Post by Daki on Jan 23, 2005 18:10:19 GMT -5
Here is my shot at the summon dressup. The points arnt very well distributed, but if its liked, I'll tweak them to be more practical. This one is very basic, no bells and whistles, in order to make the process of making boss units less chaotic ^^'
Points: 60 points to distribute.
Misc: Subtracting summons from the max (4) adds 30 points to the
distribution process. At four, dressups become size M. At two, dressups become size L. Add another 40 points if the summons cannot be resummoned. Support defense option cannot be used if you have more than 2 summons, unless you opt for the cannot be resummoned option.
Summons Subdressup[/b]
Statistics:
HP: 50 EN: 20 IS: 0, Move: G, Size: S
Weapons:
1) Heavy Vulcan (V)- 8 damage, 10 rounds[/color]
Inherent Abilities:
1) Dodge Cost is 10
2) Countershoot: Heavy Vulcan
_________________________________________
Mech Stats/Abilities
HP: 1 points per 1 HP
EN: 1 points per 1 EN
Shield: 10 points
Repair: 25 points
Resupply: 25 points
Orichalcon (HP +10, Damage Recieved - 25%): 35 points
Z.O. Alloy (HP +20, Damage Recieved -35%): 40 points
I-Field: 20 points
TE Sphere: 25 points
EN Regen 10%: 30 points
HP Regen 10%: 30 points
Support Defense: 60 points
Boson Jump System: 35 points
Tesla Drive (Dodge Cost -5): 15 points
Full Vernier (Dodge Cost -10): 25 points
Lock DC: 30 points
Self Destruct: 15 points
Affinity: 5 points
Hover (Move: H): 5 points
Fixed Flight (Move: F): 5 points
Flight (Move: F/G): 10 points
Weapons
AP Vulcan- 2 damage x 2, 15 rounds---5 points, CS
Heat Hawk (BM)- 6 damage---5 points, CC
Beam Rifle (B)- 18 damage, 15 rounds---5 points, CS
Mega Particle Gun (B)- 20 damage, 2 EN/shot---5 points, CS
Scatter Beam Gun- PARALYZE, 4 rounds---10 points
Missiles (PGR)- 10 damage, 20 rounds---10 points
Beam Naginata (BM)- 8 damage x 2---10 points, CC
Circle Laser (S)- 15 damage, 1 EN/shot---10 points, CS
Tehira Ray- 40 damage, 1 EN/attack---10 points
Tehira Ray Double- 30 damage x 2, 2 EN/attack---15 points
Mini Bug (PSX)- 3 damage/PC---15 points
Tatsumaki Gekiryuu Hou (S)- 90 damage, 5 EN/shot---20 points
Jigoku Zume (MS)- 50 damage x 2, 1 EN/attack, Sustained Paralysis 2:25--- 20 points
Multiple Beam Launcher (BSR)- 20 damage/EN---25 points, CS
Kalish Dive (SV)- 20 damage/EN---25 points
Benitaka no Mai (MX)- 20 damage/PC--- 25 points, CC
Child Funnel (BPSX)- 12 damage/EN---30 points
Hyouga Ranbu no Jutsu (S)- 30 damage x 2, 3 EN/attack, Mobility Break---30 points
Kaen Shoujin no Jutsu (D:4)- 70 damage, 10 EN/attack---30 points
Feather Funnel (SX)- 15 damage/2 EN---40 points[/color]
Points: 60 points to distribute.
Misc: Subtracting summons from the max (4) adds 30 points to the
distribution process. At four, dressups become size M. At two, dressups become size L. Add another 40 points if the summons cannot be resummoned. Support defense option cannot be used if you have more than 2 summons, unless you opt for the cannot be resummoned option.
Summons Subdressup[/b]
Statistics:
HP: 50 EN: 20 IS: 0, Move: G, Size: S
Weapons:
1) Heavy Vulcan (V)- 8 damage, 10 rounds[/color]
Inherent Abilities:
1) Dodge Cost is 10
2) Countershoot: Heavy Vulcan
_________________________________________
Mech Stats/Abilities
HP: 1 points per 1 HP
EN: 1 points per 1 EN
Shield: 10 points
Repair: 25 points
Resupply: 25 points
Orichalcon (HP +10, Damage Recieved - 25%): 35 points
Z.O. Alloy (HP +20, Damage Recieved -35%): 40 points
I-Field: 20 points
TE Sphere: 25 points
EN Regen 10%: 30 points
HP Regen 10%: 30 points
Support Defense: 60 points
Boson Jump System: 35 points
Tesla Drive (Dodge Cost -5): 15 points
Full Vernier (Dodge Cost -10): 25 points
Lock DC: 30 points
Self Destruct: 15 points
Affinity: 5 points
Hover (Move: H): 5 points
Fixed Flight (Move: F): 5 points
Flight (Move: F/G): 10 points
Weapons
AP Vulcan- 2 damage x 2, 15 rounds---5 points, CS
Heat Hawk (BM)- 6 damage---5 points, CC
Beam Rifle (B)- 18 damage, 15 rounds---5 points, CS
Mega Particle Gun (B)- 20 damage, 2 EN/shot---5 points, CS
Scatter Beam Gun- PARALYZE, 4 rounds---10 points
Missiles (PGR)- 10 damage, 20 rounds---10 points
Beam Naginata (BM)- 8 damage x 2---10 points, CC
Circle Laser (S)- 15 damage, 1 EN/shot---10 points, CS
Tehira Ray- 40 damage, 1 EN/attack---10 points
Tehira Ray Double- 30 damage x 2, 2 EN/attack---15 points
Mini Bug (PSX)- 3 damage/PC---15 points
Tatsumaki Gekiryuu Hou (S)- 90 damage, 5 EN/shot---20 points
Jigoku Zume (MS)- 50 damage x 2, 1 EN/attack, Sustained Paralysis 2:25--- 20 points
Multiple Beam Launcher (BSR)- 20 damage/EN---25 points, CS
Kalish Dive (SV)- 20 damage/EN---25 points
Benitaka no Mai (MX)- 20 damage/PC--- 25 points, CC
Child Funnel (BPSX)- 12 damage/EN---30 points
Hyouga Ranbu no Jutsu (S)- 30 damage x 2, 3 EN/attack, Mobility Break---30 points
Kaen Shoujin no Jutsu (D:4)- 70 damage, 10 EN/attack---30 points
Feather Funnel (SX)- 15 damage/2 EN---40 points[/color]