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Post by Arad Baranga on Feb 23, 2005 18:17:55 GMT -5
What do you want me to do about it?
Participants/Mecha: Arad/Daimos, Sytax/Thrudgelmir Format: 1v1 Location: Farmland (Plains) Limit: 150 Items: Allllll of them. Size: Don't woirry about it. Other: Chips off for Thrudge, on for Daimos
Plains Type: Ground Element: Wind Effect: None
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Post by Arad Baranga on Feb 23, 2005 18:28:37 GMT -5
PILOT Hideki ForiyeaClass: TensaiRank: Lieutenant Max SP: 210 Seishins:1) Resist 2) Concentrate 3) Direct Attack 4) Hot Blood 5) Great Effort 6) Rage Pilot Skills:1) Concentration Lv3 (SP Costs -30%) Pilot Abilities- Dodge Cost is 15. Minimum Dodge Cost is 5. - Countercut: 2 EN or 5 PCs - Genius: Immune to PARALYZE, DESTROY:L1 and DESTROY:L2 attacks. - E-Saver: Reduces PC/EN costs for abilities and weapons. This is based by rank and does NOT affect Dodge Cost: [/li][li] Lieutenant: -50%- Vulture: Increased PC and UP awards if victorous at the end of a fight. This is based on rank: [/li][li] Lieutenant: Bonus x 2.0 UNITDai-Saver (Daimos) Upgrade Chips: Nuclear Reactor (Real)Statistics: HP: 120, EN: 70, IS: 2, Size: LWeapons: Dai-Missile (PG)- 6 damage, 8 rounds Dai-Laser- 10 damage, 10 rounds Dai-Anchor (P)- 8 damage, PARALYZE, 6 rounds Feather Missile (PS)- 5 damage x 5, 5 rounds Saber Extend (MV)- 9 damage/PC Dai-Boomerang (P)- 10 damage x 2 Dai-Saber (M)- 12 damage Mirror Slice (M)- 14 damage x 2 Kabuki Riot (MX)- 15 damage/PC Dai-Javelin (P)- 70 damage, 2 rounds Cross Saber (V)- 10 damage/EN Frost Saber- PARALYZE, 5 EN/shot Dai-Crusher (V)- 10 damage/2 PC Iaijutsu- 90 damage, 7 EN/attack Moon Saber- 150 damage, 15 EN/attack Dai-Slayer- 180 damage, 18 EN/attackInherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Dai-Crusher: Disables target's armor abilities for the remainder of the match if target was hit by Frost Saber during any time of the battle whether that target was paralyzed or not if attack hits. 4) Dai-Slayer: Ignores all armor, unit and item inherent damage negation effects in target. Disables target's armor abilities for the remainder of the match if attack hits. 5) Graviton Engine: EN Regen (10%) ITEMS1) Hyper Jammer - Courtesy of Mafty 2) Gekiganger Doll (Sidekick) - 95 SP, Mercy, Resist, Greater Perseverance, Resupply [Green Haro]
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Post by Sytax on Feb 23, 2005 18:47:21 GMT -5
Name: Sytax PsychodriverRank:[/color] LieutenantSp: 100 [/b] UPs: 244 UPs Seinshin: 1. Hot Blood 2. Flash
Skills & Abilities:
Dodge Cost is 12. Countercut: 2 EN or 6 PCsPsychic Overload: Negate all damage dealt against you for 1 turn. Does NOT negate status attacks. Allowed ability usage depends on rank.Lieutenant: Usable 10 times per fight. Requires 1 turn to charge between uses.[/color] Only ones able to activate the Nendou Field.Nendou Field: The protective powers of this barrier depend on your rank:Lieutenant: Nendou Field protects against 20 damage.Pilot Skills: Potential :LV1 Infight: LV1 -------------- ThrudgelmirStatistics: HP: 400, EN: 70, IS: 2, Move: F/G, Size: L, Class: BossWeapons: Armor Breaker- Armor Break, 2 rounds Weapon Breaker- Attack Break, 2 rounds Drill Boost Knuckle (S)- 100 damage x 2, 5 EN/attack Ougi Zankantou: Inazuma Juuryoku Otoshi- 300 damage, 10 EN/attackInherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Machine Cells: HP/EN Regen 25% 4) Damage Received -25% 5) Breaker Canceller 6) Kiryoku Canceller 7) Ougi Zankantou: Inazuma Juuryoku Otoshi: Target's Dodge Cost +5Items:
1.Distortion block 2. Hyper Jammer
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Post by Arad Baranga on Feb 23, 2005 18:49:42 GMT -5
Okay! Let's get this show on the road!
You know the rules. Keep an eye on your math. Prone once, you lose your turn. Prone twice, you die.
The initiative goes to: Arad
And the prone time is: 12 Hours
Please contact myself or Umbaglo with any issues that come up pertaining to the fight that need our attention.
And with that, it's time to begin!
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Post by Arad Baranga on Feb 23, 2005 18:52:46 GMT -5
ATTACK PHASE :
Weapon Used: Frost Saber Target: Thrudgelmir Damage: PARALYZE Resources Spent: 3 EN Modifiers: None[/size]
Statistics :
HP: 120/120 EN: 67/70 PCs: 150/150 SP: 210/210 SP (Gekiganger Doll): 95/95
Weapons:
-Dai-Missile (PG)- 6 damage, 8 rounds -Dai-Laser- 10 damage, 10 rounds -Dai-Anchor (P)- 8 damage, PARALYZE, 6 rounds -Dai-Javelin (P)- 70 damage, 2 rounds
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Post by Sytax on Feb 23, 2005 18:58:59 GMT -5
REGENERATION PHASE: HP Regenerated:100 (400 HP total) EN Regenerated:17(70 EN)
DEFENSE PHASE:
Attacking Weapon #1: Frost Saber Action Taken: Bunshin Damage Taken: n/a Resources Spent: 1 Charge
"..."
ATTACK PHASE:
Weapon Used: Drill Boost Knuckle (S) Target(s): Radius Damage Dealt: 110(100x1.1)x2 Resources Spent: 5 EN Status Effect: n/a Modifiers: n/a
Statistics:
HP:400/400 EN:65/70 PCs:150/150 SP: 100/100 PO: 10/10 Charge: 1/1 X:2/3 Y:1/5 Weapons: Armor Breaker- Armor Break, 2 rounds Weapon Breaker- Attack Break, 2 rounds Drill Boost Knuckle (S)- 100 damage x 2, 5 EN/attack Ougi Zankantou: Inazuma Juuryoku Otoshi- 300 damage, 10 EN/attack
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Post by Arad Baranga on Feb 23, 2005 19:02:59 GMT -5
REGENERATION PHASE:
EN: +10% EN (+7 EN)[/size] SEISHIN PHASE:
Seishin Used: Resist Target: Self Effect: Next attack taken deals 1 damage. SP Cost: 14[/size] DEFENSE PHASE:
Incoming: Drill Boost Knuckle (S) x 2 Action: Bunshin, Take Damage: 1 Resources Spent: 1 Bunshin[/size] ATTACK PHASE :
Weapon Used: Frost Saber Target: Thrudgelmir Damage: PARALYZE Resources Spent: 3 EN Modifiers: None[/size] Statistics :
HP: 119/120 EN: 67/70 PCs: 150/150 SP: 196/210 SP (Gekiganger Doll): 95/95
Bunshin X: 0/1 Bunshin Y: 2/3
Weapons:
-Dai-Missile (PG)- 6 damage, 8 rounds -Dai-Laser- 10 damage, 10 rounds -Dai-Anchor (P)- 8 damage, PARALYZE, 6 rounds -Dai-Javelin (P)- 70 damage, 2 rounds
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Post by Sytax on Feb 23, 2005 19:04:37 GMT -5
REGENERATION PHASE: HP Regenerated:100 (400 HP total) EN Regenerated:17(70 EN)
DEFENSE PHASE:
Attacking Weapon #1: Frost Saber Action Taken: Bunshin Damage Taken: n/a Resources Spent: 1 Charge
"..."
ATTACK PHASE:
Weapon Used: Drill Boost Knuckle (S) Target(s): Radius Damage Dealt: 110(100x1.1)x2 Resources Spent: 5 EN Status Effect: n/a Modifiers: n/a
Statistics:
HP:400/400 EN:65/70 PCs:150/150 SP: 100/100 PO: 10/10 Charge: 1/1 X:1/3 Y:2/5 Weapons: Armor Breaker- Armor Break, 2 rounds Weapon Breaker- Attack Break, 2 rounds Drill Boost Knuckle (S)- 100 damage x 2, 5 EN/attack Ougi Zankantou: Inazuma Juuryoku Otoshi- 300 damage, 10 EN/attack
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Post by Arad Baranga on Feb 23, 2005 19:07:19 GMT -5
REGENERATION PHASE:
EN: +10% EN (+7 EN)[/size] SEISHIN PHASE:
Seishin Used: Resist Target: Self Effect: Next attack taken deals 1 damage. SP Cost: 14[/size] DEFENSE PHASE:
Incoming: Drill Boost Knuckle (S) x 2 Action: Take, Bunshin Damage: 1 Resources Spent: 1 Bunshin[/size] ATTACK PHASE :
Weapon Used: Frost Saber Target: Thrudgelmir Damage: PARALYZE Resources Spent: 3 EN Modifiers: None[/size] Statistics :
HP: 118/120 EN: 67/70 PCs: 150/150 SP: 182/210 SP (Gekiganger Doll): 95/95
Bunshin X: 0/1 Bunshin Y: 0/3
Weapons:
-Dai-Missile (PG)- 6 damage, 8 rounds -Dai-Laser- 10 damage, 10 rounds -Dai-Anchor (P)- 8 damage, PARALYZE, 6 rounds -Dai-Javelin (P)- 70 damage, 2 rounds
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Post by Sytax on Feb 23, 2005 19:09:51 GMT -5
REGENERATION PHASE: HP Regenerated:100 (400 HP total) EN Regenerated:17(70 EN)
DEFENSE PHASE:
Attacking Weapon #1: Frost Saber Action Taken: take Damage Taken: n/a Resources Spent: n/a
"..."
ATTACK PHASE:
Weapon Used: Drill Boost Knuckle (S) Target(s): Radius Damage Dealt: 110(100x1.1)x2 Resources Spent: 5 EN Status Effect: n/a Modifiers: n/a
Statistics:
HP:400/400 EN:65/70 PCs:150/150 SP: 100/100 PO: 10/10 Charge: 1/1 X:1/3 Y:3/5 Weapons: Armor Breaker- Armor Break, 2 rounds Weapon Breaker- Attack Break, 2 rounds Drill Boost Knuckle (S)- 100 damage x 2, 5 EN/attack Ougi Zankantou: Inazuma Juuryoku Otoshi- 300 damage, 10 EN/attack
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Post by Arad Baranga on Feb 23, 2005 19:14:44 GMT -5
REGENERATION PHASE:
EN: +10% EN (+7 EN)[/size] SEISHIN PHASE:
Seishin Used: Resist Target: Self Effect: Next attack taken deals 1 damage. SP Cost: 14[/size] DEFENSE PHASE:
Incoming: Drill Boost Knuckle (S) x 2 Action: Take, Dodge Damage: 1 Resources Spent: 1 Bunshin, 5 PCs[/size] ATTACK PHASE :
Weapon Used: Dai-Slayer Target: Thrudgelmir Damage: 180 damage Resources Spent: 9 EN Modifiers: Ignores all armor, unit and item inherent damage negation effects in target. Disables target's armor abilities for the remainder of the match if attack hits.[/size] Statistics :
HP: 117/120 EN: 61/70 PCs: 145/150 SP: 168/210 SP (Gekiganger Doll): 95/95
Bunshin X: 0/1 Bunshin Y: 2/3
Weapons:
-Dai-Missile (PG)- 6 damage, 8 rounds -Dai-Laser- 10 damage, 10 rounds -Dai-Anchor (P)- 8 damage, PARALYZE, 6 rounds -Dai-Javelin (P)- 70 damage, 2 rounds
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Post by Sytax on Feb 23, 2005 19:16:03 GMT -5
REGENERATION PHASE: HP Regenerated:100 (400 HP total) EN Regenerated:17(70 EN)
DEFENSE PHASE:
Attacking Weapon #1: Dai-Slayer Action Taken: Bunshin Damage Taken: 1 Charge Resources Spent: n/a
"..."
ATTACK PHASE:
Weapon Used: Drill Boost Knuckle (S) Target(s): Radius Damage Dealt: 110(100x1.1)x2 Resources Spent: 5 EN Status Effect: n/a Modifiers: n/a
Statistics:
HP:400/400 EN:65/70 PCs:150/150 SP: 100/100 PO: 10/10 Charge: 1/1 X:0/3 Y:4/5 Weapons: Armor Breaker- Armor Break, 2 rounds Weapon Breaker- Attack Break, 2 rounds Drill Boost Knuckle (S)- 100 damage x 2, 5 EN/attack Ougi Zankantou: Inazuma Juuryoku Otoshi- 300 damage, 10 EN/attack
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Post by Arad Baranga on Feb 23, 2005 19:19:05 GMT -5
REGENERATION PHASE:
EN: +10% EN (+7 EN)[/size] DEFENSE PHASE:
Incoming: Drill Boost Knuckle (S) x 2 Action: Dodge, Bunshin Damage: 0 Resources Spent: 1 Bunshin, 5 PCs[/size] ATTACK PHASE :
Weapon Used: Dai-Slayer Target: Thrudgelmir Damage: 180 damage Resources Spent: 9 EN Modifiers: Ignores all armor, unit and item inherent damage negation effects in target. Disables target's armor abilities for the remainder of the match if attack hits.[/size] Statistics :
HP: 116/120 EN: 59/70 PCs: 140/150 SP: 168/210 SP (Gekiganger Doll): 95/95
Bunshin X: 0/1 Bunshin Y: 1/3
Weapons:
-Dai-Missile (PG)- 6 damage, 8 rounds -Dai-Laser- 10 damage, 10 rounds -Dai-Anchor (P)- 8 damage, PARALYZE, 6 rounds -Dai-Javelin (P)- 70 damage, 2 rounds
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Post by Sytax on Feb 23, 2005 19:23:39 GMT -5
REGENERATION PHASE: HP Regenerated:100 (400 HP total) EN Regenerated:17(70 EN)
DEFENSE PHASE:
Attacking Weapon #1: Dai-Slayer Action Taken: PO Damage Taken: DR disabled Resources Spent: n/a
"..."
ATTACK PHASE:
Weapon Used: Drill Boost Knuckle (S) Target(s): Radius Damage Dealt: 110(100x1.1)x2 Resources Spent: 5 EN Status Effect: n/a Modifiers: n/a
Statistics:
HP:400/400 EN:65/70 PCs:150/150 SP: 100/100 PO: 9/10 Charge: 0/1 X:3/3 Y:0/5 Weapons: Armor Breaker- Armor Break, 2 rounds Weapon Breaker- Attack Break, 2 rounds Drill Boost Knuckle (S)- 100 damage x 2, 5 EN/attack Ougi Zankantou: Inazuma Juuryoku Otoshi- 300 damage, 10 EN/attack
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Post by Arad Baranga on Feb 23, 2005 19:27:29 GMT -5
REGENERATION PHASE:
EN: +10% EN (+7 EN)[/size] DEFENSE PHASE:
Incoming: Drill Boost Knuckle (S) x 2 Action: Dodge Damage: 0 Resources Spent: 10 PCs[/size] ATTACK PHASE :
Weapon Used: Dai-Slayer Target: Thrudgelmir Damage: 180 damage Resources Spent: 9 EN Modifiers: Ignores all armor, unit and item inherent damage negation effects in target.
Disables target's armor abilities for the remainder of the match if attack hits.[/size] Statistics :
HP: 116/120 EN: 57/70 PCs: 130/150 SP: 168/210 SP (Gekiganger Doll): 95/95
Bunshin X: 1/1 Bunshin Y: 0/3
Weapons:
-Dai-Missile (PG)- 6 damage, 8 rounds -Dai-Laser- 10 damage, 10 rounds -Dai-Anchor (P)- 8 damage, PARALYZE, 6 rounds -Dai-Javelin (P)- 70 damage, 2 rounds
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