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Post by Sytax on Feb 23, 2005 19:28:47 GMT -5
REGENERATION PHASE: HP Regenerated:100 (400 HP total) EN Regenerated:17(70 EN)
DEFENSE PHASE:
Attacking Weapon #1: Dai-Slayer Action Taken: Bunshin Damage Taken: n/a Resources Spent: n/a
"..."
ATTACK PHASE:
Weapon Used: Drill Boost Knuckle (S) Target(s): Radius Damage Dealt: 110(100x1.1)x2 Resources Spent: 5 EN Status Effect: n/a Modifiers: n/a
Statistics:
HP:400/400 EN:65/70 PCs:150/150 SP: 100/100 PO: 9/10 Charge: 1/1 X:2/3 Y:1/5 Weapons: Armor Breaker- Armor Break, 2 rounds Weapon Breaker- Attack Break, 2 rounds Drill Boost Knuckle (S)- 100 damage x 2, 5 EN/attack Ougi Zankantou: Inazuma Juuryoku Otoshi- 300 damage, 10 EN/attack
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Post by Arad Baranga on Feb 23, 2005 19:30:37 GMT -5
REGENERATION PHASE:
EN: +10% EN (+7 EN)[/size] DEFENSE PHASE:
Incoming: Drill Boost Knuckle (S) x 2 Action: Bunshin, Dodge Damage: 0 Resources Spent: 1 Bunshin, 5 PCs[/size] ATTACK PHASE :
Weapon Used: Dai-Slayer Target: Thrudgelmir Damage: 180 damage Resources Spent: 9 EN Modifiers: Ignores all armor, unit and item inherent damage negation effects in target.
Disables target's armor abilities for the remainder of the match if attack hits.[/size] Statistics :
HP: 116/120 EN: 55/70 PCs: 125/150 SP: 168/210 SP (Gekiganger Doll): 95/95
Bunshin X: 0/1 Bunshin Y: 2/3
Weapons:
-Dai-Missile (PG)- 6 damage, 8 rounds -Dai-Laser- 10 damage, 10 rounds -Dai-Anchor (P)- 8 damage, PARALYZE, 6 rounds -Dai-Javelin (P)- 70 damage, 2 rounds
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Post by Sytax on Feb 23, 2005 19:31:30 GMT -5
REGENERATION PHASE: HP Regenerated:100 (400 HP total) EN Regenerated:17(70 EN)
DEFENSE PHASE:
Attacking Weapon #1: Dai-Slayer Action Taken: Bunshin Damage Taken: n/a Resources Spent: n/a
"..."
ATTACK PHASE:
Weapon Used: Drill Boost Knuckle (S) Target(s): Radius Damage Dealt: 110(100x1.1)x2 Resources Spent: 5 EN Status Effect: n/a Modifiers: n/a
Statistics:
HP:400/400 EN:65/70 PCs:150/150 SP: 100/100 PO: 9/10 Charge: 1/1 X:1/3 Y:2/5 Weapons: Armor Breaker- Armor Break, 2 rounds Weapon Breaker- Attack Break, 2 rounds Drill Boost Knuckle (S)- 100 damage x 2, 5 EN/attack Ougi Zankantou: Inazuma Juuryoku Otoshi- 300 damage, 10 EN/attack
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Post by Arad Baranga on Feb 23, 2005 19:33:43 GMT -5
REGENERATION PHASE:
EN: +10% EN (+7 EN)[/size] DEFENSE PHASE:
Incoming: Drill Boost Knuckle (S) x 2 Action: Dodge, Bunshin Damage: 0 Resources Spent: 1 Bunshin, 5 PCs[/size] ATTACK PHASE :
Weapon Used: Dai-Slayer Target: Thrudgelmir Damage: 180 damage Resources Spent: 9 EN Modifiers: Ignores all armor, unit and item inherent damage negation effects in target.
Disables target's armor abilities for the remainder of the match if attack hits.[/size] Statistics :
HP: 116/120 EN: 53/70 PCs: 120/150 SP: 168/210 SP (Gekiganger Doll): 95/95
Bunshin X: 0/1 Bunshin Y: 1/3
Weapons:
-Dai-Missile (PG)- 6 damage, 8 rounds -Dai-Laser- 10 damage, 10 rounds -Dai-Anchor (P)- 8 damage, PARALYZE, 6 rounds -Dai-Javelin (P)- 70 damage, 2 rounds
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Post by Sytax on Feb 23, 2005 19:35:20 GMT -5
REGENERATION PHASE: HP Regenerated:100 (400 HP total) EN Regenerated:17(70 EN)
DEFENSE PHASE:
Attacking Weapon #1: Dai-Slayer Action Taken: take Damage Taken: 180 Resources Spent: n/a
"..."
ATTACK PHASE:
Weapon Used: Drill Boost Knuckle (S) Target(s): Radius Damage Dealt: 110(100x1.1)x2 Resources Spent: 5 EN Status Effect: n/a Modifiers: n/a
Statistics:
HP:220/400 EN:65/70 PCs:150/150 SP: 100/100 PO: 9/10 Charge: 1/1 X:1/3 Y:3/5 Weapons: Armor Breaker- Armor Break, 2 rounds Weapon Breaker- Attack Break, 2 rounds Drill Boost Knuckle (S)- 100 damage x 2, 5 EN/attack Ougi Zankantou: Inazuma Juuryoku Otoshi- 300 damage, 10 EN/attack
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Post by Arad Baranga on Feb 23, 2005 19:39:03 GMT -5
REGENERATION PHASE:
EN: +10% EN (+7 EN)[/size] SEISHIN PHASE:
Seishin Used: Great Effort Target: Self Effect: Double UP gain at end of battle. SP Cost: 14[/size] DEFENSE PHASE:
Incoming: Drill Boost Knuckle (S) x 2 Action: Dodge Damage: 0 Resources Spent: 10 PCs[/size] ATTACK PHASE :
Weapon Used: Dai-Slayer Target: Thrudgelmir Damage: 180 damage Resources Spent: 9 EN Modifiers: Ignores all armor, unit and item inherent damage negation effects in target.
Disables target's armor abilities for the remainder of the match if attack hits.[/size] Statistics :
HP: 116/120 EN: 51/70 PCs: 120/150 SP: 154/210 SP (Gekiganger Doll): 95/95
Bunshin X: 1/1 Bunshin Y: 0/3
Weapons:
-Dai-Missile (PG)- 6 damage, 8 rounds -Dai-Laser- 10 damage, 10 rounds -Dai-Anchor (P)- 8 damage, PARALYZE, 6 rounds -Dai-Javelin (P)- 70 damage, 2 rounds
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Post by Sytax on Feb 23, 2005 19:42:29 GMT -5
REGENERATION PHASE: HP Regenerated:100 (320 HP total) EN Regenerated:17(70 EN)
DEFENSE PHASE:
Attacking Weapon #1: Dai-Slayer Action Taken: bunshin Damage Taken: n/a Resources Spent: n/a
"..."
ATTACK PHASE:
Weapon Used: Drill Boost Knuckle (S) Target(s): Radius Damage Dealt: 110(100x1.1)x2 Resources Spent: 5 EN Status Effect: n/a Modifiers: n/a
Statistics:
HP:320/400 EN:65/70 PCs:150/150 SP: 100/100 PO: 9/10 Charge: 1/1 X:0/3 Y:4/5 Weapons: Armor Breaker- Armor Break, 2 rounds Weapon Breaker- Attack Break, 2 rounds Drill Boost Knuckle (S)- 100 damage x 2, 5 EN/attack Ougi Zankantou: Inazuma Juuryoku Otoshi- 300 damage, 10 EN/attack
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Post by Arad Baranga on Feb 23, 2005 19:46:17 GMT -5
REGENERATION PHASE:
EN: +10% EN (+7 EN)[/size] SEISHIN PHASE:
Seishin Used: Resist Target: Self Effect: Next attack received deals 1 damage. SP Cost: 14[/size] DEFENSE PHASE:
Incoming: Drill Boost Knuckle (S) x 2 Action: Bunshin, Take Damage: 1 Resources Spent: 1 Bunshin[/size] ATTACK PHASE :
Weapon Used: Dai-Slayer Target: Thrudgelmir Damage: 180 damage Resources Spent: 9 EN Modifiers: Ignores all armor, unit and item inherent damage negation effects in target.
Disables target's armor abilities for the remainder of the match if attack hits.[/size] Statistics :
HP: 115/120 EN: 49/70 PCs: 120/150 SP: 140/210 SP (Gekiganger Doll): 95/95
Bunshin X: 0/1 Bunshin Y: 2/3
Weapons:
-Dai-Missile (PG)- 6 damage, 8 rounds -Dai-Laser- 10 damage, 10 rounds -Dai-Anchor (P)- 8 damage, PARALYZE, 6 rounds -Dai-Javelin (P)- 70 damage, 2 rounds
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Post by Sytax on Feb 23, 2005 19:48:07 GMT -5
REGENERATION PHASE: HP Regenerated:100 (400 HP total) EN Regenerated:17(70 EN)
DEFENSE PHASE:
Attacking Weapon #1: Dai-Slayer Action Taken: PO Damage Taken: n/a Resources Spent: n/a
"..."
ATTACK PHASE:
Weapon Used: Drill Boost Knuckle (S) Target(s): Radius Damage Dealt: 110(100x1.1)x2 Resources Spent: 5 EN Status Effect: n/a Modifiers: n/a
Statistics:
HP:400/400 EN:65/70 PCs:150/150 SP: 100/100 PO: 8/10 Charge: 0/1 X:3/3 Y:0/5 Weapons: Armor Breaker- Armor Break, 2 rounds Weapon Breaker- Attack Break, 2 rounds Drill Boost Knuckle (S)- 100 damage x 2, 5 EN/attack Ougi Zankantou: Inazuma Juuryoku Otoshi- 300 damage, 10 EN/attack
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Post by Arad Baranga on Feb 23, 2005 19:49:57 GMT -5
REGENERATION PHASE:
EN: +10% EN (+7 EN)[/size] SEISHIN PHASE:
Seishin Used: Resist Target: Self Effect: Next attack received deals 1 damage. SP Cost: 14[/size] DEFENSE PHASE:
Incoming: Drill Boost Knuckle (S) x 2 Action: Take, Bunshin Damage: 1 Resources Spent: 1 Bunshin[/size] ATTACK PHASE :
Weapon Used: Dai-Slayer Target: Thrudgelmir Damage: 180 damage Resources Spent: 9 EN Modifiers: Ignores all armor, unit and item inherent damage negation effects in target.
Disables target's armor abilities for the remainder of the match if attack hits.[/size] Statistics :
HP: 114/120 EN: 47/70 PCs: 120/150 SP: 126/210 SP (Gekiganger Doll): 95/95
Bunshin X: 0/1 Bunshin Y: 1/3
Weapons:
-Dai-Missile (PG)- 6 damage, 8 rounds -Dai-Laser- 10 damage, 10 rounds -Dai-Anchor (P)- 8 damage, PARALYZE, 6 rounds -Dai-Javelin (P)- 70 damage, 2 rounds
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Post by Sytax on Feb 23, 2005 19:51:26 GMT -5
REGENERATION PHASE: HP Regenerated:100 (400 HP total) EN Regenerated:17(70 EN)
DEFENSE PHASE:
Attacking Weapon #1: Dai-Slayer Action Taken: Bunshin Damage Taken: n/a Resources Spent: n/a
"..."
ATTACK PHASE:
Weapon Used: Drill Boost Knuckle (S) Target(s): Arad Damage Dealt: 110(100x1.1)x2 Resources Spent: 5 EN Status Effect: n/a Modifiers: n/a
Statistics:
HP:400/400 EN:65/70 PCs:150/150 SP: 100/100 PO: 8/10 Charge: 1/1 X:2/3 Y:1/5 Weapons: Armor Breaker- Armor Break, 2 rounds Weapon Breaker- Attack Break, 2 rounds Drill Boost Knuckle (S)- 100 damage x 2, 5 EN/attack Ougi Zankantou: Inazuma Juuryoku Otoshi- 300 damage, 10 EN/attack
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Post by Arad Baranga on Feb 23, 2005 19:54:28 GMT -5
REGENERATION PHASE:
EN: +10% EN (+7 EN)[/size] SEISHIN PHASE:
Seishin Used: Resist Target: Self Effect: Next attack received deals 1 damage. SP Cost: 14[/size] DEFENSE PHASE:
Incoming: Drill Boost Knuckle (S) x 2 Action: Take Damage: 111 Resources Spent: None[/size] ATTACK PHASE :
Weapon Used: Dai-Slayer Target: Thrudgelmir Damage: 180 damage Resources Spent: 9 EN Modifiers: Ignores all armor, unit and item inherent damage negation effects in target.
Disables target's armor abilities for the remainder of the match if attack hits.[/size] Statistics :
HP: 3/120 EN: 45/70 PCs: 120/150 SP: 112/210 SP (Gekiganger Doll): 95/95
Bunshin X: 1/1 Bunshin Y: 0/3
Weapons:
-Dai-Missile (PG)- 6 damage, 8 rounds -Dai-Laser- 10 damage, 10 rounds -Dai-Anchor (P)- 8 damage, PARALYZE, 6 rounds -Dai-Javelin (P)- 70 damage, 2 rounds
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Post by Sytax on Feb 23, 2005 19:55:01 GMT -5
REGENERATION PHASE: HP Regenerated:100 (400 HP total) EN Regenerated:17(70 EN)
DEFENSE PHASE:
Attacking Weapon #1: Dai-Slayer Action Taken: Bunshin Damage Taken: n/a Resources Spent: n/a
"..."
ATTACK PHASE:
Weapon Used: Drill Boost Knuckle (S) Target(s): Arad Damage Dealt: 110(100x1.1)x2 Resources Spent: 5 EN Status Effect: n/a Modifiers: n/a
Statistics:
HP:400/400 EN:65/70 PCs:150/150 SP: 100/100 PO: 8/10 Charge: 1/1 X:1/3 Y:2/5 Weapons: Armor Breaker- Armor Break, 2 rounds Weapon Breaker- Attack Break, 2 rounds Drill Boost Knuckle (S)- 100 damage x 2, 5 EN/attack Ougi Zankantou: Inazuma Juuryoku Otoshi- 300 damage, 10 EN/attack
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Post by Arad Baranga on Feb 23, 2005 19:56:09 GMT -5
REGENERATION PHASE:
EN: +10% EN (+7 EN)[/size] SEISHIN PHASE:
Seishin Used: Resist Target: Self Effect: Next attack received deals 1 damage. SP Cost: 14[/size] DEFENSE PHASE:
Incoming: Drill Boost Knuckle (S) x 2 Action: Bunshin, Take Damage: 1 Resources Spent: 1 Bunshin[/size] ATTACK PHASE :
Weapon Used: Dai-Slayer Target: Thrudgelmir Damage: 180 damage Resources Spent: 9 EN Modifiers: Ignores all armor, unit and item inherent damage negation effects in target.
Disables target's armor abilities for the remainder of the match if attack hits.[/size] Statistics :
HP: 2/120 EN: 43/70 PCs: 120/150 SP: 98/210 SP (Gekiganger Doll): 95/95
Bunshin X: 0/1 Bunshin Y: 2/3
Weapons:
-Dai-Missile (PG)- 6 damage, 8 rounds -Dai-Laser- 10 damage, 10 rounds -Dai-Anchor (P)- 8 damage, PARALYZE, 6 rounds -Dai-Javelin (P)- 70 damage, 2 rounds
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Post by Sytax on Feb 23, 2005 20:00:21 GMT -5
REGENERATION PHASE: HP Regenerated:100 (400 HP total) EN Regenerated:17(70 EN)
DEFENSE PHASE:
Attacking Weapon #1: Dai-Slayer Action Taken: take Damage Taken: 180 Resources Spent: n/a
"..."
ATTACK PHASE:
Weapon Used: Drill Boost Knuckle (S) Target(s): Arad Damage Dealt: 110(100x1.1)x2 Resources Spent: 5 EN Status Effect: n/a Modifiers: n/a
Statistics:
HP:220/400 EN:65/70 PCs:150/150 SP: 100/100 PO: 8/10 Charge: 1/1 X:1/3 Y:3/5 Weapons: Armor Breaker- Armor Break, 2 rounds Weapon Breaker- Attack Break, 2 rounds Drill Boost Knuckle (S)- 100 damage x 2, 5 EN/attack Ougi Zankantou: Inazuma Juuryoku Otoshi- 300 damage, 10 EN/attack
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