Post by Frost Winterheim [In Suit] on Dec 14, 2004 20:14:17 GMT -5
Enhancement Module Chip
Classification: High-tier
Effects:
- permanently adds 1 IS to unit
Restrictions:
- can only be installed to units with 1-2 item slots
- can only be installed on a unit once
- cannot be installed on a unit that has already been upgraded by the Silmaril Chip
Ammo Capacity Augmentation
Classification: Mid-tier
Effects:
- permanently increase all by ammo by 25%
Restrictions:
- can only be installed up to four times on any unit
Assault Boost Chip
Classification: Mid-tier
Effects:
- permanently increase all weapon damage by 25%
Restrictions:
- can only be installed up to four times on any unit
Prism Armor
Classication: High-tier
Effects:
- installed unit gains Prism Armor (Armor): Damage received -30% and HP +30%
Restrictions:
- can only be installed on units without any form of damage reduction or armor
- cannot be installed on units that transform, combine or evolve into units that have any form of general damage reduction or armor (i.e. inherent DR that has no specific name or is not acquired from a specific system)
- cannot be installed on units with Hellrock Armor
Hellrock Armor
Classification: High-tier
Effects:
Hellrock Armor does either one of the following:
- Unit's inherent Damage Reduction or Armor is increased by 50% and is converted into Armor
- If the unit has a fixed-value reduction Armor (such as Phase Shift Armor) and does not have any inherent Damage Reduction, then it gains Damage Reduced -25%
- If the unit has a fixed-value reduction Armor (such as Phase Shift Armor) and does have inherent Damage Reduction, then that reduction is increased by 15%.
Restrictions:
- can only be installed on units that have inherent armor or damage reduction except DR that comes from specific inherent abilities like Skill of the Sword Saint or from inherent systems.
- cannot be installed on units that evolve, combine or transform into units that do not have armor or damage reduction
- cannot be installed in units with Prism Armor
Nuclear Reactor (Real)
Classification: High-tier
Effects:
- installed unit gains EN regen: 10%
Restrictions:
- cannot be installed on units that already have EN regen or units that have both HP and EN regen
- can only be installed on any unit once
Armor Plate
Classification: Low-tier
Effects:
- increase unit's HP by 10
Restrictions:
- can only be installed on any unit five times
Output Boost
Classification: Low-tier
Effects:
- increase unit's EN by 10
Restrictions:
- can only be installed on any unit five times
One last look before we release these.
Classification: High-tier
Effects:
- permanently adds 1 IS to unit
Restrictions:
- can only be installed to units with 1-2 item slots
- can only be installed on a unit once
- cannot be installed on a unit that has already been upgraded by the Silmaril Chip
Ammo Capacity Augmentation
Classification: Mid-tier
Effects:
- permanently increase all by ammo by 25%
Restrictions:
- can only be installed up to four times on any unit
Assault Boost Chip
Classification: Mid-tier
Effects:
- permanently increase all weapon damage by 25%
Restrictions:
- can only be installed up to four times on any unit
Prism Armor
Classication: High-tier
Effects:
- installed unit gains Prism Armor (Armor): Damage received -30% and HP +30%
Restrictions:
- can only be installed on units without any form of damage reduction or armor
- cannot be installed on units that transform, combine or evolve into units that have any form of general damage reduction or armor (i.e. inherent DR that has no specific name or is not acquired from a specific system)
- cannot be installed on units with Hellrock Armor
Hellrock Armor
Classification: High-tier
Effects:
Hellrock Armor does either one of the following:
- Unit's inherent Damage Reduction or Armor is increased by 50% and is converted into Armor
- If the unit has a fixed-value reduction Armor (such as Phase Shift Armor) and does not have any inherent Damage Reduction, then it gains Damage Reduced -25%
- If the unit has a fixed-value reduction Armor (such as Phase Shift Armor) and does have inherent Damage Reduction, then that reduction is increased by 15%.
Restrictions:
- can only be installed on units that have inherent armor or damage reduction except DR that comes from specific inherent abilities like Skill of the Sword Saint or from inherent systems.
- cannot be installed on units that evolve, combine or transform into units that do not have armor or damage reduction
- cannot be installed in units with Prism Armor
Nuclear Reactor (Real)
Classification: High-tier
Effects:
- installed unit gains EN regen: 10%
Restrictions:
- cannot be installed on units that already have EN regen or units that have both HP and EN regen
- can only be installed on any unit once
Armor Plate
Classification: Low-tier
Effects:
- increase unit's HP by 10
Restrictions:
- can only be installed on any unit five times
Output Boost
Classification: Low-tier
Effects:
- increase unit's EN by 10
Restrictions:
- can only be installed on any unit five times
One last look before we release these.