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Post by Arad Baranga on Feb 23, 2005 20:39:49 GMT -5
The Angry White Boy Polka
Participants/Mecha: Berrik/Thrudgelmir, Sytax/Thrudgelmir Format: 1v1 Location:Space Limit: 100 Items: Allllll of them. Size: Don't woirry about it. Other: Chips off
Space Type: Space Element: Neutral Effect: None
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Post by Berrik on Feb 23, 2005 20:49:49 GMT -5
NewtypeStarting Max SP: 88 Maximum SP Cap: 175 Skills & Abilities- Newtype Ability Level: Decreases Dodge Cost and increases target's Dodge Cost. Private: Dodge Cost is 9, Target's Dodge Cost +1 Corporal: Dodge Cost is 9, Target's Dodge Cost +2 Sergeant: Dodge Cost is 8, Target's Dodge Cost +3 Ensign: Dodge Cost is 8, Target's Dodge Cost +4 Lieutenant: Dodge Cost is 7, Target's Dodge Cost +5[/i] - Countercut: 2 EN or 4 PCs - Countershoot: Refer to Countershoot in Counterstrike! Guide to Inherent Mech Abilities in the Rules section. - Psyco Wave Control: Only ones able to execute weapons/abilities requiring the Newtype/Enhanced Human pilot classes (Funnels, etc).- Pressure: Disables the attack phase of a single target for one turn. Requires charging. Pressure is used ONLY during the attack phase. Private: Usable after 8 turns Corporal: Usable after 7 turns Sergeant: Usable after 6 turns Ensign: Usable after 5 turns Lieutenant: Usable after 4 turnsConversion Cost: 1400 PCs Series of Origin: Mobile Suit GundamCurrent SP: 175 SeishinsSeishins 1) Trust 2) Resist 3) Flash 4) Direct Attack 5) Great Effort 6) ThrudgelmirStatistics: HP: 400 (460), EN: 70, IS: 2, Move: F/G, Size: L, Class: BossWeapons: Armor Breaker- Armor Break, 2 rounds Weapon Breaker- Attack Break, 2 rounds Drill Boost Knuckle (S)- 100 damage x 2 Ougi Zankantou: Inazuma Juuryoku Otoshi- 300 damage, 10 EN/attackInherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Machine Cells: HP/EN Regen 25% 4) Damage Received -25% 5) Breaker Canceller 6) Kiryoku Canceller 7) Ougi Zankantou: Inazuma Juuryoku Otoshi: Target's Dodge Cost +5Purchasing Cost: 1500 PCsEvo points: 1 Status HP: 460 EN: 70 SP: 175 PC: 100 Armor Breaker: 2 rounds IS1>Flash System (GX-Bits) IS2>Space Gren (from INFERNO)
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Post by Sytax on Feb 23, 2005 20:52:21 GMT -5
Name: Sytax: PsychodriverRank:[/color] LieutenantSp: 100 [/b] UPs: 280 UPs Seinshin: 1. Hot Blood 2. Flash
Skills & Abilities:
Dodge Cost is 12. Countercut: 2 EN or 6 PCsPsychic Overload: Negate all damage dealt against you for 1 turn. Does NOT negate status attacks. Allowed ability usage depends on rank.Lieutenant: Usable 10 times per fight. Requires 1 turn to charge between uses.[/color] Only ones able to activate the Nendou Field.Nendou Field: The protective powers of this barrier depend on your rank:Lieutenant: Nendou Field protects against 20 damage.Pilot Skills: Potential :LV1 Infight: LV1 -------------- -------------- NewtypeRank:[/color] LieutenantSp: 88 [/b] UPs: 0 UPs ThrudgelmirStatistics: HP: 400, EN: 70, IS: 2, Move: F/G, Size: L, Class: BossWeapons: Armor Breaker- Armor Break, 2 rounds Weapon Breaker- Attack Break, 2 rounds Drill Boost Knuckle (S)- 100 damage x 2, 5 EN/attack Ougi Zankantou: Inazuma Juuryoku Otoshi- 300 damage, 10 EN/attackInherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Machine Cells: HP/EN Regen 25% 4) Damage Received -25% 5) Breaker Canceller 6) Kiryoku Canceller 7) Ougi Zankantou: Inazuma Juuryoku Otoshi: Target's Dodge Cost +5Items: 1. Distortion Block 2. Hyper Jammer[/b]
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Post by Arad Baranga on Feb 23, 2005 20:54:12 GMT -5
Okay! Let's get this show on the road!
You know the rules. Keep an eye on your math. Prone once, you lose your turn. Prone twice, you die.
The initiative goes to: Berrik
And the prone time is: 12 Hours
Please contact myself or Umbaglo with any issues that come up pertaining to the fight that need our attention.
And with that, it's time to begin!
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Post by Berrik on Feb 23, 2005 21:02:02 GMT -5
Seishin Phase Seishin used: Great Effort Effect: Win or lose, UP gain doubled Resources used: 20 SP
Regen Phase: At full, no need for more Summon Phase: Summons 5 x GX-Bit! GX-BitStatistics: HP: 20, EN: 10, IS: 0, Move: F/G, Size: M, Class: SummonWeapons: Beam Sword (BM)- 8 damage Machine Cannon- 8 damage, 12 rounds Beam Rifle (B)- 10 damage, 10 rounds Satellite Cannon- DESTROY:L1
MAP Attack: Satellite Cannon (I:3)- 999 damage, 1 roundInherent Abilities: 1) G-Bit: Summonable by NT/EH using the Flash System. 2) Countercut 3) Countershoot: Machine Cannon 4) Dodge Cost is 5 5) Satellite Cannon: Can only be used in space and/or night terrain. 5 turns to charge. After the first shot, pay 5 PCs/shot for all additional shots. Attack Phase Target: Sytax Weapon used: Drill Boost Knuckle (S)- 100 damage x 2 Resources used: None Effect: DC +5 due to NT ability
Status HP: 460 EN: 70 SP: 155 PC: 100 Armor Breaker: 2 rounds Weapon Breaker: 2 rounds Pressure: 3 turns IS1>Flash System (GX-Bits) IS2>Space Gren (from INFERNO
GX-Bit 1 HP: 20 EN: 10 Machine Cannon: 12 rounds Beam Rifle: 10 rounds Satellite Cannon: 1 round Satellite Cannon: 5 turns
GX-Bit 2 HP: 20 EN: 10 Machine Cannon: 12 rounds Beam Rifle: 10 rounds Satellite Cannon: 1 round Satellite Cannon: 5 turns
GX-Bit 3 HP: 20 EN: 10 Machine Cannon: 12 rounds Beam Rifle: 10 rounds Satellite Cannon: 1 round Satellite Cannon: 5 turns
GX-Bit 4 HP: 20 EN: 10 Machine Cannon: 12 rounds Beam Rifle: 10 rounds Satellite Cannon: 1 round Satellite Cannon: 5 turns
GX-Bit 5 HP: 20 EN: 10 Machine Cannon: 12 rounds Beam Rifle: 10 rounds Satellite Cannon: 1 round Satellite Cannon: 5 turns
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Post by Sytax on Feb 23, 2005 21:08:16 GMT -5
REGENERATION PHASE: HP Regenerated:100 (400 HP total) EN Regenerated:17(70 EN)
DEFENSE PHASE:
Attacking Weapon #1: Frost Saber Action Taken: Distortion block x2 Damage Taken: 60 Resources Spent: 6 EN
"..."
ATTACK PHASE:
Weapon Used: Drill Boost Knuckle (S) Target(s): Gbit 1 and G Bit 2 (110 each) Damage Dealt: 110(100x1.1)x2 Resources Spent: 5 EN Status Effect: n/a Modifiers: n/a
Statistics:
HP:340/400 EN:59/70 PCs:150/150 SP: 100/100 PO: 10/10 Charge: 1/1 X:3/3 Y:2/5 Weapons: Armor Breaker- Armor Break, 2 rounds Weapon Breaker- Attack Break, 2 rounds Drill Boost Knuckle (S)- 100 damage x 2, 5 EN/attack Ougi Zankantou: Inazuma Juuryoku Otoshi- 300 damage, 10 EN/attack
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Post by Arad Baranga on Feb 24, 2005 13:51:21 GMT -5
Berrik prones. He gets to deal with the incoming attack on his next turn. One more and you're out.
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Post by Sytax on Feb 24, 2005 13:54:29 GMT -5
REGENERATION PHASE: HP Regenerated:100 (400 HP total) EN Regenerated:17(70 EN)
DEFENSE PHASE:
Attacking Weapon #1: Frost Saber Action Taken: Distortion block x2 Damage Taken: 60 Resources Spent: 6 EN
[/s] "..."
ATTACK PHASE:
Weapon Used: Drill Boost Knuckle (S) Target(s): Gbit 3 and G Bit 4 (110 each) Damage Dealt: 110(100x1.1)x2 Resources Spent: 5 EN Status Effect: n/a Modifiers: n/a
Statistics:
HP:400/400 EN:65/70 PCs:150/150 SP: 100/100 PO: 10/10 Charge: 1/1 X:3/3 Y:2/5 Weapons: Armor Breaker- Armor Break, 2 rounds Weapon Breaker- Attack Break, 2 rounds Drill Boost Knuckle (S)- 100 damage x 2, 5 EN/attack Ougi Zankantou: Inazuma Juuryoku Otoshi- 300 damage, 10 EN/attack [/b]
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Post by Arad Baranga on Feb 25, 2005 2:14:27 GMT -5
And Berrik eats prone number two. He is out of this fight. Sytax wins 200 PCs and 24 UPs. Berrik gets nothing at all, but retains all expenditures.
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