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Post by Umbaglo on Mar 5, 2005 19:48:27 GMT -5
"It's the stuff you use on REALLY big bugs. Let's see what we've got."
Participants/Mechs: Gouf/Geno Saurer, Avitar/Strike Raid Format: 1v1 Location: Space Limit: 150 Items: No Hi-Tier Size: Active
"Who will survive? The heat will be on!"
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Post by Gouf on Mar 5, 2005 19:53:14 GMT -5
Name: Gouf Rank: Lieutenant Pilot Ablity: Psychodriver Ability Effect:- Dodge: 12 PCs - Minimum Dodge: 5 PCs - Countercut: 2 EN or 6 PCs - Psychic Overload: Negate all damage dealt against you for 1 turn. Does NOT negate status attacks. Allowed ability usage depends on rank. Lieutenant: Usable 10 times per fight. Requires 1 turn to charge between uses.- Only ones able to activate the Nendou Field. - Nendou Field: The protective powers of this barrier depend on your rank: Lieutenant: Nendou Field protects against 20 damage.SP: 88 Seishin spell's:1) Greater Perserverance (40 SP) Geno SaurerStatistics: HP: 41 (45), EN: 32 (35), IS: 2, Move: G, Size: MWeapons: Laser Gun (BV)- 8 damage, 10 rounds Wire Claw (M)- 10 damage, PARALYZE Hyper Killer Claw (M)- 12 damage x 2 Long Range Laser (B)- 15 damage x 2, 2 EN/shot Charge Particle Cannon (BS)- 60 damage, 3 EN/shot
MAP Attack: Charge Particle Cannon (BI:2)- 40 damage, 5 EN/shotInherent Abilities: 1) Zoids; Usable by Sergeants or higher 2) Countershoot: Laser Gun, Long Range Laser 3) Damage Received -10%Items: 1) 8 2) Tem Ray Circuit
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Post by Avitar Diggs on Mar 5, 2005 20:13:15 GMT -5
Pilot: Name: Avitar Diggs Age: 19 DOB: May 16 Point of Origin: Unknown Class: Newtype Ability Ranking: Lieutenent Starting Max SP: 88 Current SP: 141 Maximum SP Cap: 175 Skills & Abilities - Newtype Ability Level: Decreases Dodge Cost and increases target's Dodge Cost. Private: Dodge Cost is 9, Target's Dodge Cost +1 Corporal: Dodge Cost is 9, Target's Dodge Cost +2 Sergeant: Dodge Cost is 8, Target's Dodge Cost +3 Ensign: Dodge Cost is 8, Target's Dodge Cost +4 Lieutenant: Dodge Cost is 7, Target's Dodge Cost +5 - Countercut: 2 EN or 4 PCs - Countershoot: Refer to Countershoot in Counterstrike! Guide to Inherent Mech Abilities in the Rules section. - Psyco Wave Control: Only ones able to execute weapons/abilities requiring the Newtype/Enhanced Human pilot classes (Funnels, etc). - Pressure: Disables the attack phase of a single target for one turn. Requires charging. Pressure is used ONLY during the attack phase. Private: Usable after 8 turns Corporal: Usable after 7 turns Sergeant: Usable after 6 turns Ensign: Usable after 5 turns Lieutenant: Usable after 4 turns -Gunfight Pilots who prefer not to get the paint on their mechs scratched up in melee fighting may opt to be trained in the art and science of marksmanship. Increases damage by X, where X is: Level 1: 10%. -Recognition Pilots can learn how to anticipate enemy attack, defense, and movement patterns, allowing them not only to evade better, but also to know where to place their blows. Level 1: Dodge Cost -3 and Target's Dodge Cost +3. Cost is variable depending on how soon you want to activate. Turn 1: 40 PCs; Turn 2: 20 PCs; Turn 3; 10 PCs; Turn 4 and thereafter: Free. Conversion Cost: 1400 PCs Inherent Seishin: Greater Perserverence Flash Direct Attack Resist Mech: RAID Strike GundamStatistics: HP: 60(50), EN: 65(30), IS: 2, Move: G, Size: MWeapons: Igelstellung- 13(3) damage, 20 rounds Armor Schneider (M)- 16(6) damage x 2 57mm Hi-Energy Beam Rifle (B)- 22(12) damage, 8 rounds Trichterblüte (BPSX)- 20(10) damage/EN. Requires NT/EHInherent Abilities: 1) Usable by Sergeants or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, 57mm Hi-Energy Beam Rifle, Trichterblüte <br>5) Dodge Cost -3 6) I-Field (Barrier) 7) Phase Shift Armor (Armor)Items: Large Generator(Inferno) A-Up Unit (SC) (Inferno)
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Post by Umbaglo on Mar 5, 2005 20:18:10 GMT -5
"Before you begin, there are a few simple rules to follow. Follow them well, for they are the key to victory."
Initiative: Gouf Prone Time: 48 hours per side Math: 3X Check
"Take it to the max, competetors, and don't hold back! Let's ROBATTLE!"
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Post by Gouf on Mar 5, 2005 20:26:31 GMT -5
P.S. PHASE Seishin Used: None SP Used: None Effect: None
8 Seishin Used: Aid Target: Gouf SP Used: 35 SP Effect: Casts Great Effort on yourself or one target ally.DEFENSE PHASE: Attacking Weapon: None Action Taken: None Damage Taken: None Resources Spent: NoneATTACK PHASE: Weapon Used: Long Range Laser (B) Target(s): Strike RAID Damage Dealt: 15 damage x2 Resources Spent: 2 EN Status Effect: NoneStatistics: HP: 41/41 EN: 30/32 PCs: 150/150 SP: 88/88 Psychic Overload: 10/10: Charge 1/1 8 SP: 0/35
UPs mod: Aid
Weapons: Laser Gun (BV)- 8 damage, 10 rounds Wire Claw (M)- 10 damage, PARALYZE Hyper Killer Claw (M)- 12 damage x 2 Long Range Laser (B)- 15 damage x 2, 2 EN/shot Charge Particle Cannon (BS)- 60 damage, 3 EN/shot
MAP Attack: Charge Particle Cannon (BI:2)- 40 damage, 5 EN/shot
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Post by Avitar Diggs on Mar 5, 2005 21:03:27 GMT -5
Defense: Incoming: Long Range Laser Action: I-Field x2 Used: 2 EN
Attack: Outgoing: Igelstellung Mods: TDC +5 Damage: 13 Unsed 1 round
Stats: HP: 60/60 EN: 63/65 SP: 141/141 PC: 150/150
Anti-Beam Shield: 10/10
Pressure: (X)( )( )( ) Recongniton: Inactive
Weapons: Igelstellung- 13(3) damage, 20 rounds Armor Schneider (M)- 16(6) damage x 2 57mm Hi-Energy Beam Rifle (B)- 22(12) damage, 8 rounds Trichterblüte (BPSX)- 20(10) damage/EN. Requires NT/EH
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Post by Gouf on Mar 5, 2005 21:29:51 GMT -5
P.S. PHASE Seishin Used: None SP Used: None Effect: NoneDEFENSE PHASE: Attacking Weapon: Igelstellung Action Taken: Hit Damage Taken: 14 damage Resources Spent: NoneATTACK PHASE: Weapon Used: Long Range Laser (B) Target(s): Strike RAID Damage Dealt: 15 damage x2 Resources Spent: 2 EN Status Effect: NoneStatistics: HP: 27/41 EN: 28/32 PCs: 150/150 SP: 88/88 Psychic Overload: 10/10: Charge 1/1 Ready 8 SP: 0/35
UPs mod: Aid
Weapons: Laser Gun (BV)- 8 damage, 10 rounds Wire Claw (M)- 10 damage, PARALYZE Hyper Killer Claw (M)- 12 damage x 2 Long Range Laser (B)- 15 damage x 2, 2 EN/shot Charge Particle Cannon (BS)- 60 damage, 3 EN/shot
MAP Attack: Charge Particle Cannon (BI:2)- 40 damage, 5 EN/shot
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Post by Avitar Diggs on Mar 5, 2005 21:38:39 GMT -5
Defense: Incoming: Long Range Laser Action: I-Field x2 Used: 2 EN
Attack: Outgoing: Igelstellung Mods: TDC +5 Damage: 13 Unsed 1 round
Stats: HP: 60/60 EN: 61/65 SP: 141/141 PC: 150/150
Anti-Beam Shield: 10/10
Pressure: (X)(X)( )( ) Recongniton: Inactive
Weapons: Igelstellung- 13(3) damage, 18 rounds Armor Schneider (M)- 16(6) damage x 2 57mm Hi-Energy Beam Rifle (B)- 22(12) damage, 8 rounds Trichterblüte (BPSX)- 20(10) damage/EN. Requires NT/EH
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Post by Gouf on Mar 5, 2005 21:42:43 GMT -5
P.S. PHASE Seishin Used: None SP Used: None Effect: NoneDEFENSE PHASE: Attacking Weapon: Igelstellung Action Taken: Hit Damage Taken: 14 damage Resources Spent: NoneATTACK PHASE: Weapon Used: Long Range Laser (B) Target(s): Strike RAID Damage Dealt: 15 damage x2 Resources Spent: 2 EN Status Effect: NoneStatistics: HP: 13/41 EN: 26/32 PCs: 150/150 SP: 88/88 Psychic Overload: 10/10: Charge 1/1 Ready 8 SP: 0/35
UPs mod: Aid
Weapons: Laser Gun (BV)- 8 damage, 10 rounds Wire Claw (M)- 10 damage, PARALYZE Hyper Killer Claw (M)- 12 damage x 2 Long Range Laser (B)- 15 damage x 2, 2 EN/shot Charge Particle Cannon (BS)- 60 damage, 3 EN/shot
MAP Attack: Charge Particle Cannon (BI:2)- 40 damage, 5 EN/shot
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Post by Avitar Diggs on Mar 5, 2005 21:45:05 GMT -5
Defense: Incoming: Long Range Laser Action: I-Field x2 Used: 2 EN
Attack: Outgoing: Igelstellung Mods: TDC +5 Damage: 13 Unsed 1 round
Stats: HP: 60/60 EN: 59/65 SP: 141/141 PC: 150/150
Anti-Beam Shield: 10/10
Pressure: (X)(X)( )( ) Recongniton: Inactive
Weapons: Igelstellung- 13(3) damage, 17 rounds Armor Schneider (M)- 16(6) damage x 2 57mm Hi-Energy Beam Rifle (B)- 22(12) damage, 8 rounds Trichterblüte (BPSX)- 20(10) damage/EN. Requires NT/EH
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Post by Gouf on Mar 5, 2005 22:11:44 GMT -5
P.S. PHASE Seishin Used: Greater Perserverance SP Used: 40 SP Effect: User recovers all HP.DEFENSE PHASE: Attacking Weapon: Igelstellung Action Taken: Dodge Damage Taken: None Resources Spent: 16 PCsATTACK PHASE: Weapon Used: Long Range Laser (B) Target(s): Strike RAID Damage Dealt: 15 damage x2 Resources Spent: 2 EN Status Effect: NoneStatistics: HP: 41/41 EN: 24/32 PCs: 134/150 SP: 48/88 Psychic Overload: 10/10: Charge 1/1 Ready 8 SP: 0/35
UPs mod: Aid
Weapons: Laser Gun (BV)- 8 damage, 10 rounds Wire Claw (M)- 10 damage, PARALYZE Hyper Killer Claw (M)- 12 damage x 2 Long Range Laser (B)- 15 damage x 2, 2 EN/shot Charge Particle Cannon (BS)- 60 damage, 3 EN/shot
MAP Attack: Charge Particle Cannon (BI:2)- 40 damage, 5 EN/shot
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Post by Avitar Diggs on Mar 5, 2005 22:13:16 GMT -5
Defense: Incoming: Long Range Laser Action: I-Field x2 Used: 2 EN
Attack: Outgoing: Igelstellung Mods: TDC +5 Damage: 13 Unsed 1 round
Stats: HP: 60/60 EN: 57/65 SP: 141/141 PC: 150/150
Anti-Beam Shield: 10/10
Pressure: (X)(X)(X)( ) Recongniton: Inactive
Weapons: Igelstellung- 13(3) damage, 16 rounds Armor Schneider (M)- 16(6) damage x 2 57mm Hi-Energy Beam Rifle (B)- 22(12) damage, 8 rounds Trichterblüte (BPSX)- 20(10) damage/EN. Requires NT/EH
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Post by Gouf on Mar 5, 2005 22:14:37 GMT -5
P.S. PHASE Seishin Used: None SP Used: None Effect: NoneDEFENSE PHASE: Attacking Weapon: Igelstellung Action Taken: Hit Damage Taken: 14 damage Resources Spent: NoneATTACK PHASE: Weapon Used: Long Range Laser (B) Target(s): Strike RAID Damage Dealt: 15 damage x2 Resources Spent: 2 EN Status Effect: NoneStatistics: HP: 27/41 EN: 22/32 PCs: 134/150 SP: 48/88 Psychic Overload: 10/10: Charge 1/1 Ready 8 SP: 0/35
UPs mod: Aid
Weapons: Laser Gun (BV)- 8 damage, 10 rounds Wire Claw (M)- 10 damage, PARALYZE Hyper Killer Claw (M)- 12 damage x 2 Long Range Laser (B)- 15 damage x 2, 2 EN/shot Charge Particle Cannon (BS)- 60 damage, 3 EN/shot
MAP Attack: Charge Particle Cannon (BI:2)- 40 damage, 5 EN/shot
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Post by Avitar Diggs on Mar 5, 2005 22:23:57 GMT -5
*Recognition Activated! (0 PCs)*
Defense: Incoming: Long Range Laser Action: I-Field x2 Used: 2 EN
Attack: Outgoing: Igelstellung Mods: TDC +5, TDC +3 Damage: 13 Unsed 1 round
*Pressure Used on Gouf*
Stats: HP: 60/60 EN: 55/65 SP: 141/141 PC: 150/150
Anti-Beam Shield: 10/10
Pressure: (X)(X)(X)(X) Recongniton: Active
Weapons: Igelstellung- 13(3) damage, 15 rounds Armor Schneider (M)- 16(6) damage x 2 57mm Hi-Energy Beam Rifle (B)- 22(12) damage, 8 rounds Trichterblüte (BPSX)- 20(10) damage/EN. Requires NT/EH
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Post by Gouf on Mar 5, 2005 22:27:24 GMT -5
P.S. PHASE Seishin Used: None SP Used: None Effect: NoneDEFENSE PHASE: Attacking Weapon: Igelstellung Action Taken: Hit Damage Taken: 14 damage Resources Spent: NoneATTACK PHASE: Weapon Used: None Target(s): None Damage Dealt: None Resources Spent: None Status Effect: NoneStatistics: HP: 13/41 EN: 22/32 PCs: 134/150 SP: 48/88 Psychic Overload: 10/10: Charge 1/1 Ready 8 SP: 0/35
UPs mod: Aid
Weapons: Laser Gun (BV)- 8 damage, 10 rounds Wire Claw (M)- 10 damage, PARALYZE Hyper Killer Claw (M)- 12 damage x 2 Long Range Laser (B)- 15 damage x 2, 2 EN/shot Charge Particle Cannon (BS)- 60 damage, 3 EN/shot
MAP Attack: Charge Particle Cannon (BI:2)- 40 damage, 5 EN/shot
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