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Post by Umbaglo on Feb 26, 2005 0:48:22 GMT -5
"First queued match in a while. Let's see what we've got."
Participants/Mechs: Kouji/Granzon, Shadow/LoE Dressup Format: 1v1 Location: Somewhere Limit: 100 Items: No Hi-Tier Size: Active
"Who will survive? The heat will be on!"
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Post by Julius Firefocht on Feb 26, 2005 0:58:27 GMT -5
Pilot Name: Kirie Kojima Starting Max SP: 120
Current SP: 120
Maximum SP Cap: 230
Skills & Abilities:
- Dodge Cost is 27. Minimum Dodge Cost is 17. - Countercut: 3 EN or 8 PCs
Potential: Gain bonuses when HP is low. Bonus varies depending on level of remaining HP. -50% HP and below: Damage Received -45%; Weapon Damage +25% -40% HP and below: Damage Received -55%; Weapon Damage +50% instead -30% HP and below: Damage Received -65%; Weapon Damage +75% instead -20% HP and below: Damage Received -75%; Weapon Damage +100% instead
Mazin Power: - Usable in units with inherent ability Mazin Power only. - After four turns, damage received -30%, weapon power +30%. - when active, blocking negates PARALYZE attacks at the cost of 10% of max EN, DESTROY L1 attacks for 25% of max HP, DESTROY L2 attacks for 40% of max HP. Ignore ability if cost cannot be paid.
Kiai: - Gain a Kiai Counter for every attack that hits and successfully deals damage to you, but fails to kill you, for this match. For every Kiai counter gained, players receives a Damage Received -2%, Damage dealt +2% bonus. The maximum number of counters is 25. - Pay 4% of max PC's to add a Kiai Counter. This can only be done during the Seishin Phase.
UPs: 70 Seishins- Greater Perserverance (Starting Seishin) - Flash - Iron Wall - Resist - - Pilot Skills Slots- Guard - Attacker - ----------------------------------------------------------------------- Mazin-Templar
Statistics: HP: 300, EN: 120, IS: 2, Size: M, Class: Boss
Weapons: Templar Blade (M)- 30 damage Multi Koushiryoku Beam Emitters (SX)- 25 damage/2 EN Koushiryoku Power Nova- DESTROY:L2, 8 rounds Prototype Nu Fire Blaster- 200 damage, 3 rounds
MAP Attacks: Gravitron Knuckle Punch (I:5)- 120 damage, 20 EN/attack Inherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) HP Regen 25% 4) Neo Chogokin Z (Armor): Damage Received -25% 5) Photon Power Barrier (Barrier): Same effect as Waikyoku Field. Items Slots- Prop Tank - Hachi Current SP: 35
Starting Seishins (4/4): - Aid - Perseverance - Concentrate - Direct Attack
Auto-Piloting (1): - Your Dodge Cost becomes (10+[your original dodge cost])/2. (rounded off to the nearest whole number of course)
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Post by Shadow00X on Feb 26, 2005 0:59:48 GMT -5
Primary Pilot: Kamiki Ryuzen Yuusha Pilot Starting Max SP: 180 Maximum SP Cap: 190 Skills & Abilities: - Minimum Dodge Cost is 13. - Countercut: 2 EN or 5 PCs - Yuusha no Tamashii: Increase Pilot's general stats depending on Rank Private: Dodge Cost is 22; Weapon Damage +10%. Corporal: Dodge Cost is 21; Weapon Damage +15%, Damage Received -15%. Sergeant: Dodge Cost is 20; Weapon Damage +20%, Damage Received -20%. Ensign: Dodge Cost is 19; Weapon Damage +25%, Damage Received -25%. Lieutenant: Dodge Cost is 18; Weapon Damage +30%, Damage Received -30%. - Yuusha no Chikara: Activates when your unit's HP is 25% or below: # If an opponent you are attacking has a damage-reduction ability, ignore it. The effects include ALL shields, armor, and barriers. This ability DOES NOT ignore seishin effects and pilot ability effects. # All your (M) attacks gain "Target's Countercut Cost x1.5 for this attack." - Yuusha no Iryoku: Able to use Combination Attacks without the required partner unit present but the partner units required to perform the combo must be in your AM. Combo Attack Resource Cost x1.5. Can only be used in a Yuusha unit. Conversion Cost: 1300 PCs Series of Origin: Yuusha Series Seishin: Hot Blood(40) Great Perserverance(40) Concentrate(15) Flash(15) Direct Attack(20) Miracle(100) Daichi no Mamorigami, Sekiro Statistics: HP: 100, EN: 40, IS: 4, Size: M Weapons: Power Stone Saber(BMX) - 10(24) damage/EN Spire Cannon(P) - 5(12) damage, PARALYZE, 10 Rounds Stone Spear (M) - 20(49) Damage Rock Shot- 25(110) Damage Diamond Missile(PV) - 60(146) damage, 6 rounds Rockslide(S) 100(439) damage, 3 rounds - 30 points Drill Crash - 100(439) damage/6EN Grand Avalanche(S) 200(878) damage, 3 rounds Inherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Earth's Blessing: 10% HP Regen 4) Power Stone Alloy (Armor): -70% -20 Damage Recieved 5) Holy Rock Enhancement(25% HP Regen, -40% DR, Strongest Attack changes Terrain to Mountains): (X) (X) (X) ( ) ( ) 6) Hellrock ArmorPoint/Power Distribution 200 Base +50 Extra points -10 Melee Type F (3 EP) -10 Melee Type E (4 EP) -5 Projectile Type G (3 EP) -25 Projectile Type A (7 EP) -30 Ammo Type S (8 EP) -30 Ammo Type S (8 EP) -35 Energy Type A (8 EP) -25 Special Type E (4 EP) -80 +2 IS L2: HP Regen 10% L3: X boost (Applied to Melee Type F) L4: High Damage boost (Applied to Ammo Type S) L5: -20% DR L6: PARALYZE Boost (Applied to Projectile Type G) L7: Earth V Boost ( Applied to Projectile Type A) Hellrock Armor Classification: Hi-Tier - Damage Reduction +50% and converted to (Armor) - Unstackable - Cannot be stacked with Prism ArmorItem Slots: Hybrid Dual Sensor Grapple Sensor Multi Sensor PX System
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Post by Umbaglo on Feb 26, 2005 1:02:07 GMT -5
"Before you begin, there are a few simple rules to follow. Follow them well, for they are the key to victory."
Initiative: Kouji Prone Time: 48 hours per side Math: 3X Check
"Take it to the max, competetors, and don't hold back! Let's ROBATTLE!"
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Post by Julius Firefocht on Feb 26, 2005 1:08:21 GMT -5
Seishin Phase Seishin used: Aid on Kirie SP used: 35 from Hachi Effect: Double UPs for Kirie!
Seishin used: Direct Attack SP used: 20 SP Effect: No secondary defense for Shadow
Attack Phase Target: Shadow Weapon used: Koushiryoku Power Nova Weapon dmage: Destroy L2 Resources used: 1 round
Status HP: 300/300 EN: 120/120 PC: 100/100 SP: 100/120
Hachi's SP: 0/35
Ammo Koushiryoku Power Nova: 7 rounds
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Post by Shadow00X on Feb 26, 2005 1:17:32 GMT -5
Regeneration Phase: +10 HP (Regen)
Seishin Phase: Seishin: Direct Attack Effect: No secondary defenses SP Used: 20
Defence Phase: Attacker: Mazin-templar Weapon/damage: Destroy Action: Dodge Resources used: 18 PCs Damage taken: None
Attack Phase: Target: Mazin Templar Weapon: Drill Crash [100 Damage/6 EN] Resources Used: 6 EN Special Modifiers: +9 DC (Grapple Sensor, Multisensor, Hybrid Dual Sensor), 4.875x (Grapple Sensor, Hybrid Dual Sensor, Multi Sensor, Pilot Inherent), No Secondary Defenses(Direct Attack) Outgoing Damage: 100 * 1.5 * 1.5 * 1.5 * 1.3 = 439
Stats: HP:100/100 EN:34/40 SP:160/180 PC:82/100
Ammo: Spire Cannon: 10/10 Diamond Missile: 6/6 Rockslide: 3/3 Grand Avalanche: 3/3
Status: Yuusha no Chikara DORMANT PX System: 10/10
Items: Grapple Sensor Hi Performance Targeter Multi Sensor PX System
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Post by Julius Firefocht on Feb 26, 2005 1:39:32 GMT -5
Regen Phase Regen 75 HP.
Seishin Phase Seishin used: Direct Attack SP used: 20 Effect: No Secondary defenses for Shadow
Paid 100 PCs for 25 Ki-Ai counters.
Defense Phase Attacker: Shadow Weapon used: Drill thing Weapon damage: 439 Action taken: Take Resources used: 164 damage
Potential Level 1 reached
Attack Phase Target: Shadow Weapon used: Koushiryoku Power Nova Weapon dmage: Destroy L2 Resources used: 1 round
Status HP: 136/300 EN: 120/120 PC: 0/100 SP: 80/120
Potential Level: Level 1 Ki-Ai level: Damage received -50%, Damage dealt +50% Ki-Ai counter: 50
Hachi's SP: 0/35
Ammo Koushiryoku Power Nova: 7 rounds
Guard: 2 more turns Attacker: 2 more turns
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Post by Shadow00X on Feb 26, 2005 2:02:03 GMT -5
Regeneration Phase: +10 HP (Regen)
Seishin Phase: Seishin: Miracle, Direct Attack, Concentrate Effect: 3x Damage(first attack), -8 DC, +15 TDC(first hit), Auto Dodge First Attack, 2x UPs, 2x PCs, No secondary defenses SP Used: 135
Defence Phase: Attacker: Mazin-templar Weapon/damage: Destroy Action: Dodge Resources used: 13 PCs Damage taken: None
Special Phase: PX System Activated (20 PCs Activated, 35 PCs paid)
Attack Phase: Target: Mazin Templar Weapon: Drill Crash [100 Damage/6 EN] Resources Used: 6 EN Special Modifiers: +24 DC (Grapple Sensor, Multisensor, Hybrid Dual Sensor, Concentrate, Sure Hit), 14.625x (Grapple Sensor, Hybrid Dual Sensor, Multi Sensor, Pilot Inherent, Spirit), No Secondary Defenses(Direct Attack) Outgoing Damage: 100 * 1.5 * 1.5 * 1.5 * 1.3 * 3 = 1316
PX! Attack Phase: Target: Mazin Templar Weapon: Drill Crash [100 Damage/6 EN] Resources Used: 6 EN Special Modifiers: Special Modifiers: +9 DC (Grapple Sensor, Multisensor, Hybrid Dual Sensor), 4.875x (Grapple Sensor, Hybrid Dual Sensor, Multi Sensor, Pilot Inherent) Outgoing Damage: 100 * 1.5 * 1.5 * 1.5 * 1.3 = 439
PX! Attack Phase: Target: Mazin Templar Weapon: Drill Crash [100 Damage/6 EN] Resources Used: 6 EN Special Modifiers: Special Modifiers: +9 DC (Grapple Sensor, Multisensor, Hybrid Dual Sensor), 4.875x (Grapple Sensor, Hybrid Dual Sensor, Multi Sensor, Pilot Inherent) Outgoing Damage: 100 * 1.5 * 1.5 * 1.5 * 1.3 = 439
PX! Attack Phase: Target: Mazin Templar Weapon: Drill Crash [100 Damage/6 EN] Resources Used: 6 EN Special Modifiers: Special Modifiers: +9 DC (Grapple Sensor, Multisensor, Hybrid Dual Sensor), 4.875x (Grapple Sensor, Hybrid Dual Sensor, Multi Sensor, Pilot Inherent) Outgoing Damage: 100 * 1.5 * 1.5 * 1.5 * 1.3 = 439
PX! Attack Phase: Target: Mazin Templar Weapon: Drill Crash [100 Damage/6 EN] Resources Used: 6 EN Special Modifiers: Special Modifiers: +9 DC (Grapple Sensor, Multisensor, Hybrid Dual Sensor), 4.875x (Grapple Sensor, Hybrid Dual Sensor, Multi Sensor, Pilot Inherent) Outgoing Damage: 100 * 1.5 * 1.5 * 1.5 * 1.3 = 439
PX! Attack Phase: Target: Mazin Templar Weapon: Grand Avalanche (S) [200 Damage] Resources Used: 1 Round Special Modifiers: Special Modifiers: +9 DC (Grapple Sensor, Multisensor, Hybrid Dual Sensor), 4.875x (Grapple Sensor, Hybrid Dual Sensor, Multi Sensor, Pilot Inherent) Outgoing Damage: 200 * 1.5 * 1.5 * 1.5 * 1.3 = 878
PX! Attack Phase: Target: Mazin Templar Weapon: Grand Avalanche (S) [200 Damage] Resources Used: 1 Round Special Modifiers: Special Modifiers: +9 DC (Grapple Sensor, Multisensor, Hybrid Dual Sensor), 4.875x (Grapple Sensor, Hybrid Dual Sensor, Multi Sensor, Pilot Inherent) Outgoing Damage: 200 * 1.5 * 1.5 * 1.5 * 1.3 = 878
PX! Attack Phase: Target: Mazin Templar Weapon: Grand Avalanche (S) [200 Damage] Resources Used: 1 Round Special Modifiers: Special Modifiers: +9 DC (Grapple Sensor, Multisensor, Hybrid Dual Sensor), 4.875x (Grapple Sensor, Hybrid Dual Sensor, Multi Sensor, Pilot Inherent) Outgoing Damage: 200 * 1.5 * 1.5 * 1.5 * 1.3 = 878
Stats: HP:100/100 EN:4/40 SP:25/180 PC:14/100
Ammo: Spire Cannon: 10/10 Diamond Missile: 6/6 Rockslide: 3/3 Grand Avalanche: 3/3
Status: Yuusha no Chikara DORMANT PX System: 1/10 Great Effort Lucky
Items: Grapple Sensor Hi Performance Targeter Multi Sensor PX System
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Post by Julius Firefocht on Feb 26, 2005 2:22:53 GMT -5
Regen Phase Regen 75 HP Current HP: 206
Seishin used: Resist, Iron Wall Effect: first damage taken reduced to 1, all damage taken reduced by 75% SP cost: 60
Defense Phase Attacker: Shadow Weapon used: Something mean Weapon damage: 1316 Action taken: Take and resisted Damage taken: 1
Attacker: Shadow Weapon used: Something mean x 7 Weapon damage: 439 x 7 Action taken: Take and Photon Power Barrier all of them Resources used: 77 damage, 21 EN
Potential Level 1 activated
Attack Phase Target: Shadow Weapon used: Multi Koushiryoku Beam Emitters Weapon dmage: 47 x 8 Resources used: 16 EN
Status HP: 128/300 EN: 83/120 PC: 0/100 SP: 20/120
Potential Level: Level 1 Ki-Ai level: Damage received -50%, Damage dealt +50% Ki-Ai counter: 50
Hachi's SP: 0/35
Ammo Koushiryoku Power Nova: 7 rounds
Guard: Next turn Attacker: Next turn
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Post by Shadow00X on Feb 26, 2005 2:31:43 GMT -5
Regeneration Phase: +10 HP (Regen)
Seishin Phase: Seishin: Concentrate Effect: -5 DC, +5 TDC SP Used: 15
Defence Phase: Attacker: Mazin-templar Weapon/damage: Ouch x 8 Action: Block * 7! Dodge! Resources used: 13 PCs Damage taken: 47 * .5 * .7 * .8 * 7 = 13 * 7 = 91
"It appears that I have underestimated my battle capabilities...I will be back for another battle..."
Stats: HP:RETREATED/100 EN:4/40 SP:25/180 PC:1/100
Ammo: Spire Cannon: 10/10 Diamond Missile: 6/6 Rockslide: 3/3 Grand Avalanche: 3/3
Status: Yuusha no Chikara DORMANT PX System: 1/10 Great Effort Lucky
Items: Grapple Sensor Hi Performance Targeter Multi Sensor PX System
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Post by Arad Baranga on Feb 26, 2005 2:46:17 GMT -5
Shadow got a loss. That's... 200 PCs and 24 UPs for Kouji. And that's 20 UPs for Shadow.
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