% instead. - User may negate a single PARALYZE attack with 2 shields, or a DESTROY attack with 5 shields. Boss Dressup (Motar Headd Bundle) Point Usage (1/300): Melee Weapon - 40 points Multi-hit Weapon - 30 points Status Weapon - 30 points 10% HP Regen - 30 points 10% EN Regen - 30 points Damage reduced by 25% - 25 points Gravity Wall - 20 points Direct Feeling Control - 35 points +200 HP - 40 points +70 EN - 14 points Size Increase to L - 5 points
Boss Dressup Boost Point Usage (3/150): +50% damage to Spirit Flash - 8 points +1 hit to Positron Blast (non-MAP) - 13 points +100% damage and +50% damage to Deus Ex Machina: Rave Slash - 50 points +100% damage and +5 to TDC to Deus Ex Machina: Rave Frenzy - 38 points (S) tag and -25% reduction to EN cost to Deus Ex Machina: Blasting Zone - 38 points
Fatima Dressup Point Usage (4/4, and 600/600 UPs) -25% Damage Reduction - 2 points All Weapon Damage +10% - 1 point All [fist] Weapons +15% damage - 1 point Resist - 150 UPs Sure Hit - 250 UPs Preserverance - 200 UPs
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Post by Trigger on Feb 25, 2005 14:06:36 GMT -5
Just the base Stats: StarslayerStatistics: HP: 500, EN: 200, IS: 1, Move: H, Size: M, Class: BossWeapons: Speid (M) - 20 damage x 2 Blood Wave (S) - 75 damage, 4 EN Saber (MX) - 15 damage/EN Lancer (MX) - 50 damage/2 EN Beam Machine Gun (BV) - 30 damage/EN Buster Faust (BS) - 100 damage x 2, 10 EN Star Destroyer (S) - DESTROY:L2, 45 EN
MAP Weapons: Buster Launcher (BI:7) - 400 damage, 45 ENFrame: Mortar Headd[/color] Inherent Abilities: 1) Usable by Lieutenants or higher 2) Countershoot: Beam Machine Gun 3) Countercut 4) Veil5) Knight's Armor (Armor): Damage reduced by 25% 6) 25% HP Regen7) Shea [Fatima]8) Bunshin (2/4)9) Beam Machine Gun: +3 to Target's Dodge Cost 10) Buster Launcher: + 5 to Target's Dodge Cost 11) Star Destroyer: Pay 20 extra EN. Star Destroyer gains "Direct Attack" for that round --------------------------------------------- SheaFunction: Sidekick: Has its own SP pool. After battle, you may give any amount of earned UPs to your sidekick instead. These UPs can only be used to buy a new seishin spell. Fatima may only memorize up to a maximum of four seishin spells. Existing seishins and new seishin bought with UPs CANNOT be overwritten. Starting Max SP: 30, Maximum SP Cap: 100 Cueernt UPs: 100Seishins (1/6):- Great Effort - 20 SP - User's UP gain is doubled at the end of the battle regardless of the result. In SAMW matches, this affects all sub-characters that are INSIDE that unit as well. - None - None - None - None - None Systems Management:- -7 to Dodge Cost - -25% Damage Reduction Shield Tempering:- Damage reduction during shield usage is -75% instead. - User may negate a single PARALYZE attack with 2 shields, or a DESTROY attack with 5 shields. ----------------------------------------------------- Inherant Weapon Costs: Blood Wave - 15 Points Lancer - 25 Points Buster Launcher - 50 Points
Base Points (300): Bunshin (2/4) - 50 points Veil - 30 points (Does not require Shields. Will Overwrite them.) 25% HP REGEN - 50 points Knight Armor - 20 points + 200 HP - 40 Points + 50 EN - 10 Points Star Destroyer - 30 points Buster Faust - 20 points Speid - 10 points Beam Machine Gun/CS - 30 points Saber - 10 points
Boost Points (150): Star Destoryer - 68 Points [Group 4] Add (S) to Star Destroyer [Group 6] Star Destroyer gains "Pay 20 extra EN. Boosted Single Hit Attack gains "Direct Attack" for that round
Buster Faust - 30 Points [Group 1] Add a (1) extra hit to Buster Faust
Lancer - 38 Points [Group 2] Reduce the EN cost of Lancer by 25%
Fatima Dress up [4 Points]: -7 to Dodge Cost - 2 Points -25% damage reduction - 2 Points
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Post by Umbaglo on Feb 25, 2005 18:17:03 GMT -5
White NebelStatistics: HP: 575, EN: 115, IS: 1, Move: F, Size: LL, Class: BossWeapons: Anti-Missile Bulge Cannons- 15 damage x 3, 20 rounds Close-Combat Bulge Cannons- 20 damage, 30 rounds Gravity Pulse (S)- 75 damage, EN Damage, 5 EN/attack Powered Bulge Cannon- 150 damage, 30 rounds Space Squid Missiles (SX)- 60 damage/2 EN Gravity Wave (SV)- 60 damage/EN Gedult Cannon (S)- DESTROY:L2, 30 EN/attackInherent Abilities: 1) Usable by Lieutenants and higher. 2) Countershoot: Anti-Missile Bulge Cannons, Close-Combat Bulge Cannons, Powered Bulge Cannon, Gravity Wave 3) Gravity Territory (Barrier) 4) Mothership Class (30) 5) Breaker canceller 6) HP/EN Regen 25% 7) Gedult Cannon: Target's Dodge cost +10Purchasing Cost: 3500 PCsSuper AM Wars Pilot Slots: 5 Theme: Aerogator Point Usage: 90 for 25% HP/EN Regen 50 for Mothership 40 for Gravity Wave 35 for Gravity Territory 35 for 175 HP 20 for Powered Bulge Cannon 10 to remove (P) from Space Squid Missiles 5 for Close-Combat Bulge Cannons 5 for Anti-Missile Bulge Cannons 5 for 25 EN 5 for Size Up
Boosts: 50 for Gedult Cannon (Add (S), TDC +5) 25 for Powered Bulge Cannon (+50% damage, +50% ammo) 25 for Space Squid Missiles (+50% damage, +100% damage) 20 for Gravity Wave (+50% damage) 19 for Gravity Pulse (EN -25%, EN Damage) 6 for Anti-Missile Bulge Cannons (+1 hit, +50% damage) 3 for Close-Combat Bulge Cannons (+50% ammo)
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Post by Aslan Cross on Feb 26, 2005 2:16:01 GMT -5
Now with a sprite. Standard Battle Theme: Bloody Dominion Manufacturer: Zion Military Industries Model Number: ZMI-MRCAVA-000 Codename: Josiah Unit Type: Advanced Anti-GAIA MRCAVA
ZMI-MRCAVA-000 Josiah Statistics:
[/li][li] Structural Integrity: 315 [/li][li] Reactor Output: 160 [/li][li]IS: 1[/b] Size: L Movement: F/H/G [BOSS CLASS][/color] Armament: CIWS- 19 damage x3, 20 rounds Feather (PSX)- 25 damage/EN Kinesis Weapon (BSV)- 56 damage/EN Final Vesper (S)- PARALYZE, 5 EN Quantum Flare (S)- 94 damage, EN Damage, 8 EN R-Galvornika (M)- 131 damage + 56 damage Caelis Lachrimae (BSX)- 48 damage/EN Rapture of the Father- DESTROY-III, 60 ENMiscellaneous Information:
[/li][li] Command Clearance Level: Lieutenant [/li][li] Countercut [/li][li] Countershoot: CIWS, Kinesis Weapon, Caelis Lachrimae [/li][li] [HP/EN Regen] Zoe Gate: 25% [/li][li] [Barrier] Heidelberg Sphere Same effects as E-Field[/li][li] [Bunshin] RZ Dive: 1/3 [/li][li] [System] Serafina: Same effects as Direct Projection System[/li][li] [Direct RZ Projection {20 EN}]: Quantum Flare gains "Direct Attack" for one turn. [/li][li] [Canceller] Breaker Canceller[/li][li] Kinesis Weapon: TDC +3 [/li][li] Final Vesper: TDC +5 [/li][li] R-Galvornika: TDC +5 [/li][li] Rapture of the Father: TDC+5 Extra Overtechnology Modifications:- Galvorn-III Frame: +50% HP - Hyper Zoe Gate: +50% EN - Maximizer: All weapons +25% damage[/color] Unit Notes: -Acquisition: Developed by ZMI, salvaged by ECCLESIA. [Haro Event Mod Prize + 1750 PCs Upgrade] -[BOSS DRESSUP] -CHIPPED: -Daba Chip (+50% HP&EN, +25% damage) [Customization Data] Aerogator Inherent Free Weapons + (S)- 75 damage, 4 EN [Quantum Flare] + (PSX)- 20 damage/EN [Feather] + DESTROY-II, 30 EN [Rapture of the Father] [Upgrade]+100 Customization Points; +50 Boost Points -30 +E-Field -90 +25% HP/EN Regen -30 +Bunshin -35 +Direct Projection System -03 +15 EN -02 +10 HP -10 +Status #2 [Final Vesper] -30 +Melee #7 [R-Galvornika] -35 +Spam #10 [Caelis Lachrimae] -30 +Variable #8 [Kinesis Weapon] -05 +Multihit #1 [CIWS] --------------------------------------- 300/300 Customization Points
[Boosts] -20 +Perfect-2: Rapture of the Father -18 +2-2: Caelis Lachrimae -08 +Perfect-1: Quantum Flare -11 +Perfect-5: Quantum Flare -15 +3-1: Kinesis Weapon -23 +3-2: Kinesis Weapon -15 +1-1: R-Galvornika -23 +1-3: R-Galvornika -03 +1-1: CIWS -04 +1-2: CIWS -05 +4-2: Final Vesper 145/150 Boost Points
Designated Pilot: Cross, Aslan Josiah [Captain][/size]
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Post by MISTER TIBBS on Feb 26, 2005 13:38:57 GMT -5
Astranagun KaiStatistics:HP: 300, EN: 120, IS: 1, Move: F/G, Size: L, Class: Boss[/color] Weapons: Psycho Vulcan- 30 damage x 2, 20 rounds Memory Blade (M)- 80 damage x 2 Psychic Burst (S)- 113 x 2 damage, 4 EN/attack T-Link Feathers (SV)- 60 damage/EN Amethyst Dreams (PSX)- 30 damage/EN Telekenesis Void (S)- DESTROY:L2, 30 EN/attack Mind over Matter- DESTROY:L3, 70 EN/shot MAP Weapons: Rain of Agony (PT:4)- 120 damage, 20 rounds[/color] Inherent Abilities:1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Psycho Vulcan, T-Link Feathers. 4) Breaker Canceller5) Nendou Field S (Barrier)6) 25% HP/EN Regen7) Bunshin (2/4)8) Mind over Matter: +10 to Target's Dodge Cost[/color] Boss Dressup (Aerogator Bundle) Point Usage (0/300): Single Hit Weapon - 5 points Melee Weapon - 10 points Variable/Rapid Weapon - 40 points Status Weapon - 30 points MAP Weapon - 15 points Nendou Field S - 40 points 25% HP/EN Regen - 90 points Bunshin (2/4) - 50 points +100 HP - 20 points +30 EN - 6 points
Boss Dressup Boost Point Usage (7/150): +50% damage and an extra hit for Psycho Vulcan - 6 points +100% damage and an extra hit for Memory Blade - 13 points +50% damage and an extra hit for Psychic Burst - 19 points +50% damage for T-Link Feathers - 20 points +50% damage for Amethyst Dreams - 10 points (S) tag for Telekinesis Void - 15 points DESTROY:L2 upgraded to L3 and +5 TDC to Mind over Matter - 50 points +50% damage for Rain of Agony - 8 points
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Post by Quattro Bajina on Feb 27, 2005 23:26:40 GMT -5
Still waiting for my March Stipend to buy this baby... but i'll just post it anyways. RotenKometStatistics:HP: 450, EN: 115, IS: 1, MOve: F, Size: LL, Class: BossWeapons: Beam Net (S)- PARALYZE, 5 EN Side Beam Cannon (BS)- 75 damage x 4, 15 rounds Scattering Mega Particle Cannon (BSX)- 40 damage/2 EN Sub Mega Particle Cannon (S)- 150 damage x 2, 6 EN Main Mega Particle Cannon (BSV)- 60 damage/2 EN Solar Ray Cannon (S)- DESTROY:L2, EN DAMAGE, 35 ENMAP Attacks: Hyper Mega Particle Cannon (BI:5)- 225 damage, 20 ENInherent Abilities:1) Usable by Lieutenants or higher 2) Mothership Class (30) 3) COuntershoot: Side Beam Cannon, Scattering Mega Particle Cannon, Main Mega Particle Cannon 4) Nanoskin Coating: 25% EN Regen 5) N-Jammer Canceller 6) Perfect Phase Shift Armor (Armor) 7) E-Field (Barrier) 8) Summon: Neo Zaku Bit x2 9) Side Beam Cannon & Main Mega Particle Cannon: Target's Dodge Cost +3 10) Hyper Mega Particle Cannon & Solar Ray Cannon: Target's Dodge Cost +5Frame Name: Gundam 300 Points Distribution: -5 Points Change Size to LL -30 Points for E-Field -45 Points for Summon Unit -50 POints for Mothership -50 Points for 25% EN Regen -30 Points for Perfect Phase Shift Armor -20 Points for Hyper Mega Particle Cannon -15 Points for Side Beam Cannon -10 Points for Beam Net -30 Points for Main Mega Particle Cannon -5 Points for +25 EN -10 Points for +50 HP 150 Boost Points Distribution: -20 Points for Solar Ray Cannon (Status Boost 1) -30 Points for Solar Ray Cannon (Status Boost 2) -13 Points for Scattering Mega Particle Cannon (Perfect Boost 3) -10 Points for Hyper Mega Particle Cannon (MAP Boost 3) -8 Points for Side Beam Cannon (High Damage/Multihit Boost 1) -11 Points for Side Beam Cannon (High Damage/Multihit Boost 2) -15 Points for Main Mega Particle Cannon (Perfect Boost 3) -23 Points for Main Mega Particle Cannon (V Boost 3) -8 Points for Sub Mega Particle Cannon (High Damage/Multihit Boost 2) -11 Points for Sub Mega Particle Cannon (Perfect Boost 3)------------------------------------------------------------------------------------- Neo Zaku BitStatistics:[/b] HP: 20, EN: 25, IS: 0, Move: F/G, Size: M, Class: SummonWeapons: Tackle (M)- 12 damage Buster Rifle (BSX)- 8 damage/EN Neo Zaku Machinegun (V)- 20 damage/EN Gwazine-Class Main Gun (S)- 90 damage x 2, 20 roundsInherent Abilities:1) Dodge cost is 14 2) Countershoot: Buster Rifle, Neo Zaku Machinegun, Gwazine-Class Main Gun 3) Nanoskin Coating: EN Regen 10%75 Points Distribution - 2 Summons: -15 Points for 10% EN Regen -5 Points for Buster Rifle -15 Points for Phalanx -9 Points for +15 EN -6 Points for -6 DC -25 Points for Bulge Cannon
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Post by Trigger on Feb 28, 2005 19:28:29 GMT -5
The Newest Version due to Dress up Mods StarslayerStatistics: HP: 500, EN: 200, IS: 1, Move: G, Size: M, Class: BossWeapons: Speid (M) - 20 damage x 2 Blood Wave (S) - 75 damage, 4 EN Chaff Wave (S) - PARALYZE, 5 EN S-Mine (PSX) - 30 damage/EN Beam Machine Gun (BV) - 30 damage/EN Buster Faust (BS) - 150 damage x 2, 8 EN Star Destroyer (S) - DESTROY:L2, 45 EN
MAP Weapons: Buster Launcher (BI:7) - 400 damage, 45 ENFrame: Mortar Headd[/color] Inherent Abilities: 1) Usable by Lieutenants or higher 2) Countershoot: Beam Machine Gun 3) Countercut 4) Veil5) Knight's Armor (Armor): Damage reduced by 25% 6) 25% HP Regen7) Shea [Fatima]8) Bunshin (2/4)9) Beam Machine Gun: +3 to Target's Dodge Cost 10) Buster Launcher: + 5 to Target's Dodge Cost 11) Star Destroyer: Pay 20 extra EN. Star Destroyer gains "Direct Attack" for that round --------------------------------------------- SheaFunction: Sidekick: Has its own SP pool. After battle, you may give any amount of earned UPs to your sidekick instead. These UPs can only be used to buy a new seishin spell. Fatima may only memorize up to a maximum of four seishin spells. Existing seishins and new seishin bought with UPs CANNOT be overwritten. Starting Max SP: 30, Maximum SP Cap: 100 Cueernt UPs: 100Seishins (1/6):- Great Effort - 20 SP - User's UP gain is doubled at the end of the battle regardless of the result. In SAMW matches, this affects all sub-characters that are INSIDE that unit as well. - None - None - None - None - None Systems Management:- -7 to Dodge Cost - -25% Damage Reduction Shield Tempering:- Damage reduction during shield usage is -75% instead. - User may negate a single PARALYZE attack with 2 shields, or a DESTROY attack with 5 shields. ----------------------------------------------------- Inherant Weapon Costs: Blood Wave - 15 Points Buster Faust - 25 Points Buster Launcher - 50 Points
Base Points (300): Bunshin (2/4) - 50 points Veil - 30 points (Does not require Shields. Will Overwrite them.) 25% HP REGEN - 50 points Knight Armor - 20 points + 200 HP - 40 Points + 50 EN - 10 Points Star Destroyer - 30 points Speid - 10 points Beam Machine Gun/CS - 30 points S-Mine - 20 points Chaff Wave - 10 points
Boost Points (150): Star Destoryer - 68 Points [Group 4] Add (S) to Star Destroyer [Group 6] Star Destroyer gains "Pay 20 extra EN. Boosted Single Hit Attack gains "Direct Attack" for that round
Buster Faust - 38 Points [Group 1] Add a (1) extra hit to Buster Faust
S-Mine - 30 Points [Group 2] +50% Damage to S-Mine
Fatima Dress up [4 Points]: -7 to Dodge Cost - 2 Points -25% damage reduction - 2 Points
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Post by Aslan Cross on Mar 1, 2005 1:45:33 GMT -5
Re-done. Man, the barrier sucks now. :/ Standard Battle Theme: Bloody Dominion Manufacturer: Zion Military Industries Model Number: ZMI-MRCAVA-000 Codename: Josiah Unit Type: Advanced Anti-GAIA MRCAVA
ZMI-MRCAVA-000 Josiah Statistics:
[/li][li] Structural Integrity: 315 [/li][li] Reactor Output: 160 [/li][li]IS: 1[/b] Size: L Movement: F/H/G [BOSS CLASS][/color] Armament: CIWS- 19 damage x2, 20 rounds Feather (PSX)- 38 damage/EN Kinesis Weapon (BSV)- 56 damage/EN Final Vesper (S)- PARALYZE, 4 EN Quantum Flare (S)- 94 damage, EN Damage, 8 EN R-Galvornika (M)- 131 damage + 56 damage Caelis Lachrimae (BSX)- 48 damage/EN Rapture of the Father- DESTROY-III, 60 ENMiscellaneous Information:
[/li][li] Command Clearance Level: Lieutenant [/li][li] Countercut [/li][li] Countershoot: CIWS, Kinesis Weapon, Caelis Lachrimae [/li][li] [HP/EN Regen] Zoe Gate: 25% [/li][li] [Barrier] Heidelberg Sphere Same effects as Gravity Wall[/li][li] [Bunshin] RZ Dive: 1/3 [/li][li] [System] Serafina: Same effects as Direct Projection System[/li][li] [Direct RZ Projection {20 EN}]: Quantum Flare gains "Direct Attack" for one turn. [/li][li] [Canceller] Breaker Canceller[/li][li] Kinesis Weapon: TDC +3 [/li][li] Final Vesper: TDC +5 [/li][li] Rapture of the Father: TDC+5 Extra Overtechnology Modifications:- Galvorn-III Frame: +50% HP - Hyper Zoe Gate: +50% EN - Maximizer: All weapons +25% damage[/color] Unit Notes: -Acquisition: Developed by ZMI, salvaged by ECCLESIA. [Haro Event Mod Prize + 1750 PCs Upgrade] -[BOSS DRESSUP] -CHIPPED: -Daba Chip (+50% HP&EN, +25% damage) [Customization Data] Aerogator Inherent Free Weapons + (S)- 75 damage, 4 EN [Quantum Flare] + (PSX)- 20 damage/EN [Feather] + DESTROY-II, 30 EN [Rapture of the Father] [Upgrade]+100 Customization Points; +50 Boost Points -20 +Gravity Wall -90 +25% HP/EN Regen -30 +Bunshin -55 +Direct Projection System -03 +15 EN -02 +10 HP -10 +Status #2 [Final Vesper] -30 +Melee #7 [R-Galvornika] -25 +Spam #8 [Caelis Lachrimae] -30 +Variable #8 [Kinesis Weapon] -05 +Multihit #1 [CIWS] --------------------------------------- 300/300 Customization Points
[Boosts] -20 +Perfect-2: Rapture of the Father -13 +2-1: Caelis Lachrimae -19 +2-2: Caelis Lachrimae -08 +Perfect-1: Quantum Flare -11 +Perfect-5: Quantum Flare -15 +3-1: Kinesis Weapon -23 +3-2: Kinesis Weapon -15 +1-1: R-Galvornika -03 +1-1: CIWS -05 +4-2: Final Vesper -08 +4-4: Final Vesper -10 +2-1: Feathers /150 Boost Points
Designated Pilot: Cross, Aslan Josiah [Captain][/size]
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Post by Aslan Cross on Mar 2, 2005 6:17:55 GMT -5
Something I made while bored. I'll buy it later, but man, it's evil. Standard Battle Theme: JDK----Power Beyond God Manufacturer: GAIA Overtechnology, Inc. Model Number: GAIA-EMC-Arch|mod.SIGIL Codename: Esarhaddon Unit Type: Sigil's Custom EC
GAIA-EMC-Arch|mod.SIGIL Esarhaddon Statistics:
[/li][li] Structural Integrity: 500 [/li][li] Reactor Output: 220 [/li][li]IS: 1[/b] Size: L Movement: F/G [BOSS CLASS][/color] Armament: Schwarzchild-Radius Knuckle (M)- 20 damage x 2 Shattered Salamander (S)- 75 damage, PARALYZE, 4 EN Manticore Malice (BS)- 150 damage, 8 EN Basilisk Backdraft- 105 damage x3, 10 rounds Heartless Hellion (X)- 60 damage/2 EN Shockwave Serpentarius- 300 damage, EN Damage, 18 EN Draconian Devastator- DESTROY-I, 10 EN Terminal Actualizer [MAP]---(BI:7)- 800 damage, 68 ENMiscellaneous Information:
[/li][li] Command Clearance Level: Lieutenant [/li][li] Countercut [/li][li] [Kinetic Canceller] Same effects as Veil.[/li][li] [HP Regen] MALAC-Beta: 25% [/li][li] [Sidekick;Fatima] Proserpina[/li][li] [System] Inanna: Same effects as Direct Projection System[/li][li] Shattered Salamander: TDC +5 [/li][li] Basilisk Backdraft: TDC +5 [/li][li] Terminal Actualizer: TDC +5[/color] [Customization Data] Mortar Headd Inherent Free Weapons + (S)- 75 damage, 4 EN [Shattered Salamander] + (BS)- 150 damage, 8 EN [Manticore Malice] + [MAP]---(BI:7)- 400 damage, 45 EN; TDC +5 [Terminal Actualizer] [Upgrade]+100 Customization Points; +50 Boost Points -55 +DPS -50 +25% HP Regen -30 +Veil -40 +200 HP -14 +70 EN -25 +Spam #7 [Heartless Hellion] -20 +Status #13 [Draconian Devastator] -25 +Single Hit #9 [Shockwave Serpentarius] -30 +Multihit #9 [Basilisk Backdraft] -10 +Melee #1 [Schwarzchild-Radius Knuckle] --------------------------------------- 299/300 Customization Points
[Boosts] -13 +1-1: Shockwave Serpentarius -19 +Perfect-5: Shockwave Serpentarius -08 +4-5: Shattered Salamander -13 +2-1: Heartless Hellion -19 +Perfect-3: Heartless Hellion -15 +1-1: Basilisk Backdraft -23 +1-3: Basilisk Backdraft -25 +Perfect-3: Terminal Actualizer -11 +1-3: Shattered Salamander 146/150 Boost Points
Designated Pilot: Duke SigilFatima: Proserpina SP: 30/30 Max: 100Seishins:
[/li][li] ひらめき Flash [/li][li] 根性 Perseverance [/li][li] 鉄壁 Iron Wall[/color]
[/li][li] 補給 Resupply[/color] Shield Tempering: - Damage reduction during shield usage is -75% instead. - User may negate a single PARALYZE attack with 2 shields, or a DESTROY attack with 5 shields.
Abilities:
[/li][li] -02: +Melee Synch: weapons +30% damage [/li][li] -02: +Active 3D Guidance: All weapons TDC +5 4/4 points consumed.[/color] [/size] EDIT: Realized this thing didn't have CC, so I nerfed Draconian Devastator and bought a cheap (M).
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Post by Quattro Bajina on Mar 2, 2005 13:21:26 GMT -5
Still hesitating on whether to buy this one or not. Gundam DX Tifa Adill CustomStatistics:HP: 270, EN: 120, IS: 1, Move: F/G, Size: M, Class: BossWeapons: Dual Vulcan (S)- 10 damage x 2, 20 rounds Hyper Beam Sword (BM)- 20 damage x 2 Divider (S)- 150 damage, PARALYZE, 6 EN DX Buster Rifle (B)- 240 damage x 2, 20 rounds MEPE Attack (SX)- 30 damage/EN Twin Satellite Cannon- DESTROY:L2, 34 ENMAP Attacks: Twin Satellite Cannon (I:20)- DESTROY:L2, 6 roundsInherent Abilities:1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Dual Vulcan, DX Buster Rifle 4) Nanoskin Coating: HP/EN Regen 25% 5) Breaker Canceller 6) Bunshin (2/4) 7) MEPE Attack & Twin Satellite Cannon: Target's Dodge Cost +5 8) Twin Satellite Cannon: Pay 20 extra EN. Boosted Single Hit Attack gains "Direct Attack" for that round. 9) Twin Satellite Cannon [MAP]: Target's Dodge Cost +10 10) Flash System Kai (Summon: DX-Bit x4)Frame Name: Ancestor 300 Points Distribution: -40 Points for Twin Satellite Cannon[MAP] -10 Points for Twin Beam Sword -5 Points for (B) in Twin Beam Sword -50 Points for Bunshin (2/4) -90 Points for HP/EN Regen 25% -10 Points for Removal of (P) in Inherent Weapon (MEPE Attack) -25 Points for DX Buster Rifle -5 Points for Dual Vulcan -45 Points for Summon Unit -6 Points for +30 EN -14 Points for +70 HP 150 Boost Points Distribution: -13 Points for DX Buster Rifle (High Damage/Multihit Boost 2) -19 Points for DX Buster Rifle (Perfect Boost 3) -20 Points for Twin Satellite Cannon (Status Boost 5) -30 Points for Twin Satellite Cannon (Perfect Boost 1) -10 Points for MEPE Attack (X Boost 1) -15 Points for MEPE Attack (X Boost 3) -20 Points for Twin Satellite Cannon [MAP] (MAP Boost 5) -8 Points for Divider (Perfect Boost 3) -11 Points for Divider (Status Boost 5) -3 Points for Dual Vulcan (High Damage/Multihit Boost 5)
-------------------------------------------------------------------------- DX-BitStatistics:HP: 20, EN: 10, IS: 0, Move: G, Size: M, Class: SummonWeapons: Tackle (M)- 12 damage Twin Satellite Beam (S)- 90 damage x 2, 20 rounds Self-Destruct (S)- 90 damage, 1 round.Inherent Abilities:1) Dodge cost is 5 2) Countershoot: Twin Satellite Beam 3) Only Summonable by Newtype Class 4) Self-Destruct: Destroy this unit if this attack is used. Can only be used 2 turns after deployment. Also activated when HP drops to 0 or is defeated by a DESTROY attack, but only deals 45 damage to destroyer instead.50 Points Distribution: -25 Points for Twin Satellite Beam +5 Points for Only Summonable by [Class] -15 Points for -15 DC -15 Points for Self-Destruct
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Post by Daki on Mar 6, 2005 4:17:14 GMT -5
Edgecrusher[/b] Statistics: HP: 220, EN: 125, IS: 1, Move: F/HG, Size: M, Class: BossWeapons: 1) Zero Catalyst Emission (S) 75 damage, PARALYZE 12 EN 2) Sapphire Spray (BSX) 20 damage/EN 3) Matter Compression Cluster (SX) 75 damage/2 EN 4) Zero Catalyst Splay - DESTROY:L3, 90 EN Map Weapons: 1) Leyline Disruption (D:7) 250 damage, 5 rounds; Damage can not be reduced in any way [/color] Inherent Abilities: 1) Usable by Lieutenants or higher 2) Cold Fusion Generator: HP/EN Regen 25% 3) Shed: Same as Rebirth 4) Summon Bio-omni Sphere x 2: Tensai only, stats below 5) Edgeless Design: Dodge cost -10, negative modifiers capped at +5 6) Genius Block: Negate 40 damage for 3 en 7) Psionic Reception Control: Same as Direct Feeling Control 8) Bioplate Armour:Damage Recieved -25% 9) Matter Compression Cluster: Target dodge cost +3 10) Particle Teleportation: Pay an aditional 20 en to add the Direct Attack effect to Zero Catalyst weapons.Frame name: Einst Base HP/EN: 220/100 Max HP/EN: 340/130
Gained Abilities: Rebirth, Summons Gained Weapon: (BSX) 20 damage/EN - For boost purpouses, this is worth 30 points. Gained Hissatsu: (I:7)- 250 damage, 5 rounds; Damage can not be reduced in any way - - For boost purpouses, this is worth 40 points. Avaliable Boosts: 2, 3, 4, 5
DESTROY:L2, 30 EN - 30 points (SX) 30 damage/EN - 50 points Waikyou Field: 35 points [AEROGATOR, ANCESTOR, EINST, LOE,G-GUNDAM, AURABATTLER] 25% HP/EN REGEN: 90 points Einst Modified Frame: 35 points; Dodge Cost -10. Negative Dodge Cost mods are capped at +5 Direct Feeling Control: 35 points [ALL] (Armour) Damage reduced by 25%: 20 points 25 EN - 5 points _________________________________ Total: 300/300 points
DESTROY:L2, 30 EN - 30 points Make L3 15 boost points Direct Attack Ability 23 boost points (SX) 30 damage/EN - 50 points Damage Increase 50% 25 boost points Damage Increase 100% 38 boost points 75 damage. 8 en - 15 points Paralyze tag, 8 points Direct Attack Ability 11 points (I:7)- 250 damage, 5 rounds - 40 points Add D tag 20 boost points _________________________________ Total: 140/150 boost points[/b] Bio-omni Sphere[/b] Statistics: HP: 20, EN: 60, IS: 0, Move: F/H Size: M, Class: SummonWeapons: 1) Hi-speed Ram (M) 12 damage 2) Gravity Smasher (V) 40 damage/en 3) Dim Sapphire Refraction (BSX) 8 damage/en[/color] Inherent Abilities: 1) Dodge cost is 20 2) Countershoot: Dim Sapphire Refraction 3) EN Regen 10% Two Summons: -75 points Ram (V)- 40 damage/EN --- 30 points EN Regen 10%: 15 points EN: 30 points per 50 EN Only Summonable by Tensai: -5 points Buster Rifle (BSX)- 8 damage/EN --- 5 points/CS ___________________________________ Total: 80/80 points[/b] Purchase Cost: 3500 PC's
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Post by Ryune Zoldark on Mar 10, 2005 11:40:49 GMT -5
Got it. Fixing as appropriate. Valcione KaiStatistics: HP: 220 EN: 120 Size: M Move: F/G Class: Boss Weapons: 1) Divine Saber ( M) - 80 damage 2) Hyper Beam Cannon ( S) - 75 damage, 4 EN/Attack 3) Mobius Jade ( S) - Paralyze, 5 EN/Attack, Target's Dodge Cost +5 4) Cross Burst Saucer ( S) - 50 damage x 8, 8 rounds 5) Cross Smasher - 300 damage, 20 rounds, Target's Dodge Cost +10 6) Engetssu Sappou - 250 damage x 2, 8 EN/Attack 7) Divine Saber: Tsuki no Mai - 38 damage/EN 8) Cross Smasher: Full Output - Destroy: L1 x 3, 30 EN/Attack, Target's Dodge Cost +5 Inherent Abilities: 1) Only usable by Ryune Zoldark. 2) Countercut: Divine Saber. 3) Countershoot: Cross Burst Saucer. 4) Gravity Wall. 5) Damage Received -25%. 6) Bunshin (2/4). 7) Dodge Cost -10. 8) DIrect Projection System. 9) HP/EN Regeneration 25%. Frame: Ancestor. Gravity Wall - 20 points Damage red - 25 points Bunshin - 50 points Dodge -10 - 30 points Direct proj. Sys. - 55 points +30 EN - 6 points +20 HP - 4 points M weapon - 10 points (S) Para - 10 points x 8 - 25 points Destroy x 2 - 35 points Cross Smasher - 30 points Total - 300 points Boosts: Divine Saber - Group 6 (+100% damage) - 5 points Mobius jade - Group 4 (+5 DC) - 5 points Cross Burst Saucer - Group 1 (+50% damage), Group 6 (+100% damage) - 31 points Cross Smasher - Group 1 (+10 DC) - 15 points Engetssu Sappou - (Group 6 (+100% damage), Group 1 (+50% damage) - 25 points Divine Saber: TnM - (Group 2 (+50% damage) - 18 points Cross Smasher: Full Output - Group 4 (+ 1 hit), (+5 DC) - 44 points Total - 143 points
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Post by Imban on Mar 10, 2005 12:04:08 GMT -5
Two things, Ryune~
1) Direct Projection System is a (System), so it's much better for us if you list it as a System-class ability, especially since the bonuses don't round before your Attacker bonus (and any others) are applied.
2) Stacking the +100% and +50% damage boosts results in +150% damage, not +200%.
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